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Vesta gravity well...need help please!

mordan8504mordan8504 Member Posts: 40 Arc User
edited December 2013 in Federation Discussion
http://skillplanner.stoacademy.com/?build=vestagravity_0

The link above will take you to my current setup. I'm currently resetting my BOFF stations and want to do a gravity well build but I'm not sure how to do that, really.

My goal is to get the Dyson Sphere set, which is why my slots are all empty for the main gear. I really don't know if it's worth getting those though, looking at all of it but it's the new thing so that's what I'm doing. If there's a better set, please suggest it.

My DOFFs are:

2 Deflector DOFFs to reduce CDs on deflector abilities
2 Projectile DOFFs to reduce torpedo CDs
1 Gravametric DOFF to drop additional GWs

All are Very Rare.

Power levels are, normally, 35/75/15/75.

Any help would be appreciated.
Post edited by mordan8504 on

Comments

  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited November 2013
    I have similiar goals with my Nebula. At the moment, I use transphasic torps and the breen set to get there. Weapon wise, I use a KCB, 360? AP beam and the cluster torp aft and RR transphasics x2 and a advanced AP DBB fore, occasionally I change one torp to an additional AP beam.

    The thing is, the obelisk set you get from the sphere of influence mission significantly boosts antiproton damage, so I would prefer that over proton weapons until you get the full dyson set, but that's only my opinion. Other than that, I would recommend full aux power at all times to maximize your exotic damage. Tractor beam repulsors go well with it too, since you are boosting particle generators a lot.
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  • svindal777svindal777 Member Posts: 856 Arc User
    edited November 2013
    How stron g is the GW with all those generators?

    I use a single purp mkii gen with a green doff and get a GW that can pull in several spheres and probes at the same time.
    Well excuse me for having enormous flaws that I don't work on.
  • mordan8504mordan8504 Member Posts: 40 Arc User
    edited November 2013
    svindal777 wrote: »
    How stron g is the GW with all those generators?

    I use a single purp mkii gen with a green doff and get a GW that can pull in several spheres and probes at the same time.

    I honestly haven't a clue. I just set this up last night and haven't had the chance to run it yet. Didn't want to do any real run until I had a preliminary loadout done properly. The tooltip says it should do about 1015 dps but the PGs shouldn't increase the radius, I don't think.
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    This content has been removed.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited November 2013
    I use the Sci Vesta lately so I have GW3 on it. I use AP beam weapons so the 2 pc Dyson set works nicely with my build.

    http://skillplanner.stoacademy.com/?build=fedjoinedtrillengscivesta_99

    For my DOFFs: I use the purple Conn Officer for TT cooldown, the purple Energy Weapons Officer for beam abilities cooldown, the purple Deflector officer for def ability cooldown, a purple Warp Core Engineer, and a purple Damage Control Engineer.

    As a Joined Trill Eng, I use the following space traits:
    Techie
    Warp Theorist
    Astrophysicist
    Accurate
    Grace Under Fire
    EPS Manifold Efficiency
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited November 2013
    OP,
    Just do max investment in Particle Generators and Graviton Generators.
    Run Max AUX, and you will crush Hulls with GW1...nevermind the epicness of GW3.

    Look for Consoles that grant +Particle Generators skill.
    ;)
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  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited November 2013
    You'll want to use the new Dyson Science consoles, it gives a proc to Gravity Well and other Science abilities to do an extra bit of damage based on your Aux levels. Seems to be per tick, not on initiation, so you can count on at least a few procs with one console, and more consoles give more proc chances.
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited November 2013
    I would say replace one of the particle gens with a shield refrequencer with particle generators for the proton damage boost on exotic stuff. Also slap on the experimental proton weapon instead of the dual beam bank and I would replace the tykens with tractor beam repulsor II because of the big damage boost you get from particle generators.
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  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited November 2013
    The question I have for mordan;

    'When you say you want a gravity well build, what is it you want a gravity well build for?'

    One of the nice things about the surveillance vesta is that it is the single best ship in the game for a dedicated mega well build. When I say mega well I am talking 13km diameter gravity wells. You can push it further, but 13km is reasonably obtainable.

    http://skillplanner.stoacademy.com/?build=13kmgravitywellbuild_0

    What makes it so good for this? three things. 1) Five science console slots. 2) The boff slots do not lock you into using additional offencive science powers that wouldn't benefit from graviton generators. 3) Dual Heavey Cannons + Scatter Volley + APB2 synergizes fantastically with gravity well.

    Now I am not saying you should go with a mega well build over a particle damage build. The downside of the mega well is that in many situations there simply arnt enough ships spread out over a large enough area for a larger well to be of more benefit then a smaller one. For 'no win scenario', 'fleet alert', 'mirror event', 'starbase defense' and many other missions the mega well build is a thing of fantastic impressiveness and very fun though.

    Why do we go with graviton generators over particle generators?

    The damage of your well diminishes the further from the center your enemies manage to keep themselves.

    The more enemies you can suck into your well the more times you can multiply the total damage you are doing with that well.

    The more enemies you can suck into your well and destroy, the more warp core breach damage your surviving enemies will take.

    Why do we go with Scatter Volley + APB rather then Beam fire at Will or attack patern omega?

    Scatter Volley 1 focusses its damage on three targets per volley within the forward arc of your ship rather then distributing it semi-evenly among all targets in range. The focusing of scatter volley helps ensure your apply your dps to ships in the well, thus increasing your chances of starting a warp core breach chain reaction.

    The debuff from attack patern beta applies additional damage from your weapons, from the gravity well, from warp core breaches, and from the weapons and abilities of your team mates. As everything within 13km is sucked into your well you can expect your team mates to be firing on the same targets you are and thus your enhancing their damage as well.

    If I do go with a Mega Well build which duty officers should I use?

    3X Deflector duty officers to reduce cool down.
    1X gravimetric duty officer to reduce cool down. Or create an aftershock.
  • mordan8504mordan8504 Member Posts: 40 Arc User
    edited November 2013
    @pwstolemyname - That's one of the questions I wanted answered, the 13k well build. Thanks!

    My main desire with a well build is to simply make killing multiple, or single, targets quick and simple. Any help in that field is what I'm looking for, so thanks all.
  • mordan8504mordan8504 Member Posts: 40 Arc User
    edited December 2013
    Forgive me for asking, yet again, for some critiquing of my current set-up.

    I've done some fine tuning and research on the various wiki pages and taken in the advice of several of you as well. I've now arranged my loadout as follows:

    http://skillplanner.stoacademy.com/?build=vestaboomwells_0

    I've noticed a decent uptick in overall effectiveness; however, I still feel my BOFF stations are a bit...ah...underutilized. The reason I say this is because almost 66% of my BOFFs are healing abilities (yes, I'm counting TT1 as a heal currently).

    I feel like there's something more I could do to get a bit more of a damage uptick AND decrease my SCI ability down-time.

    Am I just pushing too hard on SCI? If this is a good loadout as is I'm good with that, but I want to make sure there's nothing to dramatically improve upon first.

    Again, thanks for any suggestions.
  • kozar2kozar2 Member Posts: 602 Arc User
    edited December 2013
    A few suggestions:

    Get all those points out of:
    Threat Control and Driver Coil
    Get half of them out of:
    Armor Reinforcement, Electro Plasma Systems, Subsystem repair, Inertial Dampers and Hull Plating.

    Dump those points into:
    Grav Generator, Part Generator, Flow Cap, Attack Pattern (if you change BOFFS), Shield Systems along with Starship energy, weapon and projectile.

    You will have a bigger more damaging well, better energy steal and will do more weapon damage.

    I'd also recommend changing HYT for Scatter Volley and dumping the GW II or TSSS III for Repulsors. Drop a big GW on a group fire in Scatter Volley along with Rommy Torps and close to about 3-4 km and put on the repulsors. You will wipeout everything except a cube or other massive ship very quickly.

    To really up the DPS look to change the Universal stations around. Make LC Tactical and the ensign Sci. Then go Scatter Volleyx2, APBx1, Torp Spread x2. You won't need Tact Team with 2 shield heals and Sphere set.
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited December 2013

    OMG! This is exactly what I've been looking for. I rolled up a Sci over the long weekend, having had no previous experience with Sci captains. I had planned to run a Grav Well/Scatter Volley Vesta all along, but when I hit 50 last night and went to build it, I got hung up on the details. I appreciate all the research you've already put in. I had it almost the same as what you've got. I like moving one of the EPtX powers into the Ensign Universal to make room for Aux2SIF. That will be a very helpful additional hull heal. I also need to invest in the purple Deflector Officers to really make it work, fortunately my main Tac is fairly rich. One question though, is it more important to have a huge Grav Well by stacking in as many Graviton consoles as possible, or is it beneficial to swap two or three out for Part Gens? Isn't there a diminishing return on consoles that buff skills? Also, I'm thinking it might help to use Embassy -Threat Sci consoles to help with the fact that this build will tend to aggro the entire map on you.

    I also noticed you're not using any of the Vesta's gimmick universal consoles. I slotted all three to try them out, but in the one test I did last night (Fleet Alert), I used the big phaser on the boss, the AoE heal once on a lark (didn't even really need it), and never used the third console or the perfect shield. I take it you've reached the conclusion that they are just not that useful compared to the Borg console and the almighty Leech?
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  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited December 2013
    is it more important to have a huge Grav Well by stacking in as many Graviton consoles as possible, or is it beneficial to swap two or three out for Part Gens? Isn't there a diminishing return on consoles that buff skills?

    Weather you need your well to be huge or not is very much a case by case assessment. If your using a well to hold spheres in infected space then no. If your using your well to suck two groups together in mirror incursion, or pull a wave in fleet alert together from end to end then yes.

    With science there isn't one build to rule them all. Different science powers and different aspects of those powers are more or less important in different circumstances. That said, for pure pug 'wowing' factor a giant gravity well is pretty damn close to supreme ruler of the universe level wow.

    personally I use one science character with a generalist build, many ships, 54 bridge officers, a huge range of equipment and a few hundreds purple duty officers. I change ships and load out to suite my purposes.

    Now I tested the effect of different degrees of graviton generator skill upon a level 3 gravity well with full aux power soon after they released the gravity well and tykens rift bug fix a few months ago.

    I found that the radius of my gravity well scaled linearly as I applied points in graviton generators. at 300 points you should have a diameter somewhere between 14km and 15km.

    each mk xii very rare console you add gives 30 points of graviton generators. that adds roughly 0.45km to your radius.

    with 0 points of graviton generators you could expect your full aux level 3 well to be roughly 6km in diameter. With just you captain skill you could expect it to be 9km.

    Testing the radius of the well was not a perfect affair. It relied upon two volunteers who provided me a fixed point upon which to use the well, and a movable point to ascertain the radius. Due to the nature of STOs positioning system, I could only narrow down each radius to within a 0.15km margin of error.
    Also, I'm thinking it might help to use Embassy -Threat Sci consoles to help with the fact that this build will tend to aggro the entire map on you.

    Depending upon your choice of rep powers, your captain spec, and your own capabilities as a player you should be able to tank the damage this build typicaly draws your way. I have been surprised myself by this as I was anticipating that this would be a problem. Typicaly the subjects in the well can be eliminated before you run out of defensive buffs.
    I also noticed you're not using any of the Vesta's gimmick universal consoles. I slotted all three to try them out, but in the one test I did last night (Fleet Alert), I used the big phaser on the boss, the AoE heal once on a lark (didn't even really need it), and never used the third console or the perfect shield. I take it you've reached the conclusion that they are just not that useful compared to the Borg console and the almighty Leech?

    I quite like the vesta's universal consoles. While I do not use them in most builds, as I need the slots to boost my boff powers, I do not feel there is anything wrong with using them if you chose to do so. This is a game, it should be fun, and gimmicks are defiantly that. The invulnerability ability can be particularly satisfying when it saves you from what should have been a one hit kill. I like to shout out 'DENIED' in a stern masculine tone when I do this.

    The borg console is particularly useful for this build as it provides a fair graviton generator skill boost of its own. As for the leech... Well that single console probably provides a bigger performance boost then going from a free ship to a lobi/lockbox/fleet ship does. And I am saying that as someone who has spent the time grinding resources in game to acquire a few of those too.
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited December 2013
    I'm keeping the AoE heal console for now since that seems to be the most broadly useful to heal teammates, etc. It may get booted once my char can get the Borg console though.

    I did notice an issue with your gear, at least how you have it at STO Academy. The MACO Shield and Leech used to stack, now they don't. In fact, the MACO shield nullifies the Leech, so it's not good to use them together. I'd probably swap out the MACO for an Elite Fleet [ResB]/[ResA]. Also, the Omega deflector is worth looking into since it boosts both Grav Gens and Part Gens.
    ssog-maco-sig.jpg
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited December 2013

    I did notice an issue with your gear, at least how you have it at STO Academy. The MACO Shield and Leech used to stack, now they don't. In fact, the MACO shield nullifies the Leech, so it's not good to use them together.

    Its true that MACO two set bonus and the leech do not play nicely. But while their benefits are inconsistently applied when they are present together the effect of the leech is not entirely nullified.

    I chose the equipment for the mega well build with a mind to how obtainable it would be for others. For that reason I did not include fleet gear. I debated including the leech due to its prohibitive cost but it is probably the single best thing that EC can buy you right now so I wanted to encourage people to aspire to it.
    I'd probably swap out the MACO for an Elite Fleet [ResB]/[ResA]. Also, the Omega deflector is worth looking into since it boosts both Grav Gens and Part Gens.

    If you would like to perfect the build then I do not recommend using the omega deflector. The Adapted MACO deflector gives a slightly bigger boost to both P-Gens and G-Gens. Though I would not use it either. I would go with a fleet deflector for the 10% reduction in ability re-use time. I would certainly take the fleet shield as well.

    A good rule of thumb to go by when selecting equipment is that it takes at least 20 points in a skill to see a noticeable performance difference without parsing.

    Which engine you chose is less clear. You probably have your engine power set to the lowest level, but the type of engine you chose should be based off of the level of the green line above that. if its less then 40 you may wish to use engines efficient at low power levels. if its more then 60 you may wish to use engines efficient at high power levels. Medium power levels in-between.

    The runabouts and tactical consoles should have quite obvious fleet item upgrade paths. The warp core is more a matter of preference. For the best possible G-Well you will want to stick with the Obelisk core. But with the leech you will probably want a fleet core with [AMP]

    Without the leech, as its not cheep, you may wish to use a fleet RCS with resistance, or a fleet Neutronium with turn. I personally favor the RCS as I haven't had a problem keep my ship together, but many prefer the neutronium. Another option would be the Zero-Point Energy Conduit from the romulan rep.
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited December 2013
    Engines I usually choose based on whatever will give me a set bonus with my other gear. None of them give an effect on their own that really blows me away. I generally prefer Hyper Impulse varieties since I don't tend to have problems keeping my engine power (and indeed all four subsystems) north of 50. It's not something I sweat a lot over though.

    I forgot all about those fleet deflectors. I had looked at them a long time ago and thought to myself "If I ever roll a Sci character, I should look into these." Well, derp. Here I am, having rolled a Sci, and forgot the things existed. Trick now is trying to get enough fleet credit to actually buy anything. Our fleet tends to fill Marks, Dilithium and other easy requirements quickly. Our projects get hung up on the damn Doffs.
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited December 2013
    Man, thanks for that mega well build. I had been running a drain boat for a long time now and it was just fine, but I found it to be lacking against Voth since they like to attack with several groups at a time. The mega well build seems very effective against them.

    I wasn't able to completely copy it since I didn't get the 3 pack. I could only afford one at the time and everyone recommended the tac version, so I only have 4 sci consoles. I think I have around 260-270 grav gen skill, which seems to be alright. The 4th tac console does help with the CSV/APB though so I feel it's a decent trade off.

    But yeah I'm quite enjoying the mega well. Thanks for that.
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  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited December 2013
    I have the Tac Vesta as well. I thought about swapping over to the Sci variant, but this one seems to be doing fine. It's probably similar to the choice to run all Grav Gens or to sub in some Part Gens. Running the Sci Vesta with 5x Grav Gen consoles will give the biggest well, but subbing in Part Gens or using the Tac variant could give you more flat out damage, especially in situations where you aren't fighting terribly large groups to get that chain warp core breach going. While you can't swap between the Tac and Sci Vestas at will, I will probably be carrying both Grav and Part gen consoles in my inventory to swap out as I feel is appropriate.
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