Hi, I am wondering what the best science ship for my science toon is. I currently have an cruiser (noob mistake from a while back).
I am currently looking at the Atrox and the Vesta. Which one should I aim for?
I normally go for the Rule of Cool, which is to get the one that you like most or would fly most. That is unless you want to min/max your build.
If as a start you want to play with a cheap science vessel, hit the Exchange and check for Mirror Universe Science Vessels. Right now you can get one that is less than 25,000 EC.
I bought a Reconnaissance Science Vessel just to have fun and because of #1, the Rule of Cool (I like the look) and #2 it has a bit more punch with the 2 Tac seats.
Cheers
EDIT: I'm a non-power creep semi-casual player. If you're more into it, disregard my comment. But you can always buy a Fleet ship after trying the matching Mirror version.
"Starship captains are like children. They want everything right now and they want it their way. The secret is to give them what they need, not what they want."
- Scotty, to La Forge
Most people will tell you to get the Vesta since it has the most flexible seating and loadout options. But fed has a lot of science ships and there's some interesting flavor in the variety, everything from the Science Vessel Retrofit (an science-centered assault ship) all the way up to Science Odyssey (a science-oriented cruiser) to the advanced escort retrofit (a science-friendly escort). The other factions dream of this stuff, seems a waste to just buy the bell-ringer.
When you want something a bit cheaper then i'd say grab one of the mirror science vessels of the exchange. I'd have to check but i'd be surprised if they're above 100k EC each.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The Attrox is not a science vessel, it is a carrier. There is a huge difference in playstyle between carriers and true science vessels. While the Vesta has a single hangar, it is a science vessel in all respects. The Vesta is very versatile, but if you are looking for a specific science setup, there are more precise choices.
There's no best sci ship necessarily.
But obviously the top tiered ship are more durable and have more Boff stations.
The most important thing to do before anything is to decide who your captain is, and realize what skill you need to invest in.
Ex: Do you want to be in a hulking crusier absorbing mass damage and beam broadsiding everything with a heat signature within a 10k radius ?
Or
Do you want to be in a Recluse carrier, at a slow cruise, just outside of the main fray, unleshing pet spam hell and healing commrades like the Red Cross ?
Or
Do you want to pilot the Temporal Destroyer Mobius and whip in an out of combat with dizzing speeds, loaded with DHCs delivering huge DPS, AND subnuking/sensor scanning your opponents into hysterical rage ?
Point is, every play style requires different skill investments and specialization. And IMO some career paths work well with different ships ...because of console and Boff setups
Once you've decided your play style, Go browse gear, find out which consoles you need for your build/playstyle.
Then match that with the end game ships. Check the console setup, make sure the ship caters to your build.
Ex you need 4 sci consoles but ship x only has 2 sci console slots
Same must be done with boffs and available Boff stations.
A boff ability is greatly affected by which skills your captain has invested in.
Ex, you'll need to invest captain skill points into the "Decompiler" skill to have a strong Viral Matrix.
Note on choosing skills: Specialization is key, you never want to be average all around... Just because your def/off skills will only be... Average.
*Not necessarily a bad thing*
Once you've decided which Boff abilities youll need, look for a good match in a ship.
Same as the consoles, ex: you need 4 sci abilities but ship x only has 3 sci Boff stations.
Shop around until you find the right balance between console availability and Boff setup.
Then you will have found....your true "Inner Ship" and be one with everything
*Resumes praying mantis meets lotus position*
My main is a sci and I fly a Fleet Heavy Escort Carrier. I have always liked the Akira class and found the Armitage skin to be nice. But the best ship due to sheer flexibility is probably the Vesta. But really, any fleet level ship would do for nearly all content.
Hi, I am wondering what the best science ship for my science toon is. I currently have an cruiser (noob mistake from a while back).
I am currently looking at the Atrox and the Vesta. Which one should I aim for?
Can I ask why you think a sci toon in a cruiser is a "noob mistake"?
I would say the new Voth Sci-ship is probably the best, since it's newest and STO has power creep. I like the boff layout; you don't have to worry about some useless Ensign seat.
I've not used the Voth one, but I do have the Vesta 3-pack and I'd think it's the best one for versatility. Variable console layouts lets you tailor for firepower or sci-y-ness. Voth ship has 2 tac, while the tac Vesta has 4. *If you get the Vesta get the 3-pack*
The hanger lets you choose a helpful pet. Fleet scorpions if you want a big punch or the fleet tholian fighters with their FAW or the Yellowstone runabouts for crowd control.
And while not uber, the Aux cannons are nice if you want more of a fore punch than other sci-ships can do.
Now for carriers...
For sci-carrier, I've used the Atrox and Recluse. Recluse is much better. Nice Mesh Weaver frigate hangers, and turns better than the Atrox. Both can have Com and Lt.Com Sci boff layout but the Recluse can change the Commander to Tac or Eng since it's a universal, so lots of flexibility there.
Sometimes I think I play STO just to have something to complain about on the forums.
seeing sci in cruisers is actually common among PVP teams as support roles.
personally i think for PVE content sci-sci or sci-cruiser combo are the worse. too much focused for gameplay scenarios that simply do not exist in PVE.
sci heavy escorts are the best, with GW1 and DHC and focus on AoE abilities like scatter volley, APbeta and torp spread.
this would make the vesta and more so it's tac variant the optimum choice, appart from ships like the breen cruiser, tal shiar adapted cruiser (that one has a cloak, real good asset for a fed), or the advanced escort.
I personally prefer Recluse over any other ship due the sheer firepower you can tune it for (my tac in a Jem "bug ship" can't come even close to the carnage Recluse can dish in hands of a Sci, sure yea, jemmy can tag 5 tac consoles (and mine does), but still the numbers are heavily in favor for Recluse+Sci).
In PvP though, I'd go with Vesta - it handles a lot better in situations where you have to actually move.
I normally go for the Rule of Cool, which is to get the one that you like most or would fly most.
This zomg, this!!
Since *you* are the one to look at the ship during space combat, flying in sector space, and warp-in scenes, then *you* need to find the ship you want to fly.
If build is all that matters, then the Fed Shipyard forum is the place to look because there are build posts with feedback and commentary that will help you settle on the ship.
For my part, I use a Fleet Recon for these reasons
1) Fly around, you don't see many players actively using that ship (= rare = status symbol)
2) Fleet > stock version by a little bit,
3) I use the Fleet skin (see sig) which can only be seen from that version, so that adds to the status symbol shtick,
4) Less Zen for the modules than needed to buy the "uber" Science Ship, the Vesta class.
I discovered this ship by using the Mirror DSSV that I bought off the Exchange and simply tested what it can do. So don't knock out the Mirror ships, or buying off the exchange - it's an investment toward your fun.
Besides, there are plenty of "what is the best" posts around here and none - not one - of them can tell you what is the best. Because "best" is subjective and therefore that ship doesn't exist. Sure, there are clearly some lower performers relative to others, but someone will post their love for any ship.
As an example: look at the Cruiser Dreadnought - man, hundreds of posts declaring how poorly designed and functional the ship is ... but there are A LOT of players who keep using it. Heck, I may actually get one myself
Can I ask why you think a sci toon in a cruiser is a "noob mistake"?
He probably picked the Star Cruiser...the absolute worst ship in the entire game when it comes to inertia and turn rate. Words cannot describe how much I hate that terrible ship.
Vesta is definitely a VERY good choice - extremely versatile.
Although, as of it's biggest fans, I am going to have to put in a mention of the Fleet Science Retrofit (aka Fleet Nova class). It is, and always will be, my primary ship.
For one of the more overlooked ships in the game, the Fleet Nova is, in my opinion, underestimated by many. She can turn on a dime, her handling is escort-like, she has a Lt-Cmdr BOFF station to add a little extra tactical flexibility, great sci BOFF options for the sci-power shenanigans and with the right setup she can shield-tank nicely, and return the favour too.
Sadly, she is overshadowed by the aforementioned Vesta, which can do everything the Fleet Nova can (although is NOT as nimble), and does so a little better. But, as per the thread I created pertaining to 'the one ship you always return to' - the Fleet Nova is a ship that, regardless of what new shiny ships come along, I'll never leave for long.
I'd agree with this wholeheartedly. The Fleet Science Vessel Retrofit is my all time favorite ship. 50 inertia and 15 turn rate is superior to the Vesta's 40 inertia and 12 turn rate. The Nova can actually do things that the Vesta cannot. Think about it, you can't run Commander Science, Lt. Commander Tactical, Lt. Science, Lt. Engineering, and Ensign Science on the Vesta. The Vesta's Lt. slot is locked to Tactical and Engineering.
I love fighting Vestas in my Fleet Nova, the Nova can fly rings around the Vesta. It's carrier pets are also a security risk if you happen to be packing Isometric charge on the Nova. Strike the Vesta, bounce off runabout 1, bounce off runabout 2, bounce back to the Vesta for a massive lightshow. Throw in refracting tetryon cascade while under Attack Pattern Omega for added explosions. I will always fly this great ship.
I can think of only one science ship that can do good in both PvP and PvE - Vesta. Thre tac vesta with its 4 tac slots, can do a punch in Pve, while the science can perform great in PvP
my favourite full statfleet science ship in this order. more for the retrofits tier 5
1# olympic tier 3 science rescearch/hospital i also one day want to get the tier 5 retrofit or the tier 5 fleet one.
2# nebula class and deadulas class not in game yet in star trek online. i wish that there could also be a tier 5 actual nebula class cruiser with about the same hall as the science nebula and turn rate or bumped up hall to the avanger class hall but have and extra weapon slot or 2 weapons slots while also having cruiser commands maybe with with the sencor anlylist instead of the science tricks of the science nebula
2# nebula class and deadulas class not in game yet in star trek online. i wish that there could also be a tier 5 actual nebula class cruiser with about the same hall as the science nebula and turn rate or bumped up hall to the avanger class hall but have and extra weapon slot or 2 weapons slots while also having cruiser commands maybe with with the sencor anlylist instead of the science tricks of the science nebula
my favourite full statfleet science ship in this order. more for the retrofits tier 5
1# olympic tier 3 science rescearch/hospital i also one day want to get the tier 5 retrofit or the tier 5 fleet one.
2# nebula class and deadulas class not in game yet in star trek online. i wish that there could also be a tier 5 actual nebula class cruiser with about the same hall as the science nebula and turn rate or bumped up hall to the avanger class hall but have and extra weapon slot or 2 weapons slots while also having cruiser commands maybe with with the sencor anlylist instead of the science tricks of the science nebula
3# nova class
4# intrepid class
I like the Nova and Intrepid variants a lot myself though my main is an engineer.
The Nebula give away from some time ago is a nice ship also.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Comments
If as a start you want to play with a cheap science vessel, hit the Exchange and check for Mirror Universe Science Vessels. Right now you can get one that is less than 25,000 EC.
I bought a Reconnaissance Science Vessel just to have fun and because of #1, the Rule of Cool (I like the look) and #2 it has a bit more punch with the 2 Tac seats.
Cheers
EDIT: I'm a non-power creep semi-casual player. If you're more into it, disregard my comment. But you can always buy a Fleet ship after trying the matching Mirror version.
- Scotty, to La Forge
It's not cheap on the exchange though.
Looking at stats and boff layout the http://sto.gamepedia.com/Voth_Palisade_Science_Vessel is also amazing.
When you want something a bit cheaper then i'd say grab one of the mirror science vessels of the exchange. I'd have to check but i'd be surprised if they're above 100k EC each.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
But obviously the top tiered ship are more durable and have more Boff stations.
The most important thing to do before anything is to decide who your captain is, and realize what skill you need to invest in.
Ex: Do you want to be in a hulking crusier absorbing mass damage and beam broadsiding everything with a heat signature within a 10k radius ?
Or
Do you want to be in a Recluse carrier, at a slow cruise, just outside of the main fray, unleshing pet spam hell and healing commrades like the Red Cross ?
Or
Do you want to pilot the Temporal Destroyer Mobius and whip in an out of combat with dizzing speeds, loaded with DHCs delivering huge DPS, AND subnuking/sensor scanning your opponents into hysterical rage ?
Point is, every play style requires different skill investments and specialization. And IMO some career paths work well with different ships ...because of console and Boff setups
Once you've decided your play style, Go browse gear, find out which consoles you need for your build/playstyle.
Then match that with the end game ships. Check the console setup, make sure the ship caters to your build.
Ex you need 4 sci consoles but ship x only has 2 sci console slots
Same must be done with boffs and available Boff stations.
A boff ability is greatly affected by which skills your captain has invested in.
Ex, you'll need to invest captain skill points into the "Decompiler" skill to have a strong Viral Matrix.
Note on choosing skills: Specialization is key, you never want to be average all around... Just because your def/off skills will only be... Average.
*Not necessarily a bad thing*
Once you've decided which Boff abilities youll need, look for a good match in a ship.
Same as the consoles, ex: you need 4 sci abilities but ship x only has 3 sci Boff stations.
Shop around until you find the right balance between console availability and Boff setup.
Then you will have found....your true "Inner Ship" and be one with everything
*Resumes praying mantis meets lotus position*
Can I ask why you think a sci toon in a cruiser is a "noob mistake"?
I would say the new Voth Sci-ship is probably the best, since it's newest and STO has power creep. I like the boff layout; you don't have to worry about some useless Ensign seat.
I've not used the Voth one, but I do have the Vesta 3-pack and I'd think it's the best one for versatility. Variable console layouts lets you tailor for firepower or sci-y-ness. Voth ship has 2 tac, while the tac Vesta has 4. *If you get the Vesta get the 3-pack*
The hanger lets you choose a helpful pet. Fleet scorpions if you want a big punch or the fleet tholian fighters with their FAW or the Yellowstone runabouts for crowd control.
And while not uber, the Aux cannons are nice if you want more of a fore punch than other sci-ships can do.
Now for carriers...
For sci-carrier, I've used the Atrox and Recluse. Recluse is much better. Nice Mesh Weaver frigate hangers, and turns better than the Atrox. Both can have Com and Lt.Com Sci boff layout but the Recluse can change the Commander to Tac or Eng since it's a universal, so lots of flexibility there.
personally i think for PVE content sci-sci or sci-cruiser combo are the worse. too much focused for gameplay scenarios that simply do not exist in PVE.
sci heavy escorts are the best, with GW1 and DHC and focus on AoE abilities like scatter volley, APbeta and torp spread.
this would make the vesta and more so it's tac variant the optimum choice, appart from ships like the breen cruiser, tal shiar adapted cruiser (that one has a cloak, real good asset for a fed), or the advanced escort.
#2) Vesta (3-pack)
I personally prefer Recluse over any other ship due the sheer firepower you can tune it for (my tac in a Jem "bug ship" can't come even close to the carnage Recluse can dish in hands of a Sci, sure yea, jemmy can tag 5 tac consoles (and mine does), but still the numbers are heavily in favor for Recluse+Sci).
In PvP though, I'd go with Vesta - it handles a lot better in situations where you have to actually move.
Hope Class. Search your feelings. You know it to be true.
This zomg, this!!
Since *you* are the one to look at the ship during space combat, flying in sector space, and warp-in scenes, then *you* need to find the ship you want to fly.
If build is all that matters, then the Fed Shipyard forum is the place to look because there are build posts with feedback and commentary that will help you settle on the ship.
For my part, I use a Fleet Recon for these reasons
1) Fly around, you don't see many players actively using that ship (= rare = status symbol)
2) Fleet > stock version by a little bit,
3) I use the Fleet skin (see sig) which can only be seen from that version, so that adds to the status symbol shtick,
4) Less Zen for the modules than needed to buy the "uber" Science Ship, the Vesta class.
I discovered this ship by using the Mirror DSSV that I bought off the Exchange and simply tested what it can do. So don't knock out the Mirror ships, or buying off the exchange - it's an investment toward your fun.
Besides, there are plenty of "what is the best" posts around here and none - not one - of them can tell you what is the best. Because "best" is subjective and therefore that ship doesn't exist. Sure, there are clearly some lower performers relative to others, but someone will post their love for any ship.
As an example: look at the Cruiser Dreadnought - man, hundreds of posts declaring how poorly designed and functional the ship is ... but there are A LOT of players who keep using it. Heck, I may actually get one myself
Good luck!
Yeah, back then I had zero experience and I had no clue what I was doing.
He probably picked the Star Cruiser...the absolute worst ship in the entire game when it comes to inertia and turn rate. Words cannot describe how much I hate that terrible ship.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I'd agree with this wholeheartedly. The Fleet Science Vessel Retrofit is my all time favorite ship. 50 inertia and 15 turn rate is superior to the Vesta's 40 inertia and 12 turn rate. The Nova can actually do things that the Vesta cannot. Think about it, you can't run Commander Science, Lt. Commander Tactical, Lt. Science, Lt. Engineering, and Ensign Science on the Vesta. The Vesta's Lt. slot is locked to Tactical and Engineering.
I love fighting Vestas in my Fleet Nova, the Nova can fly rings around the Vesta. It's carrier pets are also a security risk if you happen to be packing Isometric charge on the Nova. Strike the Vesta, bounce off runabout 1, bounce off runabout 2, bounce back to the Vesta for a massive lightshow. Throw in refracting tetryon cascade while under Attack Pattern Omega for added explosions. I will always fly this great ship.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
1# olympic tier 3 science rescearch/hospital i also one day want to get the tier 5 retrofit or the tier 5 fleet one.
2# nebula class and deadulas class not in game yet in star trek online. i wish that there could also be a tier 5 actual nebula class cruiser with about the same hall as the science nebula and turn rate or bumped up hall to the avanger class hall but have and extra weapon slot or 2 weapons slots while also having cruiser commands maybe with with the sencor anlylist instead of the science tricks of the science nebula
3# nova class
4# intrepid class
Odyssey Science Cruiser does most of that, and iis only missing a Cmdr Sci seat.
I like the Nova and Intrepid variants a lot myself though my main is an engineer.
The Nebula give away from some time ago is a nice ship also.