First lets not have one!!! While amusing for all of five minutes after that they become annoying. Though I will admit to pulling mine out every once in a while to troll fleet mates.
Instead lets have Q give us something both fun AND useful.
Ladies and Gentlemen I give you "Q's Stupendous Torpedo Launcher Deluxe"
It will have the same stats as a Quantum torpedo launcher and would be effected by its consoles but instead of regular torps is launches random stuff, like a massive party popper.
Everything from giant tribbles and balloons, to shuttles and fighters. This launcher can fire em all. Heck even throw in torpedos that look like other variants despite functioning as quantum. So it looks like a transphasic or plasma torp but isn't really.
Can you imagine using torp spread with this thing? You could get a mix of small ships, giant tribbles, balloons and different colored torpedos. Or maybe you get lucky and unleash a stream of giant tribbles at the KDF enemy while using high yield torpedos.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
RD-4Mn Tranquility Enhancement Module Developed by the Vulcan scientist Buz T'kyl, this device can be activated to emit anti-humeron particles in non-lethal doses, nullifying the active effects of various party/social devices and promoting a sense of calmness and order. Just possessing this device grants the owner with an unshakably stoic demeanor (+4000 social device resistance).
Star Trek: Online - Now with 100% more dinosaurs!!
RD-4Mn Tranquility Enhancement Module Developed by the Vulcan scientist Buz T'kyl, this device can be activated to emit anti-humeron particles in non-lethal doses, nullifying the active effects of various party/social devices and promoting a sense of calmness and order. Just possessing this device grants the owner with an unshakably stoic demeanor (+4000 social device resistance).
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
And I don't think we need anymore party poppers, either. Not holding my breath on that score.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
RD-4Mn Tranquility Enhancement Module Developed by the Vulcan scientist Buz T'kyl, this device can be activated to emit anti-humeron particles in non-lethal doses, nullifying the active effects of various party/social devices and promoting a sense of calmness and order. Just possessing this device grants the owner with an unshakably stoic demeanor (+4000 social device resistance).
I say hold off on the party poppers until a way can be made to turn off those effects. Then go nuts. :P
You can turn down Physics Objects to zero in the options menu. It makes balloons go away, and I don't think I've seen any 'tribble sprays' since turning it off either. I haven't noticed anything missing anywhere else in the game either, so I think it only affects those sprayers.
Maybe they ought to do a compromise for people, new party objects only exist in proximity to their creator, and if the creator leaves the area, the party leaves with them? Disco ball only works if the creator stays in the affected area and vanishes if they leave, balloons only within a certain range, etc. After all, they want to be the life of the party right?
You can turn down Physics Objects to zero in the options menu. It makes balloons go away, and I don't think I've seen any 'tribble sprays' since turning it off either. I haven't noticed anything missing anywhere else in the game either, so I think it only affects those sprayers.
Maybe they ought to do a compromise for people, new party objects only exist in proximity to their creator, and if the creator leaves the area, the party leaves with them? Disco ball only works if the creator stays in the affected area and vanishes if they leave, balloons only within a certain range, etc. After all, they want to be the life of the party right?
It also affect "debris" objects. such as broken pieces of turrets and stuff like that.
Comments
I call it, the Stoutes paradox.
Dev Head Balloons
Eppoh Cannon Mk XIII
Developed by the Vulcan scientist Buz T'kyl, this device can be activated to emit anti-humeron particles in non-lethal doses, nullifying the active effects of various party/social devices and promoting a sense of calmness and order. Just possessing this device grants the owner with an unshakably stoic demeanor (+4000 social device resistance).
I call it, the Stoutes paradox.
I call it, the Stoutes paradox.
My character Tsin'xing
Inventory is getting really tight even for unique items and inventory is maxed out.
And I don't think we need anymore party poppers, either. Not holding my breath on that score.
Link: How to PM - Twitter @STOMod_Bluegeek
Sold all of mine a long time ago. :P
I say hold off on the party poopers instead. :P I rarely see party poppers around after the anniversary has ended. Occasionally, but hardly.
No. :rolleyes:
You can turn down Physics Objects to zero in the options menu. It makes balloons go away, and I don't think I've seen any 'tribble sprays' since turning it off either. I haven't noticed anything missing anywhere else in the game either, so I think it only affects those sprayers.
Maybe they ought to do a compromise for people, new party objects only exist in proximity to their creator, and if the creator leaves the area, the party leaves with them? Disco ball only works if the creator stays in the affected area and vanishes if they leave, balloons only within a certain range, etc. After all, they want to be the life of the party right?
My character Tsin'xing