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Star Trek Enterprise Foundry

drysonbdrysonb Member Posts: 1 Arc User
I think a great Foundry setting would be to take various missions that Archer and the crew of Enterprise conducted from T.V. series and turn them into playable missions.

Not only would we get to interact with era of Federation history along the timeline we would be able to build an independent timeline that branches from the main timeline through the many novels and comics that accompanied the series, which I feel was a mistake to be taken off of the air.

Although I did not watch many of the Enterprise shows, which I should catch up on this Winter, the ones that I did watch were very well written and acted out...especially along the lines of T'Pol....
One episode, Storm Front I and II would be especially awesome to interact with because you would get to dress up in 1940's style clothes and battle against the TRIBBLE's and their alien sympathizers in order to restore the time line.

Star Trek Enterprise Foundry would definitely be worth the effort to create either by members of STO or as a persistent environment developed by Perfect World.

http://www.youtube.com/watch?v=QvDem5oyHXc

..............any star.

Porthos definitely gives a paw up for this happen.
Post edited by drysonb on

Comments

  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2013
    I have an Enterprise sequel called "The Return to Terra Nova."
    [SIGPIC][/SIGPIC]
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited November 2013
    I was going to mention Kirkfat's mission. We actually have a lot of Enterprise assets . ships, uniforms, P'jem maps, denobulan tailor pieces etc. I always thought parts of the defiant interior could double as the nx 01 interior. I really wish the Andorian city in that show was in game.
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    Parallels: my second mission for Fed aligned Romulans.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited November 2013
    Did you really need to post this in both forums?

    Depending on what you had in mind, the biggest problem with actually turning TV episodes straight into missions is that the Foundry EULA prohibits us from using actors' likenesses. For somebody like Armin Shimmerman (Quark) whose face is 90% covered in makeup, that's not so much of an issue, but human and near-human characters are basically a no-go, at least if you want them to look like the real one. And if it doesn't look like the real one, poorly informed people will complain.
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  • bazagbazag Member Posts: 375 Arc User
    edited November 2013
    A Debt Owed by Soriedem also follow ups an Enterprise ep.
  • johnathan180johnathan180 Member Posts: 24 Arc User
    edited November 2013
    All i have to say is that I want to see Enterprise J in game.
  • drysonbdrysonb Member Posts: 1 Arc User
    edited November 2013
    Is there a link to download The Foundry ToolKit for offline use or is just for use when Online?

    Sorry for the double post.

    Rerouting primary power transfer conduit sub-routines

    That is a shame that we are not allowed to use the likeness of actors from the t.v. shows or movies....but there are always the parallel arc missions where through varying levels of Starfleet Administrations that would be part of the actual administration that would be in command of someone like Archer we could design missions that would be in support of mission revolving around the Enterprise and her crew.

    A mission named Storm Front could be based off of the actual events of the show Storm Front but would take place in support of the main crew from the Enterprise.

    We just need to watch the series for any discussions where the High Command of Starfleet are talking directly to Archer about his mission when for no reason another officer in the background would leave the scene abruptly which could then establish a mission based off of the actual mission that Archer is sent on.

    Basing our Enterprise Foundry Mission Scenarios in this manner would circumvent the likeness clause while keeping us in a parallel with the main storyline.

    Are we allowed to at least use the name's Enterprise and Archer in discussions between the mission handler and the actual member participating? Or does that still violate the Likeness Clause?
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited November 2013
    drysonb wrote: »
    Is there a link to download The Foundry ToolKit for offline use or is just for use when Online?
    We wish. :D Having an offline Foundry SDK would make all our lives hella easier. But no, there's no way to do that.
    Are we allowed to at least use the name's Enterprise and Archer in discussions between the mission handler and the actual member participating? Or does that still violate the Likeness Clause?

    The EULA and a plain-English explanation are at the top of this forum, but yes, we are absolutely allowed to use characters' and ships' names and I think we're even allowed to use the actual ships. Just not actors' faces, because Cryptic has to negotiate with the actors individually for use of their likenesses. (That's why the in-game version of Worf got the big update recently: Michael Dorn gave Cryptic permission to use him.)
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • nagoraknagorak Member Posts: 882 Arc User
    edited November 2013
    The real challenge with making Enterprise era missions is that everyone's ship is from like 200 years beyond that point. So, how do you explain this weird ship showing up in that time period, which should outclass everything available then (but in actual combat encounters it wouldn't since you're still using the same Foundry mobs).

    I mean, I guess you could get away with something like you were damaged going back in time, but everyone is still going to remark about what a strange (and awesome) ship you have. Remember, at this time the Klingons basically completely outclassed the Terran vessels, and you'd be from two hundred years further in the future.

    I suppose you could suggest playing in a Miranda/TOS enterprise or NX-01 and balance encounters for that, which would make it more challenging (unfortunately, at high levels it would probably become impossible).

    I don't know, it's tough to see how to balance it. That being said if you did the whole "going back in time" angle, you could get around the likeness issue by just communicating audio only ostensibly so no one realizes you're actually humans also, but from the future.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    Well.. you COULD setup a battle where your ship would have to do like Nero and blast an armada to bits. to simulate the old ships being technologically inferior you could reskin fighters or frigates as cruisers etc...
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  • woerligenwoerligen Member Posts: 262 Arc User
    edited November 2013
    Well.. you COULD setup a battle where your ship would have to do like Nero and blast an armada to bits. to simulate the old ships being technologically inferior you could reskin fighters or frigates as cruisers etc...

    That sounds fun. How about giving history a kiss and enter the Battle of Cheron in your Odyssey? :D
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  • drysonbdrysonb Member Posts: 1 Arc User
    edited November 2013
    nagorak wrote: »
    The real challenge with making Enterprise era missions is that everyone's ship is from like 200 years beyond that point. So, how do you explain this weird ship showing up in that time period, which should outclass everything available then (but in actual combat encounters it wouldn't since you're still using the same Foundry mobs).

    I mean, I guess you could get away with something like you were damaged going back in time, but everyone is still going to remark about what a strange (and awesome) ship you have. Remember, at this time the Klingons basically completely outclassed the Terran vessels, and you'd be from two hundred years further in the future.

    I suppose you could suggest playing in a Miranda/TOS enterprise or NX-01 and balance encounters for that, which would make it more challenging (unfortunately, at high levels it would probably become impossible).

    I don't know, it's tough to see how to balance it. That being said if you did the whole "going back in time" angle, you could get around the likeness issue by just communicating audio only ostensibly so no one realizes you're actually humans also, but from the future.

    You really wouldn't be engaging ships of the era but instead you would be conducting missions to restore the timeline to the correct phase.

    If you did come across ships in the past they would be possibly just as powerful as the Enterprise given the aliens who have changed the timeline would also have the ability to design and build ships with the same energy technology that they used to change the time line in the first place.
  • drysonbdrysonb Member Posts: 1 Arc User
    edited November 2013
    Another Enterprise Foundry Mission that would take place in the Next Generation storyline could be based off of Picards, am I allowed to say Picard or do I have to say something like the bald skinny captain who was in command of that famous starship that everyone knows?

    I couldn't resist.

    The Foundry would be based off of Picards love of archeology where as a Starfleet Captain you have been assigned to the Enterprise D to assist Picard in locating some ancient relics that he has read about. Star Fleet has put the Enterprise D and its crew on the downtime schedule and Picard has opted to take his leave looking for relics.

    There is a book that I read I forget what it was titled but at one point Picard had various crew members including Mr. Worf, who was not at all pleased, out digging in the dirt for lost civilizations.
  • drysonbdrysonb Member Posts: 1 Arc User
    edited November 2013
    Another Enterprise Foundry Mission named Praxis could be developed around the events that took place directly after Praxis exploded.

    While Kirk and company are....entertaining their Klingon guests on their way to Khitomer there would definitely be alot of internal strife in the Klingon Empire as the Houses unsettled by the recent loss of Praxis and the thought of a peace treaty with the Federation would most likely be engaged in minor civil wars as those Klingons loyal to the Chancellor would be at odds with those who are trying to stop the peace process from going forward.


    In this scenario you would either be a Federation or Klingon Operative trying to infiltrate the Houses to gather intelligence on what may be transpiring as the peace negotions unfold.

    The Romulans would also be part of this scenario as the old world tries to stop the new world from being born.

    So while Kirk and friends are getting drunk on Romulan Ale your task is keep the frontier from collapsing into total war before the peace treay can take place.


    .....the games afoot huh?
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited November 2013
    One way to get around the EULA is to do what I did with my HoloHistory series of KDF missions. Instead of it being time travel or something else, I have it that the player is participating in a Holodeck program depicting a historical event, and they play the part of the historical figure (In the case of my missions, Kang, Kor and Koloth). I can't change the appearance of the player even if I wanted to, so there is no visual depiction of Kang, Kor and Koloth and therefor no likeness issues.

    I also made the missions be about three events that were mentioned, but never seen in the shows so that there would be no plagiarism issues.

    So in this case you start with a bridge officer saying to you "Captain, I've got a great new Holodeck program we can try. It's all about <Insert Enterprise-era event here>. You can play Captain Archer and we'll play the bridge crew. It'll be fun!"

    So the player gets to be Captain Archer and the BOFFs get to be some combination of T'Pol, Reed, Trip, Hoshi and Travis and then make up a few junior officers to interact with and then just tell a good story.
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