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Trying a new build for the Fleet Galaxy

coffeemikecoffeemike Member Posts: 942 Arc User
edited November 2013 in Federation Discussion
This build is for PVE only: thus why I'm trying out again the Fleet Galaxy.

Tanky, yes... DPS wise- I can manage with all the power management abilities I have so I don't have to bother with Aux2Bat

http://www.stoacademy.com/tools/skillplanner/?build=fedjoinedtrillengfleetgalaxy_99

Any suggestions on this build?
Post edited by coffeemike on

Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    Heh looks classical, though I admit its amusing seeing so many of the special universal consoles on a Gal-R. Maybe fit the saucer sep in there somewhere, just because?

    Why not slot a couple of Damage Control doffs though? Get buy on lvl1 versions of EPTW and EPTS and free up your LtCmdr slots for goodies?
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    1. Aux2bat isnt used for the power managment...its used for the boff cooldown with technicians. The power management is more of the icing with a fly in it of the cake.

    2. With 2 tactical slots....your not seeing the big picture with not using aux2bat.


    Without Aux2bat...

    So tactical team is online for 10 seconds and cooldown for 30...bummer...downtime of 20secs

    So Bfaw is up for 10 seconds and cooldown for 30....bummer...downtime of 20 secs

    With aux2bat...

    So tactical team is up for 10 seconds and cooldown for 15...sexy...downtime of 5 secs

    So bfaw is up for 10 seconds and cooldown for 20...decent...downtime of 10 seconds


    Look at the power aux2bat brings to the table for your tactical powers alone...

    Heres how i would run it for pure OPness(best you can do with this ship anyway...)

    http://skillplanner.stoacademy.com/?build=updatedoddessy_0
    3 technicians, 1 warp core, marion if you can or a rsp doff

    These are the ships aux2bat were made for...giving you more tactical and sci flexability.

    I left out tactical team due to bfaw and beta being amazing dps powers and rsp can support ya for keeping shields up

    Any questions?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited November 2013
    I have the purple doff that reduces TT1, 2 purple doffs for Beam abilities cooldown, a purple Damage Control Engineer, and a purple Warp Core Engineer.

    I'm usually running 125 power but personally I ran Aux2Bat and wasn't happy with it. And considering I got 3 purple Technician doffs for free, I'll give it another try.
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