So far this all sounds like another nerf something because of PvP so that it becomes completely useless in PvE just like you people did with the subspace console. This is a PvE game, evidenced by the fact that we get new PvE content every 4 months or so and there hasn't been new PvP content for years. Its time they stopped breaking things that are useful in PvE just to appease the small minority that actually care about PvP.
So far if anything this ability sounds weak, sure -15 damage resistance is like an extra APB1 on your target, but its only going to get -15 near death as I understand it. A -5 or 6 resistance is nothing. That being said both romulan and omega tier 4 passives are weak, so I can't really complain about this one being inline with them. All this is speculation of course, will test it more in 4 or 5 days when i unlock it.
the subspace console was buffed in every way that can possibly mater in pve. you could only notice a change if its used on you in pvp. instead of taking all station powers off line, it just disables weapons, like that maters ether way when its used on npcs. it also explodes with more damage afterward.
give 1 example of something nerfed for pvp that 'ruined' your pvp experience. 99% of all nerfs that effected PVE were done because something was exploitative in pve, like tric mines.
give 1 example of something nerfed for pvp that 'ruined' your pvp experience. 99% of all nerfs that effected PVE were done because something was exploitative in pve, like tric mines.
Easy, double tap.
Want 2? GPG console.
More? You want MORE?!
Damage from science abilities.
Was also looking earlier at the elite fleet shields thread, they were changed on behest of PvPers, one of which was yourself.
I'm not saying everything gets nerfed because of PvPers but let's not go around saying they're completely without blame for some of the problems the game has. Just like PvEers are not completely without blame too.
I'm still sad about trico's being nerfed, my wells bomber became useless overnight as they couldn't do enough damage to bypass shields of probes in KASE!
Ok ok, only one of them ruined my PvE experience but still, the point I'm trying to make is both sides are responsible for nerfs.
skill tree revamp did that. pvpers have protested this for years. GW and TR recently were fixed and made extreamly useful, thanks to pvp'er badgering and finding a bug that finally prompted action.
Was also looking earlier at the elite fleet shields thread, they were changed on behest of PvPers, one of which was yourself.
they still invalidate every other shield choice because they are so powerful, in pvp at least. you need about 10 npcs shooting you to even build resist stacks like you can get in seconds in pvp. useing an elite shield at all in pve ive found completely pointless. npc energy weapons are damn near harmless anyway, its the knetic that can do you in, elite shields dont do anything special vs that.
I'm not saying everything gets nerfed because of PvPers but let's not go around saying they're completely without blame for some of the problems the game has. Just like PvEers are not completely without blame too.
I'm still sad about trico's being nerfed, my wells bomber became useless overnight as they couldn't do enough damage to bypass shields of probes in KASE!
Ok ok, only one of them ruined my PvE experience but still, the point I'm trying to make is both sides are responsible for nerfs.
trics got nerfed because you could blow up gates with them before taking out the other stuff first. every pvp related change has benefited the game or brought things back to dev intended levels.
Ddis - what do you think of the Lobi Jem set on a non-Jem ship in pve that uses polarons??
not really a thread for this, but id say its not worth the lobi for what you would get out of it. its a set thats supposed to be easy to get, as apposed to stf sets that are harder. so paying the most exclusive currency for a slightly better version? doesn't make any sense. unless you wanted absolute maximum pol damage buffing, and money was no object.
Thomas: I suck at this game.
Richard: Me too.
Harold: Let's blame PvPers.
Richard: That sounds good.
Thomas: Makes sense to me.
Harold: Let's do it.
Thomas: How though?
Harold: Yeah, how?
Richard: Don't know, we suck at that too.
Harold: Yeah.
Thomas: If we wait...
Richard: ...maybe somebody else...
Harold: ...will do it for us.
Richard: And we can agree!
Thomas: Awesome idea.
Harold: Sounds good.
Admittedly though, I do believe something was nerfed because of PvPers like 3 years ago...just can't remember what it was.
Cryptic definitely wants a casual game, they want a game that folks can have fun...but they still want at least a certain minimal level of effort in exchange for the rewards they offer. At times then, something is introduced or buffed by something else - it's a complex puzzle of hundreds of pieces...that screws with that Cryptic Golden Rule for rewarding effort in a given period of time. Thus...they nerf it. Has nothing to do with PvP...
Do some PvP folks talk about it? Sure. Do some of them exploit the Hell out of it in PvE to make the point? Sure. Do they share that with folks so they too can exploit the Hell out of it in PvE? Sure. Is it nerfed for PvP? How? Why would anybody think that? It's being exploited in PvE...tada...nerfed for PvE.
If you buff it, it still lasts long enough of a duration for you to kill pretty much any NPC that isn't a boss - and most of those bosses can't be movement debuffed much anyway.
The content is not getting harder guys, Elite STFs seem to be the cap.
So we will continue to get more, and more powerful but your enemies will not.
The devs have already nerfed PvE harder than any PvPer could have imagined.
They gave more power, more gear, more rep, better ships, crazier weapons.
They gave even more with S8.
They give, and they keep players here buying and spending and running their hamster wheels.
And then they made 5 man missions that are nearly impossible to "speed run" past a certain point because most of the time is travel time.
Don't think they are paying attention to their metrics?
Think they really want you finishing endgame content in 90s?
And then they made 5 man missions that are nearly impossible to "speed run" past a certain point because most of the time is travel time.
Storming's just a 2-2-1 thing...where Cryptic gated it with time, but I'm amazed by the number of folks that actually travel around in it.
Breach is something that folks make harder than it should be as well. Won't see any under 2m runs, but it's definitely something set up to be the speedier of the two. But man...folks seem to do everything they can to drag it out...and...AFK the Hell out of it while they're at it.
Storming's just a 2-2-1 thing...where Cryptic gated it with time, but I'm amazed by the number of folks that actually travel around in it.
Breach is something that folks make harder than it should be as well. Won't see any under 2m runs, but it's definitely something set up to be the speedier of the two. But man...folks seem to do everything they can to drag it out...and...AFK the Hell out of it while they're at it.
one day people will realize that you dont go back out the way you came in in that. :rolleyes:
seriously, look at your map and go west. there is a circle on your map west of were you are, go that direction.
id say the most challenging pve to do perfectly in game is spire elite though, every pug ive been in does a horrible job. i find myself hard pressed to handling 2 of the 4 voth transports landing sites in my unoptimized at all for the event ship i bring into it. anything with cannons, or at least without scatter volly need not apply to the other side, trying to kill all those swarmers, that as soon as they spawn can hit a transport with all the BOs and trans torps at once, ive seen that insta pop transports before. and then if your ships is without EPtE or APO, its really hard to take care of 2 of the 4 escape shuttle spawns. seems like the event is best handled by something like 5 beam array faw boat with EPtE
There are 8 bays, 4 per side. You can reach 2 bays by sitting between them, meaning you can handle one of the 4 corners in the game.
V
A
1
2
V
A
3
V
A
4
5
V
A
1, 2, 4, 5 cover their two areas.
3 flies back and forth to take out the Cruisers/Battleships.
When it moves on to the Shuttle/Dreadnought stage, 3 joins 2 & 5 to take out the Dread while 1 & 4 take care of the Shuttles.
For the most part, all the Allied Troop Ships need for healing is to be tossed a TT and they're fine.
yep. thats how ya do it, they still just trip all over each other though. i know its a qued team event, but get away from me! theres a huge gap in somewhere you are supposed to be, give each other space!
oh a long time ago its duration got nerfed. then they buffed it out of the blue, and had skills effect duration. now bofs effect duration too. golden age of the green.. er orange diaper
My point about the double tap was it was needed because of PvP, sure very few if any people were using it in PvE but it is still a nerf because of PvP.
Also elite fleet shields were doing a 10% resistance proc stacking 4 times I believe, which again the PvPers (rightly so) complained as it was just OP.
Ultimatum you have a good point, content isn't getting harder, just taking longer and longer to do. As I sit here in game chatting because there's nothing I want to do as I've either done it to death or it just isn't a challenge I wonder where it will all go.
Not just for PvE but also for you guys in PvP. Ah well.
Serious question to you guys, think you're gonna keep playing if things carry on as they are?
id say the most challenging pve to do perfectly in game is spire elite though, every pug ive been in does a horrible job. i find myself hard pressed to handling 2 of the 4 voth transports landing sites in my unoptimized at all for the event ship i bring into it. anything with cannons, or at least without scatter volly need not apply to the other side, trying to kill all those swarmers, that as soon as they spawn can hit a transport with all the BOs and trans torps at once, ive seen that insta pop transports before. and then if your ships is without EPtE or APO, its really hard to take care of 2 of the 4 escape shuttle spawns. seems like the event is best handled by something like 5 beam array faw boat with EPtE
You know I brought that up in the tribble forums saying that any ship that cannot turn well is completely gimped for the spire, yet here we are, gimped carriers.
Actually I think it's quite funny how the new low turn cruiser comes out with a mission it is most definitely going to have the most trouble doing.
yep. thats how ya do it, they still just trip all over each other though. i know its a qued team event, but get away from me! theres a huge gap in somewhere you are supposed to be, give each other space!
Yep, you're there handling your area - then you see 2-3 guys flying toward you, leaving all these open areas. Leaves you wishing the Voth could scramble...heh...you could always apologize to the guys you killed.
Speaking of Dyson Rep, what's the deal with the Dyson Cores having that boost to Starship Impulse Thrusters being based off of 20% of Starship Driver Coil?
3 Driver Coil (58) gives you +10.8 Impulse Thrusters. 1 Impulse Thrusters gives you +18. To get the same boost as that first point of SIT from SDC using the Core, you'd need ~7 SDC. 7k SP vs. 2k SP.
Yes, when you hit 6 in SIT and are potentially considering that 7th for the +5 SIT, well 2k for +5 vs. 2k for SDC giving you +7.2 SIT as well as whatever love one might find in SDC...hrmmm.
Yeah, just rambling out loud - somebody asked for info on the Dyson stuff and the SIT situation, so I hit up Tribble to link them back. First I'd looked at it..hrmm...curious.
they still invalidate every other shield choice because they are so powerful, in pvp at least. you need about 10 npcs shooting you to even build resist stacks like you can get in seconds in pvp. useing an elite shield at all in pve ive found completely pointless. npc energy weapons are damn near harmless anyway, its the knetic that can do you in, elite shields dont do anything special vs that.
To be completely fair, DDIS, there are two primary spots where you can get a lot of resist stacks off an Elite Shield:
1. Starbase 24, if you pull enough aggro.
2. NWS, especially the bioneurals. (ResB is certainly your friend in that one...or the Dyson Regen Shield)
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
the subspace console was buffed in every way that can possibly mater in pve. you could only notice a change if its used on you in pvp. instead of taking all station powers off line, it just disables weapons, like that maters ether way when its used on npcs. it also explodes with more damage afterward.
give 1 example of something nerfed for pvp that 'ruined' your pvp experience. 99% of all nerfs that effected PVE were done because something was exploitative in pve, like tric mines.
Easy, double tap.
Want 2? GPG console.
More? You want MORE?!
Damage from science abilities.
Was also looking earlier at the elite fleet shields thread, they were changed on behest of PvPers, one of which was yourself.
I'm not saying everything gets nerfed because of PvPers but let's not go around saying they're completely without blame for some of the problems the game has. Just like PvEers are not completely without blame too.
I'm still sad about trico's being nerfed, my wells bomber became useless overnight as they couldn't do enough damage to bypass shields of probes in KASE!
Ok ok, only one of them ruined my PvE experience but still, the point I'm trying to make is both sides are responsible for nerfs.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
who uses BO in pve?
no idea what that is
skill tree revamp did that. pvpers have protested this for years. GW and TR recently were fixed and made extreamly useful, thanks to pvp'er badgering and finding a bug that finally prompted action.
they still invalidate every other shield choice because they are so powerful, in pvp at least. you need about 10 npcs shooting you to even build resist stacks like you can get in seconds in pvp. useing an elite shield at all in pve ive found completely pointless. npc energy weapons are damn near harmless anyway, its the knetic that can do you in, elite shields dont do anything special vs that.
trics got nerfed because you could blow up gates with them before taking out the other stuff first. every pvp related change has benefited the game or brought things back to dev intended levels.
not really a thread for this, but id say its not worth the lobi for what you would get out of it. its a set thats supposed to be easy to get, as apposed to stf sets that are harder. so paying the most exclusive currency for a slightly better version? doesn't make any sense. unless you wanted absolute maximum pol damage buffing, and money was no object.
Richard: Me too.
Harold: Let's blame PvPers.
Richard: That sounds good.
Thomas: Makes sense to me.
Harold: Let's do it.
Thomas: How though?
Harold: Yeah, how?
Richard: Don't know, we suck at that too.
Harold: Yeah.
Thomas: If we wait...
Richard: ...maybe somebody else...
Harold: ...will do it for us.
Richard: And we can agree!
Thomas: Awesome idea.
Harold: Sounds good.
Admittedly though, I do believe something was nerfed because of PvPers like 3 years ago...just can't remember what it was.
Cryptic definitely wants a casual game, they want a game that folks can have fun...but they still want at least a certain minimal level of effort in exchange for the rewards they offer. At times then, something is introduced or buffed by something else - it's a complex puzzle of hundreds of pieces...that screws with that Cryptic Golden Rule for rewarding effort in a given period of time. Thus...they nerf it. Has nothing to do with PvP...
Do some PvP folks talk about it? Sure. Do some of them exploit the Hell out of it in PvE to make the point? Sure. Do they share that with folks so they too can exploit the Hell out of it in PvE? Sure. Is it nerfed for PvP? How? Why would anybody think that? It's being exploited in PvE...tada...nerfed for PvE.
What PvErs were really using this in PvE?
This is coming from someone who used double tap in pvp, because it was an ancient mechanic around since like...beta.
If you buff it, it still lasts long enough of a duration for you to kill pretty much any NPC that isn't a boss - and most of those bosses can't be movement debuffed much anyway.
The content is not getting harder guys, Elite STFs seem to be the cap.
So we will continue to get more, and more powerful but your enemies will not.
The devs have already nerfed PvE harder than any PvPer could have imagined.
They gave more power, more gear, more rep, better ships, crazier weapons.
They gave even more with S8.
They give, and they keep players here buying and spending and running their hamster wheels.
And then they made 5 man missions that are nearly impossible to "speed run" past a certain point because most of the time is travel time.
Don't think they are paying attention to their metrics?
Think they really want you finishing endgame content in 90s?
Think again.
Storming's just a 2-2-1 thing...where Cryptic gated it with time, but I'm amazed by the number of folks that actually travel around in it.
Breach is something that folks make harder than it should be as well. Won't see any under 2m runs, but it's definitely something set up to be the speedier of the two. But man...folks seem to do everything they can to drag it out...and...AFK the Hell out of it while they're at it.
one day people will realize that you dont go back out the way you came in in that. :rolleyes:
seriously, look at your map and go west. there is a circle on your map west of were you are, go that direction.
id say the most challenging pve to do perfectly in game is spire elite though, every pug ive been in does a horrible job. i find myself hard pressed to handling 2 of the 4 voth transports landing sites in my unoptimized at all for the event ship i bring into it. anything with cannons, or at least without scatter volly need not apply to the other side, trying to kill all those swarmers, that as soon as they spawn can hit a transport with all the BOs and trans torps at once, ive seen that insta pop transports before. and then if your ships is without EPtE or APO, its really hard to take care of 2 of the 4 escape shuttle spawns. seems like the event is best handled by something like 5 beam array faw boat with EPtE
V
A
1
2
V
A
3
V
A
4
5
V
A
1, 2, 4, 5 cover their two areas.
3 flies back and forth to take out the Cruisers/Battleships.
When it moves on to the Shuttle/Dreadnought stage, 3 joins 2 & 5 to take out the Dread while 1 & 4 take care of the Shuttles.
For the most part, all the Allied Troop Ships need for healing is to be tossed a TT and they're fine.
My PvE/PvP hybrid skill tree
yep. thats how ya do it, they still just trip all over each other though. i know its a qued team event, but get away from me! theres a huge gap in somewhere you are supposed to be, give each other space!
oh a long time ago its duration got nerfed. then they buffed it out of the blue, and had skills effect duration. now bofs effect duration too. golden age of the green.. er orange diaper
Also elite fleet shields were doing a 10% resistance proc stacking 4 times I believe, which again the PvPers (rightly so) complained as it was just OP.
Ultimatum you have a good point, content isn't getting harder, just taking longer and longer to do. As I sit here in game chatting because there's nothing I want to do as I've either done it to death or it just isn't a challenge I wonder where it will all go.
Not just for PvE but also for you guys in PvP. Ah well.
Serious question to you guys, think you're gonna keep playing if things carry on as they are?
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
You know I brought that up in the tribble forums saying that any ship that cannot turn well is completely gimped for the spire, yet here we are, gimped carriers.
Actually I think it's quite funny how the new low turn cruiser comes out with a mission it is most definitely going to have the most trouble doing.
Here's your tin foil hat back VD
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Yep, you're there handling your area - then you see 2-3 guys flying toward you, leaving all these open areas. Leaves you wishing the Voth could scramble...heh...you could always apologize to the guys you killed.
3 Driver Coil (58) gives you +10.8 Impulse Thrusters. 1 Impulse Thrusters gives you +18. To get the same boost as that first point of SIT from SDC using the Core, you'd need ~7 SDC. 7k SP vs. 2k SP.
Yes, when you hit 6 in SIT and are potentially considering that 7th for the +5 SIT, well 2k for +5 vs. 2k for SDC giving you +7.2 SIT as well as whatever love one might find in SDC...hrmmm.
Yeah, just rambling out loud - somebody asked for info on the Dyson stuff and the SIT situation, so I hit up Tribble to link them back. First I'd looked at it..hrmm...curious.
To be completely fair, DDIS, there are two primary spots where you can get a lot of resist stacks off an Elite Shield:
1. Starbase 24, if you pull enough aggro.
2. NWS, especially the bioneurals. (ResB is certainly your friend in that one...or the Dyson Regen Shield)