still in the works and i'll post my flight-deck later as well but here's what ive got so far. bare with me as stoacademy has yet to update for the voth ships so i have to do this the old school way. you know before we could just copy and paste a link to a nice layout if are ships :P
weapons
fore: 3x adv fleet ap beam array/ ACCx2 DMGx2 (plz note i can't get elite my fleet is a T2)
Aft: 2x adv fllet ap beam array/ ACCx2 DMGx2---- 1x Omni-Directional Antiproton Beam Array
space set
DEFLECTOR: Mk XII borg
ENGINE: Mk XII borg
CORE: Obelisk Subspace Rift Warp Core
SHIELD: Mk XII borg
consoles
ENGINEERING: Assimilated Module/Neutronium Alloy Mk XI very rare/Zero-Point Energy Conduit
SCIENCE: Shield Refrequencer Mk XII [+ShReg] very rare/2x Shield Emitter Amplifier Mk XII very rare/2x Field Generator Mk XI rare
TACTICAL: Reflective Shield Amplifier/Aceton Field Generator
DEVICES: Red Matter Capacitor/Subspace Field Modulator
So pvp? Looks decent, but I would use a ltc for tactical for ap:omega.
a little bit PvP mostly PvE. I can admit that im a stf junky but if the Q's are slow i sometimes jump into a PvP match.
btw stoacademy did update for the voth ships they just haven't added the consoles yet so im hoping in a few days that will be up and can post my flight-deck build on that.
If your going mostly pve, why 1 of each ability? Stacking up increases uptime. And with 5 sci consoles, an adapted maco covariant would be nuts with shield cap consoles
I would rock this http://skillplanner.stoacademy.com/?build=aux2batpali_0
If your going mostly pve, why 1 of each ability? Stacking up increases uptime. And with 5 sci consoles, an adapted maco covariant would be nuts with shield cap consoles
well i do have stacking, i don't like to stack any team ability. it seems to undermine itself if your running say ET2/ET2/TT1 at that point the cooldowns arn't going to be very helpful. maybe dropping TSS for a second HE for better hull heals but other then that i don't see anyway to stack more without conflicting cooldowns.
Comments
My PvE/PvP hybrid skill tree
a little bit PvP mostly PvE. I can admit that im a stf junky but if the Q's are slow i sometimes jump into a PvP match.
btw stoacademy did update for the voth ships they just haven't added the consoles yet so im hoping in a few days that will be up and can post my flight-deck build on that.
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091
http://skillplanner.stoacademy.com/?build=aux2batpali_0
Aux2bat of awesomeness man...
If your going mostly pve, why 1 of each ability? Stacking up increases uptime. And with 5 sci consoles, an adapted maco covariant would be nuts with shield cap consoles
My PvE/PvP hybrid skill tree
well i do have stacking, i don't like to stack any team ability. it seems to undermine itself if your running say ET2/ET2/TT1 at that point the cooldowns arn't going to be very helpful. maybe dropping TSS for a second HE for better hull heals but other then that i don't see anyway to stack more without conflicting cooldowns.
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091
But ya...an aux2bat build would maximize your ability for both damage and survival.
My PvE/PvP hybrid skill tree
no worry its all good i misunderstood your post at first my bad. 'll look into an aut2bat but will need to save up for them techs
the internet, you can always misunderstand a post
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091