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Voth Palisade Science Vessel build

matchstick606matchstick606 Member Posts: 233 Arc User
edited November 2013 in Federation Discussion
still in the works and i'll post my flight-deck later as well but here's what ive got so far. bare with me as stoacademy has yet to update for the voth ships so i have to do this the old school way. you know before we could just copy and paste a link to a nice layout if are ships :P


weapons

fore: 3x adv fleet ap beam array/ ACCx2 DMGx2 (plz note i can't get elite my fleet is a T2)
Aft: 2x adv fllet ap beam array/ ACCx2 DMGx2---- 1x Omni-Directional Antiproton Beam Array


space set

DEFLECTOR: Mk XII borg
ENGINE: Mk XII borg
CORE: Obelisk Subspace Rift Warp Core
SHIELD: Mk XII borg

consoles

ENGINEERING: Assimilated Module/Neutronium Alloy Mk XI very rare/Zero-Point Energy Conduit

SCIENCE: Shield Refrequencer Mk XII [+ShReg] very rare/2x Shield Emitter Amplifier Mk XII very rare/2x Field Generator Mk XI rare

TACTICAL: Reflective Shield Amplifier/Aceton Field Generator

DEVICES: Red Matter Capacitor/Subspace Field Modulator

Boff

Lt. Commander Engineering: EPtW1/ET2/EPtS3
Commander Science: HE1/TSS2/ES2/GW2
Lieutenant Universal: TT1/BFAW2
Lt. Commander Universal: EPtW1/RSP1/EPtS3
Post edited by matchstick606 on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    So pvp? Looks decent, but I would use a ltc for tactical for ap:omega.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • matchstick606matchstick606 Member Posts: 233 Arc User
    edited November 2013
    dahminus wrote: »
    So pvp? Looks decent, but I would use a ltc for tactical for ap:omega.

    a little bit PvP mostly PvE. I can admit that im a stf junky but if the Q's are slow i sometimes jump into a PvP match.

    btw stoacademy did update for the voth ships they just haven't added the consoles yet so im hoping in a few days that will be up and can post my flight-deck build on that.
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    I would rock this
    http://skillplanner.stoacademy.com/?build=aux2batpali_0

    Aux2bat of awesomeness man...

    If your going mostly pve, why 1 of each ability? Stacking up increases uptime. And with 5 sci consoles, an adapted maco covariant would be nuts with shield cap consoles
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • matchstick606matchstick606 Member Posts: 233 Arc User
    edited November 2013
    dahminus wrote: »
    I would rock this
    http://skillplanner.stoacademy.com/?build=aux2batpali_0
    If your going mostly pve, why 1 of each ability? Stacking up increases uptime. And with 5 sci consoles, an adapted maco covariant would be nuts with shield cap consoles

    well i do have stacking, i don't like to stack any team ability. it seems to undermine itself if your running say ET2/ET2/TT1 at that point the cooldowns arn't going to be very helpful. maybe dropping TSS for a second HE for better hull heals but other then that i don't see anyway to stack more without conflicting cooldowns.
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    That comment about stacking may have been for another player...sorry man.

    But ya...an aux2bat build would maximize your ability for both damage and survival.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • matchstick606matchstick606 Member Posts: 233 Arc User
    edited November 2013
    dahminus wrote: »
    That comment about stacking may have been for another player...sorry man.

    But ya...an aux2bat build would maximize your ability for both damage and survival.

    no worry its all good i misunderstood your post at first my bad. 'll look into an aut2bat but will need to save up for them techs :D

    the internet, you can always misunderstand a post ;)
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