test content
What is the Arc Client?
Install Arc

How do you fly so friggin fast in Karr'at!

brangel13brangel13 Member Posts: 0 Arc User
edited November 2013 in PvP Gameplay
Okay, so I've been noticing a lot of Bug Ship players (Klink Side) in Karr'at that are flying at super fast ridiculous speeds. When I mean ridiculous speeds, I mean you throw everything at them and all your shots are coming up with zero hits. It's almost as if they are flying with constant full-impulse while having the ability to attack without slowing down? I've witnessed a few Bug-Ship players alpha strike people and zip off without slowing down. Even when someone hits them with a tractor beam or gravity well, they still are able to fly by without missing a beat. Are they speccing in flight, maxing on RCS consoles, and the using KHG gear? Is this why the Bug-Ship is so coveted, you don't get hit? If so I wasn't aware that you could fully spec into speed-offense and not worry about getting hit?
Post edited by brangel13 on
«1

Comments

  • thishorizonthishorizon Member Posts: 1,158
    edited November 2013
    epte, aux2id, omegas.

    evasives every 30 secs.

    speed tank builds.

    have fun kill bad guys

    -acceptance-
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    deuterium/impulse console for the lulz (in addition to the above)
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • brangel13brangel13 Member Posts: 0 Arc User
    edited November 2013
    So basically it's like an aux2bat build, but its an epte build with evasive thrown in the mix.... interesting.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    brangel13 wrote: »
    Okay, so I've been noticing a lot of Bug Ship players (Klink Side) in Karr'at that are flying at super fast ridiculous speeds. When I mean ridiculous speeds, I mean you throw everything at them and all your shots are coming up with zero hits. It's almost as if they are flying with constant full-impulse while having the ability to attack without slowing down? I've witnessed a few Bug-Ship players alpha strike people and zip off without slowing down. Even when someone hits them with a tractor beam or gravity well, they still are able to fly by without missing a beat. Are they speccing in flight, maxing on RCS consoles, and the using KHG gear? Is this why the Bug-Ship is so coveted, you don't get hit? If so I wasn't aware that you could fully spec into speed-offense and not worry about getting hit?

    Speed's affect on Defense is capped at 24 Impulse, providing +45% Bonus Defense. 24 Impulse is pretty slow compared to what a lot of the folks out there are zipping around at.

    Other gearing/abilities/traits/etc provide additional Bonus Defense that works toward reducing your overall chance To-Hit (it's not a direct comparison of your Bonus Accuracy vs. their Bonus Defense, there's a formula that I can't recall off the top of my head).

    Further, they may or may not be hitting you with Crippling Fire (Tac Trait, reduces your Acc when they Crit you)...further reducing your chance To-Hit.

    You generally can't chase Bonus Defense with Bonus Accuracy...there's just far too much Bonus Defense available. Reducing their speed substantially below 24 Impulse is one of the better ways to improve your To-Hit...if you can park them, they lose +45% Bonus Defense. Given that various +Defense abilities also scale off of their speed up to 24, it would also reduce those.

    Figure if Thissler sees this thread, they'll post on it...heh.
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2013
    no, not aux2batt, aux2id
  • edited November 2013
    This content has been removed.
  • brangel13brangel13 Member Posts: 0 Arc User
    edited November 2013
    deokkent wrote: »
    ...it's almost game breaking.


    You hit the nail right on the head when you said "...it's almost game breaking!" I've been cloaked in my scimmy watching these bug-ship players single handedly take on 4-5 Feds without losing shields, hull, and/or power. Most cases they are able to take out 3 of the 5 feds before zipping off due to cooldowns, or when a sci comes in and subnukes them. Although still can't kill them due to their speed.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    Its not game breaking at all...

    One proper sci ship in that zone and all those klink bada**es will warp, there really honestly not that good or they wouldn't be hanging out in kerrat boosting there egos shooting at D farmers. lmao

    Kerat isn't a measure of balance. 95% of the people in that zone aren't even aware there in a pvp zone. So ya one actual PvP toon vs 4-5 pve guys that either don't care the klink is beating on them... or have never competed in a pvp arena in there entire STO lives.

    Its hardly shocking.

    I stopped going to kerrat all that often... its boring. The feds there are sheep.

    As far as those zooming klinks... trying to chase them down in something like a Rommie Shim... is just not going to work. Comparing one of the games faster escorts with one of the games slower cruisers isn't really all that fair a comparison. Still load your own EPTE... load your own Omega... take damp yourself if you like... go get some Deuts, get your helmsman trait... and they won't get away from you.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • edited November 2013
    This content has been removed.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    deokkent wrote: »
    Geez Ant, arenas or c&h are a measure of balance? Please.

    There are skilled and unskilled players in kerrat. I've even seen premades in kerrat. It's all the same thing to me.

    In any case, sto has abilities stacking problem right now. This should be universal truth by now.

    Console stacking you mean ? :)

    I don't see any issues with skill stacking... people wine that alpha stacks with rapid fire overload what ever... but they never seem to wine about EPTS stacking with TSS or Sci fleet... or Sif stacking with hazards ect.

    Defense stacks offense stacks... that works imo.

    What is an issue is all the gear stacking... consoles and set bonuses. At least as I see it... stripe all the rep and gear away and the game is in fact pretty well balanced. At least imo.

    Kerat vs Cap and splodes... your right not much difference there both filled with farmers.... arenas yep there to mostly.

    However go do some TD or soemthing... and experience some real PvP. I don't see very many of the kerat rats doing stuff like that, unless there doing it when I'm not around... which is alot lately so perhaps. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    I don't see any issues with skill stacking... people wine that alpha stacks with rapid fire overload what ever... but they never seem to wine about EPTS stacking with TSS or Sci fleet... or Sif stacking with hazards ect.

    Heh, the "usual" reply to the folks complaining about Damage Stacking is the Damage Stacking folks complaining about Heal/Resist Stacking though. :D

    Personally, I prefer to complain about all the extreme potential stacking that goes on the game...keep my bases covered instead of coming off as if I was playing favorites one way or the other. :P
  • edited November 2013
    This content has been removed.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    deokkent wrote: »
    Yeah, sorry I wasn't thinking at the time skill had another meaning in sto. Abilities/buffs/bonuses/gear stats are much better terms.

    Sorry to read into your post, I understand now you meant that in a more general sense. ;)

    Yes you are right its everything stacked to crazy numbers.

    What really needs to happen at some is a pvp revamp that would end up looking something like GW2 system... where pvp is its own game mode... where your PvE gear and Stats don't come along with you.

    The mechanics of STO are great... its the 1001 things you can stack to make any well balanced mechanic broken. Both in terms of defense, offense, and plain annoying amounts of CC.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • donrahdonrah Member Posts: 348
    edited November 2013
    I can't tell you how many times I've encountered someone with 30+ buffs applied to their ship. It's mind-blowing how excessive it can be. Sub nuc doesn't even slow them down. They pop another speed buff, escape your weapons range, and come back the moment the cool downs have expired fully stacked and ready to humiliate you. The stacking of abilities, doffs, and gear is so out of control that PvP requires a big wallet and many hours to learn how to use all those P2W items.

    Any PvP game should have simple standardized rules with little to no barrier to entry. It should be easy to pick up and require practice, not grinding, to become a strong player. I played Counter-Strike for years and it required the player to make the best use of a limited number of tools that everyone has instant access to.

    For example: Set up a space PvP match that bars all player and boff abilities (evasive, ram, brace, fleet support, and abandon ship are allowed) and only common weapon and equipment are permitted. Doffs are not allowed either (not that they would be much use without abilities to buff anyway). Now the mechanics are much simpler. You control shield distribution, power levels, and your weapons. Damage buffs are now a function of diverting power to weapons and shield healing is done by diverting to shields, etc. Also, it might be fair to create a set of auxiliary powered beam weapons since DPS is, of course, the primary tool in combat.
    Go here and show your support for a better Foundry!
  • edited November 2013
    This content has been removed.
  • timezargtimezarg Member Posts: 1,268
    edited November 2013
    Regarding the JHAS: Don't forget that it also has a .22 impulse modifier, just like the Veteran ships. To anyone flying a .20 or slower ship (95% of ship models in game), the JHAS will seem really friggin slippery by default, even before it applies speed buffs, etc. That's what the impulse mod gets you. It's why I'm in favor of boosting BoP impulse mods to .21 or .22, it would certainly help the class stay relevant :P
    tIqIpqu' 'ej nom tIqIp
  • bpharmabpharma Member Posts: 2,022
    edited November 2013
    Yeah but GW2 also has limits on certain things Antonio, like 25 stacks of bleed, weaken and I think burn can only have 1 copy on but it's the max burn from a player etc. They also have good solid abilities that are not really limited and can be switched out at respawn along with weapons. Sure your traits are sort of locked but that's about it.

    STO you're stuck in the ship you brought to the fight, so if you warp into a pug (come on let's realise that a lot of players do pug or half pug) and find you're all in cruisers (and not the faw dem h4x0rz type) then see the other team has 2 escorts, 2 science and a cruiser, you're already on the back foot the entire game and chances are you will lose without being spectacularly good. Sure you can switch boffs out on respawn but you might not have what you need to counter the enemy and boffs are a premium.

    All this is without pointing at the...ah I already used that metaphor today. All this is without pointing out that hulk damage resistance has huge diminishing returns and is capped. Shields have less diminishing returns but still are capped at 75%. Does damage have a cap? Nope, never has, probably never will and certainly people are making a mockery of that and have done in the past.

    Hell we all know where a lot of the "balance" issues come from, it's not one thing, it's the stacking of many things. Then combine it with that one neat trick Cryptic brought out in the latest lockbox that let's it do something like bypass shields and suddenly it's super OP.

    So yeah, sure healing and stacking of that stuff is powerful, but it has limits. Damage does not and everyone knows how completely ridiculous it is if you get 5 people really pounding down on you with everything they have and every trick in the book. It's one of the reason there's so much rage about these latest FAW DEM boats, one isn't bad, 2 will test you but if you get 5 of them raging on you, only 2 options exist.

    1) Space wizardry to stop them firing at you.
    2) GTFO.

    Well there is a 3rd option, I call it the Zapp Brannigan approach where you send wave after wave of pawns to die soaking up the FAW.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2013
    Console stacking you mean ? :)

    Kerat vs Cap and splodes... your right not much difference there both filled with farmers.... arenas yep there to mostly.

    However go do some TD or soemthing... and experience some real PvP. I don't see very many of the kerat rats doing stuff like that, unless there doing it when I'm not around... which is alot lately so perhaps. :)

    There is still fun pvp to be had at Kerrat, you just have to keep attacking farmers for awhile until they start fighting back and until you draw out the Fed and Fed Rom cloakers who are waiting to ambush the Klinks attacking farmers. Then the fun part is waiting cloaked in a bop to ambush the cloaked romulans you know are out there and about to decloak on other klinks.

    Haven't done TD in a few weeks because I usually have more fun in Kerrat myself, less crosshealing and being subnucced, and I can listen to music or the TV instead of teamspeak, and can just cloak and go afk whenever I want to go to the fridge or bathroom.
    Tala -KDF Tac- House of Beautiful Orions
  • captainednacaptainedna Member Posts: 0 Arc User
    edited November 2013
    epte speed should be tuned down .The maps are too small and the turn camera speed is out of date with the current speed of things ...plus all ships should have it when most people have it.
    brangel13 wrote: »
    Okay, so I've been noticing a lot of Bug Ship players (Klink Side) in Karr'at that are flying at super fast ridiculous speeds. When I mean ridiculous speeds, I mean you throw everything at them and all your shots are coming up with zero hits. It's almost as if they are flying with constant full-impulse while having the ability to attack without slowing down? I've witnessed a few Bug-Ship players alpha strike people and zip off without slowing down. Even when someone hits them with a tractor beam or gravity well, they still are able to fly by without missing a beat. Are they speccing in flight, maxing on RCS consoles, and the using KHG gear? Is this why the Bug-Ship is so coveted, you don't get hit? If so I wasn't aware that you could fully spec into speed-offense and not worry about getting hit?

    you probably never seen tvaros with that.Guess the pink bugs are eaiers to spot.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited November 2013
    What really needs to happen at some is a pvp revamp that would end up looking something like GW2 system... where pvp is its own game mode... where your PvE gear and Stats don't come along with you.

    The mechanics of STO are great... its the 1001 things you can stack to make any well balanced mechanic broken. Both in terms of defense, offense, and plain annoying amounts of CC.

    The problem with doing something like you suggest so late in a games life, is it can wind up causing bugs and problems that actually cause more people to leave in the PVP part then bringing in. Something City of Heroes learned when they tried to do that, where running similar to how STO is now, but then decided to try to make a more Divided System for PVE vs PVP.. By the time they got things handled, there were not many people as interested in PVP as there were before the change. :(

    Edit: I also didn't mean to do any thread Jacking or anything like that, just commenting on a statement I saw that I felt I should mention from past experiences with a game that was great in PVP (Well ok mildly so in some cases).. May COH rest in Peace. :(
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited November 2013
    you probably never seen tvaros with that.Guess the pink bugs are eaiers to spot.
    Of course he hasn't seen T'Varos with it. The entire point of T'Varos is that you don't see them.
    [SIGPIC][/SIGPIC]
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited November 2013
    Please don't confuse not participating in td with playing pvp in kerrat. Calling td or arena real pvp against kerrat or cap and splode, is at least rude. They are definitely different, but such arrogance didnt expect from you. If u are afraid to zoom to kerrat without support, stay out of it. Which most of you td'ers do.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • vegie0vegie0 Member Posts: 480 Arc User
    edited November 2013
    brangel13 wrote: »
    You hit the nail right on the head when you said "...it's almost game breaking!" I've been cloaked in my scimmy watching these bug-ship players single handedly take on 4-5 Feds without losing shields, hull, and/or power. Most cases they are able to take out 3 of the 5 feds before zipping off due to cooldowns, or when a sci comes in and subnukes them. Although still can't kill them due to their speed.

    First, I hate speed tanks, cuz I am slow. Second I remember when the Oddy first came out, and I too the Sci Oddy I got into Ker'rat with maximum resists and a ton of power in shields. Maco shield of course too. I was literally sitting still after glitching over to the Klink side, and tanking 5 feds for over half an hour using very little heals. Then one actual PvP player came in and I melted in about 2 mins.

    Moral of the story, is that Ker'rat pilots usualy stink, bad. It is a great place to get the basics of PvP combat down, or fight against the odds. But Ker'rat tanking is not a real accomplisment. Just too easy.
    [SIGPIC][/SIGPIC]
  • edited November 2013
    This content has been removed.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    Please don't confuse not participating in td with playing pvp in kerrat. Calling td or arena real pvp against kerrat or cap and splode, is at least rude. They are definitely different, but such arrogance didnt expect from you. If u are afraid to zoom to kerrat without support, stay out of it. Which most of you td'ers do.

    I don't play STO much at all anymore honestly. I log a few times a week and keep my toons updated should I decide to play more agian.

    Come on though everyone knows the level of PvP in Kerrat and Cap and Splode is weak 95% of the time.

    Sure i have had good battles in kerrat and great cap and splode rounds...overall though its home to farmers. Picking on farmers is hardly what I would call PvP. Its more like Forced PvP which is truly very fun... but I am under no illusions when I decide to do it for awhile. It is fun blowing up farmers... and I freely admit that I pick on one until he/she complains in zone then I pick on them more. Its fun... but its not really pvp... PvF(armer), good times. Different skill set completely though. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    I don't play STO much at all anymore honestly. I log a few times a week and keep my toons updated should I decide to play more agian.

    Come on though everyone knows the level of PvP in Kerrat and Cap and Splode is weak 95% of the time.

    Sure i have had good battles in kerrat and great cap and splode rounds...overall though its home to farmers. Picking on farmers is hardly what I would call PvP. Its more like Forced PvP which is truly very fun... but I am under no illusions when I decide to do it for awhile. It is fun blowing up farmers... and I freely admit that I pick on one until he/she complains in zone then I pick on them more. Its fun... but its not really pvp... PvF(armer), good times. Different skill set completely though. lol

    Hrmm, you know - while the farming the farmers may still take place - there's a growing number of folks that basically keep it high. You'll have Feds and KDF going at it up high, trying to blow each up other up as many times as they can before the farmers down below reset the instance.

    There have been times where everybody's over at Ker'rat taking turns going at it, 1v1s, 2v2s, multiples, etc - with nobody farming.

    There's all kinds of things that can happen there...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    Hrmm, you know - while the farming the farmers may still take place - there's a growing number of folks that basically keep it high. You'll have Feds and KDF going at it up high, trying to blow each up other up as many times as they can before the farmers down below reset the instance.

    There have been times where everybody's over at Ker'rat taking turns going at it, 1v1s, 2v2s, multiples, etc - with nobody farming.

    There's all kinds of things that can happen there...

    Yep I know I used to live there. Indeed 5% of the time some fun pvp happens. No different then any other PvP mode really sometimes its great and most of the time its not.

    Just seen people claiming to lay waste to 30 in a row and the like lately which does give most people that have spent time in Kerrat and are honest with themselves a belly laugh. GOOD players are going to trade kills in Kerrat if they have equal numbers of players or if they are doing the 1v1 thing. Anyone of them could jump in a cloak ship and go grief farmers, its not hard to farmer hunt in kerrat and go 200 and 0 that doesn't mean one ship/player/skill is 200x better then anything else though... its just the level of targets your picking on.

    I won't knock kerrat its the only open pvp we have... I just don't have the patience to sit there for hours anymore waiting for that 30min to an hour of great pvp when a couple guys show up and get a good fight going... and of course half the time the potential for that exists there are 20 farming feds that decide all of a sudden its time to get even and the level of pvp drops to zero.

    I don't hold it against anyone at all... I just know some people seem to stay away from any other PvP mode and it often makes me wonder why... my honest guess there egos can't handle having to respawn.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    I don't hold it against anyone at all... I just know some people seem to stay away from any other PvP mode and it often makes me wonder why... my honest guess there egos can't handle having to respawn.

    Can sit in Ker'rat waiting 30 minutes to an hour for a queue to pop...

    ...though, I've been sitting in the new Sphere Adventurezone for up to an hour or more waiting for a queue to pop lately.

    Meh, perhaps it just rubs me the wrong way...takes me back to the Arena Heroes looking down on what they called the BGHeroes in another game. TBH, I had a hard time not looking down at them with their silly Arena games after having spent time in another game setting the alarm in the middle of the night to get up because that's when a fight for the survival of a town was going to take place. TBH, I had a hard time not looking down at them with their silly Arena games after having spent time in another game where actual wars and loss took place. Heck, that happened in multiple games...but in the end, it's no different than any of the discussions out there - Ford vs. Chevy, AMD vs. Intel, Windows vs. Linux, Android vs. iPhone, Cake vs. Pie...

    Yeah, both Ker'rat and CnH reflect the casual nature of the game - they're not "hardcore" scenarios, but they do reflect something more than just TDM. I spent years doing TDM in various FPS games. I enjoyed it for what it was...but like many, going from HLDM to CS, DoD, into games like BF, etc, etc, etc - yeah, I just prefer the scenario action rather than the group duel.

    With various MMOs that had "side" PvP, I've always preferred scenario play to arena play. Split those forces, coordinate multiple tasks, all the strategy and tactics, not just the tactics. Yeah, I spent years playing TBS/RTS as well.

    STO's never going to be EVE, not going to be Shadowbane, not even going to be ol' SWG nor Anarchy Online back in the day. It's a themepark. It's going to have typical themepark PvP. It's a very casual game, so even the themepark PvP's going to reflect that. It's participation and everybody gets a shiny sticker rather than the loser gets to try to do better next time.

    Doesn't matter if it's Arena, CnH, or even Ker'rat. Trying to make one out to be some form of higher level of play is just silly...folks will obviously have their preferences. And yes, there will be tools in Ker'rat that will just frag farmers...but then again, there's Premades in the Arena queues that will just roll PUGs. Tools are tools, doesn't matter where they play...

    ...and boy, was that a ramble, eh?
  • edited November 2013
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    skollulfr wrote: »
    you think thats deliberate or accidental design?

    given how good pvp can be such a money maker, i dont see how it would be deliberate.

    It's deliberate, imho.

    If the various PvP missions were Win rather than Participate, you'd lose participation...thus, you'd lose potential revenue. It's a F2P game, not a sub game where you'd have the revenue regardless for the most part. They have to look at everything differently because of that...
Sign In or Register to comment.