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LCARS displays are WAY too low resolution

somebobsomebob Member Posts: 556 Arc User
edited November 2013 in The Art of Star Trek Online
Come on, Cryptic - the new LCARS displays look awesome except they're drastically lower resolution than your standard. I think they're 64x64 textures compared to your usual 256x256 or greater.

Frankly it looks just terrible.

Care to take another look at them? Please?

Also they're getting cut off at very weird angles and such on the Origin bridge.

https://www.dropbox.com/s/ajwno7of4o78j67/screenshot_2013-11-13-07-52-28.jpg
https://www.dropbox.com/s/zu8yy91dlj52gxv/screenshot_2013-11-13-07-52-32.jpg

Oh, and this is at max sliders, too.
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Comments

  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2013
    :::sigh:::

    No, they're not 64x64. It's a strip of 4 textures, 512x256 each, totaling 2048x256. They are no higher/lower res than the textures that they replaced.

    However, they will be getting upresed soon. I have the newer versions, but it likely won't make it into a build until next week or the week after.

    Yes, the UVs are screwy in places, and we'll be working on that as well, as time goes on. Please see here.
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  • somebobsomebob Member Posts: 556 Arc User
    edited November 2013
    Well, okay, my numbers were totally off. But thank you for the correction as well as your link showing that you're all working on it. :D
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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited November 2013
    tacofangs wrote: »
    However, they will be getting upresed soon. I have the newer versions, but it likely won't make it into a build until next week or the week after.

    Any chance of the signage in Starfleet Academy getting an up-res as well:
    http://mmo-economics.com/images/LowResSignage.jpg
    http://mmo-economics.com - analysing the economic interactions in MMOs.
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