Or whatever that new Dyson Space Que is... uuugh... It is pretty horrible.
I mean the first part is almost tolerable except for the strange way you get swept up and cannot stop or stop all jittery. I mean I guess we are supposed to be in atmosphere but the physics do not work out.
Then when you are inside there is no way to know where to go at first and I had someone LEAVE the match because they could not head in to the Dreadnaught due to not being able to find it.
The lag in this place is HORRIBLE and you can get stuck on the environment all over the place.
But the part that really burns my biscuits is that you are given something like ~60 seconds to escape? Between the lag, not knowing if there is an escape route other than back tracking, and the slow speed of your ship even at full impulse there is NO WAY ANYONE is going to get out of there that fast. Not even remotely possible. Any Carrier or Cruiser will forever be doomed and even the fastest most nimble Jem'Hadar Attack Ship would be insanely lucky to reach the exit unless they started running before the core blew and just left their team to die.
So I have to say Cryptic... The idea is not bad and the look of the place is alright but wow... It needs some notable adjustments and some smoothing of its edges. I know this is just the initial release and so it should be expected that it is rough right now but please do take a good long look at it and if there is any way to help the massive lag (maybe force a shorter draw distance? Something?) that would be nice.
Also... Starfox in STO... Yeah... That is TOTALLY what that mission is with the caveat that Starfox is actually FUN to play.
Lag aside, I've gotten out of ship before it blew in a Excelsior cruiser on Tribble, so if can be done. The trick is to never backtrack. In the final room there are two doors. One is closed and the one you came in from. The other is on the opposite side of the room, should be open, and leads you back to the first hanger where you closed all the hanger doors. Blitz through there and hang a right and your out. I made it in 30 seconds I think.
Lag aside, I've gotten out of ship before it blew in a Excelsior cruiser on Tribble, so if can be done. The trick is to never backtrack. In the final room there are two doors. One is closed and the one you came in from. The other is on the opposite side of the room, should be open, and leads you back to the first hanger where you closed all the hanger doors. Blitz through there and hang a right and your out. I made it in 30 seconds I think.
Must be another bug because there were no open doors besides the one I came in from.
Comments
http://www.youtube.com/watch?v=5hfYJsQAhl0
Nouveau riche LTS member
Must be another bug because there were no open doors besides the one I came in from.