I actually debated a few minutes before posting this, I'm not intentionally trying to be a buzzkill.
From what I understand (from previous MMOs) the main stumbling block to something like this is the animations.
The animations generally will be the most time consuming (read: largest expense) part of this.
That doesn't mean its insurmountable, but a lot of things would probably be extremely wonky like most of the Engineers pets, melee would probably be out of the question.
You could probably get a simplified mode with special powers (i.e. the jet pack itself becomes the "kit") and just a simple shoulder/head mounted (frikken) laser beam - as opposed to using your own weapon+animations.
I actually debated a few minutes before posting this, I'm not intentionally trying to be a buzzkill.
From what I understand (from previous MMOs) the main stumbling block to something like this is the animations.
The animations generally will be the most time consuming (read: largest expense) part of this.
That doesn't mean its insurmountable, but a lot of things would probably be extremely wonky like most of the Engineers pets, melee would probably be out of the question.
You could probably get a simplified mode with special powers (i.e. the jet pack itself becomes the "kit") and just a simple shoulder/head mounted (frikken) laser beam - as opposed to using your own weapon+animations.
Think that's pretty much along the lines of what Cryptic said back during the event when folks asked about combat. Hrmmm, I might have imagined it - but I'm pretty sure that's along the lines of what they said when they said nope, not going to happen.
edit: A quick perusal, didn't have it in me for a more in-depth search, came up with the following...
There are a lot of problems that come from allowing people to fly (trust me, I've worked on 2 separate Superhero MMOs). But Risa was built with this in mind, so it should be good to go. It would be a considerable amount of work (and a billion bugs) if we allowed you to fly your 'floater' everywhere else in the game.
I'm telling you, there is a ton of work in trying to retrofit an existing map, that was not designed for flying characters. It's not something I want to do, and I really hope we don't head down that rabbit hole.
...which is more about the map designs than the animations. Could have sworn there was something about that too...meh.
Think that's pretty much along the lines of what Cryptic said back during the event when folks asked about combat. Hrmmm, I might have imagined it - but I'm pretty sure that's along the lines of what they said when they said nope, not going to happen.
edit: A quick perusal, didn't have it in me for a more in-depth search, came up with the following...
...which is more about the map designs than the animations. Could have sworn there was something about that too...meh.
I mean, honestly, is that where you'd want devs to spend a ludicrous amount of resources...on Floater combat? You'd have to sell them on it for PvE before they'd even consider it for PvP.
I mean, honestly, is that where you'd want devs to spend a ludicrous amount of resources...on Floater combat? You'd have to sell them on it for PvE before they'd even consider it for PvP.
I see there being a lot of broken things - that might need to be addressed (imho) - before they were to tackle anything as resource intensive as adding Floater combat.
Besides, if one is going to dream...dream big, eh?
Imagine a battlefront/warfront where the battle lasts 2-3 weeks (depending on what happens during the battle before resetting). Where you have multiple unlocks and combined arms.
Everybody starts out on foot.
You can unlock floaters.
You can unlock ground vehicles.
You can unlock power armor.
You can unlock flight-capable power armor.
You can unlock fighters/shuttles.
You can even unlock a limited number of starships.
You capture bases, set up teleporter/transport pads, etc, etc, etc.
You have that mix of RTS/FPS - a massive battle...an epic battle.
Of course, you're going to deal with miserable KDF population numbers...so it would likely be garbage and hideously lopsided...thus never happen.
But hey, if one's going to dream - dream big - dream awesome!
I see there being a lot of broken things - that might need to be addressed (imho) - before they were to tackle anything as resource intensive as adding Floater combat.
Besides, if one is going to dream...dream big, eh?
Imagine a battlefront/warfront where the battle lasts 2-3 weeks (depending on what happens during the battle before resetting). Where you have multiple unlocks and combined arms.
Everybody starts out on foot.
You can unlock floaters.
You can unlock ground vehicles.
You can unlock power armor.
You can unlock flight-capable power armor.
You can unlock fighters/shuttles.
You can even unlock a limited number of starships.
You capture bases, set up teleporter/transport pads, etc, etc, etc.
You have that mix of RTS/FPS - a massive battle...an epic battle.
Of course, you're going to deal with miserable KDF population numbers...so it would likely be garbage and hideously lopsided...thus never happen.
But hey, if one's going to dream - dream big - dream awesome!
They called that Battlefield 2142, was really fun too.
They called that Battlefield 2142, was really fun too.
Some of the things listed existed over a decade before 2142. Most of those games all have something in common - it was part of the design from the start. STO's design...well...yeah, it is what it is and Cryptic's mentioned more than a few times what their design goals are for the game.
If Cryptic/PW renew the license - they may want to consider spin-off games, eh? Things designed from the ground up. They've talked about several things - which would make great separate games (or games that are even tied in - run that same toon in multiple games - etc, etc, etc).
A Q's WinterWonderland jetpack/snow-gun/ice-lake COMBO!
I'd put money on that ****....
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
What SHOULD be implemented is actuallin going into a planet's orbit in your ship, and like youc an land and get out of your ship instead of missing it all by "map moving" That would be epic :-) And like maybe if you hit something you would see the damage WHERE YOU GOT HIT instead of damage all over the ship same places OVER AND OVER
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
I like this idea as long as a couple things happen.
If it is implemented on current PvP maps you can only use out of combat. If you make them combat ready pack make them targetable. This will prevent over shooting a map boundaries.
While I would love to see a version of risa a PvP map, big map, objectives, trees for cover. Get anti grav pack turrets, damping fields, and why not throw in some teridacticles (jk).
Comments
Yep, I want to fire 100% to-hit Torp Spreads from one of my starships at folks flying around with Risa Floaters.
I would go on step further and propose a game mode:
2 teams
One gets jetpacks... with gatlings
The other gets dinos, with lasers
King of the hill.
(but i suppose it would not be very trek like)
My stomach is clear and my mind is full of bacon!
From what I understand (from previous MMOs) the main stumbling block to something like this is the animations.
The animations generally will be the most time consuming (read: largest expense) part of this.
That doesn't mean its insurmountable, but a lot of things would probably be extremely wonky like most of the Engineers pets, melee would probably be out of the question.
You could probably get a simplified mode with special powers (i.e. the jet pack itself becomes the "kit") and just a simple shoulder/head mounted (frikken) laser beam - as opposed to using your own weapon+animations.
Think that's pretty much along the lines of what Cryptic said back during the event when folks asked about combat. Hrmmm, I might have imagined it - but I'm pretty sure that's along the lines of what they said when they said nope, not going to happen.
edit: A quick perusal, didn't have it in me for a more in-depth search, came up with the following...
...which is more about the map designs than the animations. Could have sworn there was something about that too...meh.
That doesn't eliminate PvP on Risa.
Yes Please ! :d
Chillax. No Ego. No Drama.
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It being Risa...eliminates it on Risa.
I mean, honestly, is that where you'd want devs to spend a ludicrous amount of resources...on Floater combat? You'd have to sell them on it for PvE before they'd even consider it for PvP.
So then are you saying that this is not true?
I see there being a lot of broken things - that might need to be addressed (imho) - before they were to tackle anything as resource intensive as adding Floater combat.
Besides, if one is going to dream...dream big, eh?
Imagine a battlefront/warfront where the battle lasts 2-3 weeks (depending on what happens during the battle before resetting). Where you have multiple unlocks and combined arms.
Everybody starts out on foot.
You can unlock floaters.
You can unlock ground vehicles.
You can unlock power armor.
You can unlock flight-capable power armor.
You can unlock fighters/shuttles.
You can even unlock a limited number of starships.
You capture bases, set up teleporter/transport pads, etc, etc, etc.
You have that mix of RTS/FPS - a massive battle...an epic battle.
Of course, you're going to deal with miserable KDF population numbers...so it would likely be garbage and hideously lopsided...thus never happen.
But hey, if one's going to dream - dream big - dream awesome!
They called that Battlefield 2142, was really fun too.
Some of the things listed existed over a decade before 2142. Most of those games all have something in common - it was part of the design from the start. STO's design...well...yeah, it is what it is and Cryptic's mentioned more than a few times what their design goals are for the game.
If Cryptic/PW renew the license - they may want to consider spin-off games, eh? Things designed from the ground up. They've talked about several things - which would make great separate games (or games that are even tied in - run that same toon in multiple games - etc, etc, etc).
A Q's WinterWonderland jetpack/snow-gun/ice-lake COMBO!
I'd put money on that ****....
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I then asked if they couldn't just decouple the 'arms' animation from the rest of the jetpack, and his reply was 'hmm... maybe.'
If it is implemented on current PvP maps you can only use out of combat. If you make them combat ready pack make them targetable. This will prevent over shooting a map boundaries.
While I would love to see a version of risa a PvP map, big map, objectives, trees for cover. Get anti grav pack turrets, damping fields, and why not throw in some teridacticles (jk).