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Fleet Tor'kaht status

aurigas7aurigas7 Member Posts: 488 Arc User
edited November 2013 in Klingon Discussion
The bridge of a fleet Tor'kaht is my second home when it comes to STO. It is still a good ship, but unfortunately not competetive anymore.

The new cool are aux2battery builts, spamming beam fire at will. Both of my engineers (fed and kdf) are happy bfaw spammers, and they they earn me time and time again the purple grab bag in crystalline catastrophe elite. My Tor'kaht... not anymore.

Even before cruiser commands the balance pendulum swung back to (fed style) cruisers. That's ok, the game is closer to balance then ever before.

As side effect my beloved Tor'kaht got kinda obsolete. The boff layout is not really suited for an aux2battery built, and I would feel really dirty to mount beams on that ship.

My proposal is therefore to change the weapons layout from 4/4 to 5/3. While this measure won't push it to the 20k DPS of beam spammers, it will give it way better single target DPS and create a niche for it's existance.

Oh, and pls give DBB's the same treatment as on the Galor. One single beam from the nose instead of those silly, never-seen-on-screen mid wing emitters.

TL, DR: no need to bother with costs of developing a new ship, just move one weapon slot from stern to bow. :D
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Post edited by aurigas7 on

Comments

  • serevnserevn Member Posts: 0 Arc User
    edited November 2013
    Death to the Aux2Batt zombies.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited November 2013
    serevn wrote: »
    Death to the Aux2Batt zombies.



    Yup, build of the month stuff.

    Min/maxing is just so conformist and boring.

    Play what you want, how you want.

    If it means you do 5% less damage than someone who obsesses over every last bit of DPS, so be it.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2013
    Yup, I agree with the previous posters. Flavor of the season - when something new, exciting and shiny pops out the A2B will mostly be going in the history and the Tor'kaht will still be a mean battlecruiser.
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  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited November 2013
    Aux2batt faw dem builds are old stuff but for some reason it became popular only a few months ago.
    For that reason the tor'kaht ALWAYS was an inferior cruiser, but feds were too busy asking for buffs to their poor beam boats :rolleyes:

    Now they have the avenger which is a super tor'kaht and can use aux2batt (DHCs or beams) effectively.
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited November 2013
    Ah I guess that's settled then. KDF players are happy with their old stuff, and see no reason to get competetive toys.
    Sorry for proposing a buff that would make the Tor'kaht a better (and maybe even competetive) cannon boat without turning it into another aux2battery zombie.
    Ah well, rumors of Klingon intelligence, they are just that, rumors.
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  • macroniusmacronius Member Posts: 2,526
    edited November 2013
    aurigas7 wrote: »
    Ah I guess that's settled then. KDF players are happy with their old stuff, and see no reason to get competetive toys.
    Sorry for proposing a buff that would make the Tor'kaht a better (and maybe even competetive) cannon boat without turning it into another aux2battery zombie.
    Ah well, rumors of Klingon intelligence, they are just that, rumors.

    Insulting others is not the smartest way to win your argument.
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  • ooiueooiue Member Posts: 0 Arc User
    edited November 2013
    macronius wrote: »
    Insulting others is not the smartest way to win your argument.

    2nd
    aurigas7 wrote: »
    Ah I guess that's settled then. KDF players are happy with their old stuff, and see no reason to get competetive toys.
    Sorry for proposing a buff that would make the Tor'kaht a better (and maybe even competetive) cannon boat without turning it into another aux2battery zombie.
    Ah well, rumors of Klingon intelligence, they are just that, rumors.

    You can set up a very effective Torkie DHC without Aux2Bat (as I have been doing this for nearly 9 months now). There's nothing wrong with the Torkie, and now having an alternative build for Aux2Bat, it is just as viable as any other Cruiser/Battle Cruiser - and I can prove that
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited November 2013
    I'm very happy with my Torkie. I find its layout as competitive as anything else, probably one of the finest ships in the KDF, although a bit outclassed by the Avenger now.

    Unfortunately, it costs 4 freaking modules for a single character unlock, another example of the KDF's really BAD access to ships.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2013
    aurigas7 wrote: »
    Ah I guess that's settled then. KDF players are happy with their old stuff, and see no reason to get competetive toys.
    Sorry for proposing a buff that would make the Tor'kaht a better (and maybe even competetive) cannon boat without turning it into another aux2battery zombie.
    Ah well, rumors of Klingon intelligence, they are just that, rumors.
    macronius wrote: »
    Insulting others is not the smartest way to win your argument.

    ^^^ macronius is spot on.

    Also if you were so bright yourself, you would understand by now that you have a better chance of getting a flying magical broomstick from Cryptic then a 5/3 layout for the Tor'kaht, especially now when Geko made it clear that the next mystical KDF ship, whenever it comes, it will have the 5/3 layout.

    Pardon all of us for being realistic and not living in fairyland.
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  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited November 2013
    aurigas7 wrote: »
    As side effect my beloved Tor'kaht got kinda obsolete. The boff layout is not really suited for an aux2battery built, and I would feel really dirty to mount beams on that ship.

    The Tor'kaht is perhaps one of the best Aux to Batt ships available, maybe even better than the FACR. Both those ships can run without a sci (science being hampered by not having aux power most of the time) but the Tor'kaht has a lot more tactical to her meaning it could potentially run an attack pattern, a beam ability, a cannon ability, tac team and either a torpedo ability or a mine ability.
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited November 2013
    tlamstrike wrote: »
    The Tor'kaht is perhaps one of the best Aux to Batt ships available, maybe even better than the FACR. Both those ships can run without a sci (science being hampered by not having aux power most of the time) but the Tor'kaht has a lot more tactical to her meaning it could potentially run an attack pattern, a beam ability, a cannon ability, tac team and either a torpedo ability or a mine ability.
    At which point you've loaded your ship with far too much Tac cability, leaving you with little reason to ATB it in the first place. Running the ship this way is a mistake.
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  • dontphasemedontphaseme Member Posts: 0 Arc User
    edited November 2013
    Even though it is an iconic ship in trek and i really want to fly it, i can't but admit that the tor'kaht is ridiculously behind the fed avenger or monbosh now (or any full a2b cruiser for that matter).

    *I am talking about a PvP standpoint. PvE is so easy it doesn't matter what you run.


    - It can't run A2B well, you have to give up DEM3 or RSP or sci abilities which are all crucial. You also waste your lt. Tac slot completely. I am sorry to say that spamming spacebA2Bar is by far the most effective way to fly a cruiser in PvP.

    - It turns too slow to use cannons effectively. You can never keep a competent pilot in your weapons range. Even at using cannons the avenger is strictly superior (not that any cruiser pilot in their right mind would use cannons in PvP).


    This means my beloved tor'kaht is effectively useless right now, on the shelf. This is part of a greater problem; which is that the KDF desperately needs new ships.

    I'll stick to flying my BoP for now (which is also ridiculously behind the t'varo, same problem).
  • stofskstofsk Member Posts: 1,744 Arc User
    edited November 2013
    Even though it is an iconic ship in trek and i really want to fly it, i can't but admit that the tor'kaht is ridiculously behind the fed avenger or monbosh now (or any full a2b cruiser for that matter).

    *I am talking about a PvP standpoint. PvE is so easy it doesn't matter what you run.


    - It can't run A2B well, you have to give up DEM3 or RSP or sci abilities which are all crucial. You also waste your lt. Tac slot completely. I am sorry to say that spamming spacebA2Bar is by far the most effective way to fly a cruiser in PvP.
    Why are any of those crucial in PVP? DEM3 doesn't strike me as that great an ability. What science abilities are crucial that can't have alternatives in other boff abilities (like omega for tractor immunity for example)? Hazard emitters is the only thing I can think of for the debuff cleanse it provides.

    If you go with an eng in the universal slot you've got your 2nd aux2batt, plus you can still field DEM and RSP. So the real question is what science abilities are superdooperawesomesauce must-have, that aren't rendered anemic whenever you use aux2batt every 10 seconds? About the only thing I'd miss is the hazard emitters.

    EDIT I would like to add a disclaimer, obviously hazard emitters is great for healing. I'm approaching this from the perspective of an eng captain, who already has MW and RSF. But I'm also genuinely curious to know how PVP is different in this regard.
    - It turns too slow to use cannons effectively. You can never keep a competent pilot in your weapons range. Even at using cannons the avenger is strictly superior (not that any cruiser pilot in their right mind would use cannons in PvP).
    What if you use single cannons instead? (what? don't look at me like that)
    This means my beloved tor'kaht is effectively useless right now, on the shelf. This is part of a greater problem; which is that the KDF desperately needs new ships.
    Couldn't agree with you more, just on principle the KDF should get new ships. At the very least it is ludicrous that the Federation would get a ridiculous battlecruiser with 5/3 weapons before the KDF.
    I'll stick to flying my BoP for now (which is also ridiculously behind the t'varo, same problem).
    Agreed.
    tlamstrike wrote: »
    The Tor'kaht is perhaps one of the best Aux to Batt ships available, maybe even better than the FACR. Both those ships can run without a sci (science being hampered by not having aux power most of the time) but the Tor'kaht has a lot more tactical to her meaning it could potentially run an attack pattern, a beam ability, a cannon ability, tac team and either a torpedo ability or a mine ability.
    What if you doubled up on two beam abilities, like beam overload for a decloak alpha and then bfaw for a DBB? That can save you skill points too, take them all out of projectile skills and stick to energy weapons.
    At which point you've loaded your ship with far too much Tac cability, leaving you with little reason to ATB it in the first place. Running the ship this way is a mistake.
    I don't really see how this follows. The whole point of ATB is to reduce cooldowns as close to global as you can; meaning you double up on abilities. If you don't aux2batt a Tor'khat, you can only double up on two abilities (whatever's in the ensign and whatever is in the lieutenant, unless you make that 3rd universal boff a tac... which really would be a mistake).
  • rakija879rakija879 Member Posts: 646 Arc User
    edited November 2013
    Great ship for pve, not so good for pvp solid maybe. In a game where epte and aux to something is must have a ship that has a base turn rate less then 15 just cant use dhc effectively enough !
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2013
    The Tac Bortasqu is a much better choice, especially if you are going to use beams. It can keep up or out dps most Fed A2B builds, also with the universals it has enough of a boff layout to do high dps with a non a2b FAW build. Even though it turns slow I find I can still manage it enough to use DHC on it also. You give up some turn rate and gain a 5th tac console, more hull and much better boff layout. I never use my Tokaht anymore.
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited November 2013
    aurigas7 wrote: »
    Ah I guess that's settled then. KDF players are happy with their old stuff, and see no reason to get competetive toys.
    Sorry for proposing a buff that would make the Tor'kaht a better (and maybe even competetive) cannon boat without turning it into another aux2battery zombie.
    Ah well, rumors of Klingon intelligence, they are just that, rumors.

    I don't think we are happy with just old stuff but turning a great ship into a clone of a fed ship is not the answer its the feddy bears that cried till they got something better than us. the problem is we can still take out their shiny new toys with our old stuff.

    personally I do not want a 5/3 setup we are the warrior race if the enemy develops a 5/3 and we have 4/4 why would we not find room for to make it 5/4 ...

    id like to see a center hull mount with a 360 arc. that could hold anything except DHC/HC just so the feds don't cry too much. turning it into a 4/1/4

    and since the game does not like building KDF ships of any type if they could add the center hull wepon mount as a upgrade to all KDF ships it would be nice and save them allot of work and sell allot of upgrades .

    add it to the ship tailor for a bunch of dil or zen or what ever.

    b'rel 4/1/2
    tor'kaht 4/1/4
    Bortas 4/1/4
    vo'quv 3/1/3
    and so on
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2013
    Given that the Avenger gets 5 fore weapons if a T5 Vorcha were made now I figure it also would.
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2013
    I disagree with the turning comment. The Fleet torkie turns very well when properly equipped. Under AtB it turns like a big escort but is weak defensively.
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  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited November 2013
    I am very happy with my Fleet Torkie, she has always served me excellently. I have her on an ENG Captain, so I really don't take her into PVP. She is definately one of my Favorite Ships in the game.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    My engineer got the fleet turkey four months ago and it has never once let me down. It only dies in pve if I do something really stupid, and it actually works well as an anchor in PvP (Bfaw DEM suppression build along with the tankiness of an engy cappy)

    The devs would have to come out with something truly OP for me to ever consider switching out of it. It is every inch as strong as my fed avenger.
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  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited November 2013
    icsairguns wrote: »
    I don't think we are happy with just old stuff but turning a great ship into a clone of a fed ship is not the answer its the feddy bears that cried till they got something better than us. the problem is we can still take out their shiny new toys with our old stuff.

    personally I do not want a 5/3 setup we are the warrior race if the enemy develops a 5/3 and we have 4/4 why would we not find room for to make it 5/4 ...

    Maybe a short explanation where I'm coming from is in order. I have given up on pvp in STO, therefore focus is pve. To be more precise: space stf's, cce etc.
    Which brings me to the point. CCE, fed minefield etc is not just facerolling the keybord and grabbing the loot, it is competitive pve.
    Both my KDF as well as my Fed engineers are running beam boats. My KDF not even the fotm aux2battery built. Fleet Negh'var, simple dragon built, bfaw, torp spread, tac team.
    And while those two chars earn me about 30 mill each week just from the purple grab bag loot (for 1st place) my tac usually gets 3rd place. Which means way less valuable blue loot.

    And I don't know if the Fed's asked for a ship like the Avenger. Judging from what I see in STF's, most people run the exact same setup on their Avenger, as they did on their fleet assault cruiser. Just that one beam is now forward facing.

    Btw moving one weapon slot from stern to bow wouldn't turn the Tor'kaht into an Avenger copy. BOFF layout is quite different. And while there maybe a new KDF ship somewhere on the horizon, nobody knows in which decade it will be available.

    The change wouldn't really affect broadside builts (see Avenger...), while it would benefit cannon builts. Which is exactly what I want.

    Now I could of course just drop my cannons and turn it into another beam boat, but... really ? I mean I play KDF for a different gaming experience...

    While grinding the same maps with beam boats in different colours maybe the most efficient way to do things atm, it's damn booooring.
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