The bridge of a fleet Tor'kaht is my second home when it comes to STO. It is still a good ship, but unfortunately not competetive anymore.
The new cool are aux2battery builts, spamming beam fire at will. Both of my engineers (fed and kdf) are happy bfaw spammers, and they they earn me time and time again the purple grab bag in crystalline catastrophe elite. My Tor'kaht... not anymore.
Even before cruiser commands the balance pendulum swung back to (fed style) cruisers. That's ok, the game is closer to balance then ever before.
As side effect my beloved Tor'kaht got kinda obsolete. The boff layout is not really suited for an aux2battery built, and I would feel really dirty to mount beams on that ship.
My proposal is therefore to change the weapons layout from 4/4 to 5/3. While this measure won't push it to the 20k DPS of beam spammers, it will give it way better single target DPS and create a niche for it's existance.
Oh, and pls give DBB's the same treatment as on the Galor. One single beam from the nose instead of those silly, never-seen-on-screen mid wing emitters.
TL, DR: no need to bother with costs of developing a new ship, just move one weapon slot from stern to bow.
Comments
Yup, build of the month stuff.
Min/maxing is just so conformist and boring.
Play what you want, how you want.
If it means you do 5% less damage than someone who obsesses over every last bit of DPS, so be it.
For that reason the tor'kaht ALWAYS was an inferior cruiser, but feds were too busy asking for buffs to their poor beam boats :rolleyes:
Now they have the avenger which is a super tor'kaht and can use aux2batt (DHCs or beams) effectively.
Sorry for proposing a buff that would make the Tor'kaht a better (and maybe even competetive) cannon boat without turning it into another aux2battery zombie.
Ah well, rumors of Klingon intelligence, they are just that, rumors.
Insulting others is not the smartest way to win your argument.
- Judge Aaron Satie
2nd
You can set up a very effective Torkie DHC without Aux2Bat (as I have been doing this for nearly 9 months now). There's nothing wrong with the Torkie, and now having an alternative build for Aux2Bat, it is just as viable as any other Cruiser/Battle Cruiser - and I can prove that
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Unfortunately, it costs 4 freaking modules for a single character unlock, another example of the KDF's really BAD access to ships.
^^^ macronius is spot on.
Also if you were so bright yourself, you would understand by now that you have a better chance of getting a flying magical broomstick from Cryptic then a 5/3 layout for the Tor'kaht, especially now when Geko made it clear that the next mystical KDF ship, whenever it comes, it will have the 5/3 layout.
Pardon all of us for being realistic and not living in fairyland.
The Tor'kaht is perhaps one of the best Aux to Batt ships available, maybe even better than the FACR. Both those ships can run without a sci (science being hampered by not having aux power most of the time) but the Tor'kaht has a lot more tactical to her meaning it could potentially run an attack pattern, a beam ability, a cannon ability, tac team and either a torpedo ability or a mine ability.
*I am talking about a PvP standpoint. PvE is so easy it doesn't matter what you run.
- It can't run A2B well, you have to give up DEM3 or RSP or sci abilities which are all crucial. You also waste your lt. Tac slot completely. I am sorry to say that spamming spacebA2Bar is by far the most effective way to fly a cruiser in PvP.
- It turns too slow to use cannons effectively. You can never keep a competent pilot in your weapons range. Even at using cannons the avenger is strictly superior (not that any cruiser pilot in their right mind would use cannons in PvP).
This means my beloved tor'kaht is effectively useless right now, on the shelf. This is part of a greater problem; which is that the KDF desperately needs new ships.
I'll stick to flying my BoP for now (which is also ridiculously behind the t'varo, same problem).
If you go with an eng in the universal slot you've got your 2nd aux2batt, plus you can still field DEM and RSP. So the real question is what science abilities are superdooperawesomesauce must-have, that aren't rendered anemic whenever you use aux2batt every 10 seconds? About the only thing I'd miss is the hazard emitters.
EDIT I would like to add a disclaimer, obviously hazard emitters is great for healing. I'm approaching this from the perspective of an eng captain, who already has MW and RSF. But I'm also genuinely curious to know how PVP is different in this regard.
What if you use single cannons instead? (what? don't look at me like that)
Couldn't agree with you more, just on principle the KDF should get new ships. At the very least it is ludicrous that the Federation would get a ridiculous battlecruiser with 5/3 weapons before the KDF.
Agreed.
What if you doubled up on two beam abilities, like beam overload for a decloak alpha and then bfaw for a DBB? That can save you skill points too, take them all out of projectile skills and stick to energy weapons.
I don't really see how this follows. The whole point of ATB is to reduce cooldowns as close to global as you can; meaning you double up on abilities. If you don't aux2batt a Tor'khat, you can only double up on two abilities (whatever's in the ensign and whatever is in the lieutenant, unless you make that 3rd universal boff a tac... which really would be a mistake).
I don't think we are happy with just old stuff but turning a great ship into a clone of a fed ship is not the answer its the feddy bears that cried till they got something better than us. the problem is we can still take out their shiny new toys with our old stuff.
personally I do not want a 5/3 setup we are the warrior race if the enemy develops a 5/3 and we have 4/4 why would we not find room for to make it 5/4 ...
id like to see a center hull mount with a 360 arc. that could hold anything except DHC/HC just so the feds don't cry too much. turning it into a 4/1/4
and since the game does not like building KDF ships of any type if they could add the center hull wepon mount as a upgrade to all KDF ships it would be nice and save them allot of work and sell allot of upgrades .
add it to the ship tailor for a bunch of dil or zen or what ever.
b'rel 4/1/2
tor'kaht 4/1/4
Bortas 4/1/4
vo'quv 3/1/3
and so on
R.I.P
The devs would have to come out with something truly OP for me to ever consider switching out of it. It is every inch as strong as my fed avenger.
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Maybe a short explanation where I'm coming from is in order. I have given up on pvp in STO, therefore focus is pve. To be more precise: space stf's, cce etc.
Which brings me to the point. CCE, fed minefield etc is not just facerolling the keybord and grabbing the loot, it is competitive pve.
Both my KDF as well as my Fed engineers are running beam boats. My KDF not even the fotm aux2battery built. Fleet Negh'var, simple dragon built, bfaw, torp spread, tac team.
And while those two chars earn me about 30 mill each week just from the purple grab bag loot (for 1st place) my tac usually gets 3rd place. Which means way less valuable blue loot.
And I don't know if the Fed's asked for a ship like the Avenger. Judging from what I see in STF's, most people run the exact same setup on their Avenger, as they did on their fleet assault cruiser. Just that one beam is now forward facing.
Btw moving one weapon slot from stern to bow wouldn't turn the Tor'kaht into an Avenger copy. BOFF layout is quite different. And while there maybe a new KDF ship somewhere on the horizon, nobody knows in which decade it will be available.
The change wouldn't really affect broadside builts (see Avenger...), while it would benefit cannon builts. Which is exactly what I want.
Now I could of course just drop my cannons and turn it into another beam boat, but... really ? I mean I play KDF for a different gaming experience...
While grinding the same maps with beam boats in different colours maybe the most efficient way to do things atm, it's damn booooring.