thats other thinking the idea and technology for you! i hate technology.
It starts crudely, it has a short time where it is at it gets better then reaches it's best then someone over thinks the design and it get worse and worse until people get nostalgic for the past. The game was fine when it was simpler, before f2p you may of had separate commendations from the borg stf's in GO, exploration and such, but all you had to do is some simple grinding for a few hours and you got enough to head to the right location to get that MK X weapon or armor you wanted and that would be the end of it.
But now.. you spend at least a month on grinding xp for tiers and several more weeks to grind to required amounts of resources to get these big items you want from the reps. it has gotten over complicated, it is no fun and casual players are penalized for not wanting to do the reps that can get them excellent kits and ship gear pieces. even the fleet has it's own rep system which is also just as complex and a number of fleets are more closed minded because they want people who have a lot of fleet marks and dilithium to put all their efforts into fleet affairs like another drone.
This is the latest example of what i mean, it's another hollow excuse and yet another complicated design feature. I sometimes wish they remove the rep system altogether and put all that kit and ship stuff to specific vendors once again so social places like DS9, Drozana, ESD, RCC, FC, Gonalda, K7, MA and SB37 would have a purpose to serve then just a placeholder just for the hell of it. Then refine all these specific commendations into two groups, Fleet and General. that way you only have EC, Zen, Dil, Fleet and General to worry about and the game is significantally more easier to work with while the devs can work on just pure content then TRIBBLE.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
If the mark rewards are increased by a modest amount, by the time this all hits Holodeck, all will be probably fine. Don't need an insane amount of increase here, just a modest 'hopeful' amount, will do. I assure you, that if this all hits Holodeck, as is, the HOWL you will hear, is the player community (between possible server crashes and whatnot,) decrying tenfold over the lack of marks, to keep up with projects.
And can we get to a comprehensive, game wide clean up and polish of the game, once this goes live? Just shoving new content at us, isn't going to cut it, much longer, if the old content remains iffy and buggy, in too many places. I fear this will be the fate of the new content as well, down the unstreamlined warp trail here. Had to get that part out.
So, for weeks now we're told to weigh the low mark rewards from the new content against the fact that equipment costs half as much and therefore the marks are twice as valuable. I thought these were fair enough points, to be honest, even though a lot of people didn't.
I get no sound anywhere in the tutorial - at this point I'm presuming there's something obscure in my settings that needs changed. (I also get no sound on the live server, which means I don't get the benefit if any of Michael Dorn's voiceover.) I'm also hoping that at some point the half-graphics issue is addressed, as my system is more than capable of displaying STO graphics at full and I really don't like that blocky low-res look of the half-graphics on Tribble.
I don't have anything to say about the sphere missions, because I don't really care about "endgame"; I have, however, been trying to nail down all the bugs in the new Fed tutorial because that's going to be the first taste a lot of new players will get of this game, and I want them to like it. (I'll be checking later to see if the intermittent bug that crashes the game during "Assimilation of the Innocent" is still going on - when the tutorial box pops up as you acquire the armor on Vega IX, if you click the X to close the box, so far it crashes the game at that point. Going through all four of the inventory tutorial popups is a workaround, but that shouldn't be necessary.)
so all I see is people talking about how grindy the game is, how long it takes to do something, and all I see is a bunch of people that think they should be gods in a game that they are to prevent people from being just that,
if you look at star trek as a whole, everyone is equal, it wasn't what they had to do anything with, it was thinking on how to do it with what you had, turning rocks and bamboo in to a cannon, learning how something works and moving past it with only the rocks and bamboo.
one mans dream, a dream that we can all live together and work together as a hole. he has to be rolling in his grave.
so all I see is people talking about how grindy the game is, how long it takes to do something, and all I see is a bunch of people that think they should be gods in a game that they are to prevent people from being just that,
if you look at star trek as a whole, everyone is equal, it wasn't what they had to do anything with, it was thinking on how to do it with what you had, turning rocks and bamboo in to a cannon, learning how something works and moving past it with only the rocks and bamboo.
one mans dream, a dream that we can all live together and work together as a hole. he has to be rolling in his grave.
it's about concept, not power!!!!
just a thought
Congrats on missing everything going on here. That's impressive.
You're right in one regard though, this is a game. Games are meant to be fun. Fun, however, is subjective from person to person. What we're doing here is giving feedback to the devs that the changes they made make the game less fun for many of us as well as defeating the goals that they outlined for this new rep system. No one here is asking to "be gods in game" but rather we were happy with the old prices and didn't think that they needed to be changed.
In addition, this is a forum for the test server. It exists for players to test things and give feedback on content and changes that the devs make. How do they know what we like and don't like if we don't tell them so? They could look at the numbers of people participating in content, sure. That doesn't necessarily tell them why though.
And that's exactly what we're doing here. Giving them feedback based on changes that they made on the test server. Now is the time to give them that feedback before it hits the live server.
Most of what I am concerned with is the space stuff because it seems from my testing that a breen set which is not very useful if you have STF gear is more useful than the dyson space sets.
The ground set is great but they need to make some changes so that the voths massive and frequent shield damage attacks don't completely strip all of your shields in the first 5 seconds of combat.
heh. fought a number of those smaller mechs that fire rounds upwards, you stay in one aoe circle long enough even 1 blast is enough to kill you or take your shield and most of your hp in that one shot, but it fires several of these. the rapid fire is alright, strips some shields but nothing spectacular, the other heavy fire option can remove the shield on first hit but no significant amount hp take out. mind you, as an engineer those mech survive for about 30 seconds at most before the CM, TB, OS then tac boff with nades goes to work then divide up and attack from behind and front with shotguns.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Comparing any one rep to another is difficult but in general Omega is the easiest one to do with romulan and nukara tied.
That said even with the increased pay out the raw materials are just as difficult to get, a flat ec donation is still resources I must have and the mark availability is akin to romulan marks.
So the benefit of the larger xp project is still nice but the quicker project and the one for the weekend warriors is now decidedly gone.
I would ask for a review of at least the mark availability for this rep and maybe a look at the others as well. It should be normalized with the Omega rep.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Im really tired of raising the prices of stuff. CRYTPIC!!! some of us run multiple toons, me myself i have 18, i was disabled when i started playing this game and put alot of time into it. This rep stuff, i only have it on like 2-5 toons because of how much grinding you have to do for toon after toon after toon. Heres a idea, make rep account wide, at least for fed one fed unlocks all for ur feds, rom for rom, kdf for kdf. I would like to get rep **** on all my toons without having to grind 18 characters. honestly.
After playing Tribble today, all i can say this Rep current change is even worst than the previous Rep's... in the old Rep's with 1 character u just can do 1 PvE Queue get marks then set up ur 800-2000 20 hours rep point project's then switch to another character and do the same thing. but with this Dyson Rep with now the double the reward cost, ur character will have grind alot marks to setup 150 rep points every hour per character... sure this will get u to Tier 1 dyson rep and maybe Tier 2 faster, but what about Tier 3 and 4? this will make this Rep to the ultimate grind in term forcing players to use 1 character instead mutiple character which many players paid to get extra character slots only to be forced to use 1 toons or a few in a day, if Cryptic claims they made this game for casual players, then why they're treating people like they gonna be on STO all day while they got other things to do like work or going out hanging out with some friends. and if hardcore STO players wants to be on all day, then reward them and as for casual players make it less harder for them to grind. especially for players with mutiple toons... this is not ''Weekend Warrior'' friendly.
Why even double the reward cost to begin with?
Why not double the reward rep points from 150 to 300 with the increased reward cost to Dyson Mark Project while still having the the same rewards from dyson missions? because the fact is 150 points is waaay too low for the long term especially for casual players.
Why theres not a Dyson mark Queue's to compenstate for this increased rewards cost for dyson mark projects? so far i have not seen none and i don't think most people gonna hang around the dyson sphere all day, every day to finished maximizing only 1 or 2 character Dyson Rep at a time.
REDACTED YOU CRAPTIC! HONESTLY WHAT REDACTED CAME UP WITH THIS REDACTEDING IDEA?? I AM HONESTLY SICK AND TIRED OF YOU REDACTED CRAPTIC! :mad:
YOU ONLY MAKE THIS GAME WORSE REDACTEDS. I THOUGHT I MIGHT PLAY AND SPEND SOME MONEY FOR S8 BUT THAT IDEA GOT SHOT OUT OF THE REDACTEDING WINDOW!
In fact, I think this is the worst decision you made about the REDACTED Reputation System. And I was all excited about the new Rep. This isn't looking like Star Trek to be honest and that's the only reason I play. If you make another REDACTED decision again that doesn't even come close to Star Trek you can say la la ta ta bye to my money
Hey cryptic just want to say my mind is set, im a casual player so this rep will be the last thing on my mind. If im brutally honest i will skip the voth as Q's winter wonderland is all im interested in. Snow ball fights and silly races, can't wait till the 5th!!!!
Congrats on missing everything going on here. That's impressive.
I was talking about the people that talk about all the money and time they lost on a test server, guess I should have quote them too, giving feedback is one thing, saying they have been robbed or killed the game for everyone is another in my eyes,
my feed back would have to be that so far I feel that a great job has been done, and no I don't care for all the grinding either, it was kind of ok at the first time I ran through it, but now with 7 char going, sadly only one is maxed, so making the rep longer is not something that I would like doing, and something like that I can see why people would leave the game
also Cryptic should consider by now that there's 3 other Rep Systems also too (Omega, Romulan & Nukara), Do they think that newer players or old players with new characters gonna get caught up in this Ultimate Grind Fest... gonna repeat this again ''Ultimate Grind Fest'' which is what it is... my lil brother decided to say **** the Rep System altogether because it takes too much time and takes too long to get anything. The Dyson Rep suppose to change this, but with these current changes, it's even worst for people with mutiple characters and new players characters.
Dyson Rep store Mk XII items should cost the same as their counterpart MK XII Rep store items in terms of marks.
Dyson Marks Projects should be around 250-300 points to compensate with increased Rep Project cost if they don't want to do that, then they should put the Dyson Rep Project cost back to the way it was.
Others have articulated the rationale behind my feelings quite well, so let me just say this is probably one of the worst decisions Cryptic has made.
I will probably try it on one toon but I clearly do not have the time or inclination to replicate this effort on my alts even with the 2x token (until that's nerfed) we will allegedly get.
Others have articulated the rationale behind my feelings quite well, so let me just say this is probably one of the worst decisions Cryptic has made.
No, this is pretty bad, but the title still belongs to the "streamlined" character creator in CO. It hides around 75% of the free costume options, and the very fact that there are paid costumes or Archetypes that can be purchased, until you get your first character to tenth level - and even then you have to discover it accidentally, as there's no announcement when the options open up again.
This patch has introduced a shiny new ground battlezone bug. The voth technicians who push back the devices on some of the capture points become immortal on occasion. It might be related to them receiving damage while porting to the console.
Oh Cryptic, Cryptic, Cryptic, I am disappoint... I thought you might have learned the lessons from season 7... but instead you take a perfectly good (almost enjoyable) rep with more tolerable to get gear and then make it the same as the others.
I urge you to reconsider this course of action as it will do naught but annoy your customers.
It seems people have forgotten one thing: The Double Rep XP tokens.
Compare it to having to do rep on multiple characters as it currently stands.
Don't get me wrong, I don't like the cost increase either... it seems patently stupid (which is typical Cryptic thinking when it comes to game economies), but the only saving grace is this whole setup is the Double Rep XP tokens for people with multiple characters.
My advice would be grind out in this system to T5 with one character, ignore the gear, and pump out the tokens for your alts. That will cut time for alts in half.
It seems people have forgotten one thing: The Double Rep XP tokens.
Compare it to having to do rep on multiple characters as it currently stands.
Don't get me wrong, I don't like the cost increase either... it seems patently stupid (which is typical Cryptic thinking when it comes to game economies), but the only saving grace is this whole setup is the Double Rep XP tokens for people with multiple characters.
My advice would be grind out in this system to T5 with one character, ignore the gear, and pump out the tokens for your alts. That will cut time for alts in half.
-END OF LINE
Does not change the fact that the gear is way over priced. I was planning to do it with just 1 or 2 characters then using the token to level up the others but the increased price of the gear means that even after capping the rep I am unlikely to have enough for more then one item of anything, I'll end up spending weeks doing nothing but these missions to get enough DM for 2 more items. Its going to cause a lot of burn out on these fights.
It also deals a heavy blow to the usability of the 350/5 token project. Its hard to justify spending 350 DM on 5 tokens when I'll need all the DM I can get for the gear. 3600 DM for a full space set is painful.
Bwhahahahahaha! I am dying at some of these comments. C'mon you cant really have thought that Cryptic was going to LOWER the prices on things and make things easier or less grindy.
Too funny. I guess you all forgot when they said "price in the C-Store are going to lower after free to play."
considering they have said serval times and even said it in a few videos.
yeah maybe they should stop going on podcasts and live streaming if they are talking out of their ......
I'm gonna say this: If you're gonna charge prices that are comparable to STF prices, you better sure as hell offer STF-level utility. The sets that you are currently offering are not worth their value.
It's bad enough that this time-gate nonsense is not casual-gamer friendlily. But this is just redonkulous..
Comments
It starts crudely, it has a short time where it is at it gets better then reaches it's best then someone over thinks the design and it get worse and worse until people get nostalgic for the past. The game was fine when it was simpler, before f2p you may of had separate commendations from the borg stf's in GO, exploration and such, but all you had to do is some simple grinding for a few hours and you got enough to head to the right location to get that MK X weapon or armor you wanted and that would be the end of it.
But now.. you spend at least a month on grinding xp for tiers and several more weeks to grind to required amounts of resources to get these big items you want from the reps. it has gotten over complicated, it is no fun and casual players are penalized for not wanting to do the reps that can get them excellent kits and ship gear pieces. even the fleet has it's own rep system which is also just as complex and a number of fleets are more closed minded because they want people who have a lot of fleet marks and dilithium to put all their efforts into fleet affairs like another drone.
This is the latest example of what i mean, it's another hollow excuse and yet another complicated design feature. I sometimes wish they remove the rep system altogether and put all that kit and ship stuff to specific vendors once again so social places like DS9, Drozana, ESD, RCC, FC, Gonalda, K7, MA and SB37 would have a purpose to serve then just a placeholder just for the hell of it. Then refine all these specific commendations into two groups, Fleet and General. that way you only have EC, Zen, Dil, Fleet and General to worry about and the game is significantally more easier to work with while the devs can work on just pure content then TRIBBLE.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
While this is how Cryptic sees it.
I call it, the Stoutes paradox.
And can we get to a comprehensive, game wide clean up and polish of the game, once this goes live? Just shoving new content at us, isn't going to cut it, much longer, if the old content remains iffy and buggy, in too many places. I fear this will be the fate of the new content as well, down the unstreamlined warp trail here. Had to get that part out.
What are we supposed to weigh them against now?
I don't have anything to say about the sphere missions, because I don't really care about "endgame"; I have, however, been trying to nail down all the bugs in the new Fed tutorial because that's going to be the first taste a lot of new players will get of this game, and I want them to like it. (I'll be checking later to see if the intermittent bug that crashes the game during "Assimilation of the Innocent" is still going on - when the tutorial box pops up as you acquire the armor on Vega IX, if you click the X to close the box, so far it crashes the game at that point. Going through all four of the inventory tutorial popups is a workaround, but that shouldn't be necessary.)
so all I see is people talking about how grindy the game is, how long it takes to do something, and all I see is a bunch of people that think they should be gods in a game that they are to prevent people from being just that,
if you look at star trek as a whole, everyone is equal, it wasn't what they had to do anything with, it was thinking on how to do it with what you had, turning rocks and bamboo in to a cannon, learning how something works and moving past it with only the rocks and bamboo.
one mans dream, a dream that we can all live together and work together as a hole. he has to be rolling in his grave.
it's about concept, not power!!!!
just a thought
Congrats on missing everything going on here. That's impressive.
You're right in one regard though, this is a game. Games are meant to be fun. Fun, however, is subjective from person to person. What we're doing here is giving feedback to the devs that the changes they made make the game less fun for many of us as well as defeating the goals that they outlined for this new rep system. No one here is asking to "be gods in game" but rather we were happy with the old prices and didn't think that they needed to be changed.
In addition, this is a forum for the test server. It exists for players to test things and give feedback on content and changes that the devs make. How do they know what we like and don't like if we don't tell them so? They could look at the numbers of people participating in content, sure. That doesn't necessarily tell them why though.
And that's exactly what we're doing here. Giving them feedback based on changes that they made on the test server. Now is the time to give them that feedback before it hits the live server.
Mine Trap Supporter
The ground set is great but they need to make some changes so that the voths massive and frequent shield damage attacks don't completely strip all of your shields in the first 5 seconds of combat.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Comparing any one rep to another is difficult but in general Omega is the easiest one to do with romulan and nukara tied.
That said even with the increased pay out the raw materials are just as difficult to get, a flat ec donation is still resources I must have and the mark availability is akin to romulan marks.
So the benefit of the larger xp project is still nice but the quicker project and the one for the weekend warriors is now decidedly gone.
I would ask for a review of at least the mark availability for this rep and maybe a look at the others as well. It should be normalized with the Omega rep.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Why even double the reward cost to begin with?
Why not double the reward rep points from 150 to 300 with the increased reward cost to Dyson Mark Project while still having the the same rewards from dyson missions? because the fact is 150 points is waaay too low for the long term especially for casual players.
Why theres not a Dyson mark Queue's to compenstate for this increased rewards cost for dyson mark projects? so far i have not seen none and i don't think most people gonna hang around the dyson sphere all day, every day to finished maximizing only 1 or 2 character Dyson Rep at a time.
YOU ONLY MAKE THIS GAME WORSE REDACTEDS. I THOUGHT I MIGHT PLAY AND SPEND SOME MONEY FOR S8 BUT THAT IDEA GOT SHOT OUT OF THE REDACTEDING WINDOW!
In fact, I think this is the worst decision you made about the REDACTED Reputation System. And I was all excited about the new Rep. This isn't looking like Star Trek to be honest and that's the only reason I play. If you make another REDACTED decision again that doesn't even come close to Star Trek you can say la la ta ta bye to my money
Cheers,
-/\- Rex
I was talking about the people that talk about all the money and time they lost on a test server, guess I should have quote them too, giving feedback is one thing, saying they have been robbed or killed the game for everyone is another in my eyes,
my feed back would have to be that so far I feel that a great job has been done, and no I don't care for all the grinding either, it was kind of ok at the first time I ran through it, but now with 7 char going, sadly only one is maxed, so making the rep longer is not something that I would like doing, and something like that I can see why people would leave the game
Dyson Rep store Mk XII items should cost the same as their counterpart MK XII Rep store items in terms of marks.
Dyson Marks Projects should be around 250-300 points to compensate with increased Rep Project cost if they don't want to do that, then they should put the Dyson Rep Project cost back to the way it was.
I will probably try it on one toon but I clearly do not have the time or inclination to replicate this effort on my alts even with the 2x token (until that's nerfed) we will allegedly get.
I urge you to reconsider this course of action as it will do naught but annoy your customers.
Compare it to having to do rep on multiple characters as it currently stands.
Don't get me wrong, I don't like the cost increase either... it seems patently stupid (which is typical Cryptic thinking when it comes to game economies), but the only saving grace is this whole setup is the Double Rep XP tokens for people with multiple characters.
My advice would be grind out in this system to T5 with one character, ignore the gear, and pump out the tokens for your alts. That will cut time for alts in half.
-END OF LINE
Does not change the fact that the gear is way over priced. I was planning to do it with just 1 or 2 characters then using the token to level up the others but the increased price of the gear means that even after capping the rep I am unlikely to have enough for more then one item of anything, I'll end up spending weeks doing nothing but these missions to get enough DM for 2 more items. Its going to cause a lot of burn out on these fights.
It also deals a heavy blow to the usability of the 350/5 token project. Its hard to justify spending 350 DM on 5 tokens when I'll need all the DM I can get for the gear. 3600 DM for a full space set is painful.
considering they have said serval times and even said it in a few videos.
yeah maybe they should stop going on podcasts and live streaming if they are talking out of their ......
It's bad enough that this time-gate nonsense is not casual-gamer friendlily. But this is just redonkulous..