I need someone else to confirm this.
Here's the set-up:
I have a map where I want the player to talk with an enemy, fight the enemy, talk with another enemy, fight that enemy, etc.
In my story-line view I have the following:
- Pop-up dialog (1)
- Kill enemies task
- Pop-up dialog (2)
- Kill enemies task
- Pop-up dialog (3)
- Kill enemies task
- Pop-up dialog (4)
- Kill enemies task
With dialogs 2-4 I get the behavior I would expect: I can have the dialog up for as long as it takes to read it (or go to the restroom) and the enemies spawn as soon as the dialog ends.
But with dialog 1, the enemies (who have a patrol path, but all of the enemies of this map do) spawn immediately and are attacking the player before they have read through the dialogue.
My intent for putting the pop-ups in the story line was to get the behavior I see with 2-4, where the player has a chance to read everything before engaging the enemy.
Is this a known issue?
This behavior can be seen in the KDF mission "
The Sins of the Fathers" on the second custom map "
Qo'noS System".
Comments
What I did in "The Great Escape" is have an invisible wall between the player adn the npcs. Then have the first pop up dialogue be a Map pop up dialogue and hook the visible->invisible trigger for the invisible wall to be component complete on that pop up dialogue.
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
I think zorby intended "enjoy your free time and stop working". :P
And thanks for the suggestion. That should accomplish the goal.
You can do that?
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Yup dialogue pop ups can be used as component complete triggers. They get fired when the success flag is met.
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan