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Actually enjoying the Obelisk, but its odd

deathsremnantdeathsremnant Member Posts: 265
Well according to the blog the obelisk is a "engineering centric Carrier" Which is fine and dandy, and much needed at least Fed wise, seeing how we already have the Atrox for a Sci carrier, And all factions have the Recluse for a second sci version.

I'm even a fan of the Lt com sci Boff slot to go along with the Com Engi slot, which gives it some uniqueness. It kinda reminds me of the Fleet Ambassador. (Which has a Lt sci on a cruiser to go with a com engi slot) So this is where it gets odd for me. It's not a sci ship. So why then does it have 3/3 with sub system targeting? Klingons actually have both a sci carrier and a Engineering carrier, their Engi is 4/3 ...Wouldn't it have made more sense to not include sub targeting and give the Ob a 4/3 weapon load out? The low tact console slots makes a lot of sense since due to the nature of the special console on the advance it seems more of a tank oriented ship, but a sub targeting system doesn't generate more aggro, damage does, which is what a extra weapon slot would help with. (Well dmg +skills + embassy console help with threat_

Anyone else finding how the Obelisk feels almost hybridy a bit bothersum about the ship? Don't get me wrong though I'm not bashing the ship, im actually a fan of a lot of things about it.
Post edited by Unknown User on

Comments

  • sandormen123sandormen123 Member Posts: 862 Arc User
    edited November 2013
    The Lobi version got a console that will give you all the aggro you can want.
    Enemies will be charging you like flies to an Electric flyswatter on full steroids, for 20 seconds. Being an engineer myself, fully equipped with AP-beams, I have no problem with defending myself either.
    throw into the mix a funny console, throw out a gravity well or tyken's rift, Your engineer will make the speedy engines of the Escorts useless. :D
    /Floozy
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    to get ships for all 3 of my toons.
    They turn like a pig, lol.
    Was wondering though, about the set items offered in the quest..uh..mission, I mean.
    How do I complete the set?
  • tymerstotymersto Member Posts: 433 Arc User
    edited November 2013
    to get ships for all 3 of my toons.
    They turn like a pig, lol.
    Was wondering though, about the set items offered in the quest..uh..mission, I mean.
    How do I complete the set?

    Play through the FE Mission twice (to get the Warp Core and the 360 Beam Array). Spend 800 Lobi to get the Advanced Obelisk (to get the 3rd part).

    That's it, you have one set.

    Thank you for the time...
    STO CBT Player - 400 day+ Vet, Currently Silver
    Cryptic, would you actulaly like me to spend actual Money? It's Simple:
    • Full, Story-driven, select from start 1-50 Klingon Side
    • Scrap current Lock Box & Lobi system for something more reasonable
    • Expand Dil and Rep/Fleet Marks to regular story content
  • brewtolomusbrewtolomus Member Posts: 277
    edited November 2013
    tymersto wrote: »
    Play through the FE Mission twice (to get the Warp Core and the 360 Beam Array). Spend 800 Lobi to get the Advanced Obelisk (to get the 3rd part).

    That's it, you have one set.

    Thank you for the time...

    No no, thank you!
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited November 2013
    No no, thank you!

    you can get 15 lobi a day by just playing one of the past featured series episodes.

    By the time the event ends you'll have over 500 lobi. Not 800 but its closer than 0
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    They call it an engi carrier but it is only 4/2 engi seating (because the sci does the Lt Cmdr). Pure engi powerhouse ships need 4/3 to fully exploit the capabilities. Its really an engi-heavy support carrier, like a heavier slower version of the Ambassdor.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited November 2013
    Full-sized Carriers (2 Hangars) are traditionally more of a Science bent with Subsystem Targeting and 3 weapon slots.

    There are 2 non-Sci bent Carriers, the Kar'Fi Battle Carrier (LTC and Lt Tac) and the Jem'Hadar Dreadnought Carrier (Cmd and Lt Tac), both of which have a more tactical bent to them, even in their names to distinguish them from non-Tactical Carriers, as well as a 4th Fore weapon slot, which is why those two full-sized Carriers do not have access to Subsystem Targeting.
  • mamif3mamif3 Member Posts: 149 Arc User
    edited November 2013
    Full-sized Carriers (2 Hangars) are traditionally more of a Science bent with Subsystem Targeting and 3 weapon slots.

    There are 2 non-Sci bent Carriers, the Kar'Fi Battle Carrier (LTC and Lt Tac) and the Jem'Hadar Dreadnought Carrier (Cmd and Lt Tac), both of which have a more tactical bent to them, even in their names to distinguish them from non-Tactical Carriers, as well as a 4th Fore weapon slot, which is why those two full-sized Carriers do not have access to Subsystem Targeting.

    Jh dread has subsystem targeting.

    To be worth 800lobi the adv obby needs either another weapon slot or a tac console slot instead of engy.

    Unless the obby 3set fighter buff is better than it sounds or the eliet swarmers are far better than scorpions there is little point getting obby over jh dread for 800 lobi
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited November 2013
    They call it an engi carrier but it is only 4/2 engi seating (because the sci does the Lt Cmdr). Pure engi powerhouse ships need 4/3 to fully exploit the capabilities. Its really an engi-heavy support carrier, like a heavier slower version of the Ambassdor.
    Several popular Fed cruisers have the 4/2 setup and use it extremely well: the Assault Cruiser Refit, Support Cruiser Retrofit, Excelsior Retrofit, Avenger, and all their Fleet versions use the 4/2 Engineer setup (though the Excelsior augments it with an additional Eng Ensign).

    Except for the Recluse and its unique layout, it's the most Engineer-heavy Carrier in the game.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    Several popular Fed cruisers have the 4/2 setup and use it extremely well: the Assault Cruiser Refit, Support Cruiser Retrofit, Excelsior Retrofit, Avenger
    Assault Refit, Excelsior Retrofit, and Avenger all have Lt Cmdr Tactical insted of 4/3 engi and are not pure engi (same as Ambassador [support cruiser] which is Lt Cmdr Science and not pure engi). This ship is mostly engi, not pure engi. An example of pure engi, something that is able to run (eg) 2x Aux-to-Damp and 2x EPtX3 would be Galaxy Retrofit or the Galaxy-X Dreadnought. That would be an interesting layout for an engi-heavy fed carrier.

    While we're on the subject, I have done some testing with different setups on Tribble, and this ship has an opportunity for a unique carrier style. Given that fighter pets all die so quickly now, this ship actually works pretty good at charging in and drawing aggro and then undocking a bunch of docked fighters as a secondary attack. On my Vo'Quv I am able to send my BOPs into the target and then provide secondary attacks with torpedoes and spells, but with this ship I find it more useful to charge in directly and then release the (docked) pets to add additional firepower. Works good for boosting damage, but it takes a while to go through the whole recall procedure after each attack run. I wish we had the same kind of companion controls that we do on the ground (go to X and sit there)
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited November 2013
    Yeah, I haven't felt the need to actually use this thing yet. I did take the warp core for my regent though, very useful. Not sure how I feel about the 360 beam array though. Sure, its great when you're approaching a target and making your initial attack, but losing 40 points of damage in broadside, where I spend most of my time, just doesn't sit well with me (I use phasers on my regent, so I guess I'm not exactly the one to be making that call). Maybe I'll take some time and try an anti-proton setup for the regent with this new beam, and see what happens.

    As for the obelisk itself, never been a carrier fan. Too slow and not nearly enough firepower for my taste. Has anyone found the anti-proton cascade to be useful, or is it useless, like the spinal lance on the gal-x? I suppose the obelisk is best use as a support ship, much like any cruiser, and I have noticed that, in a team with 4 of them, the drones are extremely effective in just about any situation. The biggest problem I see, though, is that the obelisk tends to go down a lot faster than I would have thought. Idk if its just players getting used to it, or if it really is that weak defense wise. Either way, I have yet to see one outlast my regent in an stf.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited November 2013
    Yeah, I haven't felt the need to actually use this thing yet. I did take the warp core for my regent though, very useful. Not sure how I feel about the 360 beam array though. Sure, its great when you're approaching a target and making your initial attack, but losing 40 points of damage in broadside, where I spend most of my time, just doesn't sit well with me (I use phasers on my regent, so I guess I'm not exactly the one to be making that call). Maybe I'll take some time and try an anti-proton setup for the regent with this new beam, and see what happens.

    As for the obelisk itself, never been a carrier fan. Too slow and not nearly enough firepower for my taste. Has anyone found the anti-proton cascade to be useful, or is it useless, like the spinal lance on the gal-x? I suppose the obelisk is best use as a support ship, much like any cruiser, and I have noticed that, in a team with 4 of them, the drones are extremely effective in just about any situation. The biggest problem I see, though, is that the obelisk tends to go down a lot faster than I would have thought. Idk if its just players getting used to it, or if it really is that weak defense wise. Either way, I have yet to see one outlast my regent in an stf.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    ghyudt wrote: »
    The biggest problem I see, though, is that the obelisk tends to go down a lot faster than I would have thought. Idk if its just players getting used to it, or if it really is that weak defense wise. Either way, I have yet to see one outlast my regent in an stf.
    That is just the tourists checking out the freebie ship. A lot of them dont even take off the white mk X gear.
  • paspinallpaspinall Member Posts: 296 Arc User
    edited November 2013
    ghyudt wrote: »
    Yeah, I haven't felt the need to actually use this thing yet. I did take the warp core for my regent though, very useful. Not sure how I feel about the 360 beam array though. Sure, its great when you're approaching a target and making your initial attack, but losing 40 points of damage in broadside, where I spend most of my time, just doesn't sit well with me (I use phasers on my regent, so I guess I'm not exactly the one to be making that call). Maybe I'll take some time and try an anti-proton setup for the regent with this new beam, and see what happens.

    As for the obelisk itself, never been a carrier fan. Too slow and not nearly enough firepower for my taste. Has anyone found the anti-proton cascade to be useful, or is it useless, like the spinal lance on the gal-x? I suppose the obelisk is best use as a support ship, much like any cruiser, and I have noticed that, in a team with 4 of them, the drones are extremely effective in just about any situation. The biggest problem I see, though, is that the obelisk tends to go down a lot faster than I would have thought. Idk if its just players getting used to it, or if it really is that weak defense wise. Either way, I have yet to see one outlast my regent in an stf.

    you lose 40 points of damage even after taking in to account by taking the beam with the core you get extra AP damage ? or are you not using AP on your ship in which case, of course I wouldnt take it.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited November 2013
    paspinall wrote: »
    you lose 40 points of damage even after taking in to account by taking the beam with the core you get extra AP damage ? or are you not using AP on your ship in which case, of course I wouldnt take it.

    Exactly. I currently don't use AP beams. I like phasers. I could see it being useful in the gain you get for AP damage, but only on a full AP ship. The core by itself actually makes quite a difference in survivability on my cruiser.
  • paspinallpaspinall Member Posts: 296 Arc User
    edited November 2013
    ghyudt wrote: »
    Exactly. I currently don't use AP beams. I like phasers. I could see it being useful in the gain you get for AP damage, but only on a full AP ship. The core by itself actually makes quite a difference in survivability on my cruiser.

    Ah, as I have access to them i personally prefer the elite fleet cores, but may consider that one for an AP build.
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited November 2013
    My sci Captain loves this ship, the ability to have Gwell 2 in the Lt Com slot is nice. I can put my g well boosts like Paticle gens and graviton emitters and still have enough slots for a couple of engineering consoles and a couple of specials. Its like a slow turning Nebula with fighters.

    I like it for my sci. :D
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited November 2013
    My engineer loves this ship as an Aux2Batt Cruiser with 2 hangar slots. What's not to like? Free ship, check. Cruiser hit points, check. Nine console slots, check. Great tanking and Aux2Batt seating, check. Access to Gravity well 1, check. A set which is way better on shuttles than ships (shuttles needed some love), checks.

    The only real complaints I can see are that it's not on par with fleet ships (duh) and it looks like a horse's skull (aesthetics).
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    fatman592 wrote: »
    My engineer loves this ship as an Aux2Batt Cruiser with 2 hangar slots. What's not to like? Free ship, check. Cruiser hit points, check. Nine console slots, check. Great tanking and Aux2Batt seating, check. Access to Gravity well 1, check. A set which is way better on shuttles than ships (shuttles needed some love), checks.

    The only real complaints I can see are that it's not on par with fleet ships (duh) and it looks like a horse's skull (aesthetics).
    I like the way it looks myself. :P
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited November 2013
    Full-sized Carriers (2 Hangars) are traditionally more of a Science bent with Subsystem Targeting and 3 weapon slots.

    There are 2 non-Sci bent Carriers, the Kar'Fi Battle Carrier (LTC and Lt Tac) and the Jem'Hadar Dreadnought Carrier (Cmd and Lt Tac)

    Don't forget the Mirror VuQov, which is Engi-heavy.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    I like the way it looks myself. :P

    Yeah but you also like the Ha'nom

    so
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    Yeah but you also like the Ha'nom

    so
    Beauty is in the eye of the beholder. ^_^
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited November 2013
    I for one find the Carrier very disappointing really. I mean the free version is free so I am not going to bother getting all that worked up about it but it still does not impress me at all.

    A lot of folks hate its looks but I think it looks interesting and am not so turned off by that part.

    What turns me off about it is that it has a Commander Engineer instead of a Commander Science. That means no GW III or TR III. Having more than one Ensign Slot for Engineering is a waste of a slot due to how cooldowns work and the small selection of skills available at that tier. Having a Commander Engineer on something THIS SLOW really does no good either as one of the best things to put there would be EWP III but you will NEVER be able to use that effectively.

    Moreover a Science heavy carrier like the Atrox can heal itself and its friends far better than an Engineering heavy carrier can. If you want more punch then the Kar'Fi and the Dreadnaught are far superior carriers.

    So basically this thing has a horrible BOFF layout because let's face it... Engineering skills for BOFFs are some of the worst in the game.

    Next come the Swarmers... They are nothing special. So they have a beam array and another little defense beam. Yay. Then they use BO which is not too bad but for all these fighters and with them being called Swarmers I think FAW would have been better. Lastly the majority of a fighter's damage comes from its Torpedo and what are they strapped with? Transphasics... In other words the worst torpedo in the game with long cool down low damage and an ability that fails to make up for it. So while they look kind of neat they are junk compared to Advanced Scorpions, S'kuls, or even Stalkers and that is ignoring Frigates.

    Last is the fact that in order to get the 3 set bonus not only do you have to use a really lackluster warp core and a weak beam array but you have to buy a lobi store ship. Not that the ability is remotely worth it to begin with but COME ON. The Lobi store carrier is a JOKE... If I am going to shell out $200.00 to get an 800 Lobi ship then I am NOT going to waste it on a carrier with bad pets and horrible BOFF seating. I would much rather get the Recluse, Dreadnaught, Temporal Destroyer, Tal'Shiar Adapted Battlecruiser, or the Elachi ship.

    So yeah... In conclusion I have to say that well 'I' for one like the looks of the carrier and its pets there is nothing else about it that really interests me. Like I said though... The first one is free so whatever.
  • deathsremnantdeathsremnant Member Posts: 265
    edited November 2013
    I see some people comparing it to the Ambassador, and indeed it is very very similar. As the Ambassador is a Support cruiser, this is somewhat of a support carrier. The big difference is though the Ambassador didnt get sub system targeting and a 3/3 layout XD it simply got a Lt sci boff seat instead of engi.

    Idk I like it enough to use it till I finish farming for my Fleet Avenger, But with a 4/3 (And if they would eventually give us a option to get frigate class hanger pets like the Kling and Jem Hadar carriers) I would be interested in getting the advance version.
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