"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Yea, it's actually something that is common to all hangar pets. The AI is still pretty bad despite some of the improvements they made. They really need to make the hangar pet recall ability instantly teleport the ships into hangar bay, or at least really perfect the AI so the pets will fly back to the mother ship no matter where they are or what they are doing when recalled.
It also depends on the map you are in. Khittomer can be awful for having your hangar pets randomly fly back and forth between the two gateways. Really sucks when they ignore your commands and just start attacking the gateway on the other side for no reason. The vault ensnared is easily the worst offender as my pets will fly away and generally never been seen again.
- pro tip. If your pets are behaving badly, and you can get out of combat, you can remove and reequip your hangar bays to destroy your pets.
All pets act like that. The revamped carrier UI made it even worse.
The UI was not the most important thing when it came to carrier. IA always was a problem.
All pets act like that. The revamped carrier UI made it even worse.
The UI was not the most important thing when it came to carrier. IA always was a problem.
I couldn't disagree more. The pet's AI is better than ever. They stay on target better, they recall quickly, and avoid warp core breaches most of the time. I love the revamped carrier UI. It makes my carrier commands more efficient then ever and now that I've adapted to the play style even my fighters are reaching 4-5 stars regularly. I will heal my pets when needed and recall and retreat when I know they're going to get an AoE attack. Take 1st place in CCE every time.
I couldn't disagree more. The pet's AI is better than ever. They stay on target better, they recall quickly, and avoid warp core breaches most of the time. I love the revamped carrier UI. It makes my carrier commands more efficient then ever and now that I've adapted to the play style even my fighters are reaching 4-5 stars regularly. I will heal my pets when needed and recall and retreat when I know they're going to get an AoE attack. Take 1st place in CCE every time.
are we playing the same game?
I stopped using most of my carriers because the pets ai sucked so much that i just couldn't take it any more
Aren't there some additional tweaks on tribble right now?
Remember reading something about that. Particularly fixes to Escort and Intercept modes, I think.
Edit:
"Hangar Pets
Hangar Pets under the Escort command will behave far more intelligently, and more pro-actively seek out friendly targets and assist them if told to do so by their owner.
Hangar Pets under the Escort command will now refuse to stay beyond 20km from their owners. If this distance threshhold is exceeded, they will fall back into Recall until they are within 7km of their owner, then resume their Escort protocols.
All Hangar Pets will now disappear if they end up >50km from their owners. This will allow their owners to summon new Hangar Pets if their existing pets get stuck and cannot be retrieved.
Shield Repair Drones now behave less erratically, and will properly parse their owner's target when applicable."
Comments
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Not just them, I have problems with other pets like that too.
They attack random targets, won't recall, they love moving to the center of an exploding ship too.
Then in usual idiotic AI fashion, they decided to test how strong their shields were by hanging around the ship as it's warpcore breached.
Seems to be working like all my carrier pets on recall.
It also depends on the map you are in. Khittomer can be awful for having your hangar pets randomly fly back and forth between the two gateways. Really sucks when they ignore your commands and just start attacking the gateway on the other side for no reason. The vault ensnared is easily the worst offender as my pets will fly away and generally never been seen again.
- pro tip. If your pets are behaving badly, and you can get out of combat, you can remove and reequip your hangar bays to destroy your pets.
^This... It is a bit of a universal issue.
That's not a swarmer issue, that's a hangar pet issue. The AI driving them is beyond stupid.
The UI was not the most important thing when it came to carrier. IA always was a problem.
I couldn't disagree more. The pet's AI is better than ever. They stay on target better, they recall quickly, and avoid warp core breaches most of the time. I love the revamped carrier UI. It makes my carrier commands more efficient then ever and now that I've adapted to the play style even my fighters are reaching 4-5 stars regularly. I will heal my pets when needed and recall and retreat when I know they're going to get an AoE attack. Take 1st place in CCE every time.
are we playing the same game?
I stopped using most of my carriers because the pets ai sucked so much that i just couldn't take it any more
Remember reading something about that. Particularly fixes to Escort and Intercept modes, I think.
Edit:
"Hangar Pets
Source: http://sto-forum.perfectworld.com/showthread.php?t=899491