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Avenger ship build all cannons plz

shamwow1410shamwow1410 Member Posts: 0 Arc User
edited November 2013 in Federation Discussion
Was wondering if anyone had a all cannon build for the avenger and if not if peeps could post thier beam build for me
Post edited by shamwow1410 on

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  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Commander Engineer: emergency power to weapons 1, auxiliary to battery 1, reverse shield polarity 2, directed energy modulation 3.

    Lieutenant commander tactical: tactical team 1, cannon: scatter volley1, attack pattern: beta 2

    Lieutenant engineer(universal slot): Emergency power to shields 1, auxiliary to battery 1

    Lieutenant science: transfer shield strength 1, hazard emitters 2

    Ensign tactical: tactical team

    Doffs are marion, 3 purple techs and I would recommend a rsp duration doff.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dknight0001dknight0001 Member Posts: 1,542
    edited November 2013
    ^ That's exactly how I intend to do mine.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited November 2013
    What I'm aiming for with mine, too.
    giphy.gif
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited November 2013
    I run a Single A2B cannon build that's worked for me (Kerrat tested). Not sure if others will like it though.

    DOffs: 3 VR Technicians, 1 Conn Officer (Tact Team var.), 1 free

    BOffs:

    Lt. Comm Tact: Tact. Team, Cannon Rapid Fire, Dispersal Pattern Beta 2
    Ens. Tact: Beam Overload or Torpedo High Yield
    Comm. Eng: EPtEngines1, Aux2Bat, EPtShields3, Eject Warp Plasma 3
    Lt. Sci: Tractor Beam 1 , Hazard Emitters 2
    Lt. Universal (Sci): Polarize Hull, Transfer Shield Strength 2

    Weapons: 4 Phased Polaron DHCs, 1 Phased Polaron DBB OR Omega/Romulan Plasma Torpedo, 2 Phased Polaron Turrets, 1 Nukara Web Mine

    Works with pretty much any set of shields/engines/deflectors. I personally run Jem Hadar to boost Polaron Damage further. However, throwing in MACO 3 pc or Omega 3 pc will give you an extra CC move. Borg set to boost survivability even further. Run romulan set if you want to spam fast torpedoes. :P Or maybe even Adapted MACO set for a free cloak and better torpedo damage! lol :D
    __________________________________________________
    All hands! Prepare the popcorn and tinfoil hats! :D
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited November 2013
    Until they nerf aux 2 bat and everyone is looking at there screen in confusion thinking

    "Errrrm how did we used to build ships with tricking the game mechanics"
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • edited November 2013
    This content has been removed.
  • deightonxdeightonx Member Posts: 25 Arc User
    edited November 2013
    dahminus wrote: »
    Commander Engineer: emergency power to weapons 1, auxiliary to battery 1, reverse shield polarity 2, directed energy modulation 3.

    Lieutenant commander tactical: tactical team 1, cannon: scatter volley1, attack pattern: beta 2

    Lieutenant engineer(universal slot): Emergency power to shields 1, auxiliary to battery 1

    Lieutenant science: transfer shield strength 1, hazard emitters 2

    Ensign tactical: tactical team

    Doffs are marion, 3 purple techs and I would recommend a rsp duration doff.

    what exact 3 tech doffs do you use, i know what the Marion doff is (out of my league for the moment to afford it), & the rps duration duff. new season and everything jacks up on price... :rolleyes: i just got it & im trying to have it more possible to hold out & do damage. damage would be nice of a change lol.
  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited November 2013
    deightonx wrote: »
    what exact 3 tech doffs do you use, i know what the Marion doff is (out of my league for the moment to afford it), & the rps duration duff. new season and everything jacks up on price... :rolleyes: i just got it & im trying to have it more possible to hold out & do damage. damage would be nice of a change lol.

    Doesn't matter, technicians all have the same ability. You can get purple techs for free by completing the B'Tran Cluster colonization chain and then critting "Support B'Tran Cluster Colonization Efforts".
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • deightonxdeightonx Member Posts: 25 Arc User
    edited November 2013
    starswordc wrote: »
    Doesn't matter, technicians all have the same ability. You can get purple techs for free by completing the B'Tran Cluster colonization chain and then critting "Support B'Tran Cluster Colonization Efforts".

    Oh..lol, i havent messed with the doff's as much as i should of...for the length of game play i have been playing this. :rolleyes: thx...:D
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited November 2013
    starswordc wrote: »
    Doesn't matter, technicians all have the same ability. You can get purple techs for free by completing the B'Tran Cluster colonization chain and then critting "Support B'Tran Cluster Colonization Efforts".

    actually, there is a new type of technician as well. http://sto.gamepedia.com/Specialization:_Technician

    the other type boosts auxiliary power while your cloaked.
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