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  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited October 2013
    .

    Thank you. I might try Ground PvP again.
    Division Hispana
    www.divisionhispana.com
  • solarstreaksolarstreak Member Posts: 78 Arc User
    edited October 2013
    Nice to have an update on this after all this time, to say the least. ;)

    Hoping the "fix" involves more then just swords though. As others have brought out, you can ignore the "10 sec immunity to knockback" mechanic with a single tactical officer spamming lunge or pounce under the effects of tactical initiative. Or just simply have two or more people with lunge/pounce attack the same target within the same 10s window.
    However, it turns out all players in the game are given a hidden power that enhances many melee attacks to make expose/exploit mechanics work, and this power had an unresistable knockback on it.

    That part gives me hope that this will be a complete fix though.
    Selun'x Alien Sci - Zarza Reman Tac
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2013
    nulonu wrote: »
    Don't think you read the whole thing. Never said the 15% chance proc was the problem. Doesn't matter tho, the problem has been identified and a fix is coming.

    I'm sorry, I was attempting to just make a note that the 15% chance listed there was Physical strength rather than Lunge itself. The +100 knockback resistance is also part of the physical strength trait, rather than the lunge ability. So you only gain that +100 knockback resistance if you proc the physical strength trait knockback. I just hope that the lunge knockback bypassing resistances and immunities will also get fixed at the same time as the sword knockback problem. The other thing that might be needed is an added knockback resistance added to lunge, pounce, and bite after the ability expires.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    Hey guys,

    No knockback in the game should be unresistable. This melee bug was tricky - I've triple-checked all of the melee weapons in the game repeatedly over the months for unresistable knockback, and didn't find any. However, it turns out all players in the game are given a hidden power that enhances many melee attacks to make expose/exploit mechanics work, and this power had an unresistable knockback on it. This was making all Sword secondary attacks deal unresistable knockback (which also ignores immunity, thus ignoring any "Immune to KB for 10 seconds after being knocked" mechanics, for instance.)

    Anyway, the good/bad news depending on which side of abusing Sword KB you're on is that we've finally isolated and fixed the issue in an upcoming Tribble build. Of course this change on its own is just a small step towards helping address ground PvP issues, but I sincerely hope that it substantially improves the QoL of those playing ground PvP. I'm sorry it took so long to address, and that you've gone without any official word on whether or not it was intended in months.

    Thank you for the update, adjudicatorhawk.

    Can you tell us if "Sure Footed" is supposed to grant immunity to knockback in crouch-mode and immunity to roots in aim-mode? The Legacy of Romulus patch notes indicated that "Sure Footed" was supposed to grant these immunities. If this is not the case, it would be good to let players know.

    I would also like to draw your attention to two other issues:

    1. The creative trait is not working with most engineering captain and kit powers:

    http://sto-forum.perfectworld.com/showthread.php?t=896211

    2. The in-game descriptions of traits need to be updated. Some descriptions were not updated when the traits were changed with Legacy of Romulus. Some traits have different descriptions in the character creator and the "Traits" tab. And some traits, particularly the species traits, are missing stats.

    http://sto-forum.perfectworld.com/showpost.php?p=9963431&postcount=285
    http://sto-forum.perfectworld.com/showpost.php?p=9980561&postcount=289
    http://sto-forum.perfectworld.com/showthread.php?t=619611
    http://sto-forum.perfectworld.com/showthread.php?t=630611
    Waiting for a programmer ...
    qVpg1km.png
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2013
    frtoaster wrote: »
    Can you tell us if "Sure Footed" is supposed to grant immunity to knockback in crouch-mode and immunity to roots in aim-mode? The Legacy of Romulus patch notes indicated that "Sure Footed" was supposed to grant these immunities. If this is not the case, it would be good to let players know.

    Please no, we posted numerous items of feedback asking Cryptic to pull the immunities that they added to Sure Footed before they made it to Holodeck. They listened to that feedback and such a trait never saw the light of day. Knockback and root are both very important mechanics, without them it can take a much longer time period to score a kill.

    Adding immunity to knockback when crouched and immunity to root when aiming would be the equivalent of the developers making carriers immune to subnuke when in Intercept Mode or cruisers when in Attract Fire mode. Our knockbacks on the ground make us openings to get kills much in the same way a subnuke does in space. You take that away, it will destroy a core mechanic. Yes, knockback shouldn't be chained, but players shouldn't have an ability to gain immunity with 100% uptime. Much less a trait, which costs a player very little.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    Please no, we posted numerous items of feedback asking Cryptic to pull the immunities that they added to Sure Footed before they made it to Holodeck. They listened to that feedback and such a trait never saw the light of day. Knockback and root are both very important mechanics, without them it can take a much longer time period to score a kill.

    Adding immunity to knockback when crouched and immunity to root when aiming would be the equivalent of the developers making carriers immune to subnuke when in Intercept Mode or cruisers when in Attract Fire mode. Our knockbacks on the ground make us openings to get kills much in the same way a subnuke does in space. You take that away, it will destroy a core mechanic. Yes, knockback shouldn't be chained, but players shouldn't have an ability to gain immunity with 100% uptime. Much less a trait, which costs a player very little.

    I'm not saying that "Sure Footed" should grant knockback and root immunities, but if it doesn't, then Cryptic should explicitly say so in a patch note. The Legacy of Romulus patch notes are misleading. Are you certain that Cryptic deliberately removed the immunities from "Sure Footed"? If it wasn't deliberate, then the fix adjudicatorhawk mentioned above might restore the knockback immunity. I just want to be clear on what the trait does.

    There is a general problem that the tooltips for many traits were not updated with Legacy of Romulus, so in many cases, they disagree with the patch notes. If we can't trust the tooltips and can't trust the patch notes, how are we supposed to know what the traits are supposed to do? If we don't know what the traits are supposed to do, how can we tell if they are working correctly or not?
    Waiting for a programmer ...
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