You can make a functioning licensed MMO in a year.
A lot of people forget just how much of an achievement that is. Until LotRO, licensed MMO's never really were a thing (anyone remember The Matrix Online? :rolleyes:) then along comes this game which had been taken from it's original developer, given to one known for Super Hero MMOs, and - if I remember what the devs told me - they were given a year to make a full game, and halfway through it they had to completely change the story due to the Abrams film.
When it was first announced in 2008, I took one look at that mess and said it was going to tank within six months.
And yet here we are.
Don't get me wrong, there are plenty of things I would have done differently (and I'm sure the devs would agree on quite a few of them), but for what it's worth, this game should have tanked within it's first fiscal year. I think the devs have done quite a bit with this game.
I will remember the excitement and the passion of STO's first year (by players and Devs alike) , the lies (from the Devs) and the depression of the fans from the second year , and the stifling sub-mediocrity that some fans still cheer that came in the 3rd year , that ultimately lead to a very cynical fandom .
I will also remember the 'adventure' of leveling my first toon (took me about 4-6 months) due to at times just randomly flying about for no reason other then it was fun at the time .
Plus the fun that old STF team play allowed for (bio breaks , dragging along bad players and all) .
I will also remember the saturday's that new episodes of a FE were released and the excitement (and the anger of spoilers) that brought about .
And I will remember how much I loved my ships , and how much it tore at me to want to switch ships -- as it felt like I was being 'disloyal' to another ship and our shared history .
(this was before I decided to level a toon for each ship I wanted to fly , which in turn cost me the emotional attachment I had to my toons)
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OTOTH there are thing's that I'd rather forget ... and the faster the better .
Things such as :
Finding the perfect group to fit in with (not an easy task for me) , just to see them become disillusioned and give up sooner or later . Many said that this game had 'potential' . No one says that anymore .
Seeing the Devs give next to zero attention to PVP , but at the same time mining the PVP crowd for endless info on their own damn game .
Promises , promises and more promises .
A lack of understanding by the Devs of why ppl play the content that they do and why they love it .
("we're making 'STF like' missions , 1 or 2 FE's a year , Foundry update is coming 'soon' and PVP... lol , what's that ?)
The constant Dev race for the "new thang" at the cost of finishing the old , debugging the old , continuing the old .
The jaded rot that we've come to that begins with a new 'adventure zone' and ends with an new reputation .
And I will remember how much I loved my ships , and how much it tore at me to want to switch ships -- as it felt like I was being 'disloyal' to another ship and our shared history .
(this was before I decided to level a toon for each ship I wanted to fly , which in turn cost me the emotional attachment I had to my toons)
I thought I was the only person in the game to experience that. I'm definately going to add that to my memories, now that you mention it.
Comments
A lot of people forget just how much of an achievement that is. Until LotRO, licensed MMO's never really were a thing (anyone remember The Matrix Online? :rolleyes:) then along comes this game which had been taken from it's original developer, given to one known for Super Hero MMOs, and - if I remember what the devs told me - they were given a year to make a full game, and halfway through it they had to completely change the story due to the Abrams film.
When it was first announced in 2008, I took one look at that mess and said it was going to tank within six months.
And yet here we are.
Don't get me wrong, there are plenty of things I would have done differently (and I'm sure the devs would agree on quite a few of them), but for what it's worth, this game should have tanked within it's first fiscal year. I think the devs have done quite a bit with this game.
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I will also remember the 'adventure' of leveling my first toon (took me about 4-6 months) due to at times just randomly flying about for no reason other then it was fun at the time .
Plus the fun that old STF team play allowed for (bio breaks , dragging along bad players and all) .
I will also remember the saturday's that new episodes of a FE were released and the excitement (and the anger of spoilers) that brought about .
And I will remember how much I loved my ships , and how much it tore at me to want to switch ships -- as it felt like I was being 'disloyal' to another ship and our shared history .
(this was before I decided to level a toon for each ship I wanted to fly , which in turn cost me the emotional attachment I had to my toons)
---
OTOTH there are thing's that I'd rather forget ... and the faster the better .
Things such as :
Finding the perfect group to fit in with (not an easy task for me) , just to see them become disillusioned and give up sooner or later . Many said that this game had 'potential' . No one says that anymore .
Seeing the Devs give next to zero attention to PVP , but at the same time mining the PVP crowd for endless info on their own damn game .
Promises , promises and more promises .
A lack of understanding by the Devs of why ppl play the content that they do and why they love it .
("we're making 'STF like' missions , 1 or 2 FE's a year , Foundry update is coming 'soon' and PVP... lol , what's that ?)
The constant Dev race for the "new thang" at the cost of finishing the old , debugging the old , continuing the old .
The jaded rot that we've come to that begins with a new 'adventure zone' and ends with an new reputation .
The CDF and the Goon squad .
I thought I was the only person in the game to experience that. I'm definately going to add that to my memories, now that you mention it.