That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Thanks for covering the news from Geko... your 'cast is the first place I've heard any of that.
Yeah I was surprised how great that news was and where it came from. I forget who pointed me to that interview saying there was indeed 2 minutes of foundry stuff out of the 2 hour interview, but those 2 minutes were some of the best news I've heard for Foundry in awhile.
Yeah I was surprised how great that news was and where it came from. I forget who pointed me to that interview saying there was indeed 2 minutes of foundry stuff out of the 2 hour interview, but those 2 minutes were some of the best news I've heard for Foundry in awhile.
Have you guys messed around with NW's 3d editor? It's a mess.
Seriously, try to build something with it. It's wacky, unstable, and constantly frustrating to use.
I'm a little skeptical that a STO version will be an improvement over the one in NW. Maybe it will since our camera isn't so frustrating.
But, seriously, try to build on platforms in the sky in NW. Last time I tried, I couldn't manually edit the Y coordinates in 3d mode, I was falling through the objects. My coordinates were resetting or not responding. And I couldn't move the camera around in freecam to look at stuff while using the 3d edit.
My first impression was good. Then I tried to use the thing.
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But nonetheless, good show! Finally a bit more positive feedback about Purity :P.
I call it, the Stoutes paradox.
Yeah I was surprised how great that news was and where it came from. I forget who pointed me to that interview saying there was indeed 2 minutes of foundry stuff out of the 2 hour interview, but those 2 minutes were some of the best news I've heard for Foundry in awhile.
Have you guys messed around with NW's 3d editor? It's a mess.
Seriously, try to build something with it. It's wacky, unstable, and constantly frustrating to use.
I'm a little skeptical that a STO version will be an improvement over the one in NW. Maybe it will since our camera isn't so frustrating.
But, seriously, try to build on platforms in the sky in NW. Last time I tried, I couldn't manually edit the Y coordinates in 3d mode, I was falling through the objects. My coordinates were resetting or not responding. And I couldn't move the camera around in freecam to look at stuff while using the 3d edit.
My first impression was good. Then I tried to use the thing.