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Canon looking beams

ufpterrellufpterrell Member Posts: 736 Arc User
edited November 2013 in Federation Discussion
Ok, so I was thinking how much I hate having three beams spewing out from a single array (Odyssey nacelle array) and wished we could have the same performance from having multiple weapons slotted but only one beam effect. How about a "*insert damage type here* emitter" console which we could slot into our weapon slots which would boost the damage of any other weapons (phaser beam array for example, or quad cannons of which you can only equip one) thus allowing canon nuts like myself to be able to have something a bit more authentic to the shows without sacrificing performance? I'm sure there are a few defiant captains out there wishing for just the quad cannon effect or galaxy fans wanting just a single beam from the main array.

Thoughts? Surely it wouldn't be that hard right? Could even be something created as part of the crafting system, I'd level it up for that!
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Post edited by ufpterrell on

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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2013
    ufpterrell wrote: »
    Ok, so I was thinking how much I hate having three beams spewing out from a single array (Odyssey nacelle array) and wished we could have the same performance from having multiple weapons slotted but only one beam effect. How about a "*insert damage type here* emitter" console which we could slot into our weapon slots which would boost the damage of any other weapons (phaser beam array for example, or quad cannons of which you can only equip one) thus allowing canon nuts like myself to be able to have something a bit more authentic to the shows without sacrificing performance? I'm sure there are a few defiant captains out there wishing for just the quad cannon effect or galaxy fans wanting just a single beam from the main array.

    Thoughts? Surely it wouldn't be that hard right? Could even be something created as part of the crafting system, I'd level it up for that!

    Not to be rude, but simple solution is to equip one and only one array.
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  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited October 2013
    And how am I supposed to be effective in STF's etc? I can't equip all torps since their damage vs shielded targets is minimal. With this I'm talking about maintaining the damage output and effectiveness of having say three beam arrays fore but only getting the visual effects of one.
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  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited October 2013
    My Oddy runs one Winde-Ange Quant and 3 Beam Arrays fore, One Beam array plus Two Turrets and the Kinetic Cutting Beam aft.

    The result is being able to keep some decent damage, and the majority is in the fore arc.

    Its not perfect, but last I clocked it was able to push 9k DPS average over an ISE - I think that's sufficient.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited October 2013
    Such a change would also require reworking FAW and Overload.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    I understand where OP is coming from. I think Fed ships could really use a beam hardpoint revision. Instead of three or four beams spewing from one spot, why not have the same number fire off from other physical arrays on the ship? Using the Galaxy for an example, you can theoretically fire at least three different beam on a target from three different points, depending on the angle. Pylon arrays, Nacelle arrays, and Hull arrays, along with whatever is on the saucer.

    That's what I'd like to see.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2013
    ufpterrell wrote: »
    And how am I supposed to be effective in STF's etc? I can't equip all torps since their damage vs shielded targets is minimal. With this I'm talking about maintaining the damage output and effectiveness of having say three beam arrays fore but only getting the visual effects of one.

    I wasn't trying to be rude or nothing, but that would be a quicker fix than Cryptic getting around to it. Otherwise I completely agree with you 100%! :cool:
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited October 2013
    Given that the Oddy is not a canon ship, it can fire beams out of where-ever it pleases. If the ship designer felt that attaching a phaser array to the nacelle was a good plan, probably to avoid the condition where the nacelle and pylon blocks the shot, then why not?
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited October 2013
    Weapon hardpoints need a serious overhaul. The Galaxy Class for example does feature arrays dorsal and ventral for phasers, torpedo tubes front and aft and additional phaser arrays on it's "stomach", aft saucer/neck and below the nacelles as well as two phaser emitters (dual beam bank) above the fore torpedo tubes.

    I'd wish that the weapons actually used those hardpoints according to their type. Also, I'd like not more than two beams fired forward (one dorsal, one ventral).

    I think it would be great if the more of a single type weapon we install on your ships just the duration of the shot changes. For example one beam array would result in one 1,5-second phaser blast. 4 arrays would result in one single 6-second beam or two 3-second beams dorsal and ventral depending on line-of-sight to the target. It would just be a cosmetic change, really.

    Beam turrets would also be a nice addition. Simply turrets with beam optics resulting in very short beam bursts from smaller arrays/single emitters.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2013
    Given that the Oddy is not a canon ship, it can fire beams out of where-ever it pleases. If the ship designer felt that attaching a phaser array to the nacelle was a good plan, probably to avoid the condition where the nacelle and pylon blocks the shot, then why not?

    Yes it's not impossible to have an array mounted on a nacelle, however the beam firing directly from the nacelles exhaust port is.
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  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited October 2013
    I concur with the single hardpoint issues, The rear firing i have no clur what to dor with.

    But the fore does it all really have to fire from the same spot on either side?

    If you are flying forward 3 points in the fore could shoot, if broadsiding the for could be spaced instead of firing from the same spot in 3 directions...
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  • jargonautsjargonauts Member Posts: 31 Arc User
    edited October 2013
    I like the ability of firing 3 different weapons
    With a Phaser or Lightsaber it doesnt matter to me
  • timberjactimberjac Member Posts: 0 Arc User
    edited November 2013
    Beams need three things.

    The first is more range (on ST Beams had more range than cannons that are very powerfull weapons but with short range even very short range).

    Accuracy: the big improve on Fed ships are the beam array with lots of firepoints that pick the best of them to shoot at enemy vessels. (the old "turret" phaser banks are have great fire solutions but too inferior to array banks).

    Also beam arrays have another good thing: they are more dificult to disable. Even when they take any hit, you just another part of the array with very similar firesolution at few meters. Only if you destroy the power supply lines, or damage nearly all array you can disable it.


    For that, old cruisers with old turrets bank must gain accuracy if they are compare with cannons. And Beam array from "new" ships need gain a lot of accuracy. Cannons hardpoints are too efective has efective is the ship to place in the correct point to shoot.

    Cannons are the "sacred blades" of STO.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2013
    sevmrage wrote: »
    I understand where OP is coming from. I think Fed ships could really use a beam hardpoint revision. Instead of three or four beams spewing from one spot, why not have the same number fire off from other physical arrays on the ship? Using the Galaxy for an example, you can theoretically fire at least three different beam on a target from three different points, depending on the angle. Pylon arrays, Nacelle arrays, and Hull arrays, along with whatever is on the saucer.

    That's what I'd like to see.

    I like this idea, especially if there was a wider spread of them around the hull, as it is there are only two or three phaser ports to the aft of the game's Excelsior model while there are 6 or so to the fore. which simply isn't sensible when you have 4 weapons slots on both ends of the ship and no beam weapon system cooldown it makes sense to have 4 ports on each end of the ship for beams while keeping the twin torp ports as they have system reload cooldown built in.
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited November 2013
    timberjac wrote: »
    The first is more range (on ST Beams had more range than cannons that are very powerfull weapons but with short range even very short range).
    Arrays have higher effective range in STO courtesy of the damage falloff equations, with the difference being primarily noticeable at distances greater than 5km.
    timberjac wrote: »
    Accuracy: the big improve on Fed ships are the beam array with lots of firepoints that pick the best of them to shoot at enemy vessels. (the old "turret" phaser banks are have great fire solutions but too inferior to array banks).
    The Nukara Particle Converter gives additional accuracy to beams alone.
  • gizmox64gizmox64 Member Posts: 322 Arc User
    edited November 2013
    Agree on Ship Mesh Hardpoints. They make no sense as they are now. The only ships I've noticed where the beam comes out of the actual models beam array is the Galaxy, and Nebula. Even the Vesta saucers have what looks like a beam array but the beams get shot out the edges of the saucer.

    Or the Borg Cutting Beam shooting out of the bridge.

    Please Cryptic fix the ship hardpoints to actually coincide with the ships mesh locations.

    But all who post here know it's a dream...
  • beerxhyperbeerxhyper Member Posts: 676 Arc User
    edited November 2013
    gizmox64 wrote: »
    Agree on Ship Mesh Hardpoints. They make no sense as they are now. The only ships I've noticed where the beam comes out of the actual models beam array is the Galaxy, and Nebula. Even the Vesta saucers have what looks like a beam array but the beams get shot out the edges of the saucer.

    Or the Borg Cutting Beam shooting out of the bridge.

    Please Cryptic fix the ship hardpoints to actually coincide with the ships mesh locations.

    But all who post here know it's a dream...

    don't forget the avenger their weapons acctually fire out of the visible hardpoints as for the obelisk well that ship could have hardpoints all over i mean the torps fire from the sides lol


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  • warmonger360warmonger360 Member Posts: 524 Arc User
    edited November 2013
    for canon weapons, wouldn't mind seeing TOS ship phasers changed from array to banks, as it prolly wasn't till the Galaxy class that arrays were deployed
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited November 2013
    for canon weapons, wouldn't mind seeing TOS ship phasers changed from array to banks, as it prolly wasn't till the Galaxy class that arrays were deployed

    I agree. The Ambassador was the first ship to employ actual beam arrays and was a quantum leap in Starfleet's ship design, before all ships were limited to single emitters or double beam banks. I really would like weapon hardpoint to reflect that, although I think that Starleets old hulls (Miranda, Constellation, Constitution, Excelsior) could be refit to a certain degree. The Saucer sections of those hulls (except the Excelsior) have been seen on-screen to have small arrays placed on the ventral "tip" of the saucer. But otherwise, actual emitter hardpoints would be great.

    Generally speking, again, all ships need a overhaul in that regard. I recently discovered that the Nebula fires aft weapons (KCB, ODAP, turrets) from THE BRIDGE. Seriously, the beam is emitted from the friggin BRIDGE. Why!?
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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