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Fleet Avenger Build

coffeemikecoffeemike Member Posts: 942 Arc User
edited January 2014 in Federation Discussion
I bought the Fleet Avenger this week and need some advice on the build I am using:

>>Link to my Fleet Avenger build<<

Space DOFFs slotted are:
1 blue Conn Officer for Tac Team cooldown, 1 blue Energy Weapons Officer for beam special abilities cooldown, 1 purple Projectile Weapons Officer for torp special abilities cooldown, 1 purple Damage Control Engineer for emergency power abilities cooldown, 1 purple Warp Core Engineer for extra power on all subsystems when using emergency power abilities.
Post edited by coffeemike on

Comments

  • stirling191stirling191 Member Posts: 0 Arc User
    edited October 2013
    Initial thoughts:

    The build is all over the place. You're trying to be psuedo torpedo, pseudo broadsiding and pseudo massed forward firing all mashed up into one kit. Make up your mind as to what kind of ship you want to make, and focus on that. As it stands now you're going to have weapons and abilities conflicting with each other pretty much nonstop.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Do you want a torp boat, a beam boat broadside or head on, or a cannon boat.

    I'll put something together based on that...currently I have no idea what your trying to do
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited October 2013
    I want to stick to beams... so head on.

    I use the ship for PvE so I don't want a PvP setup.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    So Dual beambanks?

    Haters gonna hate this build but I have high hopes :P

    http://skillplanner.stoacademy.com/?build=forwardho_0
    3 damage control, 1 marion (you have 2 lobi pieces, you should get a marion next), and 1 of your choosing

    Enjoy, you will see a devastating increase to damage.

    I recommend going rainbow come season 8. Get the Nukara 100% refracting dual bank and the Romulan experimental beam array.

    Have fun, bro
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • stirling191stirling191 Member Posts: 0 Arc User
    edited October 2013
    The Avenger doesn't need a Marion. Save yourself the 40 million EC.

    Drop the nukara console for a fleet + turn neutronium (accurate trait + Acc x 2 fleet weapons is already overkill for PvE).

    Swap the uni LT for an engineer, and go for an Aux2Bat setup. Replace DEM2 with EPtW3. Slot in EPtE / ET1 depending on your preference.

    DBBs will be hitting in the 2-5k base range per tick depending on buffs.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Dem+marion is 200% drain resistance

    Weapon efficiency cruiser command is 25% drain resistance

    Marion+dem is still overly useful for maximizing dps...

    A weapon with -12 weapon drain firing with cruiser commander =8-9 (something odd happens that doesn't add up here to be 9)

    A weapon with -12 weapon drain firing under the effects of marion+dem=2ish

    It's still granting an amazing boost to damage potential for those 8 seca
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2013
    I hope this will give you some ideas. This is what Im doing with my eng.
    http://skillplanner.stoacademy.com/?build=sqrtavengeraux2batbfaw01_0

    He does have the marion doff, 2 purple technicians, 1 green technician and 1 blue nurse.

    Even though he has only completed t3 omega and nukara and t2 romulan he does have the maco mk xii shield from the old prototype tech. He is using phasers because that is what he was using in the galaxy-x. Going 5 dbb across the front with turrets in the aft keeps all my weapons forward treating it like an escort.

    I am using 2 embassy romulan tac boffs for the superior operative and the ensign slot ability is never used at this time. he is only there for crit.

    Even though this build is a work in progress he still is about a 10k build.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited October 2013
    dahminus wrote: »
    Dem+marion is 200% drain resistance

    For 8 seconds every 45 seconds (assuming you can get DEM to the global, which you can't without A2B). Setup a ship right and even 8 beams firing nonstop won't knock you off of 125 for more than a second or two on the first volley, and even then you won't drop below 100, especially with EPtW3 at 100% uptime.

    Outside of spike-based PvP builds, the expense is not worth the gain. He's passed into the realm of mk XII VR tac consoles - smallish gain for an absurdly exorbitant price.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2013
    dahminus wrote: »
    Dem+marion is 200% drain resistance

    Weapon efficiency cruiser command is 25% drain resistance

    Marion+dem is still overly useful for maximizing dps...

    I can confirm this. With all weapons firing my power levels only drop to 122 from 125. 3 power for 8 weapons is awesome. If the omega weapon amplifier procs at the same time there is no power drain.
  • artimus2017artimus2017 Member Posts: 15 Arc User
    edited October 2013
    dahminus wrote: »
    So Dual beambanks?

    Haters gonna hate this build but I have high hopes :P

    http://skillplanner.stoacademy.com/?build=forwardho_0
    3 damage control, 1 marion (you have 2 lobi pieces, you should get a marion next), and 1 of your choosing

    Enjoy, you will see a devastating increase to damage.

    I recommend going rainbow come season 8. Get the Nukara 100% refracting dual bank and the Romulan experimental beam array.

    Have fun, bro

    Whats a marion?
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited October 2013
    Whats a marion?

    http://sto.gamepedia.com/Marion_Frances_Dulmur

    Here we go. All you need to know about this DOff.
    __________________________________________________
    All hands! Prepare the popcorn and tinfoil hats! :D
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Whats a marion?

    Marion Francis Dulmer (Marion) is a very rare system engineer duty officer that adds a new effect to direct energy modulation

    Directed Energy modulation (dem) comes in 3 different ranks, starting at the Lieutenant slot. It add direct hull damage to your energy weapons.

    When augmented by Marion, dem gives you a buff that grants 200% weapon energy resistance for 8 seconds. Essentially allowing you to fire all weapons at 125 weapon power.

    Weapon power determines the strength of your energy weapons...

    At 50 weapon power, your weapon does 100% damage

    At 100 weapon power, your weapon does 200% damage

    At 125 weapon power, your weapon does 250% damage.


    An example of the awesomeness of marion is as follows...

    Say you fire 8 weapons, each drain is 10. The first will be at 250%, but final shot will be 250%-140%(7x10x2)=110%.

    It is 140%, instead of 160% due to the final shot being fired before the final drain happens

    And remember, your weapon drain is affecting each subsequent shot.

    The data is skewed due to weapon overcapping, but you can see what marion can do for those 8 op seconds
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • stirling191stirling191 Member Posts: 0 Arc User
    edited October 2013
    For the second time Marion is an unnecessary expenditure on a ship that can carry EPtW3 at full uptime and the weapon efficiency aura at full uptime.

    7 beams + the KCB generate a drain of 62.4 weapons power using the 20% efficiency bonus aura (Cryptic's math turns 25% into 20%, don't ask).

    EPtW3 with even a modest skill point investment in Starship EPS will net you ~40 weapons power. A plasmonic leech with modest skill point investment in flow caps +/- any flow cap increasing gear can very, very easily account for the remaining ~20 power.

    And that's all before the power boosts from Aux2Bat, EPS manifold efficiency, warp core doffs, OWA, etc.

    Simply put, dropping tens of millions of credits on a doff like Marion in the PvE realm is entirely, and utterly, unnecessary for the Avenger.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Marion is amazing, those that use marion know it's amazing. If you want mediocrity, that's your choice. But marion is part of optimized builds and for good reason.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • stirling191stirling191 Member Posts: 0 Arc User
    edited October 2013
    dahminus wrote: »
    Marion is amazing, those that use marion know it's amazing. If you want mediocrity, that's your choice. But marion is part of optimized builds and for good reason.

    Please continue to advocate for an absolutely unnecessary expense with zero evidence to back up the notion that said expense is actually needed in this instance. The Avenger (and frankly every Cmd/Lt engineer based cruiser) is more than capable of fully negating it's own drain without the use of Marion now that Comm arrays are universal. Which means you're telling people to spend tens of millions of credits on a doff that will effectively do next to nothing on an optimized build in this ship.

    For ships and builds that cannot manage the level of weapon power overcapping that cruisers can, Marion is significantly more desirable. He has a place, and I'm well aware of the kind of impact he can have when applied correctly. A cruiser carrying 100% uptime of EPtW3 isn't one of them.
  • arctcwolfarctcwolf Member Posts: 242 Arc User
    edited October 2013
    Please continue to advocate for an absolutely unnecessary expense with zero evidence to back up the notion that said expense is actually needed in this instance. The Avenger (and frankly every Cmd/Lt engineer based cruiser) is more than capable of fully negating it's own drain without the use of Marion now that Comm arrays are universal. Which means you're telling people to spend tens of millions of credits on a doff that will effectively do next to nothing on an optimized build in this ship.

    For ships and builds that cannot manage the level of weapon power overcapping that cruisers can, Marion is significantly more desirable. He has a place, and I'm well aware of the kind of impact he can have when applied correctly. A cruiser carrying 100% uptime of EPtW3 isn't one of them.

    or u can grind for marion...thats how I got mine, and how I make money on exchange...lol

    assuming the new tac consoles will give greater bonuses to beams than an individual weapon type, then rainbow boats wont be too bad with all the rep grinding ppl can do for more specialized beams n such.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2013
  • maliusnightmaliusnight Member Posts: 30 Arc User
    edited October 2013
    Focus!!! Your all over the place! Get back to back the classics, go beam boat, go all tetrion, go A2B. Focus!!
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited October 2013
    Thanks for the input. I'm pretty happy with the setup except I did make a few mods:

    1) Replaces TS1 with BFAW1
    2) I stored the MK XII Enhanced RCS console, moved the Tachkyokinetic Converter to its place, then got the MK XII Romulan Flow Capacitor [HuH] [-Th] out of storage to put it in the sci slot
    3) I switched back to the Adapted MACO Deflector for more flow capacitor points

    I may respec to move 3 points away from the Gravitor Generator skills to Flow Capacitors to make the Plasmonic Leech work better than it does now. Just not sure how to maneuver the skill points around...
  • framitzframitz Member Posts: 3 Arc User
    edited January 2014
    Please continue to advocate for an absolutely unnecessary expense with zero evidence to back up the notion that said expense is actually needed in this instance. The Avenger (and frankly every Cmd/Lt engineer based cruiser) is more than capable of fully negating it's own drain without the use of Marion now that Comm arrays are universal. Which means you're telling people to spend tens of millions of credits on a doff that will effectively do next to nothing on an optimized build in this ship.

    For ships and builds that cannot manage the level of weapon power overcapping that cruisers can, Marion is significantly more desirable. He has a place, and I'm well aware of the kind of impact he can have when applied correctly. A cruiser carrying 100% uptime of EPtW3 isn't one of them.

    Hi,

    I'm a Starfleet Tact officer currently using an Advanced Escort. I get the impression that the game could be even more enjoyable if I upgrade to a Fleet Avenger. I don't PVP and I am not able to invest a ton of time into the game. My typical game session includes grinding for my fleet, grinding for rep, PVE Ques, and finally some questing. As a result, I can not accumulate millions and millions of EC to equip a ship to be the envy of the Galaxy.

    I'd like to find some links that offer competent advice and obtainable builds for three basic types of play style: Canons, Beam Banks, and Beam Array. Is the Fleet Avenger a decent ship for a Tact officer or should I be looking at a different ship?
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2014
    framitz wrote: »
    Hi,

    I'm a Starfleet Tact officer currently using an Advanced Escort. I get the impression that the game could be even more enjoyable if I upgrade to a Fleet Avenger. I don't PVP and I am not able to invest a ton of time into the game. My typical game session includes grinding for my fleet, grinding for rep, PVE Ques, and finally some questing. As a result, I can not accumulate millions and millions of EC to equip a ship to be the envy of the Galaxy.

    I'd like to find some links that offer competent advice and obtainable builds for three basic types of play style: Canons, Beam Banks, and Beam Array. Is the Fleet Avenger a decent ship for a Tact officer or should I be looking at a different ship?



    Budget Builds

    Fleet Avenger is of course decent for any captain.

    Those videos should get you to where you want to be.
  • edited January 2014
    This content has been removed.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    edalgo wrote: »
    I don't find Marion to do much with all the Weapons overcap plus weapons efficiency aura on cruisers. I've flown with it and without it.

    On a ship with BO + DEM Marion is going to be amazing since the BO drain gets negated.

    Pre beam array bfaw energy drain fix I think I would've agreed with you if I known energy drain was bugged the way it was

    But now that it suffers from a very similar fate as cannons. I'm convinced those 8 seconds of no drain is too powerful to pass up

    And if your in it for the dps, there aren't too many options for doffs that give decent boosts, eh?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • robanskerobanske Member Posts: 0 Arc User
    edited January 2014
    I would go for some DHC's and a dual beam array on the front with turrets in the back and whatever kinetic beam you want. This makes your avenger a very OP ship, basically a beefed-up escort, with the added bonus that you can enable a cloak on the ship. I personally believe this ship is a bit OP, and it trumps the Dreadnaught Cruiser sadly as well, which used to be one of the best cruisers if not the best to equip cannons. Anyhow, if you are going to go with DHC's make sure to use some consoles to up your turn rate because the base turn rate of 9 (I believe), is inadequate especially in PvP situations.
  • wenom4wenom4 Member Posts: 123 Arc User
    edited January 2014
    this is my build atm for tactical but its avenger fleet version that might help you ... here is build&spec < pve - pvp
    Avenger PvE - PvP

    i use doffs.
    1x marion
    2x tech doffs <purple
    1x warp core. <+25 to all pwr lvl.s
    and 1 custom idk now i am not near my pc and game :(
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