I bought the Fleet Avenger this week and need some advice on the build I am using:
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Link to my Fleet Avenger build<<
Space DOFFs slotted are:
1 blue Conn Officer for Tac Team cooldown, 1 blue Energy Weapons Officer for beam special abilities cooldown, 1 purple Projectile Weapons Officer for torp special abilities cooldown, 1 purple Damage Control Engineer for emergency power abilities cooldown, 1 purple Warp Core Engineer for extra power on all subsystems when using emergency power abilities.
Comments
The build is all over the place. You're trying to be psuedo torpedo, pseudo broadsiding and pseudo massed forward firing all mashed up into one kit. Make up your mind as to what kind of ship you want to make, and focus on that. As it stands now you're going to have weapons and abilities conflicting with each other pretty much nonstop.
I'll put something together based on that...currently I have no idea what your trying to do
My PvE/PvP hybrid skill tree
I use the ship for PvE so I don't want a PvP setup.
Haters gonna hate this build but I have high hopes :P
http://skillplanner.stoacademy.com/?build=forwardho_0
3 damage control, 1 marion (you have 2 lobi pieces, you should get a marion next), and 1 of your choosing
Enjoy, you will see a devastating increase to damage.
I recommend going rainbow come season 8. Get the Nukara 100% refracting dual bank and the Romulan experimental beam array.
Have fun, bro
My PvE/PvP hybrid skill tree
Drop the nukara console for a fleet + turn neutronium (accurate trait + Acc x 2 fleet weapons is already overkill for PvE).
Swap the uni LT for an engineer, and go for an Aux2Bat setup. Replace DEM2 with EPtW3. Slot in EPtE / ET1 depending on your preference.
DBBs will be hitting in the 2-5k base range per tick depending on buffs.
Weapon efficiency cruiser command is 25% drain resistance
Marion+dem is still overly useful for maximizing dps...
A weapon with -12 weapon drain firing with cruiser commander =8-9 (something odd happens that doesn't add up here to be 9)
A weapon with -12 weapon drain firing under the effects of marion+dem=2ish
It's still granting an amazing boost to damage potential for those 8 seca
My PvE/PvP hybrid skill tree
http://skillplanner.stoacademy.com/?build=sqrtavengeraux2batbfaw01_0
He does have the marion doff, 2 purple technicians, 1 green technician and 1 blue nurse.
Even though he has only completed t3 omega and nukara and t2 romulan he does have the maco mk xii shield from the old prototype tech. He is using phasers because that is what he was using in the galaxy-x. Going 5 dbb across the front with turrets in the aft keeps all my weapons forward treating it like an escort.
I am using 2 embassy romulan tac boffs for the superior operative and the ensign slot ability is never used at this time. he is only there for crit.
Even though this build is a work in progress he still is about a 10k build.
For 8 seconds every 45 seconds (assuming you can get DEM to the global, which you can't without A2B). Setup a ship right and even 8 beams firing nonstop won't knock you off of 125 for more than a second or two on the first volley, and even then you won't drop below 100, especially with EPtW3 at 100% uptime.
Outside of spike-based PvP builds, the expense is not worth the gain. He's passed into the realm of mk XII VR tac consoles - smallish gain for an absurdly exorbitant price.
I can confirm this. With all weapons firing my power levels only drop to 122 from 125. 3 power for 8 weapons is awesome. If the omega weapon amplifier procs at the same time there is no power drain.
Whats a marion?
http://sto.gamepedia.com/Marion_Frances_Dulmur
Here we go. All you need to know about this DOff.
All hands! Prepare the popcorn and tinfoil hats!
Marion Francis Dulmer (Marion) is a very rare system engineer duty officer that adds a new effect to direct energy modulation
Directed Energy modulation (dem) comes in 3 different ranks, starting at the Lieutenant slot. It add direct hull damage to your energy weapons.
When augmented by Marion, dem gives you a buff that grants 200% weapon energy resistance for 8 seconds. Essentially allowing you to fire all weapons at 125 weapon power.
Weapon power determines the strength of your energy weapons...
At 50 weapon power, your weapon does 100% damage
At 100 weapon power, your weapon does 200% damage
At 125 weapon power, your weapon does 250% damage.
An example of the awesomeness of marion is as follows...
Say you fire 8 weapons, each drain is 10. The first will be at 250%, but final shot will be 250%-140%(7x10x2)=110%.
It is 140%, instead of 160% due to the final shot being fired before the final drain happens
And remember, your weapon drain is affecting each subsequent shot.
The data is skewed due to weapon overcapping, but you can see what marion can do for those 8 op seconds
My PvE/PvP hybrid skill tree
7 beams + the KCB generate a drain of 62.4 weapons power using the 20% efficiency bonus aura (Cryptic's math turns 25% into 20%, don't ask).
EPtW3 with even a modest skill point investment in Starship EPS will net you ~40 weapons power. A plasmonic leech with modest skill point investment in flow caps +/- any flow cap increasing gear can very, very easily account for the remaining ~20 power.
And that's all before the power boosts from Aux2Bat, EPS manifold efficiency, warp core doffs, OWA, etc.
Simply put, dropping tens of millions of credits on a doff like Marion in the PvE realm is entirely, and utterly, unnecessary for the Avenger.
My PvE/PvP hybrid skill tree
Please continue to advocate for an absolutely unnecessary expense with zero evidence to back up the notion that said expense is actually needed in this instance. The Avenger (and frankly every Cmd/Lt engineer based cruiser) is more than capable of fully negating it's own drain without the use of Marion now that Comm arrays are universal. Which means you're telling people to spend tens of millions of credits on a doff that will effectively do next to nothing on an optimized build in this ship.
For ships and builds that cannot manage the level of weapon power overcapping that cruisers can, Marion is significantly more desirable. He has a place, and I'm well aware of the kind of impact he can have when applied correctly. A cruiser carrying 100% uptime of EPtW3 isn't one of them.
or u can grind for marion...thats how I got mine, and how I make money on exchange...lol
assuming the new tac consoles will give greater bonuses to beams than an individual weapon type, then rainbow boats wont be too bad with all the rep grinding ppl can do for more specialized beams n such.
1) Replaces TS1 with BFAW1
2) I stored the MK XII Enhanced RCS console, moved the Tachkyokinetic Converter to its place, then got the MK XII Romulan Flow Capacitor [HuH] [-Th] out of storage to put it in the sci slot
3) I switched back to the Adapted MACO Deflector for more flow capacitor points
I may respec to move 3 points away from the Gravitor Generator skills to Flow Capacitors to make the Plasmonic Leech work better than it does now. Just not sure how to maneuver the skill points around...
Hi,
I'm a Starfleet Tact officer currently using an Advanced Escort. I get the impression that the game could be even more enjoyable if I upgrade to a Fleet Avenger. I don't PVP and I am not able to invest a ton of time into the game. My typical game session includes grinding for my fleet, grinding for rep, PVE Ques, and finally some questing. As a result, I can not accumulate millions and millions of EC to equip a ship to be the envy of the Galaxy.
I'd like to find some links that offer competent advice and obtainable builds for three basic types of play style: Canons, Beam Banks, and Beam Array. Is the Fleet Avenger a decent ship for a Tact officer or should I be looking at a different ship?
Budget Builds
Fleet Avenger is of course decent for any captain.
Those videos should get you to where you want to be.
Pre beam array bfaw energy drain fix I think I would've agreed with you if I known energy drain was bugged the way it was
But now that it suffers from a very similar fate as cannons. I'm convinced those 8 seconds of no drain is too powerful to pass up
And if your in it for the dps, there aren't too many options for doffs that give decent boosts, eh?
My PvE/PvP hybrid skill tree
Avenger PvE - PvP
i use doffs.
1x marion
2x tech doffs <purple
1x warp core. <+25 to all pwr lvl.s
and 1 custom idk now i am not near my pc and game