Hey guys,
I?m after some thoughts on my build to see if there's some ways to fine tune it and boost DPS for PVE. Any ideas would be welcome. My toon is a Liberated Borg Rommy and DPS in PUGS is sitting around:
ICE - 20k avg / 24k max
Cure - 30k avg / 34k max
http://www.stoacademy.com/tools/skillplanner/?build=kaltacticalscimitar_0Hot Keys bound to space:
TT1,
APB3,
DEM,
APB2,
A2B1,
A2B1,
EPTS1,
HE2,
FAW3,
EPTW1Manual fire on: Weapon Capacitor, Fire on Target, APA3, Refactoring Tetryon, Tactical Initiative, Tactical Fleet 2, Nimbus Pirate and defensive abilities as needed.
BOFFS
5x Superior Romulan Operative
DOFFS
3x Very Rare Technician
1x Marion Frances Dulmur
1x Energy Weapon
Power Default:
Weapons - 125/100
Shields - 59/30
Engines - 52/15
Auxiliary - 49/15
Traits:
Accurate
Crippling Fire
Elusive
Helmsman
Inspirational Leader
Precise
Techie
Warp Theorist
I think I may be missing some potential with the 2nd APB, Beam Overload 1, Cutting Beam and Energy Weapon DOFF. I have bunch of equipment in the bank which I could swap in if people think it may help, plus I could buy or grind on anything else suggested.
Bank stuff:
Experimental Romulan Plasma Beam Array
Jem?Hadar MK XII Set
Maco MK XII Set
Omega MK XII Set
Elite Scorpion Fighters
Nukara Partical Converter
Bioneuron Infusion Circuits
Tachyokinetic Converter
Fleet Flow Capacitor ?Th +Pla
Shield Absorptive Frequency Generator
Subspace Integration Circuit
Isometric Charge
7x Advanced Fleet Antiproton Beam Array Dmgx3 CritDx1
5x Antiproton Antiproton Mag Regulators MK XII
Elite Fleet Efficient Combat Impulse Engines MK II [Turn]x2 [Full] [Pow]
Elite Fleet Resilient Shield MK XII [Cap]x2 [ResB] [Adapt]
Thanks guys, I appriciate any ideas you may have.
Comments
Definitely get rid of the APB1 if you have the APB3. You don't need it with a dual A2B build. If you don't know what to do with the Ensign slot, I'd put it as a Sci Ensign and add something like Polarize Hull or Tractor Beam.
I would trade the kinetic cutting beam for perhaps the Rommy Hyper torpedo to complete the 3 pc set. Because you have a torpedo to work with, you'll also be able to use Torpedo High Yield every 15s and send out heavy plasma torpedo barrages. If you don't have that, you can also consider a beam target subsystem OR getting a plasma torpedo with Torpedo Spread (in place of APB1).
Since you have flow caps, you might want to swap for the Omega Set instead for shield stripping. Who knows, you might even have enough time to throw down a Gravitic anchor and zap em with your Thalaron Blast while they're stuck :P
All hands! Prepare the popcorn and tinfoil hats!
I dont think you understand his dps...
Anyways, get an experimental plasma in there for 2p 8% bonus to plasma.
A bioneural circuit console may do more for ya then an embassy console
Elite scorpuans are regarded as the best, perhaps a test run is in order?
Get polarized hull in your uni ensign.
Could move bo to apb1
Fly with likeminded people to stack betas...
thats all i got man...
My PvE/PvP hybrid skill tree
http://skillplanner.stoacademy.com/?build=scimmyround2_0
I've swapped the Ensign BO1 to Polarize Hull which will help against those hated tractor beams. Great suggestion!
I've put in the Experimental Romulan Plasma Beam Array in to grab the 2nd bonus though I don't know what the impact of more Accuracy compared to pure CritD when I don't miss in PVE. My crit rate right now is about 19%. I assume the non-power drain on FAW will help though
I tried using the Rommy plasma torpedoes with the 3 piece set in both front and back slots but I didn't see much return, mostly due to my lack of projectile skills I?d say.
When I get home tonight I'll do a couple of more tests tonight and post how they go.
- Elite Scorps over the Elite Drones
- Putting an 8th Beam array in to replace the cutting beam
- Swapping an embassy console for bioneural circuit
The Romulan engines do look nice compared to Borg but I'd lose the hull regen bonus from the 2 piece Borg set. Seems it would increase dps though.
http://blackwyvernarts.com/blog/?p=58
That is why people have always cranked up ACC and why the ACCx3 weapons are the most expensive on the exchange. Because the excess accuracy increases both crit severity and crit chance.
@sonikku
Aux2bat rules rules out the need for another tt. And an aux bat can be used to park up auxiliary heals.
If the extra beam provides a solid improvement, please do post.
My PvE/PvP hybrid skill tree
Granted not all builds can use those. Red Matter Capacitor is a pre-order bonus item, Enhanced Plasma Manifold is from a Fed Z-ship, and EPS Transfer is an Eng Captain power.
My character Tsin'xing
So I did a few tests tonight to see if 8 beams are better than 7 beams + KCB (giving me omega weapon amp) and if Elite Drones are better than Elite Scorpions.
I'm using raw damage in these results. I'm not sure how relevant this will be to you guys but I thought I'd give you what I saw. I'm also not a math wiz by any stretch but I thought I'd give this a shot. This is based on limited data as I only did one ICE run per setup. For all those reasons I'm sure someone could poke holes in the results.
In order to mitigate for my flying performance I broke each weapon into Damage Per Swing, then looked at what percentage of total swings that weapon gave me in ICE. From there I projected what a 5000 swing fight would look like for each weapon setup. I chose 5000 swing projection because both fights saw me doing around 5000 swings with these weapons and since we're only measuring these weapons I figured it would be as good a projection as anything.
Basic Math
Damage Per swing = Total Damage / Swings
Change of Swing = Weapon Swings / Total Swings
Projected Weapon Damage = 5000 Swings / Change of Swing * Damage Per Swing
Data Collected:
Beam Array FAW3
Beam Array
DEM
Cutting Beam (or not)
Combined Pet abilities (FAW, BO, Torps etc)
* I didn't include plasma fire because it's such a low contributor to damage (40k compared to millions).
* Crit differences were minimal and would likely swing either way in any given ICE STF as there's no difference in the actual weapons I had equipped.
Results
Here are my results for total damage projection in a 5000 swing fight using only these weapons.
8 Beams = 4,667,943
7 Beams & KCB = 4,921,263
So not a massive difference but 7 Beams & KCB wins.
Performance of Elite Scorpions vs Elite Drones was more telling. It's basically raw data since they are self-contained units with no connection to other systems. For projection I used a 2,000 swing fight because that's around what they both did on ICE, give or take 100 swings.
Elite Scorpions = 1,031,711
Elite Drones = 1,654,776
Drones seem to win out here by a long shot. Both results assume you could keep the two drones or six scorps up in equal measure. I certainly struggled to keep six scorps up with so many warp explosions going on where as my Elite Drones were alive most of the fight.
So based on just this single test, with averaging out the data I'd say go with 7 beams & KCB with Elite Drones. I'll be doing a lot more testing though.
My PvE/PvP hybrid skill tree
Well, I'm not surprised. Elite Drones are currently the best hangar-pets.
The Setup looks good so far, but for me other things worked better:
DEM2 + Marion didn't work as good as EP2W 3 on my Scimitar (up to 6.6% more DPS).
You usually don't need 2 versions of Attack Pattern Beta, try Attack Pattern Delta 1 instead of Beta 1. That's good for some tanking and annoys people in PvP :P
I think your Weapon Powerlevel is too high, some people are talking about a softcap at 135, so above that level you get no benefit at all.
If you have got an Elite-Singularity with AMP-modifier (usually you should go for extra Engine-Power), redirect power to your engines. You should try to get 125 (135 with EP2W 3) Weapon-Powerlevel, 75 Shield-Powerlevel (with your EP2S 1 running) and 75 Engine-Powerlevel. This could give you about 9.9% more DPS.
Sorry for the short reply, but I'm using a smartphone at the moment.
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