OP if you want to see a game in its death throws go take a look at Battlestar Galactica Online that games is dying well its practically dead.
This game is not dying its not even hits its prime yet so before you talk about how STO is dying why not look at a game that actually is dying and compare...
I agree with you on the C-store ship prices. The're just too high. A reasonable price for one ship would be in the $10-15.00 range.
I think if Cryptic lowered their prices, or at least ran more aggressive sales more often they would actually make more money. And the price for the skill tree Re-spec token is TRIBBLE. Should be around a couple bucks.
I agree with this, but Cryptic made changing it impossible thanks to the dilithium exchange making it possible to get most anything under $5.00 gained in a few days of grinding. At least the month or two of grinding required deters people from getting every three pack they sell within the first few weeks of it going on sale.
So in other words, in order to keep STO alive, Cryptic needs to:
1) Allow us to have a ship with all the best cruiser, escort, and sv abilities rolled into one.
2) Said vessel should come equipped with all the best purple junk in game.
3) Allow us to roll jack of all trades captains with all the best abilities in the game.
4) Said Captain should have all the best purple Boffs, Doffs, equipment, and weapons in game. Allow players to create as many of this type of Captain as they wish.
5) The previous things need to be accomplished while giving Klingon players everything, and Federation players nothing
6) Rewrite game code from ground up eliminating all bugs forever, allowing game to run flawlessly on all systems, effectively creating STO II. This will also make a top tier, holiday ad blitz for what is almost a four year old game, seem less ridiculous.
7) Players should play for free, and not pay for anything, ever again. Cryptic employees shall earn a living elsewhere. STO shall be their pro bono, labor of love for all the Star Trek fans.
8) Allow only three faction specific fleets in game. One for Klingons, One for Feds, and one for Romulans.
Hmm... I think this is doable, and would make for an interesting game that would be loads of fun for all. Let me add a ninth parameter. Make the game able to play itself, so players don't even have to login, unless they wish to see how their characters are progressing! Brilliant!
While I don't think the game is in any immediate danger of dying, there are some things that could use some work. I've noticed, for example, that starting any queues for KDF-exclusive PvE events is rather excruciating unless you happen to be on at just the right time of day. I spent half an hour waiting for Federation Minefield to start last evening, despite it being the daily. This is the single fleet action daily worth doing for the KDF side (and rare enough as the daily to boot) yet the queue stood at 1-2 people for most of that time. Naturally, Big Dig and Breaking the Planet are practically impossible to start in a public queue.
If you think STO is dying now wait until MMO's like Elder Scrolls Online, EQ Next and many other new MMO's are released....
If I only had a dollar every time I've seen someone say that over the last 15 years.
Remember when SWTOR was going to DESTROY STO? SWTOR didn't even make a year before it went FTP.
It's amazing how the grass is always greener somewhere else, until you spend some time there.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Sometimes you just gotta dig it all up, and throw down some Astro Turf. But yeah... I'm pretty stoked for Star Citizen too...
SC is targeting Eve Online, not STO. If you like EO, you'll probably love SC, but if you don't you'll probably have little use for SC. Plus SC is tentatively scheduled for May, 2015. A lot could happen in 1.5 years.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
SC is targeting Eve Online, not STO. If you like EO, you'll probably love SC, but if you don't you'll probably have little use for SC.
I have never played Eve Online, but Star Citizen I have already bought. It is perhaps better compared to Privateer Online with ground and ship boarding.
SC is targeting Eve Online, not STO. If you like EO, you'll probably love SC, but if you don't you'll probably have little use for SC. Plus SC is tentatively scheduled for May, 2015. A lot could happen in 1.5 years.
SC is not targeting EVE Online - they are honesty two very different games in scope and execution.
EVE Online is 99% PvP based. If you read up on what Chris Roberts is doing in SC; yes, it will have player PvP; BUT, he will have a 10 to 1 ratio of NPC ships (NPC Pirates and Bounty Hunters, etc.) to Player ships, and they plan to make it very hard to determine (you'll need to fly close, have the right type of equipment, and do a deep scan - that can be blocked) if your opponent is an NPC or a player character <---- That's quite different from EVE Online, where, unless you're repelling a Wormhole incursion, doing NPC Pirate hunting in one of their NPC Pirate instances, or fired on someone in High Sec (and drawing the wrath of Concorde); your opponent is usually another player.
Also, (unlike EVE), SCs in game economy will NOT be 100% player driven. There will be NPC Corporations and other facilities adding and taking items from the economy.
Lastly, all movement/combat in EVE is point and click, and like many other MMOs, EVE has skills characters need to learn to be able to do certain things. SC will be 100% Joystick/Twitch, and the only character skills you have that matter will be the ones you bring with you when flying a ship with a keyboard and a Joystick.
I used to think SC was going after EVE too; but the more I read about it, it's not going after anything other then trying to be a return to the days when space flight sims like Wing Commander and TIE Fighter and Freespace were the popular games of the day; and adding a massively multiplayer layer on top (but something a bit different from the current mainstream MMO paradigms that exist right now.)
In fact, many of the people who pledged thinking SC would be EVE 2.0 in a sense aren't too happy about the way NPCs, instancing, and other elements will affecting the game, because SC is not shaping up to be an EVE clone at all.
About the only thing they have in common is that they're set in the future, and involve space travel and space combat. SC plans to handle it VERY differently from the way EVE Online does though.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
As someone who has come back to the game after a ten month sabbatical, I can honestly say, none of the issues brought up by the OP mean any thing to me.
I'm overwhelmed by all the added features and content that have come about since I've been gone.
When I've played through all the new goodies and begin to get bored, I'll step away again. And when I return I'll once again be amazed by all the new shinies that are added.
This . . . exactly . . . I am the same way. I regularly rotate between here, NWO, A Realm Reborn, Rift and of course all of my offline games. I never leave STO for lack of anything. I leave to rotate games so that i do not get burned out.
I don;t care how cool some of you think a game is . . . it's still a game . . . and it is still just pixels on a screen . . . everyone has limits somewhere or a life outside of game or a burnout limit. Some of us have all three.
Some of my "friends" probably think I quit playing . . . but that is because when I come back, I purge my friends list and start over every time. It's more logical that way. It doesn't mean I disappeared. It just means I maintain my UI.
SC and Everquest Next are trying to expand the boundaries of MMOs. Maybe they are over hyped and maybe they will fail but at least there is some ambition there. What exactly is STO pushing? Casual gameplay ... yeah it got that part right ... at least until you hit 50. Then it is nothing more than an Asian grind-fest wannabe. Or better yet, Sliders Online ... and Mirror Invasion Redux. Lock boxes everywhere ... hundred dollars ships ... and P2W around every corner. PvP has been ignored for 3+ years.
Now it is even veering away from the IP with Dinosaurs with Freakin' Lasers on their heads. I guess they should call it "And The Children Shall Lead". At least that episode was canon.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Yes, nothing will compete with my spaceship combat game quite like . . . a bunch of fantasy games.
Those games will all be decent but will F2P in three years, bet on it.
F2P is a Trojan horse that manages to take more money than a subscription ever will ... for most devoted players. I guess that's why it so successful. It is also what leads to such seemingly imbecile ideas as T'Rex with lasers.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The Federation fleet I'm in just recently maxed out, and the KDF fleet keeps growing. Why aren't we shriveling up and dying? What's wrong with us?? We don't even advertise...
The Federation fleet I'm in just recently maxed out, and the KDF fleet keeps growing. Why aren't we shriveling up and dying? What's wrong with us?? We don't even advertise...
Hmn
1. New players who leave after a few days or weeks
2. Alts for existing players who join random fleets
3. Alts of existing players
4. Alts serving as dilithium slaves for those poor folks who spent their lives earning dilithium
5. Bots
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
1. New players who leave after a few days or weeks
2. Alts for existing players who join random fleets
3. Alts of existing players
4. Alts serving as dilithium slaves for those poor folks who spent their lives earning dilithium
5. Bots
1. Nope.
2. Nope.
3. Yes, to some degree.
4. Nope. Well, I suppose there could be a few cases, but I tend to doubt it.
5. Definitely not.
The fleet is for former City of Heroes players. There's a very active CoX channel (shared by Champions and Neverwinter players), where players tend to find us.
It's been a few months since LoR. I maxed out a Romulan character and then quit. I stopped playing for a couple of weeks to try Neverwinter. Now, I'm back around.
A lot of my people are over there right now, waiting for Season 8. I imagine that's where all the people went. That's what tends to happen in F2P games. There's no cost for leaving and no barrier for returning. People will drift in and out as content arrives. The game doesn't have to keep people constantly interested; just interested enough to come back and spend money when the mood strikes them.
If several seasons go by without any spike (or much of a spike) in activity during releases, then I'll be concerned. And before someone uses this to yell DOOOOOOM at a later date, I don't suspect that Season 8 will draw in as many people as a giant update with dozens of new ships and a new faction, so don't try to compare them. :rolleyes:
Damn, the whole "THE GAME IS DYING!!!" TRIBBLE even plagues STO boards. It makes no sense. This is arguably the best F2P MMORPG out there. We have very very awesome developers that release tons of content every month. Those devs communicate to us directly all the time and actually listen to us. We have 2 HUGE expansions per year. Our community is huge and growing, and even contained in one server, not counting test servers. Yet people still think it's dying...
This is STO. Good to the last drop. Doesn't get any better than this.
This is STO. And it's ending one minute at a time.
This isn't a seminar, this isn't a weekend retreat. Where you are now you can't even imagine what the bottom will be like.
Only after DOOOOOM! can we be resurrected. It's only after you've lost everything that you're free to do anything. Nothing is static. Everything is evolving.
Everything is falling apart.
You are not a beautiful and unique snowflake. You are the same decaying organic matter as everything else.
We are all part of the same compost heap. We are the all-singing, all-dancing TRIBBLE of MMO's.
You are not your lifetime account. You are not the contents of your EC wallet. You are not your KDF disparity. You are not the uniform you wear. You are not your romulan ale. You are not the lockbox ship you fly. You are not the date you really joined STO before PWE bought Cryptic from Atari.
You have to give up. You have to give up.
You have to realize that some day that STO will be shut down. Until you know that? You are useless.
I say let STO never be complete. I say may I never be content with the way things are. I say deliver me from whiners in the KDF. I say deliver me from clever memes. I say deliver me from clear communication and perfect, bug-free features. I say you have to give up.
I say evolve. And let the chips fall where they may.
This is STO. Doesn't get any better than this. This is STO, and it's DOOOMED! one whiney thread at a time.
Y'know, I'm going to be very upset if these stupid threads keep popping up and the game actually does die.
Shut the hell up and just play the stupid game. If you don't like it, leave Cryptic your wallet and go play with your sexy elf on WoW.
I think this guy named Aesop had a really cool story about some snot-nosed dumb little brat who wanted attention by saying he was going to get eaten by a wolf.
Eventually everyone ignored him since all he did was draw attention to the fact he was a dumb kid that didn't know what he was talking about.
Comments
This game is not dying its not even hits its prime yet so before you talk about how STO is dying why not look at a game that actually is dying and compare...
I agree with this, but Cryptic made changing it impossible thanks to the dilithium exchange making it possible to get most anything under $5.00 gained in a few days of grinding. At least the month or two of grinding required deters people from getting every three pack they sell within the first few weeks of it going on sale.
It's off the charts
Remember when SWTOR was going to DESTROY STO? SWTOR didn't even make a year before it went FTP.
It's amazing how the grass is always greener somewhere else, until you spend some time there.
...hopefully
I have never played Eve Online, but Star Citizen I have already bought. It is perhaps better compared to Privateer Online with ground and ship boarding.
SC is not targeting EVE Online - they are honesty two very different games in scope and execution.
EVE Online is 99% PvP based. If you read up on what Chris Roberts is doing in SC; yes, it will have player PvP; BUT, he will have a 10 to 1 ratio of NPC ships (NPC Pirates and Bounty Hunters, etc.) to Player ships, and they plan to make it very hard to determine (you'll need to fly close, have the right type of equipment, and do a deep scan - that can be blocked) if your opponent is an NPC or a player character <---- That's quite different from EVE Online, where, unless you're repelling a Wormhole incursion, doing NPC Pirate hunting in one of their NPC Pirate instances, or fired on someone in High Sec (and drawing the wrath of Concorde); your opponent is usually another player.
Also, (unlike EVE), SCs in game economy will NOT be 100% player driven. There will be NPC Corporations and other facilities adding and taking items from the economy.
Lastly, all movement/combat in EVE is point and click, and like many other MMOs, EVE has skills characters need to learn to be able to do certain things. SC will be 100% Joystick/Twitch, and the only character skills you have that matter will be the ones you bring with you when flying a ship with a keyboard and a Joystick.
I used to think SC was going after EVE too; but the more I read about it, it's not going after anything other then trying to be a return to the days when space flight sims like Wing Commander and TIE Fighter and Freespace were the popular games of the day; and adding a massively multiplayer layer on top (but something a bit different from the current mainstream MMO paradigms that exist right now.)
In fact, many of the people who pledged thinking SC would be EVE 2.0 in a sense aren't too happy about the way NPCs, instancing, and other elements will affecting the game, because SC is not shaping up to be an EVE clone at all.
About the only thing they have in common is that they're set in the future, and involve space travel and space combat. SC plans to handle it VERY differently from the way EVE Online does though.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
My character Tsin'xing
This . . . exactly . . . I am the same way. I regularly rotate between here, NWO, A Realm Reborn, Rift and of course all of my offline games. I never leave STO for lack of anything. I leave to rotate games so that i do not get burned out.
I don;t care how cool some of you think a game is . . . it's still a game . . . and it is still just pixels on a screen . . . everyone has limits somewhere or a life outside of game or a burnout limit. Some of us have all three.
Some of my "friends" probably think I quit playing . . . but that is because when I come back, I purge my friends list and start over every time. It's more logical that way. It doesn't mean I disappeared. It just means I maintain my UI.
Now it is even veering away from the IP with Dinosaurs with Freakin' Lasers on their heads. I guess they should call it "And The Children Shall Lead". At least that episode was canon.
- Judge Aaron Satie
Yes, nothing will compete with my spaceship combat game quite like . . . a bunch of fantasy games.
Those games will all be decent but will F2P in three years, bet on it.
F2P is a Trojan horse that manages to take more money than a subscription ever will ... for most devoted players. I guess that's why it so successful. It is also what leads to such seemingly imbecile ideas as T'Rex with lasers.
- Judge Aaron Satie
Hmn
1. New players who leave after a few days or weeks
2. Alts for existing players who join random fleets
3. Alts of existing players
4. Alts serving as dilithium slaves for those poor folks who spent their lives earning dilithium
5. Bots
- Judge Aaron Satie
Actually, that would be "Star Trek".
1. Nope.
2. Nope.
3. Yes, to some degree.
4. Nope. Well, I suppose there could be a few cases, but I tend to doubt it.
5. Definitely not.
The fleet is for former City of Heroes players. There's a very active CoX channel (shared by Champions and Neverwinter players), where players tend to find us.
It's been a few months since LoR. I maxed out a Romulan character and then quit. I stopped playing for a couple of weeks to try Neverwinter. Now, I'm back around.
A lot of my people are over there right now, waiting for Season 8. I imagine that's where all the people went. That's what tends to happen in F2P games. There's no cost for leaving and no barrier for returning. People will drift in and out as content arrives. The game doesn't have to keep people constantly interested; just interested enough to come back and spend money when the mood strikes them.
If several seasons go by without any spike (or much of a spike) in activity during releases, then I'll be concerned. And before someone uses this to yell DOOOOOOM at a later date, I don't suspect that Season 8 will draw in as many people as a giant update with dozens of new ships and a new faction, so don't try to compare them. :rolleyes:
I'd go with less than 1 year...
My character Tsin'xing
Issue 2: Romulans do not have starbases.
Solution: Give Romulans starbases.
Issue 3: There are too many starbases.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
This is STO. And it's ending one minute at a time.
This isn't a seminar, this isn't a weekend retreat. Where you are now you can't even imagine what the bottom will be like.
Only after DOOOOOM! can we be resurrected. It's only after you've lost everything that you're free to do anything. Nothing is static. Everything is evolving.
Everything is falling apart.
You are not a beautiful and unique snowflake. You are the same decaying organic matter as everything else.
We are all part of the same compost heap. We are the all-singing, all-dancing TRIBBLE of MMO's.
You are not your lifetime account. You are not the contents of your EC wallet. You are not your KDF disparity. You are not the uniform you wear. You are not your romulan ale. You are not the lockbox ship you fly. You are not the date you really joined STO before PWE bought Cryptic from Atari.
You have to give up. You have to give up.
You have to realize that some day that STO will be shut down. Until you know that? You are useless.
I say let STO never be complete. I say may I never be content with the way things are. I say deliver me from whiners in the KDF. I say deliver me from clever memes. I say deliver me from clear communication and perfect, bug-free features. I say you have to give up.
I say evolve. And let the chips fall where they may.
This is STO. Doesn't get any better than this. This is STO, and it's DOOOMED! one whiney thread at a time.
Shut the hell up and just play the stupid game. If you don't like it, leave Cryptic your wallet and go play with your sexy elf on WoW.
I think this guy named Aesop had a really cool story about some snot-nosed dumb little brat who wanted attention by saying he was going to get eaten by a wolf.
Eventually everyone ignored him since all he did was draw attention to the fact he was a dumb kid that didn't know what he was talking about.
Then he got eaten by a wolf.