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Easy changes to make galaxy x work again

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  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited October 2013
    angrytarg wrote: »
    I don't want to hit X commanders on their head, but there is a difference between what the players want and what the game "needs". Increased turnrate on the Gal X doesn't make a lot of sense. It is the Galaxy Class, after all. Modified (a unique mod, by the way, but that's not the point here :D), but still the same mainframe, size (even bigger) than it's original version. The only reason people want it to turn better is so they can use dual heavy cannons on it because that's what the game seems to be about - but to be fair, you shouldn't put narrow arc weapons on a cruiser, they are handicapped by that. And the Gal-X is not a dreadnought, it's a "dreadnought cruiser" - they did that on purpose ;). Though you can change that via in-game methods (RCS consoles, you can boost the Gal X's turnrate massively with those) and thus make DHC's viable while sacrificing armour slots. That's a viable trade and there is no real reason to increase the X's turn rate. Making the lance work en par with the javelin however IS a viable point.

    On the other hand, the base model of the ship, the Galaxy R, is seriously borked. Not because of turn rate but because of the BOFF layout that is, by the game's own rules, inferior/broken as opposed to other ships (there are various threads about that). The Galaxy is supposed to be the Negh'Var counter, they are exact copies more or less (though the one gets battlecruiser boni and the other cruiser boni). Yet, the Negh'Var got a universal ensign BOFF in it's fleet version while the Gal R didn't. That universal ensign fixes the BOFF layout - it makes sense for players to ask for a change in that regard since they cannot bypass the "not working" BOFF layout. On the other hand, players demanding LTC universals or LTC+ tacs on the Galaxy demand unreasonable things.

    tl;dr: Players always want their ships to be fixed to their preferred playstyle, devs don't need to comment on that. But they are some things that NEED to be fixed, really.

    Honestly u probably got me on the turn rate buff. I use dual heavy cannon's on my G-X n love it. Two of those upfront with a dual beam bank n quantum torpedo. Wouldn't say it's without its drawbacks even more so with lack of having higher tac Bo slots. Though I think draw fire is useless if ur trying to make a dreadnought something the enemy will dread. Would trade attract fire for the shield boost n a heartbeat also.

    Having said that I still think the devs need to pay more attention to what we think or atleast explain why they think it should be their way. One of the things that made me a fan of STO was that the devs talked n threads and replied so much to all threads n all questions, which lately that not the tradition they are keeping with. Redshirt release notes will show you how they avoided the G-X question while answering other questions.

    I'm hoping like many others I know that the reason they are putting it n a class of its own is for the fact they are planning a major revamp like talked about n one of the podcast. Hopefully it will include more tac Bo slots ( my dream a com with ensign, not alot of chance I know). And it will finally bring us a fleet version with improved stats whether it has saucer Sep or not.
    [SIGPIC][/SIGPIC]
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