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Are NPC facial expressions broken?

frtoasterfrtoaster Member Posts: 3,352 Arc User
Tonight, I played "One Too Many", which I haven't played in a while, and I noticed that Amanda Barclay seemed less expressive than before. She used to have different facial expressions when angry, afraid, etc. I think facial expressions might have been broken with Legacy of Romulus when they changed the old NPC dialogue window to the new one with the big view screen.
Waiting for a programmer ...
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Post edited by Unknown User on

Comments

  • bazagbazag Member Posts: 375 Arc User
    edited October 2013
    Yes, the "pose" changes but not the actual expression on the character's face.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    bazag wrote: »
    Yes, the "pose" changes but not the actual expression on the character's face.

    Thank you for confirming my observations. Has anyone logged a bug for this yet? My guess is that it is a general bug and not specific to the Foundry.
    Waiting for a programmer ...
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited October 2013
    Yea its been reported
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  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited October 2013
    Yeah, character dialog animations are bugged out now. Facial expressions aren't the only issue with them. Some reviewers of my missions, particularly "Valley of the Shadow I", have reported that when playing as a Romulan, dialogue intended for the away-team engineering BOff is being displayed with the away-team science BOff instead. I've seen this too, and reported it to Cryptic, and they replied that it's a known issue but - surprise, surprise - they have no timetable for fixing it.
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited October 2013
    Yeah, character dialog animations are bugged out now. Facial expressions aren't the only issue with them. Some reviewers of my missions, particularly "Valley of the Shadow I", have reported that when playing as a Romulan, dialogue intended for the away-team engineering BOff is being displayed with the away-team science BOff instead. I've seen this too, and reported it to Cryptic, and they replied that it's a known issue but - surprise, surprise - they have no timetable for fixing it.

    :eek: :mad: :):( . I wondered why my science officer was getting all the screen time.
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  • designationxr377designationxr377 Member Posts: 542 Arc User
    edited October 2013
    Yeah, it's a problem that has been up and posted on since LoR was released and extends to all missions, not just foundry. In addition, when calling back to ship while on ground a generic officer of said type will report in, rather than the normal bridge officers left aboard.

    Not sure when a fix is out there, but, I am looking forward to the fix as I am glad you noticed the difference in your play experience because of it. Not because there is a problem, but because you noticed means the proper version with the expressions goes over well enough to miss it!
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2013
    I submitted another bug report, but if it has been reported before, I don't know how much mine will help.
    Yeah, character dialog animations are bugged out now. Facial expressions aren't the only issue with them. Some reviewers of my missions, particularly "Valley of the Shadow I", have reported that when playing as a Romulan, dialogue intended for the away-team engineering BOff is being displayed with the away-team science BOff instead. I've seen this too, and reported it to Cryptic, and they replied that it's a known issue but - surprise, surprise - they have no timetable for fixing it.

    I wonder if this is related to another bug I have. When I beam up from Starfleet Academy to the Sol System or or to the Sirius Sector Block, the dialogue window shows my engineering officer but the name of science officer. Similarly, in the mission "Federation Fleet Alert", the dialogue window shows my tactical officer but the name of my science officer.
    Yeah, it's a problem that has been up and posted on since LoR was released and extends to all missions, not just foundry. In addition, when calling back to ship while on ground a generic officer of said type will report in, rather than the normal bridge officers left aboard.

    Not sure when a fix is out there, but, I am looking forward to the fix as I am glad you noticed the difference in your play experience because of it. Not because there is a problem, but because you noticed means the proper version with the expressions goes over well enough to miss it!

    For that particular mission, the facial expressions seemed carefully chosen to go with the dialogue, so it is easier to notice the difference. I'm not sure I would notice with every mission.
    Waiting for a programmer ...
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  • isthisscienceisthisscience Member Posts: 863 Arc User
    edited October 2013
    I suppose it isn't seen as a huge deal compared to other bugs. Even if it is real annoying when trying to animate people just right in foundry missions. Having the boffs turn up does ruin my latest foundry slightly though.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited September 2016
    Holy necro, Batman! For better or worse (worse, definitely worse), facial animations are working again on the latest Tribble build.

    5r10yEf.png

    May Q have mercy on our souls.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    Wow, awesome! I'd almost given up hope that this would ever be fixed.
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