I know the standard wisdom is one energy type, but I decided to do a little testing with the new refracting tetryon weapons. Build is as follows: (Elachi S'golth)
Intent is to get to the 2 piece set bonuses for Silent Enemy and Nukara Appropriated Munitions. The two seem to synerguze well together. At currnet point I can deal out about 6-7k DPS and have 14,250 shield strength and just over 40,000 hull points. I don't PvP really but am wondering in general if anyone can give any tips for fine-tuning. It seems to basically work well,
I'll give out some points that you should reconsider.
Elachi weapons share proc lock outs. If your turret procs, your elachi dhc will not proc. Ditch the turret
You have 2 of the silent enemy set, and the elachi escort. Why not get the single heavy crescent cannon and get your op haywire bonus?
What are your boff abilities?
Mixing energy types is I'll advised. But mixing beams, torps, mines, cannons is just fool hardy. If your aren't going full three piece Nukara weapons foe the 100% refracting. I would go full cannons, you would do better
If going full cannons fore, get cannon tactical consoles.
Your missing the assimilated module. With the kinetic cutting beam you are missing one of the best procs for energy users.
Ya...post your boffs, there may be something iffy there as well.
Hope I wasn't too harsh.
Also, I'd you like the shield drain, try getting 2p omega for tetryon glider
Still in the process of grinding the dilith to get the keys to get the lobi for the 3rd Silent enemy item. Likewise grinding marks for Assimilated module.
I seem to get good results with the mines, I don't see why everyone seems to hate them. Also needless to say the 3 piece Nukara includes them, though honestly have not heard much about the Web Mines yet.
Boff powers are: BFAW II, CSV I, CRF II, Dispersal Beta III, Torpedo Spread I, Torpedo High-Yield I, Energy Siphon I, Photonic Shockwave I, BFI III, NI III, EP Shields I, RSF III, Eng Team , Hazard Emitters I, Miracle Worker III.
Considering shifting out Hazard Emitters for Polarise Hull, I do a lot of Borg STF's and the tractors are annoying, especially when you get tractored as a cube blows up...
Doff powers are:
Reduce cooldown on beam special attacks
Reduce cooldown on torpedoes
gain shield power when using energy weapons
reduced recharge time on engineering team
chance of photonic aftershock (Thinking of switching this out since Photon aftershock is pretty much point defense)
Not too harsh at all, I'm basically trying to find a middle ground between ultra-efficiency and fun. Didn't know that about the turret, will probably switch it to Tetryon
Addendum: Switched the turret and DHC to Tet so am running all Tetryon, may or may not go for just 4 refrac tet DBB forward, going to test some options.
I seem to get good results with the mines, I don't see why everyone seems to hate them. Also needless to say the 3 piece Nukara includes them, though honestly have not heard much about the Web Mines yet.
It's not that tricobalts are bad per se, it's that they're not as effective as the alternatives - they got nerfed a long time ago, (before I joined), but their CD is still really high, and they still get massively reduced effects from Dispersal Patterns, etc. They can still deal big numbers and all.
I like the web mines a lot more, though. You get 8 mines with DPB3, each of which can lock something down and deal good damage... plus no chance of splashing yourself with them, not to mention the potential Nukara synergies.
Addendum: Switched the turret and DHC to Tet so am running all Tetryon, may or may not go for just 4 refrac tet DBB forward, going to test some options.
I'd definitely stick with tetryons if you want to milk the whole Nukara thing. One thing to consider: I'm not sure if the refracting assault bonus is lost if you queue up Beam Overload, and another DBB picks it up instead of the T5 rep one. (I have the gear to test it out, just haven't done it yet.)
I'll give out some points that you should reconsider.
Elachi weapons share proc lock outs. If your turret procs, your elachi dhc will not proc. Ditch the turret
...<SNIP>...
Quick related question: Does the elachi disruptor proc generate a shield + hull resist debuff effect (or any debuff like other disruptors), or is it a 1 time weapon hit effect like a phaser disable proc?
It is a 1 time hit that is 100% shield bypass and -50% damage resistance. And when it procs, as I have said before, locks out all other elachi weapons from procing on the target. I believe the lock out is 4seconds which is a typical weapon cycle
This why you have it on a single elachi weapon and one that typically hits hard...like an elachi dbb beam overload or a dual heavy cannon, is the proper way to utilize this proc.
Quick related question: Does the elachi disruptor proc generate a shield + hull resist debuff effect (or any debuff like other disruptors), or is it a 1 time weapon hit effect like a phaser disable proc?
no debuff on elachi weapons, but you could do nanite disruptors for a 5% hull debuff/2% shield bleed proc. Ideally Elachi DBB for the chance for 100% shield bypass/50% resistance bypass proc with a beam overload shot, playing with an single Elachi Dhc mk XII (crtD)x3 to see if I can get more consistent bypasses since the proc lockout is only 5secs. used an elachi turret once its interesting looking with all the disruptor bananas flying but since turrets seem to proc more switched it to a nanite turret.
Based on what I'm hearing, the Elachi weapons should never have been designated as disruptors since they don't behave like disruptors. They would have been better classed as an antiproton weapon type given that their shield piercing proc mimics AP's original design intent.
Aye, transphasic beams would seem to make the most sense.
In any case, went with four Tetryon DBB (2 refracting, 2 Phased) forward, Cutting beam, phased tet turret and tricobaltmines aft. Switched boff skills around a bit and added Aux to Bat, Chucking out close to 10k DPS now max.
Experiment concluded I guess.
Needless to say the Tricobalts will be replaced with web mines in a few hours, which will boost the tet damage even higher. Phased beams will eventually be replaced with Refracting and the one hyper-refracting.
Comments
Elachi weapons share proc lock outs. If your turret procs, your elachi dhc will not proc. Ditch the turret
You have 2 of the silent enemy set, and the elachi escort. Why not get the single heavy crescent cannon and get your op haywire bonus?
What are your boff abilities?
Mixing energy types is I'll advised. But mixing beams, torps, mines, cannons is just fool hardy. If your aren't going full three piece Nukara weapons foe the 100% refracting. I would go full cannons, you would do better
If going full cannons fore, get cannon tactical consoles.
Your missing the assimilated module. With the kinetic cutting beam you are missing one of the best procs for energy users.
Ya...post your boffs, there may be something iffy there as well.
Hope I wasn't too harsh.
Also, I'd you like the shield drain, try getting 2p omega for tetryon glider
My PvE/PvP hybrid skill tree
I seem to get good results with the mines, I don't see why everyone seems to hate them. Also needless to say the 3 piece Nukara includes them, though honestly have not heard much about the Web Mines yet.
Boff powers are: BFAW II, CSV I, CRF II, Dispersal Beta III, Torpedo Spread I, Torpedo High-Yield I, Energy Siphon I, Photonic Shockwave I, BFI III, NI III, EP Shields I, RSF III, Eng Team , Hazard Emitters I, Miracle Worker III.
Considering shifting out Hazard Emitters for Polarise Hull, I do a lot of Borg STF's and the tractors are annoying, especially when you get tractored as a cube blows up...
Doff powers are:
Reduce cooldown on beam special attacks
Reduce cooldown on torpedoes
gain shield power when using energy weapons
reduced recharge time on engineering team
chance of photonic aftershock (Thinking of switching this out since Photon aftershock is pretty much point defense)
Not too harsh at all, I'm basically trying to find a middle ground between ultra-efficiency and fun. Didn't know that about the turret, will probably switch it to Tetryon
Addendum: Switched the turret and DHC to Tet so am running all Tetryon, may or may not go for just 4 refrac tet DBB forward, going to test some options.
It's not that tricobalts are bad per se, it's that they're not as effective as the alternatives - they got nerfed a long time ago, (before I joined), but their CD is still really high, and they still get massively reduced effects from Dispersal Patterns, etc. They can still deal big numbers and all.
I like the web mines a lot more, though. You get 8 mines with DPB3, each of which can lock something down and deal good damage... plus no chance of splashing yourself with them, not to mention the potential Nukara synergies.
I'd definitely stick with tetryons if you want to milk the whole Nukara thing. One thing to consider: I'm not sure if the refracting assault bonus is lost if you queue up Beam Overload, and another DBB picks it up instead of the T5 rep one. (I have the gear to test it out, just haven't done it yet.)
Quick related question: Does the elachi disruptor proc generate a shield + hull resist debuff effect (or any debuff like other disruptors), or is it a 1 time weapon hit effect like a phaser disable proc?
It is a 1 time hit that is 100% shield bypass and -50% damage resistance. And when it procs, as I have said before, locks out all other elachi weapons from procing on the target. I believe the lock out is 4seconds which is a typical weapon cycle
This why you have it on a single elachi weapon and one that typically hits hard...like an elachi dbb beam overload or a dual heavy cannon, is the proper way to utilize this proc.
My PvE/PvP hybrid skill tree
no debuff on elachi weapons, but you could do nanite disruptors for a 5% hull debuff/2% shield bleed proc. Ideally Elachi DBB for the chance for 100% shield bypass/50% resistance bypass proc with a beam overload shot, playing with an single Elachi Dhc mk XII (crtD)x3 to see if I can get more consistent bypasses since the proc lockout is only 5secs. used an elachi turret once its interesting looking with all the disruptor bananas flying but since turrets seem to proc more switched it to a nanite turret.
edit- ninjaed , darn auto-correct on tablets
Based on what I'm hearing, the Elachi weapons should never have been designated as disruptors since they don't behave like disruptors. They would have been better classed as an antiproton weapon type given that their shield piercing proc mimics AP's original design intent.
My PvE/PvP hybrid skill tree
In any case, went with four Tetryon DBB (2 refracting, 2 Phased) forward, Cutting beam, phased tet turret and tricobaltmines aft. Switched boff skills around a bit and added Aux to Bat, Chucking out close to 10k DPS now max.
Experiment concluded I guess.
Needless to say the Tricobalts will be replaced with web mines in a few hours, which will boost the tet damage even higher. Phased beams will eventually be replaced with Refracting and the one hyper-refracting.