Cryptic you SERIOUSLY need to tone down the CCE attacks. For a TETRYON damage beam, they're doing 50K in 5 rapid fire consecutive hits. When you only barely have 40K hull you run through every hull heal you have, and then die inside seconds.
And how about when you just come into 10k firing range with FULL SHIELDS and FULL HULL and instantly before you can hit "Rapid Fire" you're at 50% hull THROUGH FULL SHIELDS???? It's tetryon! It should weaken shields more than hull! We're talking MACO XII shields here, to boot!
Seriously, tone this TRIBBLE down! You have no concept of gameplay or balance. This is evident in all your past changes where you think just making things monolithically unstoppable is how you ramp up difficulty. That's not how it works. It makes things bad. People stop playing them when they're bad.
No ego stroking from the people saying "I don't have that problem" because I see 42000 hull point CRUISERS going down in mere seconds next to me. You say that and I'll know you're just a liar or a troll. it's happening every time, repeatably. One hit, POP, down to 50% hull through full shields, I evasive back out of range (because I only just got INTO range, so I only have a second and I'm free), heal up, get ready, go back in full shields, EPTS running, full shield power and instantly as soon as I'm back inside 10.0 distance POP hull at 50% again.
This nonsense must stop. It SEEMS to be happening far more frequently in the past half week than before, and I've been running CCE on 4 alts multiple times every day since this event began. I promise you once the rewards stop nothing will make me ever want to play it again.
Not in its current Cryptic-quality state of affairs.
Now I see why this game has so much cheese. It's to accompany all the whine.
There seem to be quite a few people who are capable of dealing with the event.
Maybe they are doing it differently than you. That would make the problem, yours and not PWE's.
Of course, with enough whining, the devs will soften this up to the point that it poses no challenge at all. You now... like how they got rid of the aggressive NPC's in sector space.
When it gets a lot of the Recrystallization buff going on, it can get pretty ridiculous. +300% damage can do that. Something to strip the buff (tachyon beam or tykens rift) can help a lot.
The big tetryon hits are coming from the Tholians though. Take a moment to examine them and you'll see that like the Recluses have been buffed to over 240k HP each (wish mine could do that) with hits to match. Far cry from the normal 40k mobs. Think of them like playing with a borg cube but with more annoyance-based attacks.
Personally I just wish it wouldn't count the Valdore console for healing score. Always get first with my Rom toons no matter how badly I do, and usually second or sometimes third with my non-Roms even when at the top of my game. Just irritating.
Only reason to die very fast in cce is by being hit by 3-4 fragments in short order or if the team fails and lets the stackcount rise too high.
Both is just player failure. Sometimes you get too close and die thats whats happening sostop crying man up and start looking into what you are doing wrong. Hundrets of groups finish cce all the timf over one day so cant be as big of a problem.
If you cant handle that pls just play the normal version. Not everyone can handle elite as it seems. But just because you or someone else fails i wont accept anymore watering down of my endgame content.
When it gets a lot of the Recrystallization buff going on, it can get pretty ridiculous. +300% damage can do that. Something to strip the buff (tachyon beam or tykens rift) can help a lot.
Leading the large shards far enough away to keep the small shards from making it back helps, too.
Some of the text from mission (more at http://sto.gamepedia.com/Mission:_Crystalline_Catastrophe): "There is a high chance that dealing damage to the Entity will cause a Large Crystalline Fragment to break off into space. We've observed these Large Fragments seek out starships and ram into them, destroying them in as little as a single hit. If you find yourself being followed by a Large Fragment, it's recommended that you either destroy it, or outmaneuver it.
Large Fragments that impact a starship will shatter into Small Fragments which return to the entity and apply a "Re-Crystalize" effect that will amplify the magnitude of the entity's attacks. The Small Fragments can be destroyed, but targeting them has proven exceedingly difficult.
When damaged, spawns Large Fragments which will attempt to ram vessels, but will ignore smaller targets (mines, fighters, etc).
If they impact a ship, will split into Small Fragments. Destroying them before they can impact a ship will prevent Small Fragments from spawning.
Small Fragments will apply a buff that will increase the Entity's damage. "
The big tetryon hits are coming from the Tholians though. Take a moment to examine them and you'll see that like the Recluses have been buffed to over 240k HP each (wish mine could do that) with hits to match. Far cry from the normal 40k mobs. Think of them like playing with a borg cube but with more annoyance-based attacks.
Just checked on the wiki. It's an Antiproton beam. That would call for Tetraburnium armor and Parametallic plating.
Leading the large shards far enough away to keep the small shards from making it back helps, too.
Also true. Requires more situational awareness though. I usually lose track of the various shards as they blend into the very large 'shard' behind them, not realizing till they're right on top of me, and I can't be the only one with that problem. Of course I'm also a fan of Gravity Well and TBR to make it a moot point . Yay for carrying the right tools.
Just checked on the wiki. It's an Antiproton beam. That would call for Tetraburnium armor and Parametallic plating.
Yep. But if his logs say its tetryon hits killing him, then its probably the Tholians and he may not even realize it. After all, the 'second edition' version of CE, the Tholians were just the regular mobs and could be pretty much ignored and wiped out almost as a byproduct of FAW/CSV use while you focus on the CE. Take that same approach now with the buffed Tholians, paying them no mind, and their response can be a rude surprise. Its an easy thing to overlook in that swirling melee of a mission after all, just assuming it was the CE's blasting away or some Large Shard hits that killed you, when actually it was a couple of Recluses that everyone was ignoring.
Elite isn't meant to be easy, it's meant to ravage you until you bleed from all of your holes. If you want something to faceroll, play Normal. You still get your shard. CCE doesn't pay enough to actually justify playing it, the only reason to do so is masochism.
Yep. But if his logs say its tetryon hits killing him, then its probably the Tholians and he may not even realize it. After all, the 'second edition' version of CE, the Tholians were just the regular mobs and could be pretty much ignored and wiped out almost as a byproduct of FAW/CSV use while you focus on the CE. Take that same approach now with the buffed Tholians, paying them no mind, and their response can be a rude surprise. Its an easy thing to overlook in that swirling melee of a mission after all, just assuming it was the CE's blasting away or some Large Shard hits that killed you, when actually it was a couple of Recluses that everyone was ignoring.
Possible. It may be that the Tetryon assumption was based on the color of the beam, which is not the red color of player antiproton weapons.
Just noticed on the wiki that those large fragments do physical damage to the hull. Not energy. Not kinetic. Physical. The only weapon in the game to do physical damage in space.
Leading the large shards far enough away to keep the small shards from making it back helps, too.
I had a session today that got to a functionally un-winnable point because everybody started going after the shards, getting hit, and not taking all of the small shards down. The CE got up to a re-crystalize stack to ~236 or so and was one-shotting people left and right.
if all you people wouldn't have been talking so much trash about how useless a sci is and nagging sci toons about lower than tac DPS in STFs then maybe there would be more around to subnuc that snowflake for you
Aceton Beam, TR, Energy Siphon, CPB are your friends.
But actually, when I PUG, I just focus on self-survival and let all the pugs die to the CCE's energy blasts, allowing me to claim top spot in healing and dps... ^^;
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Believe it or not, CCE requires the player to do more than just sit there and pew pew without a care in the world. Watch out for large shards hitting you, don't be that guy who gives the entity huge buff stacks, and don't fire energy during the absorption phase.
No, it wasn't tholians and it wasn't an assumption. Want to know how I know it was tetryon? Because I got an accolade for taking 500,000 tetryon damage after a massive blast took me down to 20% hull. No other ships. In most cases all extra craft are cleaned up before focusing on the CE itself.
Since almost ALL of those blasts are going directly through shields I'm surprised it's taken this long to accumulate 500,000 tetryon damage.
Note this BS instant through-the-shields attack only ever starts after the CE drops below 33%. It's the special attack, NOT the normal attack. It's the fire-at-will type attack that rapidly kills you no matter what kind of resistances you have up. It's possible the normal attack is antiproton or whatever. I don't know, since shields function normally with those. The special attack would appear to be tetryon, from the very game's comments itself.
Is it possible the CE is placated with antimatter spread or something and someone hits the thing with a superbuffed Nukara refracting attack? The chain damage will hit allies of the attacker in that case I think.
There is a warning about that in the power description.
I find that there's actually a very simple solution to completeing both normal and elite. Quite simply, ducking in and out of range is the most obvious tactic. Also, use abilities like brace for impact and polarize hull, plus aux to structural (even if you aren't damaged). Also, keep a point defense console handy, since this is by far the best weapon I've seen to use against the small fragments. Use faw to take out all the large and small fragments you can, which will keep the entity's attack power down to a minimum. And for the love of the gods, when you see the message about about the entity absorbing energy, gtfo of range. You don't have to haul TRIBBLE out, but definitely make a bee line away from it. Also, if you happen to have your threat control way up, re-spec it down to nothing. You'll take far fewer hits.
Its interesting the differences in how people post in these sorts of discussions. Some insult, some complain, some try and collect additional info, some go straight to offering solutions even when help wasn't asked for. Tells us about people doesn't it?
THIS.. This is the reason for so many of these threads. People simply can't play the game or be bothered to learn how to play it and I've pointed it out constantly. Thank you for also pointing it out...
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If you don't want to get hit by the entity's antiproton beam, get within 2km of the entity, the beam will not hit you. If you get within 1.48km of the entity, the large blast during the absorb phase cannot strike you either. The only thing you must worry about is the shards. They can be dealt with via chained gravity wells, tractor beam repulsors, or a large number of hull heals.
Possible. It may be that the Tetryon assumption was based on the color of the beam, which is not the red color of player antiproton weapons.
Just noticed on the wiki that those large fragments do physical damage to the hull. Not energy. Not kinetic. Physical. The only weapon in the game to do physical damage in space.
Tortured Souls and Nukara Web Mines both deal physical damage.
And for the love of the gods, when you see the message about about the entity absorbing energy, gtfo of range. You don't have to haul TRIBBLE out, but definitely make a bee line away from it.
I'm not sure about Elite, but in normal, you can avoid the pulse by hiding INSIDE the CE. As soon as I learned that trick I quit trying to tank the wave and just stared at the CE while torpedoing it at point blank as long as it was charging. There IS the possibility that you might end up eating a shard(or several) while there, so TBR is your friend.
I do have to wonder if its all still a little buggy with the buff-stripping though. Just did a run with my sci ship where I was keeping Tykens in play every time the CD cycled through, but by the third stage was taking 30k matter-conversion hits anyways, even with EPTS2 on a Borg shield array. On the other hand the previous run with 5 tacs and my Omega-equipped Armitage, the hits were 3-4k each even though nobody had sci anything. Does seem to cycle, sometimes a total cakewalk and sometimes the CE is just 2-shotting people left and right. Given the extra code the CE has about buffs and debuffs and all, I just wonder if the software is working correctly.
Comments
There seem to be quite a few people who are capable of dealing with the event.
Maybe they are doing it differently than you. That would make the problem, yours and not PWE's.
Of course, with enough whining, the devs will soften this up to the point that it poses no challenge at all. You now... like how they got rid of the aggressive NPC's in sector space.
Then armor and plating needs to be considered a priority. For Tetryon that would be Ablative, Tetraburnium, and Electroceramic.
The big tetryon hits are coming from the Tholians though. Take a moment to examine them and you'll see that like the Recluses have been buffed to over 240k HP each (wish mine could do that) with hits to match. Far cry from the normal 40k mobs. Think of them like playing with a borg cube but with more annoyance-based attacks.
Personally I just wish it wouldn't count the Valdore console for healing score. Always get first with my Rom toons no matter how badly I do, and usually second or sometimes third with my non-Roms even when at the top of my game. Just irritating.
Both is just player failure. Sometimes you get too close and die thats whats happening sostop crying man up and start looking into what you are doing wrong. Hundrets of groups finish cce all the timf over one day so cant be as big of a problem.
If you cant handle that pls just play the normal version. Not everyone can handle elite as it seems. But just because you or someone else fails i wont accept anymore watering down of my endgame content.
Leading the large shards far enough away to keep the small shards from making it back helps, too.
Some of the text from mission (more at http://sto.gamepedia.com/Mission:_Crystalline_Catastrophe):
"There is a high chance that dealing damage to the Entity will cause a Large Crystalline Fragment to break off into space. We've observed these Large Fragments seek out starships and ram into them, destroying them in as little as a single hit. If you find yourself being followed by a Large Fragment, it's recommended that you either destroy it, or outmaneuver it.
Large Fragments that impact a starship will shatter into Small Fragments which return to the entity and apply a "Re-Crystalize" effect that will amplify the magnitude of the entity's attacks. The Small Fragments can be destroyed, but targeting them has proven exceedingly difficult.
When damaged, spawns Large Fragments which will attempt to ram vessels, but will ignore smaller targets (mines, fighters, etc).
If they impact a ship, will split into Small Fragments. Destroying them before they can impact a ship will prevent Small Fragments from spawning.
Small Fragments will apply a buff that will increase the Entity's damage. "
Just checked on the wiki. It's an Antiproton beam. That would call for Tetraburnium armor and Parametallic plating.
Also true. Requires more situational awareness though. I usually lose track of the various shards as they blend into the very large 'shard' behind them, not realizing till they're right on top of me, and I can't be the only one with that problem. Of course I'm also a fan of Gravity Well and TBR to make it a moot point . Yay for carrying the right tools.
Yep. But if his logs say its tetryon hits killing him, then its probably the Tholians and he may not even realize it. After all, the 'second edition' version of CE, the Tholians were just the regular mobs and could be pretty much ignored and wiped out almost as a byproduct of FAW/CSV use while you focus on the CE. Take that same approach now with the buffed Tholians, paying them no mind, and their response can be a rude surprise. Its an easy thing to overlook in that swirling melee of a mission after all, just assuming it was the CE's blasting away or some Large Shard hits that killed you, when actually it was a couple of Recluses that everyone was ignoring.
Damn , CC isn't even hard on Elite .. how can you ask for a nerf ?
Infact , I would ask you to make it twice as hard please .. it's just too easy
Possible. It may be that the Tetryon assumption was based on the color of the beam, which is not the red color of player antiproton weapons.
Just noticed on the wiki that those large fragments do physical damage to the hull. Not energy. Not kinetic. Physical. The only weapon in the game to do physical damage in space.
I had a session today that got to a functionally un-winnable point because everybody started going after the shards, getting hit, and not taking all of the small shards down. The CE got up to a re-crystalize stack to ~236 or so and was one-shotting people left and right.
But actually, when I PUG, I just focus on self-survival and let all the pugs die to the CCE's energy blasts, allowing me to claim top spot in healing and dps... ^^;
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Point taken.
Since almost ALL of those blasts are going directly through shields I'm surprised it's taken this long to accumulate 500,000 tetryon damage.
Note this BS instant through-the-shields attack only ever starts after the CE drops below 33%. It's the special attack, NOT the normal attack. It's the fire-at-will type attack that rapidly kills you no matter what kind of resistances you have up. It's possible the normal attack is antiproton or whatever. I don't know, since shields function normally with those. The special attack would appear to be tetryon, from the very game's comments itself.
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There is a warning about that in the power description.
This complaint is ridiculous.
lol Whatever.
Just get better at the game.
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THIS.. This is the reason for so many of these threads. People simply can't play the game or be bothered to learn how to play it and I've pointed it out constantly. Thank you for also pointing it out...
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Real Join Date: Monday, 17 May 2010
Tortured Souls and Nukara Web Mines both deal physical damage.
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Lemme correct this.
"A single ship with a lt universal or lt sci slot can cycle tachyon and tykens rift. Even a tac captain can do that, and keep CE at bay".
My character Tsin'xing