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Gal-X, Odyssey 3 pack, or avenger class?

hotfudgecakeshotfudgecakes Member Posts: 11 Arc User
edited October 2013 in Federation Discussion
I've been wondering this since I started playing the game, Gal-X or Odyssey 3 pack? Then, the Avenger Class came out and it's really appealing to me. I don't know which one to choose. I've always stuck with wanting the Odyssey 3 pack, but now something is telling me to get one of the other 2.
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Comments

  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    It all depends on what you wanna do. If you want sheer performance and badassery, you want the Avenger.

    If you want a more modern looking tanky/dps kind of thing with options, go with the Oddy pack.

    If you want a challenge to build, and want to go with classic and attractive lines, the Gal X.

    I'm an X driver, so maybe I can help you with answers to any questions you have about it.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited October 2013
    If you simply must have the best of the best, then avenger all the way. It made most (if not all) other cruisers in game more or less obsolete at a stroke.
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  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited October 2013
    Depends what you want to do...



    I own all of the above ships (I luuuuuuuuurv me cruisers!) I'll do my best to summarize each ship


    3-Pack If you like to mix and match your playstyles : Go for the oddy pack. The pets are funish gimmicks, and the 3 set is pretty neat. It'l also allow you to switch around your roles thanks to it's universal boff seat.

    Galaxy - X. Hmmmm... This is a tough one, I'd get it if you really like the design (Like me) it makes a fine beamboat with all the Marion and Aux2Bat build. The Lance isn't that effective, But is a fun toy and it does look awesome if you time it right and kill a ship with it. Added bonus of it not taking up a console slot! I'd also recommend, Considering you can afford the 3 pack, Getting the Venture skin as the model is much higher quality for the galaxy-x, and the Antimatter Spread console is very useful in any non-borg PvE. It's worth noting Aux2Bat is highly recommended as the ships tactical boff seating is very poor, and thus reduced cool downs are a needed thing.

    Avenger - If you want to hit hard look no further. I absolutely love this ship. It hits hard, It's gadget is actually pretty useful and it absolutely oozes badass. The ship model is extremely high quality, and assuming you aren't repelled by it's short fat and quite square shape (Like so many on this forum are - I can't see why myself). It can also reliably use cannons (If you are in to that)
    warp plasma can't melt neutronium beams
  • caio492caio492 Member Posts: 79 Arc User
    edited October 2013
    The Gal-X was one of or the first ship I bought in C-Store, I really enjoyed her on the beginning, but I was tempted for the dps of the fleet excelsior and fleet assault cruiser.
    I'm open to any tips that might make her shine again!

    Avenger= Raw DPS and power

    Ody= very tanky and durable

    Gal-X= very challenging to fly one, but I believe to be quite good on the right hands
  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited October 2013
    That Gal-X built around the lance is a sight to see, although you'll find its performance beyond it is... lacking.. to be kind. Its based off the Galaxy, which is quite underperforming compared to almost any other cruiser out there.

    The Oddy is awesome flexibility rolled up into reasonable performance, so long as you are a bit open to options as its unfortunatley one of the less kind to Aux2Bat plans there is.

    The Avenger is stats, the good stats, and performs like a beast on a good plan. In my opinion - and many others - its just ugly, but it works and that can't be denied.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited October 2013
    you should get the vesta 3 pack instead.
    you get very good firepower thx to aux dual heavy cannons, access to high level sci which gives you gravwell and access to superior tanking, you also get:
    - on click invulnerablity
    - on click massive healing
    - on click deathray


    the ship works fine with any class, since the aux dual heavy cannons work of of aux you will always have high tank and sci potential.

    grav well +scatter volley. . .

    boff seating is very flexible too. also looks awesome.


    lastly:

    both galaxy x and vesta are phaser bound, if you do not like phasers stay away.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited October 2013
    Gal-X or Oddy.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited October 2013
    Unless your massively experienced in ship building/ flying the galx will just be massive fail you only have to stroll into Kerrat to see all the smoking hulks of them laid about all this talk about the lance is people dreaming it is worth using

    The oddy offers great versatility but the consoles are q major let down

    Can't comment on the avenger from a personal use point of view but it's the ugliest thing you'll ever fly but they hit hard can cloak if you want to waste a console slot and can run the all winning dhcs and has the turn to do so
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  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited October 2013
    Odyssey all the way.
    Reason? 'It can do it all. You can deal very high dmg for a broadsider, you can built it into asuper tank and it can do alot of science tricks as well.
    The consoles are pretty good actually as chevron gives you much more manouverability and weaponspower plus speed. the workbees are a low cooldown expendable heal you can activate in advance with a 15 km range wich is tossable to allies.
    The aquarius is the least usefull but it does some dps , attracts pet spam and it gives you the 3 set bonus wich enhances your systems and grants your chevron gravity well 3 and a tractor beam wich are both nice as it freguently uses it against mobs. And it gets its own workbees wich it often uses to heal you. And it even fires some phasers, they dont do alot but it looks good.

    -Another plus is its model is well done inside and outside. And you dont feel so small compare to those frikkin huge warbird.
    -the sci version comes with sensor analyses wich is great against gates, transformers and every single boss in the game and its usefull in pvp if you want to take your ship there.
    It easily surpases the 3 tac consoles of the tactical version after 10 seconds and its resistance debuff stacks for 30 seconds and keeps at -33 percent as long as you dont switch targets and stay within 10 km. All by saving upo a console slot you can use for other toys.

    Sure the avenger can do more damage but not as good as an escort. B ut it wont tank as good as an oddy can nor can it speedtank as well as most escorts.

    A little cheaper and even a little bit more firepower comes with the fleet excelsior or the fleet assault but but fail when it comes to sci tricks or in the supertank mode.
    The oddy is more a jack of all trades but a good one in every role. the advantages other ships offer are far from breaking it while they loose out on differnt things the oddy can do while being close to their performance.Its not all about tac consoles and cannons.

    And while its true that an aux 2 bat build on the oddy is gving up something, that something can most of the tmes be offset by a console or some rep passives.
    I for one went for an aux2bat build in a sci oddy.
    http://www.stoacademy.com/tools/skillplanner/?build=ussmnemosynescienecruiser_0
    BFAW3+APB+TS2 on global cooldown + sensor analysis is just awesome.
    Sure it lacks dem for shield penetration but its easily usable if you ditch one a2b and remove the sst:S and ad in another faw or bo1.
    The added heal from the borg set and workbees do not depend on other cooldowns so be it.

    ITs a very powerfull ship especialy for pve.
    And given it gets all the cruiser commands it will be even better soon.
    Cruisers ftw!
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2013
    The Avenger is stats, the good stats, and performs like a beast on a good plan. In my opinion - and many others - its just ugly, but it works and that can't be denied.

    Somewhat off-topic, but with the upswept pylons I actually think it looks pretty cool, like a blockier, beefier Connie/Oddy hybrid. And it doesn't really need DHCs or a cloaking device either: I've gotten pretty good sustained DPS with a decidedly non-optimized beam+torp build (I am slowly upgrading it).
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  • maliusnightmaliusnight Member Posts: 30 Arc User
    edited October 2013
    Go with the Fleet Avenger or the Ody 3 Pack. The Gal-X is really a less effective version of the current Fleet Avenger. Ody pack at-least give you build options. The Fleet Avenger is pushing the curve for max possible damage. The super phaser is cute, but its not going to give you the turn needed to be effective.
  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited October 2013
    starswordc wrote: »
    Somewhat off-topic, but with the upswept pylons I actually think it looks pretty cool, like a blockier, beefier Connie/Oddy hybrid. And it doesn't really need DHCs or a cloaking device either: I've gotten pretty good sustained DPS with a decidedly non-optimized beam+torp build (I am slowly upgrading it).

    I can't see it that way. Its too short for the look, as it feels like a scrunched-up hybrid of the Intrepid with a half-child of the Oddy for the neck and an Armitage bridge spot. It doesn't hold well compared to the old Connie which is leagues nicer in my view and I can barely see the resembelance outside the basic lines for saucer, neck (front-side of it) and pylon angles.

    The flat nacelles at least make it feel a bit nicer, and closer to the Intrepid, but I am still not very convinced on its appearance. Still too ugly for me.


    I'm not going to deny it can work well outside DHC. I'm rocking a Torp+Beam/Turret Oddy at just over 10k DPS so I can't see why it can't work well on that thing. But I wouldn't be caught dead flying it.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2013
    My problem with the oddessy is that the one thing it does better then anything else is irelivent.

    It has a fantastic boff layout for a dedicated healing ship. Better then any science ship thanks to extend shields 3.

    But there is very little use for the healer role in space STO. If you know how to build your ship and fly it you can solo an elite cube in just about any level 40 or above ship. Heck I recon I could probably do it in a level 30 one.

    In all other respects the Oddesy is capable, but it does not excel. If you want a multi role ship the vesta is certainly a better choice.

    Now the new avenger is too good. I would dearly like to see the oddesy and regent given some more advantages over it. But right now, if your not putt off by its looks, it is the better choice for shear efficiency potential.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited October 2013
    All of them are excellent ships , what do you want to do with it ? Tank, dps, support ? Flexible ?

    oddy is the most flexible, offering good dps builds as well as awesome tank builds, great support builds.

    Gal-x great tank builds, with some alright to good dps builds, good to ok at support.

    Avenger mostly just great dps builds, tanking is really not its strong suit average at best and support is nearly out of the question.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2013
    Avenger mostly just great dps builds, tanking is really not its strong suit average at best and support is nearly out of the question.

    my fleet avenger tanks pretty well with the 3 Piece borg engine/deflector/sheild set with the shield boosting cruiser command on. 10% sheild damage reduction and increase in shield regen helps out a bit.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2013
    Avenger mostly just great dps builds, tanking is really not its strong suit average at best and support is nearly out of the question.

    Sorry this is doing injustice to the Avenger. I just spent all evening tanking elite content in it just fine.

    Can tank elite tactical cube indefinitely with a science captain not specifically speced for tanking? Yes

    Can tank elite gate indefinitely with a science captain not specifically speced for tanking? Yes

    Can tank hordes and hordes of SB 24 enemies indefinitely with a science captain not specifically speced for tanking? Yes.

    All of which it can do without loosing agro to escorts because its outDPSing most of them (if not all) at the same time.

    If an odyssey had bean present the avenger would have out tanked it as well because the odyssey wouldn't have had the opportunity to tank at all, regardless of how much better it could do at it.

    Fleet Avenger hull = 41,250
    Odyssey Hull = 42,000

    Thats a big enough differance in hit points for the oddessy to take just one more hit to hull then the avenger. Not even a full volley, just one hit.

    On the upside the differance is multiplied up a little by skills, but its still far too small.

    Similarly the shield modifier on the Odyssey is 1.15, on the avenger its 1.1 again its a horribly small differance.

    The Odyssey does win the crew comparison by a much more significant amount, 2500 verse 500 on the avenger. This would be a big deal if crew wernt broken so that crew damage is aplied in % of their total. Your going to find both ships down to 0% crew in the same amount of time, that amount of time isnt long, and once their down to 0% there is no performance differance between the ships.

    Console wise the odyssey has the option of enhancing its tank with more enginearing and science consoles. But they dont stack fantasticaly and more and more builds are using more and more universal consoles anyway these days.

    So for a very minimal increase in its ability to tank (which it wont be doing any way in a group with an avenger out dpsing it) and two universal stations insted of one, the oddessey sacrafices 3 points of turn rate (unless it pops its top off) 2 tactical consoles, a forward weapon (if you like beams you can beam fire at will with 10 beams insted of 8 on the avenger, just use dual beam banks), the option to fit heavey cannons, and the option to fit a cloak.

    I dont know how any one else feels but the only part of the deal I see in the Odyssey's favour is the bridge officer slots. And they are only usefull if you intend to make it into a dedicated healing ship, or use offensive science.

    As a dedicated healer it is unmatched, but there is very little use for a dedicated healer in space.

    If you want to use offensive science the vesta is a better choice.

    Now I don't think this is how things should be. The Odyssey, Regent, GalX and Exploration cruiser all need boosting to be competitive. Right now the Avenger is simply better then they are. Which is sad, because I would like to have more reason to fly different ships then simply for a change of hull.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    if you are not expreienced enought stay away from the galaxy dreadnought, the other 2 ship are fine
  • jetwtfjetwtf Member Posts: 1,207
    edited October 2013
    I have yet to see an avenger do more DPS than my Fleet Assault Cruiser, just like all the klink cruisers than can use DHC. Maybe the Avenger clas is young and no good builds or maybe DHC on a cruiser isnt a great choice... Otherwise it depends on what you want to do with the ship or are you more interested in looks? you pose 3 ships with 5 setups and a wild variance in builds and potential DPS depending on the build. Kinda hard to suggest one or the other without knowing how you will fly it and what weapons you will use.

    Without knowing what you want for the ship i would say Avenger. Gal-X is a one build to make it usefull and it is still bottom of the barrel in that use. Oddy is an odd duck, never saw great DPS from any but never saw one explode either but a 3 pack so lots of possibilities for different builds that you can't get from a single ship. Avenger has a good layout and fine turn rate, plus versatile in cannon equip if you think hat cannons help cruisers, otherwise the most solid choice in guaranteed best DPS of the 3.
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  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited October 2013
    Sorry this is doing injustice to the Avenger. I just spent all evening tanking elite content in it just fine.

    Can tank elite tactical cube indefinitely with a science captain not specifically speced for tanking? Yes

    Can tank elite gate indefinitely with a science captain not specifically speced for tanking? Yes

    Can tank hordes and hordes of SB 24 enemies indefinitely with a science captain not specifically speced for tanking? Yes.

    All of which it can do without loosing agro to escorts because its outDPSing most of them (if not all) at the same time.

    If an odyssey had bean present the avenger would have out tanked it as well because the odyssey wouldn't have had the opportunity to tank at all, regardless of how much better it could do at it.

    Fleet Avenger hull = 41,250
    Odyssey Hull = 42,000

    Thats a big enough differance in hit points for the oddessy to take just one more hit to hull then the avenger. Not even a full volley, just one hit.

    On the upside the differance is multiplied up a little by skills, but its still far too small.

    Similarly the shield modifier on the Odyssey is 1.15, on the avenger its 1.1 again its a horribly small differance.

    The Odyssey does win the crew comparison by a much more significant amount, 2500 verse 500 on the avenger. This would be a big deal if crew wernt broken so that crew damage is aplied in % of their total. Your going to find both ships down to 0% crew in the same amount of time, that amount of time isnt long, and once their down to 0% there is no performance differance between the ships.

    Console wise the odyssey has the option of enhancing its tank with more enginearing and science consoles. But they dont stack fantasticaly and more and more builds are using more and more universal consoles anyway these days.

    So for a very minimal increase in its ability to tank (which it wont be doing any way in a group with an avenger out dpsing it) and two universal stations insted of one, the oddessey sacrafices 3 points of turn rate (unless it pops its top off) 2 tactical consoles, a forward weapon (if you like beams you can beam fire at will with 10 beams insted of 8 on the avenger, just use dual beam banks), the option to fit heavey cannons, and the option to fit a cloak.

    I dont know how any one else feels but the only part of the deal I see in the Odyssey's favour is the bridge officer slots. And they are only usefull if you intend to make it into a dedicated healing ship, or use offensive science.

    As a dedicated healer it is unmatched, but there is very little use for a dedicated healer in space.

    If you want to use offensive science the vesta is a better choice.

    Now I don't think this is how things should be. The Odyssey, Regent, GalX and Exploration cruiser all need boosting to be competitive. Right now the Avenger is simply better then they are. Which is sad, because I would like to have more reason to fly different ships then simply for a change of hull.

    To all those that think tanking elite means you have great tank that's just average tanking. Elite stfs etc are just average tanking ability. Tanking multiple escorts and a science in pvp, now that's exceptional, both of which a gal-x and oddy can do better simply becuase the boff setup. Lt com tac limits your tanking ability.

    Becuase you end up relaying on tac team for your tank. I tank in my operation oddy better then I every did in regent with a similar build. But sure If a avenger is speced full into threat control and and has threat + consoles it can pull agro away from oddy, but the oddy can tank better.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited October 2013
    Tanking in PvP is not just about shrugging off massive damage, but also getting yourself out of potentially sticky situations, generally holds and disables, and also mines/pets. In that respect the ability to have TT1, FAW2 and APO1 is vital and gives the Avenger (and Monbosh, FACR, FAHCR) an edge over the traditional engy-heavy cruisers. In the case of the Monbosh you can even fit on an additional science tank, so one can equip HE, PH and TSS.
    EnYn9p9.jpg
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    Tanking in PvP is not just about shrugging off massive damage, but also getting yourself out of potentially sticky situations, generally holds and disables, and also mines/pets. In that respect the ability to have TT1, FAW2 and APO1 is vital and gives the Avenger (and Monbosh, FACR, FAHCR) an edge over the traditional engy-heavy cruisers. In the case of the Monbosh you can even fit on an additional science tank, so one can equip HE, PH and TSS.

    yep, attack pattern delta could also be of a great help when facing multiple opponent in pvp, somes underestimate the tanking potential that some tac power give you.

    and in your example i would also have replace PH by ST1 to clear any subnuke.
  • red01999red01999 Member Posts: 0 Arc User
    edited October 2013
    To toss in my $.02 here, I would say if you are new, stay away from the Galaxy-X. Everything I've read indicates that to make it into a really great ship, you have to be rather skilled already and have a build focused around the ship. Plus, one of its selling points, dual cannons, are impractical unless you know exactly what you're doing, due to the fact that the ship is a whale when it comes to turning and the severe lack of tactical bridge stations to maximize its potential.

    The Odyssey is arguably one of the most forgiving and versatile ships in the game. However, this comes at a cost, as it is not super-great at much except tanking. While it's a decent tactical cruiser, at least if you're using the tactical hull and/or chevron separation, it's weaker than any fleet tactical cruiser in raw DPS, and pretty similar to the Regent in this department as well. The Odyssey is great for tanking, however, and it's pretty much a fleet quality ship that unlocks for your entire account. The toys it comes with are great as well, although most people do not get much mileage out of the Aquarius escort, which is unfortunate because it sounds awesome. There are tradeoffs for this, though, namely console slots get eaten up if you add them in.

    The Avenger is a hardened killing machine, simply put. I do not agree that it obsoletes most other cruisers in the game, but its performance is indisputable, and it is also rather versatile. It does not seem ideal for tanking, but it can certainly do decently in the role.

    Long story short, of the three you cited, I would choose the Avenger as a DPS/tank combination, and an Odyssey if you want a dedicated tank, tank/support, or lots of versatility. I would personally lean towards the Avenger, myself, due to its agility, ability to output high DPS and relative toughness, even if it is not as well armored as the other tactical cruisers or Odyssey.

    To speak regarding a prior poster regarding the Vesta, I must respectfully disagree. If you are looking for a cruiser, that is not it. The Vesta is lightly armored like most science ships, and has fewer weapon slots. While the aux cannons are appealing, the ship's commander science layout requires you to have a solid grasp of the science abilities, and possibly spec'ing into these skills in order to make the most of them. Additionally a cannon-centric build on the Vesta will leave you little room for torpedoes (a problem if you are a purist) and will prevent you from using the subsystem targeting features as effectively, unless you mount beam arrays on the back, although the standard cannon-heavy ship mounts turrets aft. From what I have seen of the Vesta it performs as a hybrid between escorts and science ships with a touch of cruiser-ness to it, as well as a lot of decent toys. Make no mistake about it, they are correct in that it is a good ship and can be used by any class of captain, but a cruiser it is not, and you may find the learning curve frustrating or difficult if it's early in your time here.

    As a note, I consider the tactical cruisers for the Federation to be the Assault Cruiser Refit (Regent class), the Advanced Heavy Cruiser Retrofit (Excelsior-R), the Odyssey tactical cruiser, the Fleet Assault Cruiser, and the Fleet Excelsior.

    Finally a disclaimer, in that of these ships, I spent quite a while in some of the Odyssey ships, although the main for my main ship is in a Fleet Assault Cruiser and will likely stay there. I have, however, toyed with the idea of an Avenger, as it seems to have a great deal of similarity to the Fleet AC, but with more DPS focus.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2013
    jetwtf wrote: »
    I have yet to see an avenger do more DPS than my Fleet Assault Cruiser

    consireding that this ship got +2 turn, better inertia, have 5 weapons fore and can be set like a regent bo wise, it is technically superior to the regent, DHC or not.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited October 2013
    But it lacks the Sovereign skin, which deprives it of plot armor. (and iconic star trek-ness)
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited October 2013
    sonnikku wrote: »
    But it lacks the Sovereign skin, which deprives it of plot armor. (and iconic star trek-ness)

    Obviously it's hard to trump the Sovvy style (add Regent nacelles for extra sleekness), but I have been steadily warming to the Avenger design. A real rough n tough ship, and its small size definitely helps. While some may say it is the logical replacement for ST:ID Vengeance (even down to the name), I also think it could be a modern, beefed up Excelsior.
    EnYn9p9.jpg
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited October 2013
    To all those that think tanking elite means you have great tank that's just average tanking. Elite stfs etc are just average tanking ability. Tanking multiple escorts and a science in pvp, now that's exceptional, both of which a gal-x and oddy can do better simply becuase the boff setup. Lt com tac limits your tanking ability.


    Certainly if your looking to challenge your tank to the fullest extent PVP is the place where the greatest challenge can be found. But this is generally in pre-arranged matches set up with the point of tank/dps testing.

    Now occasionally with a pre-made group your strategy may revolve around a single excellent tank and 4 battle cloakers, or a similar strategy that forces your opponents to target the tank, but again its not fantastically common to find yourself in such a situation unless you actively create it.

    PvP with pugs your more likely to be hurting your teams potential if you run a build entirely dedicated to tanking. A dedicated healing build, such as I acknowledged the oddesy does fantastically is much more useful hear, as would a build with some more offence.

    But the healing build is of little use in most other situations, and if your splitting your abilities to perform both DPS and tanking then you can do better in the avenger.

    As little challenge as elite STFs pose (nothing in them you cant solo in any ship past level 30 if you know what your doing) they are the point of comparison for almost every one reading my post. Most people do not PVP. Most people will not be choosing between these ships for PVP, most still have difficulty in elite PVE and most are still under the impression that tanking is something you do to help your team.

    Encouraging people to limit themselves to just tanking by choosing a ship that can tank far beyond that necessary to the situations they put it in isn't helping any one, its just giving people more reason to complain about low DPS in their pugs.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited October 2013
    Certainly if your looking to challenge your tank to the fullest extent PVP is the place where the greatest challenge can be found. But this is generally in pre-arranged matches set up with the point of tank/dps testing.

    Now occasionally with a pre-made group your strategy may revolve around a single excellent tank and 4 battle cloakers, or a similar strategy that forces your opponents to target the tank, but again its not fantastically common to find yourself in such a situation unless you actively create it.

    PvP with pugs your more likely to be hurting your teams potential if you run a build entirely dedicated to tanking. A dedicated healing build, such as I acknowledged the oddesy does fantastically is much more useful hear, as would a build with some more offence.

    But the healing build is of little use in most other situations, and if your splitting your abilities to perform both DPS and tanking then you can do better in the avenger.

    As little challenge as elite STFs pose (nothing in them you cant solo in any ship past level 30 if you know what your doing) they are the point of comparison for almost every one reading my post. Most people do not PVP. Most people will not be choosing between these ships for PVP, most still have difficulty in elite PVE and most are still under the impression that tanking is something you do to help your team.

    Encouraging people to limit themselves to just tanking by choosing a ship that can tank far beyond that necessary to the situations they put it in isn't helping any one, its just giving people more reason to complain about low DPS in their pugs.

    I dps fine not burst dps but i have good dps overtime even though i focus on tanking, your just talking about the flaw in the way stf's have been made. But if you don't have enough burst tanking in stfs like into the hive keeps you from loosing once you get to the 2 borg command vessels.

    Oddy Is multi purpose ship it can easily do dps over time just about as much as the avenger their difference would be negligible if the oddy has a lt com tac, and is the tact version. Now burst no other fed cruiser can compete due to DHCs. But beams a tact oddy is almost just as good only lacking one tact slot from the fleet avenger. While also having better hull and shields

    Tank specs do not hamper pug stfs as long as you don't try and spec heavy in science, which past shield gen and maybe some points in power insulators you don't need any of the others in a elite stf's or events. Overall i have noticed that even only having two tac boff slots does not lower my dps that much in a stf vs having 5 or 4. When using broadsiding beams.

    Is my build perfect no, does it work well in elite stfs and pvp yes. I'm dedicated tank/support build, which you could easily apply to gal-x or fleet gal as well as any oddy.

    But if your going to argue dps you might as well just say its better to just go full escort then be in a cruiser, becuase its all about that dps right ?
    Tanking in PvP is not just about shrugging off massive damage, but also getting yourself out of potentially sticky situations, generally holds and disables, and also mines/pets. In that respect the ability to have TT1, FAW2 and APO1 is vital and gives the Avenger (and Monbosh, FACR, FAHCR) an edge over the traditional engy-heavy cruisers. In the case of the Monbosh you can even fit on an additional science tank, so one can equip HE, PH and TSS.

    No they aren't vital you can get out of those situations with none of those though I do use FAW however. Epte, epts, and hazard emitters and aux to struc work wonders. Along with evasive maneuvering and throw rsp on for good measure. Oh and how can i forget eject warp plasma.
  • beritpandionberitpandion Member Posts: 199 Arc User
    edited October 2013
    I bought the Oddy a long time ago. Loved it and still use it for right now on most of my Feds because I haven't had the cash to change yet. Eventually though I'm planning on switching to the Kumari as after playing with builds on the KDF and Rom side I found that the Escort fits me a lot better. So I would say don't lock yourself in yet. Give it time and make sure to play with a few builds before you settle down. Or could wind up with totally wrong ship for your style and sometimes it takes time to develop that.
  • jetwtfjetwtf Member Posts: 1,207
    edited October 2013
    neo1nx wrote: »
    consireding that this ship got +2 turn, better inertia, have 5 weapons fore and can be set like a regent bo wise, it is technically superior to the regent, DHC or not.

    Considering I have 7 beam arrays and the KCB and 2 fleet nuetronium +turn I come in hot and heavy at full impulse and powerslide to a perfect broadside with anything and can maintain that broadside near indefinatly. +2 more points in turn is negligeable already for a beam boat. 5 fore weapon slots would give maybe 100-200 more DPS in the intial attack when I begin my powerslide. Thats not even enough to compensate for a single crit once I am broadside or even the fluctuation in hits thats normal. Sorry 5 fore is not a selling point and I run a parser so I can see exactly how many DPS everyone is doing. So far not 1 has done more DPS than my Fleet Assault Cruiser, and like I said maybe because nobody I met has a proper build for it yet. My Regent is a gear storage container at the shipyard.

    Also the Fleet Assault Cruiser is not the Regent, the Regent is the C-store ship and the Fleet Assault is Imperial Class. calling it one can cause confusion. Might be 1 console and hull differance off but if you say Regent people think C-store.

    I do not have any issue with the Avenger class and am glad they added it, more variety for the top cruisers the better, instead of 2 we have 3 top choices for cruisers and thats a good thing. Is it superior? maybe if you want to try and make a cruiser into an escort it would be but as a standard beam boat it is on par not better. Curious though does the Avenger get "+10 weapons power" like the FACR? I am thinking of getting one for my tac captain for his beam boat so when I get tired of escorts he can fly a cruiser too. If not ill just grab another FACR and use different skins for it, maybe the T5 geric free token skin just to make people think its a Sovereign.
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  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited October 2013
    It easily surpases the 3 tac consoles of the tactical version after 10 seconds and its resistance debuff stacks for 30 seconds and keeps at -33 percent as long as you dont switch targets and stay within 10 km. All by saving upo a console slot you can use for other toys.
    My experience with the Oddities has obviously been different from your's, which may be a difference in captain profession (engineer) or perhaps BOff assignments. For me, the sensor analysis thing was underwhelming as it takes too long to build up. I got more mileage from the tactical Oddity because the additional tactical console contributes consistent benefit from the first shot to the last. Note that I fly a FAW3 beam boat.
    jetwtf wrote: »
    Curious though does the Avenger get "+10 weapons power" like the FACR?
    Yes, +10 weapons and +10 engines.

    Otherwise, the fleet Avenger has the same console slots as your Fleet Assault, one less device slot (as if that matters), 1650 less base hull, 300 less crew (crew, ha ha) same shield multiplier, 2 degrees more base turn, swap your Lt. Science for Lt. Engineer, and mount dual cannons. Oh, and Comm Array which all Federation cruisers will soon have, but you'll have +aggro. Because, you know, tanking is soooooo important in STO

    Also, fail Avenger captains can waste a console slot on a Federation Epic Fail cloak console.
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