Well there are so many things to use that boost your power these days, or reduce power drain. The current a2b/Marion build is a big one, or a skilled engineer in a cruiser with the right abilities was able to pull off it with efficiency.
I too was hoping for some energy/projectile hybrid, I love torps...just doesn't feel like Trek without them....
Indeed, I use torps on all my ships regardless of min max efficiency simply because trek ships are supposed to have torps.
Yeah, with energy boosts and overcapping and all sorts of things now, weapon power drain isn't such a big deal. I was never fond of the energy drain mechanic anyway, I like it when a tool tip says I will do 1k damage, I do 1k damage, not this "oh, but if you fire other weapons it's going to be jumping all over the place" mechanic, lol.
But oh well, it is what it is and it's unlikely to change. What one camp is for, there will be another camp or two against.
Now that all the consoles have to been revealed, the Critical Stacking is going to be insane and is going to cause power creep to skyrocket. It's bad enough Elite STFs are being beaten within 4 minutes. And people will be winning NWS so much when this is out it will be terrible with the win spam.
They really need to revise them before launch and do something like limiting 1 console per ship, preventing the criticals from stacking, or add on somekind of negative factor that balances out the game like much larger power drain (not just weapon drain).
Now that all the consoles have to been revealed, the Critical Stacking is going to be insane and is going to cause power creep to skyrocket. It's bad enough Elite STFs are being beaten within 4 minutes. And people will be winning NWS so much when this is out it will be terrible with the win spam.
They really need to revise them before launch and do something like limiting 1 console per ship, preventing the criticals from stacking, or add on somekind of negative factor that balances out the game like much larger power drain (not just weapon drain).
Right now, it's crazy to put these consoles out.
Azur what would you have said if they had released 35% energy consoles?
They have to release something, and it has to be some kind of increase, at-least this way folks have to make trade off, and increases the possibility of different methods.
I do agree that new level of difficulty might be in order.
Now that all the consoles have to been revealed, the Critical Stacking is going to be insane and is going to cause power creep to skyrocket. It's bad enough Elite STFs are being beaten within 4 minutes. And people will be winning NWS so much when this is out it will be terrible with the win spam.
They really need to revise them before launch and do something like limiting 1 console per ship, preventing the criticals from stacking, or add on somekind of negative factor that balances out the game like much larger power drain (not just weapon drain).
Right now, it's crazy to put these consoles out.
As long as the design is that fleet gear is best fear, power creep is inevitable.
I do agree, though the critical stacking is getting a bit much. Do note that there's quite a few new things that have effects that trigger on a crit, which is terribad.
Have they introduced energy type specific consoles now too?
Yes.
They reduced the damage of the generic consoles down a couple notches, while the new energy (and torp as well I'm guessing) specific ones are at the same level that the generics were before.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
As long as the design is that fleet gear is best fear, power creep is inevitable.
I do agree, though the critical stacking is getting a bit much. Do note that there's quite a few new things that have effects that trigger on a crit, which is terribad.
Exactly!
And could you imagine the additional harm this would do to PvP? If they add this, then any attempts to revitalize PvP would be in vein.
Azur what would you have said if they had released 35% energy consoles?
They have to release something, and it has to be some kind of increase, at-least this way folks have to make trade off, and increases the possibility of different methods.
I do agree that new level of difficulty might be in order.
Look I agree they have to release something, but what they are doing with these tactical consoles is literally destructive to STO since there isn't enough new content that raises the bar. Instead we are still playing the same awful content that was with STO at the launch, which is getting easier and easier with this power creep. And without some kind of challenge, people will leave out of boredom because "it's too easy".
And also, Cryptic is ignoring the STO Economy! They trivalized their old console with these Fleet Holding consoles. Who wants those old blue or purple MK11s when you an easily get Purple MK12s that are superior in capability?
Cryptic is shooting themselves in the feet and they don't care. The game is stupidly easy now, and it's getting less interesting, especially when the team are lacking in imagination to step up the challenge. At this rate, without a decent challenge, people will just up and leave the game out or pure boredom.
And also, Cryptic is ignoring the STO Economy! They trivalized their old console with these Fleet Holding consoles. Who wants those old blue or purple MK11s when you an easily get Purple MK12s that are superior in capability?
Cryptic is shooting themselves in the feet and they don't care. The game is stupidly easy now, and it's getting less interesting, especially when the team are lacking in imagination to step up the challenge. At this rate, without a decent challenge, people will just up and leave the game out or pure boredom.
This isn't exactly true. While I do agree that Cryptic deserves some of the blame, because there are so many things they could do to improve this game, and refusing to do them is holding it back from becoming a reasonably good product...
Much, if not most of the blame falls on Perfect World Entertainment and Paramount Studios. Developers, unfortunately, are only to do as they're told, and the publishers, plus those who control the intellectual property, call most of the shots. Before PWE it was Atari.
I'm not saying that Cryptic is innocent, and that if they were independent they wouldn't make the same horrible choices that have been made for the game as is, but don't put all of them blame on them. They simply don't deserve the hate, just criticism to voice player concerns. If PWE allows them, they'll address them.
Otherwise PWE would rather see players throw money at them until the game dies. And believe me, the Avenger's recent release is proof enough that people will throw money at them and ignore the health of the game, because 'shiny!'
They reduced the damage of the generic consoles down a couple notches, while the new energy (and torp as well I'm guessing) specific ones are at the same level that the generics were before.
Erm... wait, so now the +all beam damage or + all cannon damage consoles are sitting... where?
And now energy specific ones have been introduced by are +25% and +some type of crit bonus?
Herm... well at least it will allow for mixed cannons and beams if you don't skittle boat, but really, I'm not sure why we have energy specific consoles and beam and cannon consoles... we don't have sci consoles that are specifically for increasing the capacity on covariant shields and if you want to get regenerative or resilient, you're gonna need new consoles, so why must we change out our tac consoles when we switch energy weapon type? I vote the fleet consoles are just +25% energy damage +crit bonus and +25% kinetic damage +crit bonus, and let them be the cream of the crop, not for just being the most epic uber damage, but for their versatility on being able to be used with any energy/kinetic type.
And could you imagine the additional harm this would do to PvP? If they add this, then any attempts to revitalize PvP would be in vein.
Look I agree they have to release something, but what they are doing with these tactical consoles is literally destructive to STO since there isn't enough new content that raises the bar. Instead we are still playing the same awful content that was with STO at the launch, which is getting easier and easier with this power creep. And without some kind of challenge, people will leave out of boredom because "it's too easy".
And also, Cryptic is ignoring the STO Economy! They trivalized their old console with these Fleet Holding consoles. Who wants those old blue or purple MK11s when you an easily get Purple MK12s that are superior in capability?
Cryptic is shooting themselves in the feet and they don't care. The game is stupidly easy now, and it's getting less interesting, especially when the team are lacking in imagination to step up the challenge. At this rate, without a decent challenge, people will just up and leave the game out or pure boredom.
When they make content harder, people complain it's too difficult.
Most stuff in STO is RIDICULOUS expensive at the high end. going from +28% energy damage to +30% energy damage takes us from maybe a 4mil console at 28 to 30!!! million at 30. It's ridiculous. I have no problem with cryptic bringing these insane prices more into perspective with fleet gear. And fleet gear isn't THAT easy to come by, you have build up your fleet assets to acquire them, provision for them, and get the resources to get the creds/dilithium to pay for it... the most difficult part in big fleets being getting credits because everyone's scrambling to fill in the projects.
And, dear cryptic, where's the million fleet mark project to mirror the million dilithium project? WHERE?! <-(insert dramatic voice)
And could you imagine the additional harm this would do to PvP? If they add this, then any attempts to revitalize PvP would be in vein.
Oh nnnooeeesss... PvPs is DOOMMMED!!!!11!11!!!
And also, Cryptic is ignoring the STO Economy! They trivalized their old console with these Fleet Holding consoles. Who wants those old blue or purple MK11s when you an easily get Purple MK12s that are superior in capability?
You mean the economy where a single mk xii purple console sells for more then most ships?
Yeah the grind is bad enough in the game, without having the few new players that do come in be told that you have to grind a single couple of foundry missions each day for 4 hours each day, for days on end to get enough ec to buy a single purple mkxii console.
So no, making consoles more easily available to all players, old and new will mean more players will want to get into PvP because they won't get steamrolled by the players that have spent years min-maxing their build. Easier access and a more level playing field means less frustration for new players, increasing the PvP player base, revitalizing it. It just means that you who have spent 2 years PvPing will actually have to start learning to play and not relying on gear anymore.
At this rate, without a decent challenge, people will just up and leave the game out or pure boredom.
The THIS GAME IS DOOMED thread is in the general discussion thread. You may want to go post this drivel there.
Make it too hard and frustrating for new players to get into the game and be competative, means they'll leave sooner then later, and as the longer time players get bored and move on, as they all eventually do, we get a smaller and smaller player base. The game needs to be inviting to new players who haven't spent billions of EC and millions of Dilithium on gear to be competative and feel like they are contributing.
Nothing worse then realizing that vanilla STFs are dead because all the veterans are in Elites, so going for elite and realizing that you're being steamrolled and being called noobs and insulted because you don't have billions of EC in gear and the hundreds of hours in Rep system that you need. Now they can get into an established fleet, just grind for dilithium, and with a little help from the fleet, be competative and feel like they are contributing to the team and feel like staying.
This however is the nature of powercreep. It becomes way too easy for the veterans, but too hard for the new players, alienating both sides of the field, and the game dies. But of course without the new shiny toys, people cry for the lack of new shiny toys and leave
My feeling on these consoles is the true power of them are in the crti hit/dam. modifiers. depending on the passive powers given in the rep grind and other powers, plus the various weapons that have been rewards or rep system unlocks these consoles make many of them viable. These tac consoles along with the nukarua universal console will help beam arrays a lot and make for some very fun builds.
Comments
Indeed, I use torps on all my ships regardless of min max efficiency simply because trek ships are supposed to have torps.
Yeah, with energy boosts and overcapping and all sorts of things now, weapon power drain isn't such a big deal. I was never fond of the energy drain mechanic anyway, I like it when a tool tip says I will do 1k damage, I do 1k damage, not this "oh, but if you fire other weapons it's going to be jumping all over the place" mechanic, lol.
But oh well, it is what it is and it's unlikely to change. What one camp is for, there will be another camp or two against.
They really need to revise them before launch and do something like limiting 1 console per ship, preventing the criticals from stacking, or add on somekind of negative factor that balances out the game like much larger power drain (not just weapon drain).
Right now, it's crazy to put these consoles out.
Azur what would you have said if they had released 35% energy consoles?
They have to release something, and it has to be some kind of increase, at-least this way folks have to make trade off, and increases the possibility of different methods.
I do agree that new level of difficulty might be in order.
As long as the design is that fleet gear is best fear, power creep is inevitable.
I do agree, though the critical stacking is getting a bit much. Do note that there's quite a few new things that have effects that trigger on a crit, which is terribad.
With the critical hit chance bonus, these amazing new tactical consoles will help me get a great pve ship!
Thank you Cryptic!
Have they introduced energy type specific consoles now too?
Yes.
They reduced the damage of the generic consoles down a couple notches, while the new energy (and torp as well I'm guessing) specific ones are at the same level that the generics were before.
Exactly!
And could you imagine the additional harm this would do to PvP? If they add this, then any attempts to revitalize PvP would be in vein.
Look I agree they have to release something, but what they are doing with these tactical consoles is literally destructive to STO since there isn't enough new content that raises the bar. Instead we are still playing the same awful content that was with STO at the launch, which is getting easier and easier with this power creep. And without some kind of challenge, people will leave out of boredom because "it's too easy".
And also, Cryptic is ignoring the STO Economy! They trivalized their old console with these Fleet Holding consoles. Who wants those old blue or purple MK11s when you an easily get Purple MK12s that are superior in capability?
Cryptic is shooting themselves in the feet and they don't care. The game is stupidly easy now, and it's getting less interesting, especially when the team are lacking in imagination to step up the challenge. At this rate, without a decent challenge, people will just up and leave the game out or pure boredom.
This isn't exactly true. While I do agree that Cryptic deserves some of the blame, because there are so many things they could do to improve this game, and refusing to do them is holding it back from becoming a reasonably good product...
Much, if not most of the blame falls on Perfect World Entertainment and Paramount Studios. Developers, unfortunately, are only to do as they're told, and the publishers, plus those who control the intellectual property, call most of the shots. Before PWE it was Atari.
I'm not saying that Cryptic is innocent, and that if they were independent they wouldn't make the same horrible choices that have been made for the game as is, but don't put all of them blame on them. They simply don't deserve the hate, just criticism to voice player concerns. If PWE allows them, they'll address them.
Otherwise PWE would rather see players throw money at them until the game dies. And believe me, the Avenger's recent release is proof enough that people will throw money at them and ignore the health of the game, because 'shiny!'
Erm... wait, so now the +all beam damage or + all cannon damage consoles are sitting... where?
And now energy specific ones have been introduced by are +25% and +some type of crit bonus?
Herm... well at least it will allow for mixed cannons and beams if you don't skittle boat, but really, I'm not sure why we have energy specific consoles and beam and cannon consoles... we don't have sci consoles that are specifically for increasing the capacity on covariant shields and if you want to get regenerative or resilient, you're gonna need new consoles, so why must we change out our tac consoles when we switch energy weapon type? I vote the fleet consoles are just +25% energy damage +crit bonus and +25% kinetic damage +crit bonus, and let them be the cream of the crop, not for just being the most epic uber damage, but for their versatility on being able to be used with any energy/kinetic type.
When they make content harder, people complain it's too difficult.
Most stuff in STO is RIDICULOUS expensive at the high end. going from +28% energy damage to +30% energy damage takes us from maybe a 4mil console at 28 to 30!!! million at 30. It's ridiculous. I have no problem with cryptic bringing these insane prices more into perspective with fleet gear. And fleet gear isn't THAT easy to come by, you have build up your fleet assets to acquire them, provision for them, and get the resources to get the creds/dilithium to pay for it... the most difficult part in big fleets being getting credits because everyone's scrambling to fill in the projects.
And, dear cryptic, where's the million fleet mark project to mirror the million dilithium project? WHERE?! <-(insert dramatic voice)
Oh nnnooeeesss... PvPs is DOOMMMED!!!!11!11!!!
You mean the economy where a single mk xii purple console sells for more then most ships?
Yeah the grind is bad enough in the game, without having the few new players that do come in be told that you have to grind a single couple of foundry missions each day for 4 hours each day, for days on end to get enough ec to buy a single purple mkxii console.
So no, making consoles more easily available to all players, old and new will mean more players will want to get into PvP because they won't get steamrolled by the players that have spent years min-maxing their build. Easier access and a more level playing field means less frustration for new players, increasing the PvP player base, revitalizing it. It just means that you who have spent 2 years PvPing will actually have to start learning to play and not relying on gear anymore.
The THIS GAME IS DOOMED thread is in the general discussion thread. You may want to go post this drivel there.
Make it too hard and frustrating for new players to get into the game and be competative, means they'll leave sooner then later, and as the longer time players get bored and move on, as they all eventually do, we get a smaller and smaller player base. The game needs to be inviting to new players who haven't spent billions of EC and millions of Dilithium on gear to be competative and feel like they are contributing.
Nothing worse then realizing that vanilla STFs are dead because all the veterans are in Elites, so going for elite and realizing that you're being steamrolled and being called noobs and insulted because you don't have billions of EC in gear and the hundreds of hours in Rep system that you need. Now they can get into an established fleet, just grind for dilithium, and with a little help from the fleet, be competative and feel like they are contributing to the team and feel like staying.
This however is the nature of powercreep. It becomes way too easy for the veterans, but too hard for the new players, alienating both sides of the field, and the game dies. But of course without the new shiny toys, people cry for the lack of new shiny toys and leave
Its a damn be damned situation.