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Why only one ship?

similonsimilon Member Posts: 0 Arc User
This question first occurred to me quite some time ago when watching the next generation, why only send one?
Yes that was an (at the time) top of the Line ship but it is not the only thing that flies around solo. All federation ships seem to, so do all Klingons, but they have some justification for that.

What if your life support cut out, and your Deus Ex Machina engineer was on leave? I've lost count of the number of times I've heard "the next closest ship is a week away" And from what we hear, no crew will last that long. And how about all those random combat encounters? You fend of a Warbird, but lose a nacelle in the fray, then you find a disruptor hole where your comms used to be, what do you do?

For these reasons (and a few others) Would it not make more sense to send ships out in groups? Modern military vessels never go anywhere without support ships.

So, firstly:
1) Do you agree?
2) How many ships seems reasonable?
3) What configuration? A pair of cruisers? A Vesta, Odyssey & Prometheus?

Unsurprisingly, this doesn't exclusively relate to STO, and is easily solved by teaming up, but that's neither canonical nor official.
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Post edited by similon on

Comments

  • baudlbaudl Member Posts: 4,060 Arc User
    edited October 2013
    2 reasons: story plot and drama.

    but space is different and more vast than all oceans combined. just imagine an emergency situation would develope on the ISS...sending an unsceduled vehicle up takes atleast a few days. (i think that is actually no longer the case, since the travel to the station only takes 6 hours now and not 4 days like in the past, i think i read about that somewhere)
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  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited October 2013
    baudl wrote: »
    2 reasons: story plot and drama.
    Actually, only one reason: budget.

    More ships means more cast members which means more money.
  • loading159loading159 Member Posts: 184 Arc User
    edited October 2013
    pretty much what baudl said.

    additionally, Starfleet only explores solo, hardly ever see them going solo into a situation they know for a fact is going to be all out war. ( at least that's how I remember it )

    example, dominion wars. HUGE number of ships on screen during engagements
    exploration on the same show, single starship.

    plus budget :P he has got a point.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    The level cap increase to full Admiral might take care of this where you control your own fleet. However, the only situation where this was an actual concern was in Voyager and the Xindi Season in Enterprise. The other series always had close contact with others so it was never really a concern for more than a few days.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited October 2013
    Actually, only one reason: budget.

    More ships means more cast members which means more money.

    most definately, although battlestar galactica did it, back in the 80's and nowadays.
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  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited October 2013
    The additional ships in BG were primarily window dressing. If Star Trek (any series) had been made using some kind of battle group I don't think fans would have been happy with anything less than a regular bridge crew on each ship.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited October 2013
    What's comical to me is how there is usually only ever one ship in the sector, that being, a highly important sector.

    I know that many people will have already picked holes in it, but JJ's Trek (the first one), how was the Enterprise the only ship left alive? Surely, in a Vulcan Emergency, Starfleet wouldn't have sent every remaining ship to go and help Vulcan. What if it was a trap? It would have left Earth wide open for an invasion from the Klingons.

    How mine times (old movies) was the Enterprise the only ship in the area too? It was the only ship sent to intercept the Voyager/V'ger cloud because of that very reason. :P
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited October 2013
    flash525 wrote: »
    What's comical to me is how there is usually only ever one ship in the sector, that being, a highly important sector.

    I know that many people will have already picked holes in it, but JJ's Trek (the first one), how was the Enterprise the only ship left alive? Surely, in a Vulcan Emergency, Starfleet wouldn't have sent every remaining ship to go and help Vulcan. What if it was a trap? It would have left Earth wide open for an invasion from the Klingons.

    How mine times (old movies) was the Enterprise the only ship in the area too? It was the only ship sent to intercept the Voyager/V'ger cloud because of that very reason. :P



    I wonder if we're all over-estimating the size of Starfleets...er...fleet.

    Obviously, if we're talking ships in the thousands, then the idea that we're the only ship in range is a little odd.

    But if we're talking just a few hundred ships or less....then maybe it works.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2013
    There is always the possibility of closer ships than the Enterprise, but they would be useless for whatever reason. So the Enterprise could have been the closest usable ship rather than the closest ship in many instances.
  • nighthammmernighthammmer Member Posts: 12 Arc User
    edited October 2013
    Actually in Star Trek: The Motion Picture,

    You clearly see 3 D-5's get owned by V-Ger.

    In Generations you see a Nebula Class, a Miranda Class, and an Oberth Class warp out together after rescuing the crew of the Enterprise.

    Also, I agree that Starfleet's primary mission is to explore, not to make war. So there is no justification in their primary mission, for them to need to travel in squadrons.

    Finally, according to many sources, the time it would take for a starship to travel at warp 9 to get from Earth to Quo'nos is somewhere in the weeks time frame, give or take the need of the plot. Space is a vast place and there are only so many starships in the fleet that are spread from Deep Space 9 to Starbase 234 on the Romulan boarder. So yeah, it probably would take a while for one ship to get to another.

    Jay
  • flash525flash525 Member Posts: 5,441 Arc User
    edited October 2013
    rinkster wrote: »
    Obviously, if we're talking ships in the thousands, then the idea that we're the only ship in range is a little odd.
    I'd say fleets in the thousands, much larger come TNG/DS9.

    Think how many fleet battles we saw in DS9 alone, and how many ships were seen destroyed, in addition to being reported as destroyed. Then there was that Breen Fleet that went to Earth (that must have been quite some fleet in itself); at least with that, Starfleet actually had ships defending the system. God knows what would have happened to Earth if only the Enterprise was available. :P
    starkaos wrote: »
    There is always the possibility of closer ships than the Enterprise, but they would be useless for whatever reason. So the Enterprise could have been the closest usable ship rather than the closest ship in many instances.
    If Starfleet has no other ships to investigate a moving Cloud, then Starfleet should be invaded and enslaved by the Klingon Empire/Cardassian Union/Dominion/etc ;)
    Finally, according to many sources, the time it would take for a starship to travel at warp 9 to get from Earth to Quo'nos is somewhere in the weeks time frame, give or take the need of the plot. Space is a vast place and there are only so many starships in the fleet that are spread from Deep Space 9 to Starbase 234 on the Romulan boarder. So yeah, it probably would take a while for one ship to get to another.
    In JJ's Trek (the second one this time) Kirk, the Enterprise and even the Vengeance all managed to get considerably close to Qo'nos in a reasonably short time.
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  • nighthammmernighthammmer Member Posts: 12 Arc User
    edited October 2013
    flash525 wrote: »
    In JJ's Trek (the second one this time) Kirk, the Enterprise and even the Vengeance all managed to get considerably close to Qo'nos in a reasonably short time.

    However, in most other trek canon from the television series, at Warp 5 it would take weeks, and sometimes even a month or so. Like it was said previously, Trek moves at the speed that the plot requires.
  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited October 2013
    However, in most other trek canon from the television series, at Warp 5 it would take weeks, and sometimes even a month or so. Like it was said previously, Trek moves at the speed that the plot requires.

    Maybe once you leave the confines of a solar system, space-time does funky things and travel time between two destinations can vary greatly.

    (I know it's really speed of plot, but it's no less hokey in my opinion that introducing the Preservers to explain why budget makes every alien race look like humans with strange foreheads.)
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  • stofskstofsk Member Posts: 1,744 Arc User
    edited October 2013
    The Federation's territory is vast, something like 8000 ly across at its widest. Warp speed is fast but it's not so fast that a ship on one end of the Federation could warp to the other end in anything less than a year.

    Warp speeds are often modified to suit the needs of the plot as well, but another important factor few pay attention to is navigation. It might very well be easier to travel in well-mapped sectors that the more developed sections of the Federation would have, vs travelling out in the boondocks where no one has gone before. Voyager would sometimes refer to this that despite the length of their journey they could often find little short cuts here and there that would shave off x amount of time.
  • lomax6996lomax6996 Member Posts: 512 Arc User
    edited October 2013
    rinkster wrote: »
    I wonder if we're all over-estimating the size of Starfleets...er...fleet.

    Obviously, if we're talking ships in the thousands, then the idea that we're the only ship in range is a little odd.

    But if we're talking just a few hundred ships or less....then maybe it works.

    Actually it's more a case of under-estimating the size of interstellar space. If your fleet of ships numbered thousands... or even millions you still wouldn't have enough. For any significant section of the Galaxy distances are V A S T! For comparison consider that just near Earth space (say a volume defined by less than half that described by Lunar orbit) would constitute a an area MANY times greater than the entire surface of the Earth (land and water). Expanding that volume outward by the time we reach Mars orbit you've increased the volume by many magnitudes. By that point there wouldn't be enough resources on Earth to place starship sized vessels thruout such a volume. That's just a fraction of our own Solar System... :P
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  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    rinkster wrote: »
    I wonder if we're all over-estimating the size of Starfleets...er...fleet.

    Obviously, if we're talking ships in the thousands, then the idea that we're the only ship in range is a little odd.

    But if we're talking just a few hundred ships or less....then maybe it works.

    I always pictured Starfleet's size as varying depending on whether it's peacetime or wartime. If war looms, Starfleet might increase in size to compensate for the need to maintain more of a military presence in the troubled area. The Borg invasions and the Dominion War were the biggest threats to the Federation's existence, ever. They also (except for the first Borg invasion) happened after TNG. In DS9, it's all revolving around a station. In Voyager, it's a ship that's stuck in the Delta Quadrant after being on a short-range mission. Neither situation is a good way to introduce companion ships or w/e, even if they had the budgeting for it.

    So, let's just assume that we're talking Cardassian-tensions area, before the Dominion War. Starfleet probably doesn't have the however many ships it has during the Dominion War, because there's no immediate need for 'em. However, things have been ramped up a bit. Let's just assume they have 1500 ships to patrol the entirety of the Federation (which is really damn big and ungainly) at this time, with maybe 2000-2500 ships during the Dominion War. When you think about it that way, it makes sense that they'd send larger cruisers out on solo missions, equipping the cruisers with the crew and equipment necessary to operate solo for a few years with only occasional returns to a starbase. Sending out groups of 3+ ships on exploratory missions for years on end is a great way to tie up a lot of your defensive capabilities really quickly. Since Starfleet isn't even aimed at being as big and powerful as it can be all the time (since it's not a purely military organization, etc), they have to prioritize and stretch things out a bit.

    Hope this makes sense :P
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  • protogothprotogoth Member Posts: 2,369 Arc User
    edited October 2013
    flash525 wrote: »
    If Starfleet has no other ships to investigate a moving Cloud, then Starfleet should be invaded and enslaved by the Klingon Empire/Cardassian Union/Dominion/etc ;)

    Never fear, Romulans are destined to rule the universe.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2013
    "These are the voyages..."

    'nuff said. :cool:
    HQroeLu.jpg
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