Well, some things fixed, some not. Thought I'd start a fresh one...
Cargo Ship captain - When a cargo ship transwarps away, it posts a message to anyone in range that it's closing. This message supersedes all other actions and stops your ship. This is terribly distracting during tour, or just passing by. And if you're trading with the Azura, or another cargo ship, it kills that event. Please end this madness. [formerly reported as Mudd]
Transwarp/doff window - some of my captains experience an immediate crash when changing sectors, or transwarping while the doff window is open.
Embassy Provisions. - Our embassy is complete and we find that those consoles are very popular, but the consumables are not. However, we have to provision all three diplomacy tracks at once. This is leading to a massive consumables glut. Please split up the diplomacy provisions.
Fleet Marks - Because of all the other stuff involved with most missions plus the substantial cool-down times, we find that our more active members have a backlog of fleet marks. One person is holding onto over 12,000 of them to allow new members to earn fleet credits. Could we get a mission, for any holding, that eats up a LOT of fleet marks, but not much of anything else? It wouldn't need a lot of rewards either, just something to generate fleet credits.
Hey, how about 3 Diplomacy provisioning missions that fill only one track like the dilithium "basic provisioning" mission; that eat a tremendous amount of fleet marks and spit out a tiny little bit of provisions? :cool:
Flashy flashy - migraine sufferers can't play the crystal missions because the constant flashing triggers headaches. :eek: Can we maybe get a visual setting that reduces this problem. Not sure what it would be, maybe a "reduce high contrast flash" setting....
Leeches - apparently attended to, thank you.
I hear a lot of grief about faction specific ships. Personally I don't care, but people seem to think that you'd make more zen ship sales if those restrictions could be removed. I think it would muddy the waters so much as to make the game unrecognizable to new members, but... I figure I'd report anyway.
ESD - I realize you may not care about people with older machines or using emulators, but these machines have a hard time with large maps like ESD. You did well with the rom command center. Could we get a similar full-service fed center?
Comments
When you enter a pve queue, you have to wait, sometimes a LONG time to get the mission you want. Eventually a window pops up that asks you to "engage" or confirm you're ready to play. In a game where every little thing not only has some kind of yip or chirp to let you know it's happened, will happen, has happened, why is it that this ONE WINDOW has none? I mean really, the one place where you might let your attention drift while waiting, or grab a soda from the fridge, or just check mail. Why does this window have no sound?
Please add a short alert to this window's appearance.
And don't give me random mission BS. I see in the security officers list ONE mission all the time. And I lack a doff that has the required trait to even start it. Never changes... always the same mission. And the other areas... same missions... all the time. I swear I have the most accident prone crew in starfleet. How many times in one day can someone break a bone... What were you doing? They also seem to fail at the most easy missions... EVA training? No... they fail that. Zero G combat training? Fail and send the people to sickbay. I even had one crew member fail a medical treat minor burns... and end up in sickbay. I did not think that was even possible.
Mine trap - is it really necessary to force people to wait for 20 people to queue up on this? There are SO FEW romulan mark missions, does the one mission that delivers nicely have to be hobbled like this?
While we're talking, is there any way to get mark missions that are more than 12 at a time? There is just no way to grind romulan marks. And with those MkXII sets requiring 750 marks, each, it's not gonna happen any time soon for anyone...
Please do not do this, you make it take far longer for everyone else. Do some DOFFing, type to your buddies, sing 80's Madonna songs while dancing in front of some random player or anything while waiting for the queue except walk away from the computer. and if you must go AFK leave the queue please, nothing like you making the timer run out and everyone having to rejoin.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Yes... Because most of the time you are LUCKY to be able to do this mission well with the full 20.
In your average PUG keep in mind that 10 of those guys might know what they are doing. 5 of them are clueless as to how to do Mine Trap. 3 of them are extremely poorly equipped and cannot contribute even if they want to. 2 of them are trolls and will fail on purpose.
Seriously... Those ground consumables are worthless. Pacifiers? I hardly ever find a good reason to use that sort of thing. Ultimately you shoot whomever and the effect ends... Whooptydoo.
The missions are random for chains. Certain missions almost always appears. Those are the common assignments.