Considering that the three primary small craft missions in the storyline missions involve other small craft; "Operation Gamma", "The Vault" and the mission where you're in the atmosphere protecting the city (forget the name at the moment)...
I actually have a certain fondness for using a tactical officer with Torpedo Spread, Cannon Volley or Beam Fire At Will, usually Torp-Spread.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
I also load up on the full borg space set and weapon sets, which gives me a tractor beam, insane passive regen, and something with a lot of punch. I can also swap to torp skills but rarely need to.
I use a Type-X Chaffee, so I can always EPtE out of everything else.
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ook, with MOST small craft, you get ONE ensign Boff power to use. thats it.
so i'm curious, what do most ppl go for?
i'm having a hard time deciding for myself. TT1 seems like a great idea, but then so do healing abilities like TSS and HE, or even EPtS or EPtW
Depends on which mission I'm running. For the romulan atmosphere assault story mission I use torpedo spread because it never ever misses. For vault I typically get emergency to shields so I can flee past the ambushes instead of fighting them. And for that one in the 2800 arc I tend to run either fire at will or torp spread for the three waves of swarmers and the last round of jemmy fighters under DS9. Though I've found dropping a turret before you talk to the ferengi the second time works wonders too.
Tac captains use HE1 since they have no heals or even the ability to reduce incoming damage. Engi and Sci use TT1, or HE1 if they are going to be getting a lot of plasma hits.
Part of what I use depends on what shuttle I'm flying:
Type-F, Type 8, or Danube Runabout (all universal one-slot shuttles, but the Danube comes with Tractor Beam I "free"), I'll go EPtS I off the Borg Engie - too used to shield tanking + the efficiency bonus comes in handy...
Tholian Widow Fighter, a Tac/Sci BOff only ship, draws Torp Spread I + Thermionic Torp (and auto-proc ) with HE I for the heals, and a lot of rebalance mashing...
Set wise, I use a mix of whatever's available in my piles + something with a solid 3-piece power - JH's anti-cloak beam not good, but Breen's free syphon, Borg Tractor, and Omega's Graviton whack are all nifty, MACO's power-shove would be nice in Vault if there was wall collision damage...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
On my Yellowstone I use my first officer, a tac with Torpedo: High Yield. This is basically a guaranteed kill against fighter mobs if both quantum torps hit (and even if only one hits, it's still crippling enough I can usually finish off with cannons). And I'm a tac, which means I can shave the recharge time in half.
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I have a Perigrine fighter and I use emergency power to shileds.
Here is a short video that should help you with Shuttle play http://www.youtube.com/watch?v=a6dnmI4SMnQ
Personally I prefer tractor beam or torpedo spread. If you happen to have the delta flier, you actually get two ensign station slots. The upside of the peregrine fighter is the fact that it has the highest turn rate in the game while also having a built in cannon rapid fire I. This typically has a two minute cooldown, but Tactical initiative affects this copy of the ability. The Tier V Nukara passive, Refracting Tetryon Cascade, works very well on a fighter, it can kill up to 15 enemy fighters in a single shot.
Generally a shield or hull heal regardless, since small craft can't take much, but on my Engineers I tend towards Beam FAW.
FYI, the Scorpion fighter makes both Operation Gamma and The Vault ridiculously easy due to the cloak (as in, so easy I'm surprised player cloak works in those missions).
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Polarize Hull 1 if there is any chance of tractor beams in the map. A single tractor can eat half of your hull if you don't have a counter. Mostly inside the story Vault mission.
HE1 or TS1 otherwise.
Here's what I do with mine - DOFF notes are in the 'notes' section, and one of the more important things you can do with any ship, but especially small craft since they're so inflexible:
While the gear is all pretty expensive, the Hargh'peng and SDO DOFFs are the pieces that really make it shine in most shuttle scenarios - SDOs are an extra shield heal, and the Hargh'peng will wipe out whole waves of shuttles.
I like to bring a TS1 officer and mount the 180 degree quantum. Good for cleaning house on a map full of other shuttles.
That, sir, is an evil, evil build... :cool:
You've just given me a reason to save up for the Assault Cruiser Retrofit/"Regent"...
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Depends on which mission I'm running. For the romulan atmosphere assault story mission I use torpedo spread because it never ever misses. For vault I typically get emergency to shields so I can flee past the ambushes instead of fighting them. And for that one in the 2800 arc I tend to run either fire at will or torp spread for the three waves of swarmers and the last round of jemmy fighters under DS9. Though I've found dropping a turret before you talk to the ferengi the second time works wonders too.
The phaser point defense turret works wonders there as well.
On my Yellowstone I use my first officer, a tac with Torpedo: High Yield. This is basically a guaranteed kill against fighter mobs if both quantum torps hit (and even if only one hits, it's still crippling enough I can usually finish off with cannons). And I'm a tac, which means I can shave the recharge time in half.
Are you using a single cannon? I wasn't aware you could equip Dual Cannons or even DHC's on a Yellowstone.
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I actually have a certain fondness for using a tactical officer with Torpedo Spread, Cannon Volley or Beam Fire At Will, usually Torp-Spread.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
I also load up on the full borg space set and weapon sets, which gives me a tractor beam, insane passive regen, and something with a lot of punch. I can also swap to torp skills but rarely need to.
I use a Type-X Chaffee, so I can always EPtE out of everything else.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
Depends on which mission I'm running. For the romulan atmosphere assault story mission I use torpedo spread because it never ever misses. For vault I typically get emergency to shields so I can flee past the ambushes instead of fighting them. And for that one in the 2800 arc I tend to run either fire at will or torp spread for the three waves of swarmers and the last round of jemmy fighters under DS9. Though I've found dropping a turret before you talk to the ferengi the second time works wonders too.
Type-F, Type 8, or Danube Runabout (all universal one-slot shuttles, but the Danube comes with Tractor Beam I "free"), I'll go EPtS I off the Borg Engie - too used to shield tanking + the efficiency bonus comes in handy...
Tholian Widow Fighter, a Tac/Sci BOff only ship, draws Torp Spread I + Thermionic Torp (and auto-proc ) with HE I for the heals, and a lot of rebalance mashing...
Set wise, I use a mix of whatever's available in my piles + something with a solid 3-piece power - JH's anti-cloak beam not good, but Breen's free syphon, Borg Tractor, and Omega's Graviton whack are all nifty, MACO's power-shove would be nice in Vault if there was wall collision damage...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
— Sabaton, "Great War"
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Here is a short video that should help you with Shuttle play
http://www.youtube.com/watch?v=a6dnmI4SMnQ
Visit my youtube channel http://www.youtube.com/user/Akurie369?feature=watch
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FYI, the Scorpion fighter makes both Operation Gamma and The Vault ridiculously easy due to the cloak (as in, so easy I'm surprised player cloak works in those missions).
HE1 or TS1 otherwise.
Good gravy man o.o I never thought of that.
Visit my youtube channel http://www.youtube.com/user/Akurie369?feature=watch
Captain Bi Shonen's official Thread! http://sto-forum.perfectworld.com/showthread.php?p=22866531#post22866531
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Now shaddup about the queues, it's a BUG
http://skillplanner.stoacademy.com/?build=deltaflyer_4534
(On a 1-BOFF ship, I'd just take Tac Team.)
While the gear is all pretty expensive, the Hargh'peng and SDO DOFFs are the pieces that really make it shine in most shuttle scenarios - SDOs are an extra shield heal, and the Hargh'peng will wipe out whole waves of shuttles.
That, sir, is an evil, evil build... :cool:
You've just given me a reason to save up for the Assault Cruiser Retrofit/"Regent"...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
The phaser point defense turret works wonders there as well.
Are you using a single cannon? I wasn't aware you could equip Dual Cannons or even DHC's on a Yellowstone.
[/SIGPIC]
Hmm. It was a good idea at the time. I have not played the shuttle events yet to change my mind.