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Shuttle Boffs: what do YOU use and why?

asmodeus451asmodeus451 Member Posts: 257 Arc User
edited October 2013 in The Academy
ook, with MOST small craft, you get ONE ensign Boff power to use. thats it.

so i'm curious, what do most ppl go for?


i'm having a hard time deciding for myself. TT1 seems like a great idea, but then so do healing abilities like TSS and HE, or even EPtS or EPtW
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Post edited by asmodeus451 on

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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited October 2013
    Considering that the three primary small craft missions in the storyline missions involve other small craft; "Operation Gamma", "The Vault" and the mission where you're in the atmosphere protecting the city (forget the name at the moment)...

    I actually have a certain fondness for using a tactical officer with Torpedo Spread, Cannon Volley or Beam Fire At Will, usually Torp-Spread.
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  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2013
    HE1. At the very least, I can't die.

    I also load up on the full borg space set and weapon sets, which gives me a tractor beam, insane passive regen, and something with a lot of punch. I can also swap to torp skills but rarely need to.

    I use a Type-X Chaffee, so I can always EPtE out of everything else.


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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited October 2013
    ook, with MOST small craft, you get ONE ensign Boff power to use. thats it.

    so i'm curious, what do most ppl go for?


    i'm having a hard time deciding for myself. TT1 seems like a great idea, but then so do healing abilities like TSS and HE, or even EPtS or EPtW

    Depends on which mission I'm running. For the romulan atmosphere assault story mission I use torpedo spread because it never ever misses. For vault I typically get emergency to shields so I can flee past the ambushes instead of fighting them. And for that one in the 2800 arc I tend to run either fire at will or torp spread for the three waves of swarmers and the last round of jemmy fighters under DS9. Though I've found dropping a turret before you talk to the ferengi the second time works wonders too.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2013
    Tac captains use HE1 since they have no heals or even the ability to reduce incoming damage. Engi and Sci use TT1, or HE1 if they are going to be getting a lot of plasma hits.
  • dareaudareau Member Posts: 2,390 Arc User
    edited October 2013
    Part of what I use depends on what shuttle I'm flying:

    Type-F, Type 8, or Danube Runabout (all universal one-slot shuttles, but the Danube comes with Tractor Beam I "free"), I'll go EPtS I off the Borg Engie - too used to shield tanking + the efficiency bonus comes in handy...

    Tholian Widow Fighter, a Tac/Sci BOff only ship, draws Torp Spread I + Thermionic Torp (and auto-proc ;) ) with HE I for the heals, and a lot of rebalance mashing...

    Set wise, I use a mix of whatever's available in my piles + something with a solid 3-piece power - JH's anti-cloak beam not good, but Breen's free syphon, Borg Tractor, and Omega's Graviton whack are all nifty, MACO's power-shove would be nice in Vault if there was wall collision damage...
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  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited October 2013
    On my Yellowstone I use my first officer, a tac with Torpedo: High Yield. This is basically a guaranteed kill against fighter mobs if both quantum torps hit (and even if only one hits, it's still crippling enough I can usually finish off with cannons). And I'm a tac, which means I can shave the recharge time in half.
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  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited October 2013
    I have a Perigrine fighter and I use emergency power to shileds.
    Here is a short video that should help you with Shuttle play
    http://www.youtube.com/watch?v=a6dnmI4SMnQ
  • asraschaalasraschaal Member Posts: 54 Arc User
    edited October 2013
    I use TS1 simply because it practically kills 3 targets every time.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2013
    Personally I prefer tractor beam or torpedo spread. If you happen to have the delta flier, you actually get two ensign station slots. The upside of the peregrine fighter is the fact that it has the highest turn rate in the game while also having a built in cannon rapid fire I. This typically has a two minute cooldown, but Tactical initiative affects this copy of the ability. The Tier V Nukara passive, Refracting Tetryon Cascade, works very well on a fighter, it can kill up to 15 enemy fighters in a single shot.
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  • zordar01zordar01 Member Posts: 318
    edited October 2013
    Generally a shield or hull heal regardless, since small craft can't take much, but on my Engineers I tend towards Beam FAW.

    FYI, the Scorpion fighter makes both Operation Gamma and The Vault ridiculously easy due to the cloak (as in, so easy I'm surprised player cloak works in those missions).
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  • angelphoenix12angelphoenix12 Member Posts: 116 Arc User
    edited October 2013
    when im flying my delta flyer I use a eng and sci boff. for my fighter I use a eng boff :)
  • overlapooverlapo Member Posts: 0 Arc User
    edited October 2013
    Polarize Hull 1 if there is any chance of tractor beams in the map. A single tractor can eat half of your hull if you don't have a counter. Mostly inside the story Vault mission.
    HE1 or TS1 otherwise.
  • hanoverhanover Member Posts: 0 Arc User
    edited October 2013
    I like to bring a TS1 officer and mount the 180 degree quantum. Good for cleaning house on a map full of other shuttles. :D
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  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited October 2013
    hanover2 wrote: »
    I like to bring a TS1 officer and mount the 180 degree quantum. Good for cleaning house on a map full of other shuttles. :D

    Good gravy man o.o I never thought of that.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2013
    HE and lots of shield batteries.
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  • ensignthrowawayensignthrowaway Member Posts: 37 Arc User
    edited October 2013
    Here's what I do with mine - DOFF notes are in the 'notes' section, and one of the more important things you can do with any ship, but especially small craft since they're so inflexible:

    http://skillplanner.stoacademy.com/?build=deltaflyer_4534

    (On a 1-BOFF ship, I'd just take Tac Team.)

    While the gear is all pretty expensive, the Hargh'peng and SDO DOFFs are the pieces that really make it shine in most shuttle scenarios - SDOs are an extra shield heal, and the Hargh'peng will wipe out whole waves of shuttles.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited October 2013
    hanover2 wrote: »
    I like to bring a TS1 officer and mount the 180 degree quantum. Good for cleaning house on a map full of other shuttles. :D

    That, sir, is an evil, evil build... :cool:

    You've just given me a reason to save up for the Assault Cruiser Retrofit/"Regent"... :D
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    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • redheadguyredheadguy Member Posts: 423 Arc User
    edited October 2013
    Depends on which mission I'm running. For the romulan atmosphere assault story mission I use torpedo spread because it never ever misses. For vault I typically get emergency to shields so I can flee past the ambushes instead of fighting them. And for that one in the 2800 arc I tend to run either fire at will or torp spread for the three waves of swarmers and the last round of jemmy fighters under DS9. Though I've found dropping a turret before you talk to the ferengi the second time works wonders too.

    The phaser point defense turret works wonders there as well.
    starswordc wrote: »
    On my Yellowstone I use my first officer, a tac with Torpedo: High Yield. This is basically a guaranteed kill against fighter mobs if both quantum torps hit (and even if only one hits, it's still crippling enough I can usually finish off with cannons). And I'm a tac, which means I can shave the recharge time in half.

    Are you using a single cannon? I wasn't aware you could equip Dual Cannons or even DHC's on a Yellowstone.
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited October 2013
    I got the free Yellowstone and put in Tact Team 1 because ... well ... extra power per shot?

    Hmm. It was a good idea at the time. I have not played the shuttle events yet to change my mind.
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