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Energy Credits for Heavy Escort Carrier

the7thof9the7thof9 Member Posts: 0 Arc User
edited October 2013 in The Academy
I know it costs nearly 100,000,000, and I managed to get 36,000,000 from selling extra fleet modules I bought unnecessarily. Without buying more zen, how could I get up to 100,000,000 in a reasonable time, not like 1 mil a day for 2 months. I find that a bit much. If that's the amount of time, I'm better off just selling master keys.
Post edited by the7thof9 on

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  • oldkirkfanoldkirkfan Member Posts: 1,263 Arc User
    edited October 2013
    the7thof9 wrote: »
    I know it costs nearly 100,000,000, and I managed to get 36,000,000 from selling extra fleet modules I bought unnecessarily. Without buying more zen, how could I get up to 100,000,000 in a reasonable time, not like 1 mil a day for 2 months. I find that a bit much. If that's the amount of time, I'm better off just selling master keys.

    Unless you have a rich uncle die, I'm afraid keys, modules or grinding for the exchange is about it. I played 2 foundry episodes the other day, and made 2,250,000ec off of the drops.
  • aleaicaleaic Member Posts: 352 Arc User
    edited October 2013
    Took me about three weeks, with some luck drops, and tours of Tau Dewa, to save up about 72 million EC, for a Jemmy dreadnought, that I just got a few days ago. It really flat out comes down to persistence, and having some extra farm toons, (I have 5 toons to work with at 50 each,) and down to how much you want your chosen ship.

    Dunno how many alts you have, but EC Foundry grinding, and saving up every lil tic of EC drop you can, is about it.

    You think the Jem Escort Carrier is bad? Try the JHAS. 380 million EC, at last count. Makes 100 mil EC, feasible, actually. :p
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2013
    My boy, chasing a lockbox ship is like planning for your retirement. You're in it for the long haul. :P

    Once you get that mindset, you can start planning accordingly. The above posts explain quite well, but either you grind dil to buy zen to buy keys to sell for ec, or get lucky with a drop, you're not going to get the starting capital to start playing the exchange.

    After that, you can earn enough to buy a JHEC early (ie, retire early). Otherwise you're gonna be like the rest of us, slogging away for 40 years to earn our Ferrari. :P


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  • jarfarujarfaru Member Posts: 572 Arc User
    edited October 2013
    aleaic wrote: »
    Took me about three weeks, with some luck drops, and tours of Tau Dewa, to save up about 72 million EC, for a Jemmy dreadnought, that I just got a few days ago. It really flat out comes down to persistence, and having some extra farm toons, (I have 5 toons to work with at 50 each,) and down to how much you want your chosen ship.

    Dunno how many alts you have, but EC Foundry grinding, and saving up every lil tic of EC drop you can, is about it.

    You think the Jem Escort Carrier is bad? Try the JHAS. 380 million EC, at last count. Makes 100 mil EC, feasible, actually. :p

    May i ask what missions were those?
  • jarfarujarfaru Member Posts: 572 Arc User
    edited October 2013
    oldkirkfan wrote: »
    Unless you have a rich uncle die, I'm afraid keys, modules or grinding for the exchange is about it. I played 2 foundry episodes the other day, and made 2,250,000ec off of the drops.

    May i ask which missions you played in the foundry?
  • westx211westx211 Member Posts: 42,295 Arc User
    edited October 2013
    Just search farm in the search bar and usually the foundry missions pop up but the problem is that the easy ones where its just stacks of enemies waiting to die don't always show up.
    Men are not punished for their sins, but by them.
  • oldkirkfanoldkirkfan Member Posts: 1,263 Arc User
    edited October 2013
    jarfaru wrote: »
    May i ask which missions you played in the foundry?

    I played Perfection: Part 1 (ashkirk23)
    and, I believe the other was The Infinitesimal Frontier(dixonium)
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited October 2013
    the7thof9 wrote: »
    I know it costs nearly 100,000,000, and I managed to get 36,000,000 from selling extra fleet modules I bought unnecessarily. Without buying more zen, how could I get up to 100,000,000 in a reasonable time, not like 1 mil a day for 2 months.

    1) You can make more than 1 million a day, just farming some foundry missions like "Admiral Bobo goes to war", with all your lvl 50 characters. It takes 15 minutes and will earn you 500-700K credits per character each day. Sometimes a lucky drop will raise your average by some 100K extra credit (a blue phaser relay console, among others). In three weeks, I got once (and only once) a purple console that I could sell for 5M credits.
    2) Look at the duty officers you don't use. Convert the green ones into white ones (Starfleet academy, 3 white ones for 1 green one) and sell them at the exchange. White duty officers are bought at the exchange by people who contribute to fleet projects, so there is a continuous demand. If you sell 30 white duty officers a day for one week, that's a few more million credits.
    3) Elite STF... You want omega marks anyway to find a good equipment for your new ship, don't you ? Well, you will get the occasional purple reward that can be sold (often just 50k at the nearest shop, but sometimes a truly valuable item).

    You're well on the way with your 36M. Don't buy master keys with zen, you can earn your ship with your playtime, and make it fun and epic !
    [SIGPIC][/SIGPIC]
  • kintishokintisho Member Posts: 1,040 Arc User
    edited October 2013
    with my 7 alts I DOFF grind, buy zen with that dil then keys with that zen open boxes (some with mining claims) rinse and repeat... the lobi ship I get every 3 months sells for good EC and jump starts the next lobi cycle.. this is how I afforded a COMPLETE temporal set (both ships and all 3 lobi store parts) but to each his own.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited October 2013
    1) You can make more than 1 million a day, just farming some foundry missions like "Admiral Bobo goes to war", with all your lvl 50 characters. It takes 15 minutes and will earn you 500-700K credits per character each day. Sometimes a lucky drop will raise your average by some 100K extra credit (a blue phaser relay console, among others). In three weeks, I got once (and only once) a purple console that I could sell for 5M credits.

    People always say that. I tracked for a good 20-30 missions. My average was 260k-ish/run and the highest I ever got from any foundry farming mission is currently in the 490ks. I really should find that spreadsheet, I am horrible with remembering numbers.

    Yes, I know to run at normal difficulty and yes I've got 10 or 11 admiral bobo's with less than 250k each and never yet over 320k.

    It's still the best EC I know of, but I'd really love to see 700k from a single run. Even just once.
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited October 2013
    Yes, I know to run at normal difficulty and yes I've got 10 or 11 admiral bobo's with less than 250k each and never yet over 320k.

    It's still the best EC I know of, but I'd really love to see 700k from a single run. Even just once.

    A few tricks :
    1?) Enter the mission with an empty inventory (or almost so).
    2?) When your inventory is full, recycle cheap objets (resources, components, green weapons and consoles,...) ; always keep engines, cores, deflectors and shields ; keep blue consoles and weapons unless you know that the specific ones you're discarding are worthless.
    3?) At the end, sell the content of your inventory to a merchant instead of recycling it.

    It makes a big difference that could explain part of your stunningly low numbers. 320K is below my personal minimum for a run of an EC-farming foundry mission.
    [SIGPIC][/SIGPIC]
  • hevachhevach Member Posts: 2,777 Arc User
    edited October 2013
    When you're doing a mission like Admiral Bobo Goes to War, elite starts making a huge difference. That mission is just one battleship after another, all of them set up to give you a massive advantage. Battleships even on normal have a high chance of dropping at least a green. On elite, that green has a respectable chance of being a blue or purple, which is where money really starts adding up since it's also were exchange prices start pulling away from vendor prices for some items.
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