The final ground mission in the Romulan Rep, where you're supposed to defend the four generators against the waves of Tholians, including Captains with their stupid TPK ability. I just don't understand how I'm supposed to defend four places at once backed up only by my dumb-as-cheese boffs.
The final ground mission in the Romulan Rep, where you're supposed to defend the four generators against the waves of Tholians, including Captains with their stupid TPK ability. I just don't understand how I'm supposed to defend four places at once backed up only by my dumb-as-cheese boffs.
I did that one the first time without much difficulty, get 2 engi boffs who make turrets and shield/health gernerators, have them drop the turrets in one spot and the shield/health generators in another. the tholians will target those before you. Then run about reviving your boffs and staying out of capt agro by targeting the little guys. and always keep moving lol.
OT: hardest mission is No Win.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
crystalline catastrphe pre nerf....damn carebears, easy mode estfs made everyone soft
You do realize the term "Carebear" in an MMO is a slur toward a PvEer from a PvPer? In essence you are calling yourself a Carebear.
Now to answer the question. Nothing really is that difficult in STO. Most of the events, missions, etc.. are of low raid quality and just involve many many trash MOBs to wade through. Most of the bosses or boss engagements are nothing special with them having overcharged damage, defense, and health. There are very few instances where a boss requires a certain tactic and even that is over simplified. By far the "raid" events are some of the most simplistic in any MMO I have played. They lack those tactics and reliance on other player classes to circumvent the uber DPS. Just pour on the dps...
I'll concede to now win, but it is still generally uber buffed NPCs...
Certain Foundry missions could be harder than Hive Elite and No Win Scenario. Other players can be far more vindictive than the devs since the devs have to worry about certain things while players don't. Devs have to have the odd boss with ton of minions while players could have a ton of Dreadnoughts or Elite Bosses in ground missions.
The final ground mission in the Romulan Rep, where you're supposed to defend the four generators against the waves of Tholians, including Captains with their stupid TPK ability. I just don't understand how I'm supposed to defend four places at once backed up only by my dumb-as-cheese boffs.
This mission is not tough. only one generator goes at a time. you have to find the one that has the timer ticking down. pretty much stick your boffs in the middle to fight, help them out until a generator needs fixing then run to it, then back to the fight.
This mission is not tough. only one generator goes at a time. you have to find the one that has the timer ticking down. pretty much stick your boffs in the middle to fight, help them out until a generator needs fixing then run to it, then back to the fight.
Oh. The one time I tried running the mission, I had an eng and just set up my fortifications and tried to hold them off, hoping the idiot BOFF AI would be at least SOME help. But then a Captain showed up, did his Discharge thing, and TPKed (how ya supposed to resist 2k damage on the ground exactly?). Then respawned and immediately TPKed again. At that point two generators destroyed and 'ah, hell with it.' I can run that mission 11 more times for the full rep reward right now, 330k dil, but I just can't bring myself to deal with it, it frustrates me that badly. HSE, sure. NWS, I don't normally play on coordinated teams but I could give it a shot. But a ground mission where the RNG can just press a button and wipe me and to my knowledge not a damn thing I can do about it? I'll so pass on that. I fully admit I suck at ground, but still....
You do realize the term "Carebear" in an MMO is a slur toward a PvEer from a PvPer? In essence you are calling yourself a Carebear.
Eh, it's more a term that denotes risk-averse hoardersamongst PvE-ers, not all PvE-ers as such. There are many PvE-ers who accept risk in full-loot PvP games like EVE, and they are respected by PvP-ers and not thought of as carebears.
So I think it's probably alright for a PvE-er to call another PvE-er a carebear - by doing so s/he is denoting a difference between PvE-ers as much as a difference between PvE-ers and PvP-ers. Although, I guess outside a context of full loot the term loses much of its meaning. However, there are repair costs, moochers, etc.
Amusingly, by extension, the term "gankbear" has come into use to denote risk-averse PvP-ers in EVE, of whom there are plenty
Scrub is my preferred term to "denote" a pver that is carried, doesn't know what he's doing, and is a poor teammate. I haven't called anyone a scrub in game or the more sto used "carebear"because it just doesn't matter.
If cryptic ever adds a slice of content that only a group of 5k dpsers can get through, I'd throw the term around a lot more.
Based on this crystalline catastrophe fiasco, it's obvious where most of the sto community falls under. It's sad, up until this point I thought most people wanted a challenge...
I'd say No Win is probably the most difficult space mission in terms of how quickly it can snowball but Hive Elite is quite tough (but also insanely fun and satisfying when the Borg Queen pops lol)
Ground Hive Elite is the toughest I've been in, the floors in the queens chambers are crazy and even science medics have a tough time at it, well probably the less experienced ones like myself anyways lol. I always found Infected and the other GESTS to be ok it just takes more timing and knowing when to do something rather than straight rushing in
[SIGPIC][/SIGPIC]
No Drama, No Fuss, Just good old fashioned pew pew!
Comments
crystalline catastrphe pre nerf....damn carebears, easy mode estfs made everyone soft
My PvE/PvP hybrid skill tree
Harden up Princess
Looking for an Oceanic fleet? Check out our website:
www.ausmonauts.com
howd i forget that?
My PvE/PvP hybrid skill tree
Ground - uhhh... cure plus optional? I have NO idea, I havent played ground regularly since I was working on my accolades for it.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I did that one the first time without much difficulty, get 2 engi boffs who make turrets and shield/health gernerators, have them drop the turrets in one spot and the shield/health generators in another. the tholians will target those before you. Then run about reviving your boffs and staying out of capt agro by targeting the little guys. and always keep moving lol.
OT: hardest mission is No Win.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
You do realize the term "Carebear" in an MMO is a slur toward a PvEer from a PvPer? In essence you are calling yourself a Carebear.
Now to answer the question. Nothing really is that difficult in STO. Most of the events, missions, etc.. are of low raid quality and just involve many many trash MOBs to wade through. Most of the bosses or boss engagements are nothing special with them having overcharged damage, defense, and health. There are very few instances where a boss requires a certain tactic and even that is over simplified. By far the "raid" events are some of the most simplistic in any MMO I have played. They lack those tactics and reliance on other player classes to circumvent the uber DPS. Just pour on the dps...
I'll concede to now win, but it is still generally uber buffed NPCs...
glad i'm not alone thinking Hive elite is one of the toughest tho.
but so far the consensus is No-Win, with Hive Elite being second
This mission is not tough. only one generator goes at a time. you have to find the one that has the timer ticking down. pretty much stick your boffs in the middle to fight, help them out until a generator needs fixing then run to it, then back to the fight.
Oh. The one time I tried running the mission, I had an eng and just set up my fortifications and tried to hold them off, hoping the idiot BOFF AI would be at least SOME help. But then a Captain showed up, did his Discharge thing, and TPKed (how ya supposed to resist 2k damage on the ground exactly?). Then respawned and immediately TPKed again. At that point two generators destroyed and 'ah, hell with it.' I can run that mission 11 more times for the full rep reward right now, 330k dil, but I just can't bring myself to deal with it, it frustrates me that badly. HSE, sure. NWS, I don't normally play on coordinated teams but I could give it a shot. But a ground mission where the RNG can just press a button and wipe me and to my knowledge not a damn thing I can do about it? I'll so pass on that. I fully admit I suck at ground, but still....
The ground elites are damn hard. Nekura hard missions are too. Die and you have to start again. Harsh.
Eh, it's more a term that denotes risk-averse hoardersamongst PvE-ers, not all PvE-ers as such. There are many PvE-ers who accept risk in full-loot PvP games like EVE, and they are respected by PvP-ers and not thought of as carebears.
So I think it's probably alright for a PvE-er to call another PvE-er a carebear - by doing so s/he is denoting a difference between PvE-ers as much as a difference between PvE-ers and PvP-ers. Although, I guess outside a context of full loot the term loses much of its meaning. However, there are repair costs, moochers, etc.
Amusingly, by extension, the term "gankbear" has come into use to denote risk-averse PvP-ers in EVE, of whom there are plenty
If cryptic ever adds a slice of content that only a group of 5k dpsers can get through, I'd throw the term around a lot more.
Based on this crystalline catastrophe fiasco, it's obvious where most of the sto community falls under. It's sad, up until this point I thought most people wanted a challenge...
My PvE/PvP hybrid skill tree
Ground Hive Elite is the toughest I've been in, the floors in the queens chambers are crazy and even science medics have a tough time at it, well probably the less experienced ones like myself anyways lol. I always found Infected and the other GESTS to be ok it just takes more timing and knowing when to do something rather than straight rushing in