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A Price For Eurydice

djxprimedjxprime Member Posts: 522 Arc User
Hey guys! I wanted to take the time to do a little advertising for my Foundry mission and to let everyone know that it now qualifies for standard rewards.

Title: A Price For Eurydice
Author: djxprime
ID: ST-HPW9O2H3Y
Allegiance: Starfleet
Level: 16+
Average Time: 1.5 hrs.
Number of Players Recommended: 1
Description:

A Federation starship answers a distress call from a Romulan Republic vessel and a passenger liner near the Sardah System only to discover the work of a slave ring looking to sell companions to some of the governments around the Tau Dewa and Regulus Sector Blocks. The ship requests assistance in the rescue operations from the player.

This mission contains a mild amount of dialogue plus periodic space and ground combat.

This mission is the first in a series of missions involving the crew of the U.S.S. Ikazuchi, which was the primary ship that I piloted in game early on.

I also wanted to thank Stoutes for his assistance in finding typos that I worked on correcting. As always, if anyone finds anything, please let me know. Thanks.
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"No matter where you go...there you are."
Post edited by djxprime on

Comments

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2013
    Congratulations!!

    Your mission was quite something and I'm happy I've reviewed it. ;)
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
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