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Fleet Tac Consoles

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    lterlter Member Posts: 0 Arc User
    edited September 2013
    We'll probably see something like [Ts], [Wt], etc. (meaning, targeting systems, weapon training, etc.)
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    insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited September 2013
    How about [-pow]

    -10% weapon power usage, stacking buff. Suddenly makes fire at will cruisers serious trouble.

    Or maybe [+exotic]

    +10% exotic damage, additive. Would make things like a buff grav well III suddenly do some nasty DoT.

    My friend had a nutty idea, maybe some wild things, like adding strange new proc effects. We have things like polarized disruptors, what about [+shldrn] andding a 2.5% chance to drain shields, or [+critx], +20% critical severity. Use those with antiprotons on a romulan, and suddenly I'm getting 12-15k critical. On energy weapons!

    perhgaps disrupted antiproton, or...

    yeah, you can get carried away with the combos. Either way, I can't wait for them. Get to finally finish my fleet cruiser build. Fleet assault cruiser, with all fleet equipment.
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    majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited September 2013
    How about [-pow]

    -10% weapon power usage, stacking buff. Suddenly makes fire at will cruisers serious trouble.

    Or maybe [+exotic]

    +10% exotic damage, additive. Would make things like a buff grav well III suddenly do some nasty DoT.

    My friend had a nutty idea, maybe some wild things, like adding strange new proc effects. We have things like polarized disruptors, what about [+shldrn] andding a 2.5% chance to drain shields, or [+critx], +20% critical severity. Use those with antiprotons on a romulan, and suddenly I'm getting 12-15k critical. On energy weapons!

    perhgaps disrupted antiproton, or...

    yeah, you can get carried away with the combos. Either way, I can't wait for them. Get to finally finish my fleet cruiser build. Fleet assault cruiser, with all fleet equipment.

    heh, wouldn't a disrupted antiproton weapon Mk XII [Acc]x2 be the same as a disruptor weapon [Acc]x2 [CritD]?
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    heh, wouldn't a disrupted antiproton weapon Mk XII [Acc]x2 be the same as a disruptor weapon [Acc]x2 [CritD]?

    *peers at.... ponders... considers.... tries to find the flaw....*

    That... is actually right XD
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    captainbaileycaptainbailey Member Posts: 356 Arc User
    edited September 2013
    heh, wouldn't a disrupted antiproton weapon Mk XII [Acc]x2 be the same as a disruptor weapon [Acc]x2 [CritD]?

    No. Antiprotons have a innate CritD of 20% so a Disruptor weapon [Acc]x2 [CritD] only has crit severity of 10%. You would need a Disruptor weapon with [Acc]x2 [CritD]x2. Also, where is the antiproton damage?
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    lterlter Member Posts: 0 Arc User
    edited September 2013
    I dont know, but I'd go with 'targeting system' tac consoles to compensate for the lack of acc from the fleet weps.
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