Its just a suggestion, but could some of the larger romulan ships (ahem) pretty much all of the romulan ships (and a few of the other factions) get a scale down in sector space? its getting a bit cramped in space when leaving/entering a sector
That or increase the randomness of where abouts in the sector wall we pop into/out of please?
I felt kinda guilty that a romulan free escort ship (hafeh?) couldnt get its bulky size past my fat assed voquv in sector space, had to move forward a bit to let him out :O
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Sorry, couldn't resist
ROFL this is rediculous...
Solves a lot of crowding problems right off the bat.
I ask myself the same question every time entire/exit Deep Space 9 or Earth Space Dock.
Both of these in sector space. Suddenly I won't have to hit QSD just to get clear or New Romulus when I am in my Scimitar.
LTS, here since...when did this game launch again?
My helmsman does not appear to know this.
then again, that doesn't solve the aesthetic problem of entry points that look like crowded parking lots.
Sounds good, tht or allow us to beam directly to station,
I mean after the 70 000th time i've entered/exited sol/ds9 i would rather like to cut out the middle loading screen and go from sector straight to starbase (obviously have a toggle option for newbies to experiance the warp to and from), but after a few years of it, its gotten tiersome
LTS, here since...when did this game launch again?
Easily solved by increasing travel speed.
Honestly I would like to see a massively scaled universe that makes you feel "small", but at the same time maintain the same travel time.
So if you were to increase the scale of space by a factor 10, then you would increase the speed by a factor of 10 as well.
Where do you park that has cars rammed together and on top of each other? New York?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Please dont... Star Wars Galaxies:Jump to Lightspeed space was like a massive void where you could never find anyone or anything. Everything was dependent upon memorizing coordinates or relying on waypoints. It was realistic and in a full XYZ 3 dimensional axis (each sector was a cube of space 16000km to a side - you typically traveled at about 50-100 m/s, so it took three to five minutes or so to cross the whole map).... but for the sake of this game (and not some kind of pseudo flight simulator, which is basically what jump to light speed was trying to be), this would do a lot more harm than good.
ive been in big empty space.. it... kinda sucks to be honest.
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Wow that sounds awesome. I know most ppl would hate it but i would love to get a slight glimpse of how big space really is.
If only there was something that could manage information like full XYZ 3 dimensional axis coordinates or waypoints. Something that could also visually represent that information on a map and maybe even automate the process of navigating from one point to another. Maybe something computational. We can call it a "computer".
This is an opensource effort at sourceforge.net that does a pretty good job with the scale issue. http://vegatrek.sourceforge.net/
I'd love to see STO adopt this style of space travel.
You mean like this?
The doors, Mister Scott!