Ship with 5 tactical console slots, 4 purple mk xii consoles and 1 universal. How much damage potential am I losing out on by not slotting a 5th purple mk xii?
Each purp mk XII console add's 30% of your BASE damage to your total. That is what your missing out on. So figure out the base damage of a weapon or add them all up, do the math, and that is what your missing.
EDIT: If you hit the "p" key in space you can scroll till you find each weapon in the list. I believe you can use the damage listed there, though someone should confirm that.
And just to inb4 the eventual diminishing returns discussion... Anyone who says tac consoles have diminishing returns should uninstall their game, quit their job, get a divorce, put kids up for adoption....etc
join Date: Sep 2009 - I want my changeling lava lamp!
haha just looking to protect the OP from mis-information. I was hoping my overly dramatic statement would drive it home which side of the argument is accurate.
join Date: Sep 2009 - I want my changeling lava lamp!
haha just looking to protect the OP from mis-information. I was hoping my overly dramatic statement would drive it home which side of the argument is accurate.
Each purp mk XII console add's 30% of your BASE damage to your total. That is what your missing out on. So figure out the base damage of a weapon or add them all up, do the math, and that is what your missing.
EDIT: If you hit the "p" key in space you can scroll till you find each weapon in the list. I believe you can use the damage listed there, though someone should confirm that.
And just to inb4 the eventual diminishing returns discussion... Anyone who says tac consoles have diminishing returns should uninstall their game, quit their job, get a divorce, put kids up for adoption....etc
Ship with 5 tactical console slots, 4 purple mk xii consoles and 1 universal. How much damage potential am I losing out on by not slotting a 5th purple mk xii?
I would be guessing here, but somewhere in the ball park of 5-15% base damage.
base dmg of your weapon is determined by MK level, and dmg mods...the higher the MK level and the more dmg mods a weapon has the more those 30% become.
oh i think the weapon power is also determening the base dmg, but i could be wrong here.
also each console adds therefore a specific amount of dmg, which is around 80 dps with DHC and DC i think.
base dmg of your weapon is determined by MK level, and dmg mods...the higher the MK level and the more dmg mods a weapon has the more those 30% become.
oh i think the weapon power is also determening the base dmg, but i could be wrong here.
also each console adds therefore a specific amount of dmg, which is around 80 dps with DHC and DC i think.
The base damage to which the 30% applies is the damage done by a common standard (Mk 0) version of the weapon. This means that a common Mk I beam array has the same base damage as a Mk XII [Dmg]x3 beam array. This base damage is different from the damage shown in the item tooltip. Skills, mark, rarity, and weapon modifiers affect the total damage output, but the additional damage they contribute is not modified by tac consoles. Weapon power modifies the damage you get after adding the contributions from skills, mark, rarity, weapon modifiers, and tac consoles. See the post linked below for details.
I stack 4 MK XII purple consoles myself, there is no need to worry about DPS at this point. You are are likely out DPS'ing 99.998% of the player-base at this point assuming you have decent weapons and the right consoles installed on your rig.
Why worry about it, you have a ship that sounds awesome.
so, if i understand you right, a console always adds the same amount of damage to a given energy type/weapon, regardless of mark or rarity?
So, if a theoretical tactical console gives +20 DPS to a green mark II, it will add the same amount of damage to a purple mark VIII?
That is correct. Here is an example:
Starship Weapons Training: 129
Starship Energy Weapon Training: 99
Weapon Power: 122
Up to 3 blue Mk XI phaser relays
Let N denote the number of phaser relays and D denote the damage output by the beam array. The increase in D per additional console is shown in round parentheses below.
Phaser Beam Array Mk I
N = 0, D = 549.6
N = 1, D = 614 (+64.4)
N = 2, D = 678.4 (+64.4)
N = 3, D = 742.7 (+64.3)
Phaser Beam Array Mk XI [Acc]x3
N = 0, D = 818.2
N = 1, D = 882.6 (+64.4)
N = 2, D = 947 (+64.4)
N = 3, D = 1011.3 (+64.3)
Comments
EDIT: If you hit the "p" key in space you can scroll till you find each weapon in the list. I believe you can use the damage listed there, though someone should confirm that.
And just to inb4 the eventual diminishing returns discussion... Anyone who says tac consoles have diminishing returns should uninstall their game, quit their job, get a divorce, put kids up for adoption....etc
My PvE/PvP hybrid skill tree
haha just looking to protect the OP from mis-information. I was hoping my overly dramatic statement would drive it home which side of the argument is accurate.
Like a sledgehammer to walnut...
My PvE/PvP hybrid skill tree
The game does not display the base damage except for weapons with a standard version. But you can find the base damage of different weapon types here:
http://sto-forum.perfectworld.com/showpost.php?p=8519851&postcount=172
For how damage is calculated, see the following post:
http://sto-forum.perfectworld.com/showpost.php?p=8519821&postcount=170
I would be guessing here, but somewhere in the ball park of 5-15% base damage.
Praetor of the -RTS- Romulan Tal Shiar fleet!
oh i think the weapon power is also determening the base dmg, but i could be wrong here.
also each console adds therefore a specific amount of dmg, which is around 80 dps with DHC and DC i think.
The base damage to which the 30% applies is the damage done by a common standard (Mk 0) version of the weapon. This means that a common Mk I beam array has the same base damage as a Mk XII [Dmg]x3 beam array. This base damage is different from the damage shown in the item tooltip. Skills, mark, rarity, and weapon modifiers affect the total damage output, but the additional damage they contribute is not modified by tac consoles. Weapon power modifies the damage you get after adding the contributions from skills, mark, rarity, weapon modifiers, and tac consoles. See the post linked below for details.
http://sto-forum.perfectworld.com/showpost.php?p=8519821&postcount=170
I didn't know this.
so, if i understand you right, a console always adds the same amount of damage to a given energy type/weapon, regardless of mark or rarity?
So, if a theoretical tactical console gives +20 DPS to a green mark II, it will add the same amount of damage to a purple mark VIII?
write down the damage of one of your weapons with 4 consoles. (we'll call this value 4C)
move one console from your console slots to your inventory.
write down the new damage value. (3C)
put the console back(or not, this step is optional really)
now take the two numbers you wrote down and subtract the smaller number(3C) from the larger one(4C).
This number is the amount of bonus damage that the weapon actually got from the console. (lets call it CB)
now to figure out what 5 consoles would be like just add CB to 4C.
My character Tsin'xing
Assuming they are the same weapon type (Beam Array for example) then yes.
Why worry about it, you have a ship that sounds awesome.
That is correct. Here is an example:
Starship Weapons Training: 129
Starship Energy Weapon Training: 99
Weapon Power: 122
Up to 3 blue Mk XI phaser relays
Let N denote the number of phaser relays and D denote the damage output by the beam array. The increase in D per additional console is shown in round parentheses below.
Phaser Beam Array Mk I
N = 0, D = 549.6
N = 1, D = 614 (+64.4)
N = 2, D = 678.4 (+64.4)
N = 3, D = 742.7 (+64.3)
Phaser Beam Array Mk XI [Acc]x3
N = 0, D = 818.2
N = 1, D = 882.6 (+64.4)
N = 2, D = 947 (+64.4)
N = 3, D = 1011.3 (+64.3)