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Tactical Consoles

tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
Ship with 5 tactical console slots, 4 purple mk xii consoles and 1 universal. How much damage potential am I losing out on by not slotting a 5th purple mk xii?
pvp = small package
Post edited by tonyalmeida2 on

Comments

  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited September 2013
    Each purp mk XII console add's 30% of your BASE damage to your total. That is what your missing out on. So figure out the base damage of a weapon or add them all up, do the math, and that is what your missing.

    EDIT: If you hit the "p" key in space you can scroll till you find each weapon in the list. I believe you can use the damage listed there, though someone should confirm that.

    And just to inb4 the eventual diminishing returns discussion... Anyone who says tac consoles have diminishing returns should uninstall their game, quit their job, get a divorce, put kids up for adoption....etc
    join Date: Sep 2009 - I want my changeling lava lamp!
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Tone it down man, it's just a game...yikes
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited September 2013
    dahminus wrote: »
    Tone it down man, it's just a game...yikes

    haha just looking to protect the OP from mis-information. I was hoping my overly dramatic statement would drive it home which side of the argument is accurate.
    join Date: Sep 2009 - I want my changeling lava lamp!
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    haha just looking to protect the OP from mis-information. I was hoping my overly dramatic statement would drive it home which side of the argument is accurate.

    Like a sledgehammer to walnut...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited September 2013
    Each purp mk XII console add's 30% of your BASE damage to your total. That is what your missing out on. So figure out the base damage of a weapon or add them all up, do the math, and that is what your missing.

    EDIT: If you hit the "p" key in space you can scroll till you find each weapon in the list. I believe you can use the damage listed there, though someone should confirm that.

    And just to inb4 the eventual diminishing returns discussion... Anyone who says tac consoles have diminishing returns should uninstall their game, quit their job, get a divorce, put kids up for adoption....etc

    The game does not display the base damage except for weapons with a standard version. But you can find the base damage of different weapon types here:
    http://sto-forum.perfectworld.com/showpost.php?p=8519851&postcount=172

    For how damage is calculated, see the following post:
    http://sto-forum.perfectworld.com/showpost.php?p=8519821&postcount=170
    Waiting for a programmer ...
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2013
    Ship with 5 tactical console slots, 4 purple mk xii consoles and 1 universal. How much damage potential am I losing out on by not slotting a 5th purple mk xii?

    I would be guessing here, but somewhere in the ball park of 5-15% base damage.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    base dmg of your weapon is determined by MK level, and dmg mods...the higher the MK level and the more dmg mods a weapon has the more those 30% become.
    oh i think the weapon power is also determening the base dmg, but i could be wrong here.

    also each console adds therefore a specific amount of dmg, which is around 80 dps with DHC and DC i think.
    Go pro or go home
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited September 2013
    baudl wrote: »
    base dmg of your weapon is determined by MK level, and dmg mods...the higher the MK level and the more dmg mods a weapon has the more those 30% become.
    oh i think the weapon power is also determening the base dmg, but i could be wrong here.

    also each console adds therefore a specific amount of dmg, which is around 80 dps with DHC and DC i think.

    The base damage to which the 30% applies is the damage done by a common standard (Mk 0) version of the weapon. This means that a common Mk I beam array has the same base damage as a Mk XII [Dmg]x3 beam array. This base damage is different from the damage shown in the item tooltip. Skills, mark, rarity, and weapon modifiers affect the total damage output, but the additional damage they contribute is not modified by tac consoles. Weapon power modifies the damage you get after adding the contributions from skills, mark, rarity, weapon modifiers, and tac consoles. See the post linked below for details.

    http://sto-forum.perfectworld.com/showpost.php?p=8519821&postcount=170
    Waiting for a programmer ...
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    yeah, i think i made a mistake in my previous statement. sorry
    Go pro or go home
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2013
    frtoaster wrote: »
    The base damage to which the 30% applies is the damage done by a common standard (Mk 0) version of the weapon.
    http://sto-forum.perfectworld.com/showpost.php?p=8519821&postcount=170

    I didn't know this.

    so, if i understand you right, a console always adds the same amount of damage to a given energy type/weapon, regardless of mark or rarity?

    So, if a theoretical tactical console gives +20 DPS to a green mark II, it will add the same amount of damage to a purple mark VIII?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2013
    short summarized version: if you want to know what your damage would be with 5 tac consoles vs 4, go to a space map, lets say ESD space.

    write down the damage of one of your weapons with 4 consoles. (we'll call this value 4C)

    move one console from your console slots to your inventory.

    write down the new damage value. (3C)

    put the console back(or not, this step is optional really)

    now take the two numbers you wrote down and subtract the smaller number(3C) from the larger one(4C).

    This number is the amount of bonus damage that the weapon actually got from the console. (lets call it CB)

    now to figure out what 5 consoles would be like just add CB to 4C. :)
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • bareelbareel Member Posts: 3 Arc User
    edited September 2013
    rinkster wrote: »
    I didn't know this.

    so, if i understand you right, a console always adds the same amount of damage to a given energy type/weapon, regardless of mark or rarity?

    So, if a theoretical tactical console gives +20 DPS to a green mark II, it will add the same amount of damage to a purple mark VIII?

    Assuming they are the same weapon type (Beam Array for example) then yes.
  • joker8mejoker8me Member Posts: 55 Arc User
    edited September 2013
    I stack 4 MK XII purple consoles myself, there is no need to worry about DPS at this point. You are are likely out DPS'ing 99.998% of the player-base at this point assuming you have decent weapons and the right consoles installed on your rig.

    Why worry about it, you have a ship that sounds awesome.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited September 2013
    rinkster wrote: »
    I didn't know this.

    so, if i understand you right, a console always adds the same amount of damage to a given energy type/weapon, regardless of mark or rarity?

    So, if a theoretical tactical console gives +20 DPS to a green mark II, it will add the same amount of damage to a purple mark VIII?

    That is correct. Here is an example:

    Starship Weapons Training: 129
    Starship Energy Weapon Training: 99
    Weapon Power: 122
    Up to 3 blue Mk XI phaser relays

    Let N denote the number of phaser relays and D denote the damage output by the beam array. The increase in D per additional console is shown in round parentheses below.

    Phaser Beam Array Mk I
    N = 0, D = 549.6
    N = 1, D = 614 (+64.4)
    N = 2, D = 678.4 (+64.4)
    N = 3, D = 742.7 (+64.3)

    Phaser Beam Array Mk XI [Acc]x3
    N = 0, D = 818.2
    N = 1, D = 882.6 (+64.4)
    N = 2, D = 947 (+64.4)
    N = 3, D = 1011.3 (+64.3)
    Waiting for a programmer ...
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