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Hello any one know Good sci ship for fed

goku5030goku5030 Member Posts: 229 Arc User
edited October 2013 in Federation Discussion
Hi i just raised a sci fed almost 50.. i want the vesta class :D.. Any body got tips whats nice sci ship :) thanks
Post edited by goku5030 on
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  • westx211westx211 Member Posts: 42,332 Arc User
    edited September 2013
    Wells class (Temporal science vessel) nuff said.
    Men are not punished for their sins, but by them.
  • starsword1989starsword1989 Member Posts: 0 Arc User
    edited September 2013
    If you can afford it, Wells.
    If not get Vesta 3 pack (unlocked on all characters unlike Wells) and it's not that far off from the Wells.
    Vesta is fun on its own though (hangar bay, free dual cannons that run on aux power, impenetrable shield bubble ability)
    From a player who owns both ships
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2013
    goku5030 wrote: »
    Hi i just raised a sci fed almost 50.. i want the vesta class :D.. Any body got tips whats nice sci ship :) thanks

    at the momenti the temporal science vessel is the best pure science ship for fed and kdf (I do not know about romulans). The strong point:

    turn rate,
    shield modifier
    boffs layout


    Another good ship is the vesta, but I do not use it and if I remember is not a pure science vessel but a carrier hybrid.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    If you are looking for Science for the sake of Science, most of the ships are pretty ok, depending on your set-up. If you want to be a DPS-Monger go Vesta Line.

    If you can afford a Wells totally go for it.

    I dabble with various ones. I like Science ships they are all a lot of fun.
    Inertia just means you can do Powerslides in you carrier!
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    [SIGPIC][/SIGPIC]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    don't feel obligated simply because you have a sciene captain to get a science ship. you get basically no synergy out of this combination and to have an effective build you need considerable knowledge about ship building.

    it is a sad fact, that the other 2 classes have better synergy with science ships.

    however if you are determend to get a science ship i'd suggest the vesta, though you should look into the option of getting a science heavy escort, like the temporal destroyer, breen cruiser, basically anything with 3 or more science boff ability slots.
    Go pro or go home
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    baudl wrote: »
    don't feel obligated simply because you have a sciene captain to get a science ship. you get basically no synergy out of this combination and to have an effective build you need considerable knowledge about ship building.

    it is a sad fact, that the other 2 classes have better synergy with science ships.

    however if you are determend to get a science ship i'd suggest the vesta, though you should look into the option of getting a science heavy escort, like the temporal destroyer, breen cruiser, basically anything with 3 or more science boff ability slots.

    Fleet Nova? :D
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited September 2013
    Like all other professions, the science captain has three approaches to the choice of a ship.
    (1) The fanboy approach: "I want the Voyager". Don't laugh, it's a perfectly viable approach in this game, where most T4/T5 ships are sufficient for 95% of the game content. Make it epic, choose your equipment carefully, and enjoy.
    (2) The escort approach: all professions can fly an escort succesfully for maximal DPS.
    (3) Do what your profession does better than the other ones. Look at your captain's abilities, most of them depend on auxilliary power. You should therefore choose a ship that can put that auxilliary power to good use (which can be an escort or a science ship), without sacrificing offensive efficiency.

    Concretely, if you choose an escort as Fed captain, it's going to be expensive. The MVAE or Fleet Advanced Escort have too many tactical Boffs to give you what you need. You'll have to turn to a Lobi ship : the Mobius, the S'Golth or the Tal Shiar Destroyer (70-80M credits at the exchange, i.e. 2-3 weeks of farming with reasonable playtime). You'll envy the Romulans and their Fleet T'Varo, less expensive and just as good. Check this thread, especially the second post (dedicated to science captains), for a more detailled argument.

    If you go for a science ship, as the previous posts said, the Wells and the Vesta (prefer the tactical version, the Aventine) are the best options, with the added bonus that the Vesta is available for Starfleet captains only and impossible to replicate with a ship of another faction. The Wells is expensive and not necessarily better (depending on what you intend to do with it ; again for 95% of the PVE content, you won't see the difference). The Fleet Nova is honestly a bit less effective than the Vesta (auxilliary cannons are just too good), but it is an iconic ship (some would say it's the best iconic ship in the whole game, and I would agree on an ex aequo with the Regent). It is more important to end up with a ship you like than to argue about 1.2% differences...

    Make your own choices and have fun !
    [SIGPIC][/SIGPIC]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    Fleet Nova? :D

    It is a good ship, and a cheap sci vessel and maybe even the best boff setup on a fleet science vessel you can get. But a downgrade from the wells or vesta when looking at the stats.

    whatever someone prefers personally is out of the equation, after all tastes differ. On paper the wells and the vesta are better.

    although i have to admit, that the shield mod on the nova is somewhat much higher than indicated in the description.
    Go pro or go home
  • goku5030goku5030 Member Posts: 229 Arc User
    edited September 2013
    rofl thanks for all tips :) .. i Do have two sci captains remen and fed.. :D thanks again gyus you all awsome ^^
  • kintishokintisho Member Posts: 1,040 Arc User
    edited September 2013
    lets kick those dead horses, Vesta (3-pack) GG ship on its own. If you can get them wells (with its mirror friends console) plus the FULL time set from lobi store (600 more lobi) Is uber powerful major crowd control and against larger targets can hit with 5-6 weapons at once (angles) Using the time set (temporal disrution device - torpedo) I have had massive effectiveness (fleet elite AP all the way or forget it) But at a MUCH lesser expense the vesta pack is just about as powerful (featuring borg and romulan set parts plus maco primary) So in the end its quite the choce BUT if cost is at all a concern go vesta.
  • lordkundolordkundo Member Posts: 1 Arc User
    edited September 2013
    Tactical Vesta is all u need. U don't NEED the 3 pack cause its better without the consoles. I will crush any wells with my Vesta.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited September 2013
    Fleet Nova looks REALLY nice ... but Tier 3 SY needed :(

    From what I read, Vesta is probably the best Sci ship you can get "right now".
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2013
    what? no mention of the D'Kyr or Nebula? those are my personal favorites.
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  • dareaudareau Member Posts: 2,390 Arc User
    edited September 2013
    lordkundo wrote: »
    Tactical Vesta is all u need. U don't NEED the 3 pack cause its better without the consoles. I will crush any wells with my Vesta.
    reyan01 wrote: »
    Well, whilst it IS true that you don't NEED the consoles, I still use them. The cooldowns are a pain, but I still find them useful in a pinch. The Quantum Focus phaser in particuar is fantastic in ISE, for example, as it just EATS the generators, the gate and the cubes (once their shields are dropped). The three-piece bonus 'perfect shield' has saved my behind a few times too!

    And whilst, as I said in my earlier post, my favorite ship is the Fleet Nova, the Vesta is close second. Those Aux cannons are gorgeous, and with Aux power at 130/100 (courtesy of Elite Reinforced warp-core) they have quite some bite!

    I agree with Reyan about the full 3-pack...

    You get: Phaser lance (much better than Gal-X lance, haven't compared it to the Chimera (Vet) lance...), an AoE Heal (spammed this once in CE and nabbed first place), the graviton torp-reflector / graviton weapon (gotta try this against a cube's HY Topr after I aggro it), and the invincibility shield (click in time and you're safe...)

    Also, why the love for the Aventine? that it has 4 Tac consoles and +5/+10 to weapons - a "dump stat" when you have Aux Cannons / Torps aboard? I do passable DPS with the Vesta itself, and it's 5 sci consoles.
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2013
    There was a nice discussion on building new science ships the other day, hopefully some tricks to help you.

    http://sto-forum.perfectworld.com/showthread.php?t=851121
  • kintishokintisho Member Posts: 1,040 Arc User
    edited September 2013
    what? no mention of the D'Kyr or Nebula? those are my personal favorites.

    bought them both from c-store both have failed me in every way once compaired to vesta and then on my 2nd fed sci the wells (plus temporal dest. console and time set) totally blows them away my wells I would fight them both 2 on 1 and still win with ease...
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited September 2013
    goku5030 wrote: »
    rofl thanks for all tips :) .. i Do have two sci captains remen and fed.. :D thanks again gyus you all awsome ^^

    Science is the profession where faction makes a difference. Starfleet scientist have exclusive access to the Vesta, Romulans have exclusive access to the T'Varo and Klingons have exclusive access to the Kar'Fi carrier (and its dreaded frigates). Each is best in a given dimension of the game (even though nothing prevents a Starfleet captain from effectively flying a Mobius destroyer ; the same holds for a Reman captain on a Wells or for a Klingon on a Norgh bird of prey).
    [SIGPIC][/SIGPIC]
  • goku5030goku5030 Member Posts: 229 Arc User
    edited September 2013
    Science is the profession where faction makes a difference. Starfleet scientist have exclusive access to the Vesta, Romulans have exclusive access to the T'Varo and Klingons have exclusive access to the Kar'Fi carrier (and its dreaded frigates). Each is best in a given dimension of the game (even though nothing prevents a Starfleet captain from effectively flying a Mobius destroyer ; the same holds for a Reman captain on a Wells or for a Klingon on a Norgh bird of prey).

    Ah ok so which faction is better sci ships... Is that what you mean ? I am trying to understand the faction thing .. I thought all factions have good ships or... :/ which one is it
  • goku5030goku5030 Member Posts: 229 Arc User
    edited September 2013
    There was a nice discussion on building new science ships the other day, hopefully some tricks to help you.

    http://sto-forum.perfectworld.com/showthread.php?t=851121

    thank you so much for this I just read it :D.
  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited September 2013
    goku5030 wrote: »
    Ah ok so which faction is better sci ships... Is that what you mean ? I am trying to understand the faction thing .. I thought all factions have good ships or... :/ which one is it

    All factions have very good science ships, but each is best in a very specific style.
    Starfleet -> Vesta ; Romulan -> T'Varo ; Klingon -> Kar'fi : those three ships have nothing in common, except being very effective in the hands of a scientific captain. You also have the nice options from the Lobi store (Temporal science vessel, Recluse, Tal Shiar Battle Cruiser, Temporal destroyer, S'golth,...) that are available to all three factions.
    [SIGPIC][/SIGPIC]
  • denliner1701denliner1701 Member Posts: 72 Arc User
    edited September 2013
    The best sci vessels (Starfleet) that I could come up with as an Engineer are:

    1. Vesta 3-Pack:
    This is the top end of the line science vessel for Starfleet, since it is an extremely versatile science vessel, with a hangar bay and a high amount of uni slots, specifically Lt Cmdr Uni and Ens Uni. You can actually run Tac or Eng heavy builds with this ship, though I won't recommend it. Also, buying the 3 pack gets you the special console set bonuses it has to boot. It does require 50 dollars to cough up, but it is a powerful friend to have.

    2. Wells:
    It is a versatile vessel, with a Lt Cmdr Uni and Lt Uni. Temporal Backstep is a nice power to have, and having all of the Temporal devices does give you a lot of trolling capabilities. Its console layout is more general than the Vesta or other Sci vessels. It turns faster and is more Science heavy than the Vesta, especially with the option of running without Tactical BOffs.

    3. Fleet Nova:
    The Fleet Nova is just an awesome ship to have, especially for an Engineer or Tac. It's fairly cheap, compared to the Wells (20mil vs 100mil). It's even faster than both the Vesta and the Wells and is the speediest Sci vessel you can ever have, really. It doesn't have any Uni slots, but it does have the Lt Cmdr Tac slot for a lot of damage. It's definitely a great endgame Sci vessel to start in, as it is a very generic ship that you can use to transition out of an Escort or Destroyer, unlike more specialized Sci vessels.

    4. Nebula/Fleet Nebula:
    It is one of the most durable Sci vessels that you can have, with a LtCmdr Eng and Lt Uni, for additional capabilities. It has a lot of combinations that you can use to modify your vessel to improve damage to tanking. It is also one of the few Sci vessels that can run a Aux2Bat build, but it is not recommended. It also has a higher shield modifier and hull than other sci vessel, making a good option for Science and Engineer captains.
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2013
    baudl wrote: »
    it is a sad fact, that the other 2 classes have better synergy with science ships.

    I do not agree.
    Most of player when playing sto think only about their dps... but all in all when you play in a team everything changes. A specialized scientist can multiply the dps of every teammate debuffing/controlling the opponent or healing teammates and also managing the agro (using the great shield and good hul regen rate and the threat scaling consoles... other sci abilities can help a lot).

    Think about what escorts can do (how devasting can be an alpha strike) if your scentist at the same time debuff your opponent and get the agro.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited September 2013
    I have both the wells and the Nebula. They both have their perks and make great sci ships as well as healers. I have also flown science captains in escorts and they can work quite well if you know what you're doing.
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  • stofskstofsk Member Posts: 1,744 Arc User
    edited September 2013
    Why no love for the Fleet Recon?
  • milandaremilandare Member Posts: 194 Arc User
    edited September 2013
    Yonder Olympic (Research Science Vessel, Retrofit and Fleet) has the Sci/Eng Cmdr/LtCmdr combination of the Nebula, but sacrifices hull for turn rate. If you use EWP2 then turn rate can be important. You may have to maneuver more to keep shields protecting the slightly weaker hull, but you also get that extra maneuverability. There's a surprisingly large difference between a turn of 9 and a turn of 13. This can make an Olympic more fun to fly. Some would also add 'uglier to fly', since it's not spoon-shaped.

    A Wells trumps both Olympic and Nebula except... the greater pressure resistance of an Olympic's spherical hull may allow you to descend to greater depths in any future implementation of oceanic trench missions.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2013
    If you don't have access to lock box/zen/exchange or fleet ships, then the humble RSV is your friend.

    The fleet RSV is available at a relatively low level too, and it's far from a bad choice.

    The other ships mentioned here are all fine ships though.

    But the RSV if you're on a budget (or didn't get anything from the free ships giveaway a while back)
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited September 2013
    eurialo wrote: »
    Another good ship is the vesta, but I do not use it and if I remember is not a pure science vessel but a carrier hybrid.

    This is worth exploring. What makes a true science ship? The ability to do science. What kind of science?

    Science abilities include three fantastic defensive buffs, transfer shield strength, hazard emitters and polarize hull. But a true support ship should have auxiliary power to structural integrity field 3 or extend shields 3, this requires a commander engineer so we can put dedicated healing on the shoulders of the sci-cruiser captains. Not the science ships.

    Science ships are best utilized for offensive science.

    Most offensive science abilities are heavily pre-nerfed and require substantial investment to get reasonable levels of performance. So our pure science ships need lots of science consoles. Auxiliary power bonuses are nice, but ultimately un-important, there are plenty of ways to boost your aux in any ship.

    How many science ability slots do we need? All top tear ships have 12 bridge officer abilities.

    Science ships still need to keep themselves alive so lets deduct two slots for tactical team, two slots for emergency power to shields and auxilery power to structural, and two slots for polarize hull and hazard emitters. We might also want emergency power to engines or aux, if so we could give up the emergency power to shields and take a transfer shield strength from science, or our ship might have a Lt.Com engineering slot in which case we wouldn't need to. Either way we have either 5 or 6 slots left for offensive science.

    So lets define a True science ship as any ship with 4 or 5 science consoles and space for 5 or 6 offensive science abilities. Which Ships fill this profile? Hear is the science ship ranking, rated by the ships realistic ability to do offensive science.

    Fleet Long Range Science Vessel Retrofit: 5 Consoles, 6 Abilities
    Multi-Mission Surveillance Explorer (vesta Sci): 5 Consoles, 6 Abilities
    Wells Temporal Science Ship: 4 Consoles, 6 Abilities.
    Tholian Orb Weaver: 4 Consoles, 6 Abilities
    Tholian Recluse Carrier: 4 Consoles, 6 Abilities
    Multi-Mission Reconnaissance Explorer (vesta tac): 4 Consoles, 6 Abilities
    Multi-Mission Strategic Explorer (vesta Eng): 4 Consoles, 6 Abilities
    Long Range Science Vessel Retrofit: 4 Consoles, 6 Abilities
    Fleet Deep Space Science Vessel: 5 Consoles, 5 Abilites.
    Fleet Science Vessel Retrofit (nova): 4 Consoles, 5 Abilities
    Fleet Reconnaissance Science Vessel: 4 Consoles, 5 Abilities
    Fleet Research Science Vessel Retrofit: 4 Consoles, 5 Abilities
    Fleet Advanced Research Vessel: 4 Consoles, 5 Abilities
    Atrox: 4 Consoles, 5 Abilities
    Advanced Research Vessel: 4 Consoles, 5 Abilities
    D'Kyr: 4 Consoles, 5 Abilities
    Reconnaissance Science Vessel: 4 Consoles, 5 Abilities
    Deep Space Science Vessel: 4 Consoles, 5 Abilities
    Tal Shiar Adapted Battle Cruiser: 3 Consoles, 6 Abilities

    So there you have it. All these ships have the potential to do horrible things to you with science. Cirtainly some of them can fill other roles thanks to universal slots, and certainly many will perform better if not dedicated to science.

    However if you are dedicated to science, your best choices are the Multi-Mission Surveillance Explorer (vesta) and the Fleet Long Range Science Vessel Retrofit.

    Surgested use for 5 consoles and 6 abilities:
    Flow capacitor consolesx5
    Tractor beam(with drain doff)x2
    Tachyon beamx2
    Energy Syphonx2

    That's a lot of science. I love the wells, I realy do. I fly it a lot. But if I am rating it as a dedicated science ship I simply can not put it above the vesta without a 5th science console.
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2013
    This is worth exploring. What makes a true science ship? The ability to do science. What kind of science?

    I wrote the vesta is not a pure science ship because of the hangar, but I didn't said the hangar make the vesta a non good sci ship. I said "non pure" as opposite to a ship without hangars. Ex. comparing vesta and wells, the vesta has one hangar but also a lower turn rate (20% less) ad a less flexible boffs layout.
    Science abilities include three fantastic defensive buffs, transfer shield strength, hazard emitters and polarize hull. But a true support ship should have auxiliary power to structural integrity field 3 or extend shields 3, this requires a commander engineer so we can put dedicated healing on the shoulders of the sci-cruiser captains. Not the science ships.

    that depend how you play your sci ships... when I fly my temporal science ship I only have one lt. tactical and one ensign eng because I choose to focus only on debuffing abilities. If you want to be (also) a healer of course you need a different build.

    all depend on your role in a team or how you like to play.
    Science ships are best utilized for offensive science.

    true...

    Most offensive science abilities are heavily pre-nerfed and require substantial investment to get reasonable levels of performance. So our pure science ships need lots of science consoles. Auxiliary power bonuses are nice, but ultimately un-important, there are plenty of ways to boost your aux in any ship.

    How many science ability slots do we need? All top tear ships have 12 bridge officer abilities.

    Science ships still need to keep themselves alive so lets deduct two slots for tactical team, two slots for emergency power to shields and auxilery power to structural, and two slots for polarize hull and hazard emitters. We might also want emergency power to engines or aux, if so we could give up the emergency power to shields and take a transfer shield strength from science, or our ship might have a Lt.Com engineering slot in which case we wouldn't need to. Either way we have either 5 or 6 slots left for offensive science.

    your choice, mine is very different... for what/how I play, I do not care about any dps, I only use one lt tactical station and one ensign eng station...

    So lets define a True science ship as any ship with 4 or 5 science consoles and space for 5 or 6 offensive science abilities.

    why? that is just your choise, not the only one. I am not telling your choise is wrong/bad I am just telling the way you build a science ship is not the only one.
    However if you are dedicated to science, your best choices are the Multi-Mission Surveillance Explorer (vesta) and the Fleet Long Range Science Vessel Retrofit.

    your respectable opinion, I never flyed the vesta but I flyed the LRSV and my opinion is the wells is the better choice for what/how I play.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited September 2013
    This thread is just what you'd expect, when asking "what is the best ship?" everyone posts their favorite and pretty much everyone has a point.
    what? no mention of the D'Kyr or Nebula? those are my personal favorites.

    Personally I'd go for the D'Kyr as well. This one is definately a notch worse than other Sci ships performance-wise, simply because it's missing a Fleet/10-console variant, but I still love mine.

    Pleasant design, the Tal'Kyr (pretty much a useless, in-combat vanity pet, but at least it doesn't eat a console slot), all-Vulcan boffs, captain and doffs and my first big purchase on the c-store. :)
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited September 2013
    goku5030 wrote: »
    Hi i just raised a sci fed almost 50.. i want the vesta class :D.. Any body got tips whats nice sci ship :) thanks

    Wells-class Temporal Science Vessel
    Vesta
    Fleet Nova Science Vessel
    Fleet Olympic Research Science Vessel
    Fleet Nebula Adv. Res. Science Vessel
    Fleet Luna Recon Science Vessel

    The rest are either only for very specific and advanced builds, or worthless.
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