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Get a tactical or......

joseph1963joseph1963 Member Posts: 32 Arc User
Im tired of these one run at full speed and you die like an idiiot; it seems there is no possible ways to survive these Alpha's run's; i havent played PvP in months and even with all my effort to survived; there is nothing worth the fact of driving a cruiser or these new ship without cloak.

I personaly dont need your new ships or new content; id rather see some of cryptic and Pw people trying to fix pvp into a more versatile game including engeneer and science;

REDUCE THE FRACKING FIREPOWER OF TACTICAL INTO PVP

Stop trying to gives advantages into some aux usage with small defence toward other ship; its not enough; its been months and still we dont see any improvement.

The solution is into reducing the damage output and damage burst the posess.

Think about it; until then im sorry but il take a pause of sto.
Post edited by joseph1963 on

Comments

  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2013
    What do you fly?

    What's your build?

    What gear are you using?

    What buffs and debuffs are on you when you get hit by an alpha?

    What ship did it and was it coming off cloak?

    These are all things you should mention and try to work through to get a better understanding of what happenned. BTW, are you SURE you were hit by an alpha from a Tac and not a Subnuking Sci?
  • joseph1963joseph1963 Member Posts: 32 Arc User
    edited September 2013
    Its not about build.....

    Its the ways the ways the mechanic's of the games works; speed equal more defense with result into faster weapon from bursting point wich gives more damage; havent you noticed that evasive and emerg power to engines gives crazy spikes of damages; i have a tactical too you know; i used these a long time ago.

    That the raw problem; mechanic's

    But hell i have to make a point of tactcal making more money incomes that other's; that the final lines; them ask myself if thats what i want from a games; and No id eather delete my account to be sure to never come back to such a games; Gta is coming out an elder scroll; time for a change.
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    L


    2


    P



    . just kidding....I thought I'd talk in PvP-speak....seems the thing to do.
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  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    joseph1963 wrote: »
    Its not about build.....

    Its the ways the ways the mechanic's of the games works; speed equal more defense with result into faster weapon from bursting point wich gives more damage; havent you noticed that evasive and emerg power to engines gives crazy spikes of damages; i have a tactical too you know; i used these a long time ago.

    That the raw problem; mechanic's

    But hell i have to make a point of tactcal making more money incomes that other's; that the final lines; them ask myself if thats what i want from a games; and No id eather delete my account to be sure to never come back to such a games; Gta is coming out an elder scroll; time for a change.

    Speed does not cause more damage...i think your build and playstyle.is the problem here


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  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited September 2013
    joseph1963 wrote: »
    Its not about build.....

    Yes, yes it is. With the right build and tactics you can easily survive most alpha attempts. Just because they are tactical in a tactical ship does not mean that they can suddenly kill everyone (although it helps :P), without a good build they can do less damage than a sci or an engineer. The same goes with the other end, if you have a bad build then almost anything is going to kill you. If your build is good, it takes a lot more work for you to die.
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  • timezargtimezarg Member Posts: 1,268
    edited September 2013
    joseph1963 wrote: »
    Its not about build.....

    Its the ways the ways the mechanic's of the games works; speed equal more defense with result into faster weapon from bursting point wich gives more damage; havent you noticed that evasive and emerg power to engines gives crazy spikes of damages; i have a tactical too you know; i used these a long time ago.

    That the raw problem; mechanic's

    But hell i have to make a point of tactcal making more money incomes that other's; that the final lines; them ask myself if thats what i want from a games; and No id eather delete my account to be sure to never come back to such a games; Gta is coming out an elder scroll; time for a change.

    "Its the ways the ways the mechanic's of the games works; speed equal more defense with result into faster weapon from bursting point wich gives more damage"

    It also results in higher miss chance for anyone shooting at you, which is why anybody outside of a zombie cruiser is trying to move as fast as they can in PvP, along with increasing innate resistance levels to make it much harder for burst damage to take them out. If you're plodding along at lower speeds and have gaps in your defensive screens (built in or externally caused), you might as well have a bulls-eye on your back with a glowing sign that says 'shoot me'.

    PvP in this game requires more skill and reaction speed than the PvE. Heck, after I get back to PvPing after spending a few days PvEing, I'm actually having to re-adjust to the different environment. The PvE is THAT easy.

    Lastly: In my opinion, as someone who does the now-ballsy move of flying a BoP in PvP, defensive power outmatches offensive capabilities in this game most of the time, except for certain situations. The reason burst-DPS is so prevalent is because that's how you have to smash through enemy player defenses most of the time. 'Pressure DPS' only really works against either low-hulled opponents (like BoPs) that are susceptible to DEM attacks, or against people who don't have a defensive screen setup (more likely to be BoPs and escorts).
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  • sander233sander233 Member Posts: 3,992 Arc User
    edited September 2013
    If you're a Sci you should have more than a few ways to pull a tacscort's teeth, and an engineer should have heals and resists coming out the wazoo. A good Sci or Eng build should have both.

    Everyone can fall to a good decloak alpha if you're distracted or behind your cooldowns but if you're getting fried again and again, sorry, but UR DOIN IT RONG
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  • jetwtfjetwtf Member Posts: 1,207
    edited September 2013
    nagrom7 wrote: »
    Yes, yes it is. With the right build and tactics you can easily survive most alpha attempts. Just because they are tactical in a tactical ship does not mean that they can suddenly kill everyone (although it helps :P), without a good build they can do less damage than a sci or an engineer. The same goes with the other end, if you have a bad build then almost anything is going to kill you. If your build is good, it takes a lot more work for you to die.

    Everyone who says that knows how to do a decent build and has long forgot what a bad build can and cannot do.

    The build is very important, it includes BOFF skills, DOFF's, and what gear is equipped. Try doing really good with all BOFF's not trained in skills but using the skills they come with, random DOFF's slotted, and whatever drops from missions. See just how many kills and deaths and what DPS you get. Bet it will be horrid even if you know what skill to use and when to use it.
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  • age03age03 Member Posts: 1,664 Arc User
    edited September 2013
    What would you expect Tacs to fly although we can fly anything but are great at escorts.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited September 2013
    There isn't much more to be said, but I would add that a PvP ship and a PvE ship are very different beasts in terms of build, abilities and skillpoints/traits.

    I don't PvP much but when I do it is in a PvE ship. The thing can murder NPC ships like no tomorrow but against another player in a PvP ship? Not great. Sometimes I get lucky if I'm fighting another PvE ship but most of the time I barely survive an alpha and I get roasted not long after.

    I'm never sore over the loss, because I understand that I'm not flying the right tool for the right job.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited September 2013
    joseph1963 wrote: »
    That the raw problem; mechanic's

    i've seen sovvies and star cruisers survive a 3 pronged attack from BoPs and raptors. Hell, i've seen a single vesta take the full brunt of 5 scimitars all simultaneously firing their thalaron guns of doom and come out without a scratch. so, let us buff the poor scimitar drivers and their BoP breatheren since they couldn't even dent the hulls of their enemies.
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  • verline1verline1 Member Posts: 0 Arc User
    edited September 2013
    I will say that allowing one ship to double stack Beam overload is a bit much, and that lucky elachi crescent weapon procs can be ugly. But I have managed to survive a double Tap of Beam over load 2, beam over load 3, a destabilized torp, and gun fire, though by the skin of my teeth, and only through the use of Miracle worker, grace under fire so I could pop it a second time, and by being in a 64k hull recluse carrier, with high hull res, and high shield res. And I do mean skin of my teeth, I was sitting at 6% hull at one point during the strike, and that was all off one ship, a T'varo.

    I'm running a borg set, so I might have done better with a elite set if I had my res stacked, but you cant always count on that res being stacked up.

    The alpha ability between consoles, double tapping with BO or like abilities, doffs to control power drain, plus the debuffs to res/ buffs to damage that can be done has gotten a bit wonky, and that's just one ship. Once you start talking about teams and synergy, and extra debuffs, you start to understand why elite stf tac cubes can melt in 10 secs. And while a tac cube doesn't have the powers a player does, its mass of Hull hp is massive.

    there is a lot that a build and equipment can do for you, upgrading my Talshiar BC to elite shields, engines, dish vastly improved how well I survive in pvp on my Sci, but occasionally your gunna get that alpha that just crush's you, turns you into a expanding cloud of space debris in 5 secs or less. Which I don't think would be so much of a bad thing, if it wasn't out of one ship, that can then sometimes turn around and murder a second ship almost as fast.
  • phaserfredphaserfred Member Posts: 54 Arc User
    edited September 2013
    joseph1963 wrote: »
    Im tired of these one run at full speed and you die like an idiiot; it seems there is no possible ways to survive these Alpha's run's; i havent played PvP in months and even with all my effort to survived; there is nothing worth the fact of driving a cruiser or these new ship without cloak.

    I personaly dont need your new ships or new content; id rather see some of cryptic and Pw people trying to fix pvp into a more versatile game including engeneer and science;

    REDUCE THE FRACKING FIREPOWER OF TACTICAL INTO PVP

    Stop trying to gives advantages into some aux usage with small defence toward other ship; its not enough; its been months and still we dont see any improvement.

    The solution is into reducing the damage output and damage burst the posess.

    Think about it; until then im sorry but il take a pause of sto.

    Hmm..Maybe because like 2% of the population actually participates in this "STO PVP"? lol

    Why try to balance an entire game around that minority? Just deal with it..it will not change.
  • nobletnoblet Member Posts: 0 Arc User
    edited September 2013
    Tac is fine. Rather, Cryptic should increase tank of engineers so they don't get eaten by a single tac in seconds.

    Tank role in this game is nonexistent. It's not just pvp, an Elite cube in pve will eat an engineering cruiser regardless of setup.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2013
    It doesn't help that Escorts have comparable hull and shield mods to Cruisers, and on top of that, have extra Bonus Defense from higher speeds.
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