- PvP Rep, Fleet Holding, Neverwinter pvp tech, Starbase PvP, Freighter Sorty, Gozer's *PvP Czar* Replacement, Leaderboards, New Maps, Fixing Kerrat, Space Assault Map, Factional Balance, Stat Tracking, new PvEvP, Consult with the active PvP'ers about upcoming changes, Revamp of Facvtion vs. Faction queues.....what happened? (see links in my sig if you don't know what i am talking about)
- Cutting down on Mudflation, "too much power in all subsystems" "too much cannon, too little glass," "there are always counters," weapons energy drain,.....what happened?
Thank you for taking the time out of your hectic day to answer a few questions. I know your working hard on getting bugs fixed.
1) My first question to you is, what do you think can be fixed in terms of getting bugs fixed on a faster time scale then 3+ months?
2) What is the process that you go through to determine what bug must take priority over another?
3) Do you actively play the game?
4) Do you do anything other for the dev team then bug fixing? As in.. do you get pulled off bug fixing to work on other projects that require man power?
5) Do you go on the STO forums? If so.. how actively are you on them?
6) When people submit bug reports, how close do you work with PWE customer service in getting to those reports or do you work at all with customer service in terms of "the bug reports". I ask this as it seems to a lot of folks that bug reports rarely get answered and even further more get noticed.
7) Is there anything else further you would like to discuss to the community at this time that relates to "Bug Fixing/Reporting/Ect"?
Thank you for your time.
I don't want to knock my own posting or any other in there but this quoted post really should be the one that is chosen. It's the bugs in this game that keep a lot of players, myself included out of this game for long periods of time.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
Thank you for taking the time out of your hectic day to answer a few questions. I know your working hard on getting bugs fixed.
1) My first question to you is, what do you think can be fixed in terms of getting bugs fixed on a faster time scale then 3+ months?
2) What is the process that you go through to determine what bug must take priority over another?
3) Do you actively play the game?
4) Do you do anything other for the dev team then bug fixing? As in.. do you get pulled off bug fixing to work on other projects that require man power?
5) Do you go on the STO forums? If so.. how actively are you on them?
6) When people submit bug reports, how close do you work with PWE customer service in getting to those reports or do you work at all with customer service in terms of "the bug reports". I ask this as it seems to a lot of folks that bug reports rarely get answered and even further more get noticed.
7) Is there anything else further you would like to discuss to the community at this time that relates to "Bug Fixing/Reporting/Ect"?
Thank you for your time.
I'd like to piggyback my questions onto this post, because I think they're related.
Bluegeek's questions for a QA (Quality Assurance) Dev:
1. What does a typical day for a Dev in QA look like? What would you be doing?
2. What skillsets does a QA Dev need to have?
3. Does QA handle bug reports submitted by players? If so, how many do you typically handle in a day?
4. When you're testing a new feature, what kinds of things are you looking for and how do you test them?
5. How long does it typically take to test a new build before it goes to Tribble?
6. Does QA look at the forums for feedback? What kind of feedback would you like to get?
7. QA sometimes gets criticized for not doing enough to stop bugs from getting onto Holodeck. What would you like to say to the players about QA's mission?
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Comments
- PvP Rep, Fleet Holding, Neverwinter pvp tech, Starbase PvP, Freighter Sorty, Gozer's *PvP Czar* Replacement, Leaderboards, New Maps, Fixing Kerrat, Space Assault Map, Factional Balance, Stat Tracking, new PvEvP, Consult with the active PvP'ers about upcoming changes, Revamp of Facvtion vs. Faction queues.....what happened? (see links in my sig if you don't know what i am talking about)
- Cutting down on Mudflation, "too much power in all subsystems" "too much cannon, too little glass," "there are always counters," weapons energy drain,.....what happened?
- Engies in space, .....what happened?
- Improving QnA....what happened?
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
First thanks for all the great work you put into S7. The Romulans are amazing. Now, onto the questions.
1) Every three pack ship came with its own bridges except the Vesta-class. Are there any plans to fix this?
2) Are the ground vehicles moving forward or still a twinkle in your eyes?
3) Is 2410 coming soon?
That's all I can come up with before 9 am. Thanks!
I don't want to knock my own posting or any other in there but this quoted post really should be the one that is chosen. It's the bugs in this game that keep a lot of players, myself included out of this game for long periods of time.
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I'd like to piggyback my questions onto this post, because I think they're related.
Bluegeek's questions for a QA (Quality Assurance) Dev:
1. What does a typical day for a Dev in QA look like? What would you be doing?
2. What skillsets does a QA Dev need to have?
3. Does QA handle bug reports submitted by players? If so, how many do you typically handle in a day?
4. When you're testing a new feature, what kinds of things are you looking for and how do you test them?
5. How long does it typically take to test a new build before it goes to Tribble?
6. Does QA look at the forums for feedback? What kind of feedback would you like to get?
7. QA sometimes gets criticized for not doing enough to stop bugs from getting onto Holodeck. What would you like to say to the players about QA's mission?
Link: How to PM - Twitter @STOMod_Bluegeek
Cheers,
Brandon =/\=