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Disruptor Variant Proc Stacking

khayuungkhayuung Member Posts: 1,876 Arc User
Does the procs from normal disruptors and nanite disruptors stack?

Do they get interfered by the Elachi disruptor proc, or does it stack along as well?

And how about the KDF Fleet disruptors?


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Post edited by khayuung on
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Nanite, Plasma-Disruptor Hybrid, and Polarized procs can stack.

    The Romulan Plasma Disruptor proc will also stack with those.

    Can't remember if those overwrite a normal Disruptor proc.

    Never had access to the Elite Fleet Disruptors to see if that stacked as well (it likely should, since it's another of the dual procs).
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited September 2013
    The elachi weapons not only stop you from landing another proc for 5 seconds, it also stops anyone else on your team from landing a proc ( any proc from any energy type doesn't work for 5 seconds, this is why i have stopped using them ).
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2013
    ^^ That is rather... painful.

    Never used them, and now probably never will.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited September 2013
    z3ndor99 wrote: »
    The elachi weapons not only stop you from landing another proc for 5 seconds, it also stops anyone else on your team from landing a proc ( any proc from any energy type doesn't work for 5 seconds, this is why i have stopped using them ).
    Never noticed that. I'll be watching for it now. :(
    [SIGPIC][/SIGPIC]
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited September 2013
    Yeah there was a thread the other day about the elachi weapons, someone asked how the proc works and, borticus explained that's how they work ( yeah not great huh ).
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited September 2013
    z3ndor99 wrote: »
    The elachi weapons not only stop you from landing another proc for 5 seconds, it also stops anyone else on your team from landing a proc ( any proc from any energy type doesn't work for 5 seconds, this is why i have stopped using them ).

    Dammit, I have to get rid of that TRIBBLE.-_-
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2013
    Source ?? Before i spent mil's of ec !!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    z3ndor99 wrote: »
    The elachi weapons not only stop you from landing another proc for 5 seconds, it also stops anyone else on your team from landing a proc ( any proc from any energy type doesn't work for 5 seconds, this is why i have stopped using them ).

    Will have to look at this when the server comes back up. The 5s immunity is supposed to be for another Elachi piercing proc. The Elachi do not apply an actual Disruptor proc - just the 100% shield penetration/ignore 50% damage resistance on that hit (yes, which makes the Elachi Turrets complete /facepalm)...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    z3ndor99 wrote: »
    Yeah there was a thread the other day about the elachi weapons, someone asked how the proc works and, borticus explained that's how they work ( yeah not great huh ).

    I don't believe that's what Bort was saying...

    /sigh

    ...but I can see where it was unclear.
    oracion666 wrote: »
    My question is this. The tool tips on the space weaponry say 'max once per five seconds.' Does that apply to one proc at a time for ALL elachi weapons you have going at once, or is it once per weapon? For instance, you have four elachi heavy cannons equipped. When one procs, are the other three not allowed to proc for five seconds, or just the one that procced?
    Being the victim of this proc puts you into a 5second lockout period, during which time you cannot be affected by additional procs regardless of the source.

    So it's not only all your weapons, but those of your teammates as well.

    I believe he's stating that it's a 5s immunity to the Elachi proc...for your weapons, anybody else's weapons - just like the Phaser proc immunity.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2013
    From: http://sto-forum.perfectworld.com/showpost.php?p=12295701&postcount=3
    Being the victim of this proc puts you into a 5second lockout period, during which time you cannot be affected by additional procs regardless of the source.

    So it's not only all your weapons, but those of your teammates as well.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2013
    z3ndor99 wrote: »
    Yeah there was a thread the other day about the elachi weapons, someone asked how the proc works and, borticus explained that's how they work ( yeah not great huh ).

    Found the thread:
    http://sto-forum.perfectworld.com/showthread.php?t=847601&highlight=elachi+weapons
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited September 2013
    Nanite, Plasma-Disruptor Hybrid, and Polarized procs can stack.

    The Romulan Plasma Disruptor proc will also stack with those.

    Can't remember if those overwrite a normal Disruptor proc.

    Never had access to the Elite Fleet Disruptors to see if that stacked as well (it likely should, since it's another of the dual procs).
    Ah, that helps. All the dual procs are in fact a normal disruptor proc and another proc on top of that. However, a nanite proc is a different proc altogether, even has a different +dam debuff value. Based on your experience I'd theorize that I would see polaron and plasma procs stacking up, but 1 normal disruptor debuff.

    Based on this though: http://imgur.com/a/S3lWA

    The KDF proc is in fact 2 procs so theoretically only the shield debuff will apply while the disruptor debuff gets overwritten.

    It would be nice if someone could test this out, I'm a little short on credits as my kerrat farming have been bad lately...
    z3ndor99 wrote: »
    The elachi weapons not only stop you from landing another proc for 5 seconds, it also stops anyone else on your team from landing a proc ( any proc from any energy type doesn't work for 5 seconds, this is why i have stopped using them ).

    I'd have to disagree with this. I saw the Crippling Fire, Romulan Plasma Disruption and Crescent Wave debuff pop up on a tac cube I was shooting at. It was what gave me the idea that I could mix the various disruptor weapons for 1 energy type specific "rainbow proc" stacking.


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • drowrulesupremedrowrulesupreme Member Posts: 692 Arc User
    edited September 2013
    /sigh

    That's not what Bort said.

    It's a 5s immunity to the Elachi proc...for your weapons, anybody else's weapons - just like the Phaser proc immunity.

    I've got to say, Virus, that the Borticus quote you gave does still seem ambiguous. I could read it as you have, and that would be fine, but I could also read it (without changing any words)...

    "Being the victim of this proc puts you into a 5second lockout period, during which time you cannot be affected by additional procs regardless of the source.

    So it's not only all your weapons, but those of your teammates as well."

    ... to mean that, regardless of source (ie, ANY and ALL weapons as well as ANY and ALL opposing players/NPC's) NO other additional procs can affect you.

    I can understand confusion here. I lean more towards your explanation as surely to god no Dev would put an immunity to all procs (even if for only 5seconds) as a by-product of being proc'd, would they? It's just that he could have made it Crystalline Entity clear by saying

    "Being the victim of this proc puts you into a 5second lockout period, during which time you cannot be affected by additional ELACHI procs regardless of the source.

    So it's not only all your ELACHI weapons, but those of your teammates as well."
    "...we are far more united and have far more in common with each other than the things that divide us.”
    Jo Cox 22.6.1974 - 16.6.2016

  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited September 2013
    I've got to say, Virus, that the Borticus quote you gave does still seem ambiguous. I could read it as you have, and that would be fine, but I could also read it (without changing any words)...

    "Being the victim of this proc puts you into a 5second lockout period, during which time you cannot be affected by additional procs regardless of the source.

    So it's not only all your weapons, but those of your teammates as well."

    ... to mean that, regardless of source (ie, ANY and ALL weapons as well as ANY and ALL opposing players/NPC's) NO other additional procs can affect you.

    I can understand confusion here. I lean more towards your explanation as surely to god no Dev would put an immunity to all procs (even if for only 5seconds) as a by-product of being proc'd, would they? It's just that he could have made it Crystalline Entity clear by saying

    "Being the victim of this proc puts you into a 5second lockout period, during which time you cannot be affected by additional ELACHI procs regardless of the source.

    So it's not only all your ELACHI weapons, but those of your teammates as well."

    Considering I saw Romulan Plasma and Elachi Immunity debuffs at once, I think the Elachi weapon immunity only applies to other Elachi weapons and therefore my plasma could land.

    A fortunate circumstance I would not have noticed had I have enough credits to buy a full set of Elachi...

    I wasted 3 elachi cannons... but good thing I didn't buy turrets!! My god who on earth was selling those things for 800k?!


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2013
    Not all dual proc weapons in this game have disruptors as one of them and not all have a 2.5% chance. There are 10% proc chance tetryon weapons from one of the episodes (which I've read are bugged and in fact give a .1% chance) and hybrid polaron/tetryon weapons from "Boldly They Rode". I like the polarized disruptors on a ship with high flow capacitors and the leech console.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    khayuung wrote: »
    Ah, that helps. All the dual procs are in fact a normal disruptor proc and another proc on top of that. However, a nanite proc is a different proc altogether, even has a different +dam debuff value. Based on your experience I'd theorize that I would see polaron and plasma procs stacking up, but 1 normal disruptor debuff.

    Based on this though: http://imgur.com/a/S3lWA

    The KDF proc is in fact 2 procs so theoretically only the shield debuff will apply while the disruptor debuff gets overwritten.

    It would be nice if someone could test this out, I'm a little short on credits as my kerrat farming have been bad lately...

    Polarized Disruptor: 2.5% -Power & 2.5% -Damage Resistance
    Plasma-Disruptor Hybrid: 2.5% Plasma DoT & 2.5% -Damage Resistance
    Nanite Disruptor: 2.5% +Bleed & -Damage Resistance

    Thing is, even though the Pol-Dis and Pla-Dis list 2x 2.5% procs...they both always appear.

    I've asked, but never saw an answer in regard to it...but do they work as:

    2x 2.5% rolls to apply both procs
    1x 2.5% roll to apply both procs

    Basically, should they read like the Nanite Disruptors so they state:

    Polarized Disruptor: 2.5% -Power & -Damage Resistance
    Plasma-Disruptor Hybrid: 2.5% Plasma DoT & -Damage Resistance

    Which is why with the Elite Fleet Disruptors which state 2.5% -Shield Damage Reduction & 2.5% -Damage Resistance; I've assumed (but have not been able to test) that they work like the Pol-Dis and Pla-Dis. Thus the question about one or two rolls comes into play...and...they would likely stack with the other dual proc weapons.

    That would be supported by the Romulan Plasma as well, with their 2.5% Plasma DoT & 2.5% -Damage Resistance...both are applied at the same time.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited September 2013
    Sorry guys if i panicked anyone thanks virus for the clarification and good point drowrule, sorry guys.
  • drowrulesupremedrowrulesupreme Member Posts: 692 Arc User
    edited September 2013
    No worries, z3ndor, I had to read it twice to make sure before I typed anything :o
    "...we are far more united and have far more in common with each other than the things that divide us.”
    Jo Cox 22.6.1974 - 16.6.2016

  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited September 2013
    Which i didn't ( derp ).
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    z3ndor99 wrote: »
    Which i didn't ( derp ).

    No derp at all...like drow said, that could easily be read any sort of ways. The sigh wasn't to you...I'll edit my post to clear that up.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited September 2013
    Hey that's ok virus just need to read and absorb info before i type! Anyway disruptors ( nanite, romulan and the rest ) are my main choice for my rommie.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2013
    khayuung wrote: »
    Considering I saw Romulan Plasma and Elachi Immunity debuffs at once, I think the Elachi weapon immunity only applies to other Elachi weapons and therefore my plasma could land.
    AFAIK that's what Bort meant. IIRC, He drew a comparison with the way the Phaser subsystem offline proc works.
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  • lianthelialianthelia Member Posts: 7,903 Arc User
    edited September 2013
    z3ndor99 wrote: »
    Yeah there was a thread the other day about the elachi weapons, someone asked how the proc works and, borticus explained that's how they work ( yeah not great huh ).

    Makes my Idea of just using the single crescent cannon with elite disruptors even better.
    Can't have a honest conversation because of a white knight with power
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2013
    Yeah, let's just clear this up so everyone's absolutely certain...

    Elachi Procs only provide a 5-second lockout for other Elachi weapon procs. They have no effect on Plasma, Phaser, Tetryon, or anything else.

    Phasers work the same way - being hit with a Phaser proc makes you immune to additional procs from Phasers for 5 seconds. Other weapon type procs are unaffected.

    As for the original question: All disruptor debuffs stack, if they are duration-based. But keep in mind that they are a Resistance Rating debuff, so diminishing returns apply. You won't always get the same value of debuff from your proc.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited September 2013
    Yeah, let's just clear this up so everyone's absolutely certain...

    Elachi Procs only provide a 5-second lockout for other Elachi weapon procs. They have no effect on Plasma, Phaser, Tetryon, or anything else.

    Phasers work the same way - being hit with a Phaser proc makes you immune to additional procs from Phasers for 5 seconds. Other weapon type procs are unaffected.

    As for the original question: All disruptor debuffs stack, if they are duration-based. But keep in mind that they are a Resistance Rating debuff, so diminishing returns apply. You won't always get the same value of debuff from your proc.

    I've noticed how it works on an alt sci I have that uses a quad disruptor, elachi dhc, nanite disruptor dc and 3 polarized disruptor turrets on a kamarag with energy siphon build.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2013
    Yeah, let's just clear this up so everyone's absolutely certain...

    Elachi Procs only provide a 5-second lockout for other Elachi weapon procs. They have no effect on Plasma, Phaser, Tetryon, or anything else.

    Phasers work the same way - being hit with a Phaser proc makes you immune to additional procs from Phasers for 5 seconds. Other weapon type procs are unaffected.

    As for the original question: All disruptor debuffs stack, if they are duration-based. But keep in mind that they are a Resistance Rating debuff, so diminishing returns apply. You won't always get the same value of debuff from your proc.


    Thanks for the prompt clarification.

    And please sing the Benny Hill tune to Taco for me.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    As for the original question: All disruptor debuffs stack, if they are duration-based. But keep in mind that they are a Resistance Rating debuff, so diminishing returns apply. You won't always get the same value of debuff from your proc.

    Isn't it the inverse of that, though? Increasing returns rather than diminishing returns?

    Doesn't the new DR/DRR affect subsequent debuffs?

    (fictitious numbers)

    Base DRR of 40 and DR of 28.3%
    Hit by a -10 DRR debuff...resisted...-7.17 DRR debuff applied.
    New DRR of 32.83 and DR of 24.5%
    Hit by a -10 DRR debuff...resisted...-7.55 DRR debuff applied.
    New DRR of 25.28 and DR of 20.1%
    Hit by a -10 DRR debuff...resisted...-7.99 DRR debuff applied.
    New DRR of 17.29 and DR of 14.7%

    The first debuff reducing DR by 3.8%...
    The second debuff reducing DR by 4.4%...
    The third debuff reducing the DR by 5.4%...

    So when one considers all the possible DR debuffs...it could get pretty heinous? It's tough, because we've only got the positive DRR/DRM formula. So can't really tell what happens to the damage - is it a case of ignoring the negative and treating it as a buff to damage?

    Like the DRR of 40 above being DR of 28.3%...would a DRR of -40 be +28.3% damage instead of -28.3% damage? Thus maintaining diminishing returns? Or is it something else entirely?

    If so, would that also apply to the DRR debuffs? That at a certain point, the stacked debuffs would no longer be resisted...but actually buffed?
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2013
    Isn't it the inverse of that, though? Increasing returns rather than diminishing returns?

    Doesn't the new DR/DRR affect subsequent debuffs?

    (MATH)

    This is partially right.

    The fact that it ... well, for lack of a better term (and lack of coffee allowing me to think of one), anti-diminishes? That part is accurate.

    If you apply a -10 DRR to a target that has 100 DRR, the effects are less noticed than they are on a target that only has 10 DRR. Because it diminishes upwards, only.

    But that also means that, against that same target with 100 DRR, a second proc calculates to a larger effect than the first. The difference between 100 and 90 is less than the difference between 90 and 80. Again, because of the diminishing scale.

    So, that much is right.

    But we recently introduced a fix that made Disruptor Procs no longer affect themselves. So each subsequent proc no longer becomes more powerful than the previous one in terms of base magnitude. The amount of -DRR applied with each proc should be uniform now.

    Oh... I'm not sure if that change has gone live yet, now that I think about it.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Here's an example of what I meant about DRR going negative.

    [Combat (Self)] Your Destabilized Plasma Torpedo deals 113031 (51321) Kinetic Damage to Tactical Cube.

    That's ~220% damage...because of stacked debuffs.

    The (X) number's within that typical range for the listed damage of 54.7k for the Beach Ball.
  • heero139heero139 Member Posts: 125 Arc User
    edited September 2013
    I've been looking around forever and have never been able to find any concrete information about the behavior of negative damage resistance. Is it possible we could get some sort of description of how the diminishing returns curve applies when damage resistance is below zero?
    Zekkie@h33r0yuy
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