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TRIBBLE Maintenance and Release Notes - September 9, 2013

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.31.20130803a.26

General
  • The Federation Boot Uniform piece "Soft Boots" is once again available to use in the tailor.
  • The Ar'Kif's annihilation mode animation is now finished and visible.
  • Resolved an issue with the position of the back torpedoes for the Ar'kif and Ar'kala.

Known Issues
  • We are viewing the current feedback in the Tribble threads for the Ar'kif/Ar'kala.
Post edited by coldsnapped on

Comments

  • thorodalthorodal Member Posts: 182 Arc User
    edited September 2013
    • The Federation Boot Uniform piece "Soft Boots" is once again available to use in the tailor.

    Since you are currently fixing bugs at the tailor: could you have someone look at this issue? It's been around for almost two years now >.> <.<
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited September 2013
    Looking at player feedback is classified as an issue? :P

    I look forward to sampling the animations on the Ar'kif.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited September 2013
    In other words...


    The 'Players' are a "Known Issue" of this game.

    LoL

    :cool:
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited September 2013
    [*]The Federation Boot Uniform piece "Soft Boots" is once again available to use in the tailor.
    Yay! Another item (hopefully soon to be) checked off my list of Costume/Tailor issues!

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited September 2013
    Though the costume fixes are nice... any news on the Bridge office reset issue?

    I constantly have my BOffs being removed from stations, and this affects not only starship game play but doffing as well.
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited September 2013
    thorodal wrote: »
    Since you are currently fixing bugs at the tailor: could you have someone look at this issue? It's been around for almost two years now >.> <.<

    Yes please!! This bug goes far beyond missing shoes D: Or clipped trousers O.o
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited September 2013
    Are you planning to add the Reman skins to the ships before they launch?
    Can't have a honest conversation because of a white knight with power
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited September 2013
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.31.20130803a.26

    General
    • The Federation Boot Uniform piece "Soft Boots" is once again available to use in the tailor.
    • The Ar'Kif's annihilation mode animation is now finished and visible.
    • Resolved an issue with the position of the back torpedoes for the Ar'kif and Ar'kala.

    Known Issues
    • We are viewing the current feedback in the Tribble threads for the Ar'kif/Ar'kala.

    Thanks for giving us the boot. ;)
  • rtk142rtk142 Member Posts: 613 Arc User
    edited September 2013
    thorodal wrote: »
    Since you are currently fixing bugs at the tailor: could you have someone look at this issue? It's been around for almost two years now >.> <.<

    I wouldn't hold my breath over that one. I would be happy with a "we know about it, we'll get to it at some point" but we haven't even gotten that. I really don't think that's a lot to ask for. Same goes with the Romulan embassy boffs, no customization of those either. I want two more of them if my fleet ever gets our embassy that far, and I'd prefer it if they aren't clones. They're going to be 3/5 of my away team.
    bridges.jpg
    Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited September 2013
    rtk142 wrote: »
    I wouldn't hold my breath over that one. I would be happy with a "we know about it, we'll get to it at some point" but we haven't even gotten that. I really don't think that's a lot to ask for. Same goes with the Romulan embassy boffs, no customization of those either. I want two more of them if my fleet ever gets our embassy that far, and I'd prefer it if they aren't clones. They're going to be 3/5 of my away team.

    I thought the embassy boffs currently have no faces. Or have they already fixed that bug?
    Waiting for a programmer ...
    qVpg1km.png
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited September 2013
    Here are some tailor bugs that I reported when Legacy of Romulus was beta on Tribble and reported again when Legacy of Romulus went live on Holodeck. As of this writing, they are still present on Tribble.

    Linked colors in the tailor

    The colors of different costume parts are sometimes linked. For example, changing the hair color sets the eyebrows to the same color, and vice versa. On males, the first beard color is also linked to the hair and eyebrow colors. I have noticed this behavior on the following boffs: human male, human female, alien male, Klingon female. Note that this bug may be related to the boffs themselves rather than just the tailor. The bug doesn't affect the captain or the boffs you acquire from the Federation tutorial and "Stranded in Space".

    Holodeck ticket ID #1,728,025
    Tribble ticket ID #38,649

    "Save Outfit" button saves corrupted file

    One of the "Save Outfit" buttons in the tailor saves a corrupted file. Loading the corrupted file reverts the settings to defaults rather than loading the saved settings. Note that there are two "Save Outfit" buttons in the tailor; only one of them is broken.

    1. The broken "Save Outfit" button is the one next to the "Exit" button in the screen with the outfit previews.

    http://i.imgur.com/MpXr1LT.jpg

    Also, the "Load Outfit" button next to the "Exit" button always seems to be disabled.

    2. The working "Save Outfit" button is the one below the "Head", "Body", and "Uniform" tabs in the costume editing screen.

    http://i.imgur.com/Pj6oeMz.jpg

    Holodeck ticket ID #1,728,032
    Tribble ticket ID #39,295

    Extreme close-up in saved costume file

    The tailor saves costume settings as a JPEG file that also shows a portrait of the character. After Legacy of Romulus, the portraits saved by the new tailor are extreme close-ups zoomed in on the neck.

    http://i.imgur.com/S7aNbRG.jpg

    Holodeck ticket ID #1,728,036
    Tribble ticket ID #39,294

    Tailor shows armor parts for uneditable boffs

    The tailor erroneously shows armor parts for uneditable boffs. In order to see this bug, you must have the armor visuals enabled.

    Borg Science Officer:
    http://i.imgur.com/Gab0e08.jpg

    Breen Tactical Officer:
    http://i.imgur.com/Q5InSPo.jpg

    Jem'Hadar Tactical Officer:
    http://i.imgur.com/quvNlIa.jpg

    Reman Science Officer:
    http://i.imgur.com/I0iGHbR.jpg

    Holodeck ticket ID #1,728,043
    Tribble ticket ID #41,059

    Reset and randomize buttons in the tailor have incorrect tooltips

    In the tailor, the mouseover tooltips for the reset and randomize buttons often refer to options in other tabs.

    http://i.imgur.com/SeSHOKB.jpg
    http://i.imgur.com/90zq4bT.jpg
    http://i.imgur.com/jMNX57C.jpg
    http://i.imgur.com/vZVyplV.jpg
    http://i.imgur.com/yT390wY.jpg

    Holodeck ticket ID #1,728,052
    Tribble ticket ID #38,648
    Waiting for a programmer ...
    qVpg1km.png
  • bridgernbridgern Member Posts: 709 Arc User
    edited September 2013
    How about that you let us replicate more than 20 large power cells like everythinge else required for the reputation.
    Bridger.png
  • ikuruyoikuruyo Member Posts: 132 Arc User
    edited September 2013
    bridgern wrote: »
    How about that you let us replicate more than 20 large power cells like everythinge else required for the reputation.

    And was stated in the patch notes.

    Someone screwed up and set medium power cells to be buyable 100 at a time instead of large power cells.
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited September 2013
    rtk142 wrote: »
    I wouldn't hold my breath over that one. I would be happy with a "we know about it, we'll get to it at some point" but we haven't even gotten that. I really don't think that's a lot to ask for.

    I've been waiting for them to fix the skin customizations to be fully body rather than ending at the neck in that weird way, and this is pretty much how it was answered for me except it was more of "we know about it and we just don't care".

    I really think that they should take a break from making new broken content so they can go back and update and fix old broken content, the tailors issues being some of them.
  • spodilbunnyspodilbunny Member Posts: 33
    edited September 2013
    one problem,perhaps minor with the new ships

    the plasma quad cannons have the exact same sound effect as the disruptor quad cannons

    when these ships are released,a romulan will have the option of using: plasma quad and phaser quad or disruptor quad and plasma quad

    two sets of quad cannons,both are different unique items so both could be equipped,

    power drain of quad cannons is an issue

    on a ship that focuses most power in weapons,shields,and auxilliary,which means draining engine power to do so..since alot of ships do this,the engine power drain of the quad cannons,two sets of them no less,would be quite crippling for most starships...even a nice engine boosting warp core couldnt easily accomodate such a thing...it is possible to remedy the problem with specific top level equipment...but alot of this equipment isnt readily availible to the majority,and thats why i think that the power levels thing should be addressed before release
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