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Starbase vs. Starbase PVP. Updated and revisted...

dark4blooddark4blood Member Posts: 1,192 Arc User
It would be epic and really bring some light to PVP.

1.) Match Starbase Level so everyone can participate, 0 VS. 0, 1 vs. 1, etc.
2.) Unique Crafting rewards like the upgrade of the Aegis set to MK XII from PVP mark rewards(defense and attack).
3.) Special Bridge Officers that can only be obtained through new PVP Reputation system, First MK IV BOFF skills.
4.) First new type of Drop called "Unique" Yellow Color similar to Dev Forum posting. Randomly drops 'Unique" MK XII for winning base and MK X for losing base.
5.) Fleet versions of "Unique" Items available through fleet, but only after obtaining from PVP battle.

Any other ideas are welcome, but it would be cool to see even just Starbase vs. Starbase PVP, the other stuff gives Cryptic an idea on how to make money from it. I think this would bring the endgame to the forfront, and make the "WAR" feel like a war.
Post edited by dark4blood on
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Comments

  • chalpenchalpen Member Posts: 2,207 Arc User
    edited September 2013
    i thought the fleet system was "the first step" to getting starbase pvp.
    Should I start posting again after all this time?
  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    dark4blood wrote: »
    It would be epic and really bring some light to PVP.

    1.) Match Starbase Level so everyone can participate, 0 VS. 0, 1 vs. 1, etc.
    2.) Unique Crafting rewards like the upgrade of the Aegis set to MK XII from PVP mark rewards(defense and attack).
    3.) Special Bridge Officers that can only be obtained through new PVP Reputation system, First MK IV BOFF skills.
    4.) First new type of Drop called "Unique" Yellow Color similar to Dev Forum posting. Randomly drops 'Unique" MK XII for winning base and MK X for losing base.
    5.) Fleet versions of "Unique" Items available through fleet, but only after obtaining from PVP battle.

    Any other ideas are welcome, but it would be cool to see even just Starbase vs. Starbase PVP, the other stuff gives Cryptic an idea on how to make money from it. I think this would bring the endgame to the forfront, and make the "WAR" feel like a war.

    Never going to happen.

    1) PvP is on life-support, they're not going to invest a ton of resources on it.
    2) The majority of STO players don't want to PvP - if you make them PvP to obtain the best gear, they'll quit.
    3) Everyone hates the rep grinds. Adding one coupled to PvP is an almost perfect way to kill the game.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • edited September 2013
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  • standupguy86standupguy86 Member Posts: 207 Arc User
    edited September 2013
    elessym wrote: »
    Never going to happen.

    1) PvP is on life-support, they're not going to invest a ton of resources on it.
    2) The majority of STO players don't want to PvP - if you make them PvP to obtain the best gear, they'll quit.
    3) Everyone hates the rep grinds. Adding one coupled to PvP is an almost perfect way to kill the game.

    Says the expert on PvP and STO :rolleyes:






    OP. I mentioned this about a month or two ago. Even mentioned how they could implement it so it didnt have lasting effects on a Fleets hard work to create and maintain these Fleet Holdings. Im sure I wasnt the first one to do so. It be nice to see them give the Fleets a bit more meaning since they are parked in the PvP Sector Block.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    This was the only part about PvP that I enjoyed in City of Heroes. For a year or two, you could invade Supergroup bases and had to accomplish one of various objectives in order to win like activating certain devices in various rooms, grab the treasure in the vault, and some other things. Too bad it was taken down for whatever reason and wasn't brought back by the time the servers shut down for good. Most of my PvP in the PvP zones involved grabbing various items like Elite class pets and nuclear missiles.

    In those zones, you were never sure if someone would attack you or not. I could walk by an enemy and they would completely ignore me because they were grabbing the same item I was for their PvE content. There was no competition involved with those items, but killing someone that had collected some temporary items would transfer an item to you so if you are lucky, then you could only spend a couple of minutes in the zone because they had finished the completed temporary item and just needed to turn it in.
  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    Says the expert on PvP and STO :rolleyes:

    OP. I mentioned this about a month or two ago. Even mentioned how they could implement it so it didnt have lasting effects on a Fleets hard work to create and maintain these Fleet Holdings. Im sure I wasnt the first one to do so. It be nice to see them give the Fleets a bit more meaning since they are parked in the PvP Sector Block.

    If you think this has a prayer of a chance, then I know infinitely more than you...
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited September 2013
    elessym wrote: »
    2) The majority of STO players don't want to PvP - if you make them PvP to obtain the best gear, they'll quit.

    Who told you that? Did you ask one by one of the players in tha game? Beacose players dont want to play this PVP, not PVP in general. Even PVP lovers dont want to play the STO PVP, wich is forgoten and broken.
    Fix PVP, and maybe ppl will play it.

    Sorry for bad english.
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  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    Fix PVP, and maybe ppl will play it.

    PvPers always say this and it never works out. Which leads you to one of two conclusions:

    1) They are wrong.
    2) PvP is always broken.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    ...It just means fixing it isn't going to magically make it popular like some delusional PvPers want to believe.

    yeah...agreed.....

    when I think of Star Trekkin'... Pwn'ing other captains and then teabaggin' their carcass isn't the first thing that comes to mind.

    not interested in flying the USS ComeAtMeBro ...... :cool::rolleyes:
    _______________________
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    cgta1967 wrote: »
    yeah...agreed.....

    when I think of Star Trekkin'... Pwn'ing other captains and then teabaggin' their carcass isn't the first thing that comes to mind.

    not interested in flying the USS ComeAtMeBro ...... :cool::rolleyes:

    When I think of Star Trek, I think of missions confined to the ship like the ship is invaded by some alien that feeds on negative emotions or missions where not a single shot is fired not defeat 5 Klingon patrols or mock battles with Klingon forces where not a single person is killed.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2013
    their is pvp in this game man in other mmos i get pvp gear for wining some times even a mount in this games pvp you get some dill and EC wooooo sooooo rewarding i mean let me tell ya.............
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2013
    dark4blood wrote: »
    It would be epic and really bring some light to PVP.

    1.) Match Starbase Level so everyone can participate, 0 VS. 0, 1 vs. 1, etc.
    2.) Unique Crafting rewards like the upgrade of the Aegis set to MK XII from PVP mark rewards(defense and attack).
    3.) Special Bridge Officers that can only be obtained through new PVP Reputation system, First MK IV BOFF skills.
    4.) First new type of Drop called "Unique" Yellow Color similar to Dev Forum posting. Randomly drops 'Unique" MK XII for winning base and MK X for losing base.
    5.) Fleet versions of "Unique" Items available through fleet, but only after obtaining from PVP battle.

    Any other ideas are welcome, but it would be cool to see even just Starbase vs. Starbase PVP, the other stuff gives Cryptic an idea on how to make money from it. I think this would bring the endgame to the forfront, and make the "WAR" feel like a war.

    You already can do Fleet vs Fleet, just do it in a premade and leave out the Starbases.

    And a massive NO to PvP unique rewards, bonuses, or reputation. Too many other MMOs tried and it severely imbalanced PvP so bad that PvP servers are dead in those games. Because hardcore players were unbeatable and new players just gave up.



    If PvP was to be revitalized in STO then PVP would be balanced where the worst PvEr could have a chance against the best PvP on equal ground. And they added new maps, nothing fancy, just new maps.
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    starkaos wrote: »
    When I think of Star Trek, I think of missions confined to the ship like the ship is invaded by some alien that feeds on negative emotions or missions where not a single shot is fired not defeat 5 Klingon patrols or mock battles with Klingon forces where not a single person is killed.

    ds9 had a LOT of war goin' on and lots of shootin and killin :rolleyes:
    _______________________
    ---- FIRE EVERYTHING ! ----
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    elessym wrote: »
    PvP is always broken.

    It's not so much that PvP is broken...as STO is broken. :(
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited September 2013
    PvP'ers may be a minority, but they are a critical one.
    PvP'ers are the primary driving force of the games player driven economy.

    Without PvP'ers there would be nobody to pay extreme amounts of cash for Mk XII very rare consoles or weapons, or even lockbox ships.

    Indeed, the JHAS is the most sought after ship in the game exclusively for its usefulness in PvP.
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    PvP'ers may be a minority, but they are a critical one.
    PvP'ers are the primary driving force of the games player driven economy.

    Without PvP'ers there would be nobody to pay extreme amounts of cash for Mk XII very rare consoles or weapons, or even lockbox ships.

    Indeed, the JHAS is the most sought after ship in the game exclusively for its usefulness in PvP.

    do you really think anyone will believe that statement ? or are you just trying to convince yourself ?


    lol. :rolleyes: primary driving force of the economy ...heh
    _______________________
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2013
    cgta1967 wrote: »
    do you really think anyone will believe that statement ? or are you just trying to convince yourself ?


    lol. :rolleyes: primary driving force of the economy ...heh

    his avatar all i needed to know lol
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited September 2013
    cgta1967 wrote: »
    do you really think anyone will believe that statement ? or are you just trying to convince yourself ?


    lol. :rolleyes: primary driving force of the economy ...heh

    It does not matter if people believe it or not, its a fact.

    If there was no PvP there would be little demand for very rare Mk XII consoles, weapons with Acc x3 modifiers, powerful doffs like marion, or formidable PvP ships like the JHAS.
  • edited September 2013
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  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    ...its a fact.....

    oh realllllllly........


    lol. break out the data, and perhaps someone will listen to that wild claim.

    .
    _______________________
    ---- FIRE EVERYTHING ! ----
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    If there was no PvP there would be little demand for very rare Mk XII consoles, weapons with Acc x3 modifiers, powerful doffs like marion, or formidable PvP ships like the JHAS.

    There are still epeens in PvE. While some things will obviously come off as PvP related demands, the vast majority are actually PvE.

    You don't have to believe me...it's a fact. ;)
  • timezargtimezarg Member Posts: 1,268
    edited September 2013
    elessym wrote: »
    PvPers always say this and it never works out. Which leads you to one of two conclusions:

    1) They are wrong.
    2) PvP is always broken.

    Yes, we say it and Cryptic does NOTHING to fix it. NOTHING. The changes to Ker'rat were the first 'fix' PvP had gotten in years. Now that Ker'rat is at least partly fixed, suddenly more people are playing it. What a concept. . .you put RESOURCES into developing/fixing something, and suddenly people start using it.

    You can't say 'you are wrong' or 'PvP is always broken' when Cryptic has barely lifted the pinky finger on its off-hand to improve PvP directly. All it has done to PvP is break it further by introducing new gimmick consoles and new gimmick ships that just add to the power creep.
    tIqIpqu' 'ej nom tIqIp
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited September 2013
    elessym wrote: »
    PvPers always say this and it never works out. Which leads you to one of two conclusions:

    1) They are wrong.
    2) PvP is always broken.

    Last time Cryptic try to fix PVP was in season 3, so, what in the name of god are you talking about?

    They can also use that same data-mining to determine how many of the small percentage of PvPers have stopped PvPing after participating in the PvP feature.


    A study made in a broken system with a broken mechanic. Congratulations, you and cryptic proved that STO PVP in the current state sucks and no one wants to play it.
    __________________________________________________

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    www.divisionhispana.com
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2013
    Do I want to see it. yes. Even if i hated PvP I would still think it would be a welcome addition to the game.

    Do I expect to see it? At this stage, no. They have talked about pvp for over 3 years and next to nothing is ever added, so while they may like to do it, the opportunity has been there for a long time and nothing changes. I've given up expecting it.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited September 2013
    All accurate data is valuable to the devs whether you or I find it useful or not.

    I am going to tell you a story.
    2 years ago, Mr Dsthal said that most of the players want to play (and I quote) "the Enterprise" or be "Captain Kirk" or "Captain Picard". That, was their excuse to completely neglect and forget the Klingon faction for years. They told us, that no matter how good the KDF was going to be, they still were going to loss money there because fans just wanted to play the Federation faction.

    This year, they realise a new faction, with grate PVE missions, overpower ships, and all the fancy stuff. And now, looks like that the Romulan faction was a terrific succeed (at least is what they said).

    Now I wonder, is KDF a failed faction because ppl want to play the Enterprise like Dsthal said or because KDF faction is just a terrible faction? I guess, back in the day, they made that marketing study about how fans just wanted to play Fed, and it looks like, that was completely wrong.

    So, forgive me for not buying your argument: "the devs must know".

    Again, sorry for bad english.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited September 2013
  • captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited September 2013
    elessym wrote: »
    Never going to happen.

    1) PvP is on life-support, they're not going to invest a ton of resources on it.
    2) The majority of STO players don't want to PvP - if you make them PvP to obtain the best gear, they'll quit.
    3) Everyone hates the rep grinds. Adding one coupled to PvP is an almost perfect way to kill the game.

    I agree but I don't think adding it would "Kill the game", but I think participation would be extremely low...

    Making the "best gear in the game" means you'll get some non-pvpers try PVP and then realize why they hate PVP at best, at worst you'll increase moochers, leachers, etc who are only in it for the gear. That may provide some short term PVP boost but eventually all those "easy targets" the OP hopes to sucker in will disappear

    Tying a rep grind to PVP is fine for those who are grinding PVP anyway, but I don't think anyone actually likes them. It's certainly not going to draw someone into PVP just to experience another grind...

    As amazing as they claim the game is doing with basically no resources being put into PVP, why start now? The only thing that will kill off the game is if it switches from being a casual, PVE focused game into a competitive, serious PVP oriented game.

    PVP is a play style choice, there's no reason it needs to be rewarded any higher than any other style of play.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2013
    There needs to be PVP gear for PVP only in whatever PVP update they do. This means everyone will kinda be on the same playing field in terms of gear. All of our MK XII sets are still outstanding in PVE, but they are weaker than before in PVP. Hence, play PVP to earn PVP gear that makes you do better at PVP.

    It doesn't get rid of the learning curve and naturally skilled players will get their gear first. It does lessen the pain somewhat for newcomers though.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    The KDF failed because it tried to force people to PvP to advance, and most of the player base being die hard PvEers wants nothing to do with PvP.

    The KDF only started gaining interest after the devs started adding PvE content

    tis true....

    early on I would get pressured to "come on man lvl up your Klink so we can get ready for some endgame stuff..."

    and I was like.." oh man...do I have ta ?" *grumble grumble .....

    I do admit I loved double XP weekends back in those days....

    .
    _______________________
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This discussion has been closed.