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What maps/locations would you like to see added to the game?

varzecvarzec Member Posts: 129 Media Corps
I am a leader of an RP fleet, and have been thinking about what locations we would like to see that would add to our experience.

What you guys think if their was any map or location you saw in shows or movies that you would like to see added to the game and are public social instances?

Here is my list.
  • The Ward Rom / Conference Room from DS9. We have the room from the 2800 just attach it to the Station.
  • Observation Lounges. We have these cool little maps from the diplomatic missions for first contact. Attach them to the starship interiors.
  • The old ESD VIP Bar, the one that we had that had the cool view that you had to use a turbolift to access. This was actually a prime RP location but it was taken away. Bring it back even if it means adding that station to a different sector.
  • More official Meeting Places, offices, court rooms, large meeting rooms. Prime examples of a hearing room is episode Drumhead and Measure of a Man from TNG.
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Post edited by varzec on
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Comments

  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    there are a lot of places to RP already ingame that are pretty barren nearly all the time..... Captains Table space station comes to mind.....

    new stuff is always good...but.... mostly unused spaces are wasted resources IMO....
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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited September 2013
    I want to see them add the Vasquez Rocks to the game. :D
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  • varzecvarzec Member Posts: 129 Media Corps
    edited September 2013
    Captains Table isn't the best example, because of the Veteran Reward Access Requirement.

    And probably the concern is that place isn't actually cannon. Its soft cannon from the books.
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  • varzecvarzec Member Posts: 129 Media Corps
    edited September 2013
    To add a thought if they absolutely HAVE to monetize it. Here is a way to go about it. Well start small, with the DS9 Ward Room.

    You could buy an access card or data rod for the ward room from Hadron in quarks that could cost say 1,000 dilithium, and 1,000 GPL. These access cards grant access to the room via the turbo lift, and also act as moderator for the room, with kick and invite ability. Ideally it be nice if the room was open to the whole instance, but with the ability of kicking people out.

    Their wouldn't be anything special about it just the access to an Iconic Room, would be enough at least for me to grind some dilithium for it and play some Dabo.
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  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    you are ignoring the point that was made :

    devs offered tons of places to RP already .... and most of them are unused by most players.



    fwiw: good luck with that ...

    .
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  • varzecvarzec Member Posts: 129 Media Corps
    edited September 2013
    There barren because eventually a troll comes around and forces them to leave.It sends the RP community into hiding, id like to change that.
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  • trekylovertrekylover Member Posts: 3 Arc User
    edited September 2013
    I'm in the same fleet as Varzec and agree that adding a few more canon rooms is in order. The Deep Space Nine conference room is a good start. I also believe they can modify the Odyssey bridge to accompany a conference room in the area right behind the view screen.
  • zev92zev92 Member Posts: 49 Arc User
    edited September 2013
    How about some propper kdf zone like a bat'lith arena so forth.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2013
    varzec wrote: »
    There barren because eventually a troll comes around and forces them to leave.It sends the RP community into hiding, id like to change that.

    So. . . how would adding more places fix that? Wouldn't the trolls just invade those newly added spots as well?
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    varzec wrote: »
    There barren because eventually a troll comes around and forces them to leave.It sends the RP community into hiding, id like to change that.

    Invite to Bridge you can role play on the ship and no one can visit unless they get a invite. You can also team up and do private ground missions and role play on them as well and only people from the private group would be their.
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited September 2013
    tacofangs wrote: »
    So. . . how would adding more places fix that? Wouldn't the trolls just invade those newly added spots as well?

    by expanding the foundry.

    - more people (up to 50) should be able to join a foundry map

    - foundry maps open to PVP!
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2013
    duaths1 wrote: »

    by expanding the foundry.

    - more people (up to 50) should be able to join a foundry map

    - foundry maps open to PVP!

    That sounds like they would have to revamp an entire system. What about adding a holodeck onto the fleet starbase where you can invite as many guests as you want and make it so that when you enter the holodeck that you enter the map via arch and can freely leave it same way. A glorified map loader.
  • umaekoumaeko Member Posts: 748 Arc User
    edited September 2013
    tacofangs wrote: »
    So. . . how would adding more places fix that? Wouldn't the trolls just invade those newly added spots as well?

    They sure did that in Neverwinter.

    The Devs added a new area with module 1... and then trolls everywhere! Even at our midsummer festival!

    I mean, sure, I expect trolls to be partycrashers to a degree, but bothering winsome Sunite Priestesses just goes too far. We need to learn from that, and avoid making the same mistakes - so I think you're absolutely right.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited September 2013
    robdmc wrote: »
    That sounds like they would have to revamp an entire system. What about adding a holodeck onto the fleet starbase where you can invite as many guests as you want and make it so that when you enter the holodeck that you enter the map via arch and can freely leave it same way. A glorified map loader.

    Not a bad idea. They'd have to remove any vendors from the holographic versions, though.

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  • smazazelsmazazel Member Posts: 0 Arc User
    edited September 2013
    how about just make a whole server that is for rp only so I dont have to turn off zone and local chat when I go places.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited September 2013
    smazazel wrote: »
    how about just make a whole server that is for rp only so I dont have to turn off zone and local chat when I go places.

    How does that help? The trolls will only infest that server too. :confused:

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited September 2013
    How about a cruise ship, or the Star Jelly from the TNG pilot?
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited September 2013
    daveyny wrote: »
    I want to see them add the Vasquez Rocks to the game. :D


    http://www.youtube.com/watch?v=49OZ0M_0fhg :D
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited September 2013
    PvP. Moar PVP says I
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  • varzecvarzec Member Posts: 129 Media Corps
    edited September 2013
    tacofangs wrote: »
    So. . . how would adding more places fix that? Wouldn't the trolls just invade those newly added spots as well?

    Well maybe giving places that allow the opener the ability to eject disruptive influences that could be entered publicly could help. And some new places could allow more congregation for specific type of situations. Like the ward room could be used for briefings on DS9. Everything else is either a bar, or sickbay.

    I am open to hearing any ideas of how to deal with the problem in the current public places?
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited September 2013
    I would like to see the old Droanza brought back. :(
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited September 2013
    varzec wrote: »
    Well maybe giving places that allow the opener the ability to eject disruptive influences that could be entered publicly could help. And some new places could allow more congregation for specific type of situations. Like the ward room could be used for briefings on DS9. Everything else is either a bar, or sickbay.

    I am open to hearing any ideas of how to deal with the problem in the current public places?

    I'm afraid there is no solution. It's private instances (limited to bridge and fleet holdings at this time), ignoring them outright, or leaving.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    DS9 has a lot of places...

    go into Sisko's office.... you can even sit in his chair and look at his baseball.... its off the beaten path by two steps, operations/ then his office.

    and the upper deck is nearly always deserted and has a "lot" of area.....

    the temple is always free minus the npc monks.....

    quarks has multi levels ....

    just checked all of them out while writing this post...and I encountered 'zero' players.
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  • varzecvarzec Member Posts: 129 Media Corps
    edited September 2013
    Doesn't help when we want anyone who just happens by to join in or observe. This is is in response to going to a private location.
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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited September 2013
    would it be more fruitful for you guys to go someplace where the trolls probably won't frequent, say, setting something up in a private chat to meet on tribble if you want to rp that bad?

    I honestly don't really see much point in trying to RP in the game if there's always going to be trolls around.

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  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited September 2013
    private/fleet chat channels are your friend for private conversations ..... and the ignore function works wonders for silencing others for good from interacting with you ever again.


    anymore private than that you have the best place ever: ...every single person has a starship....with a bridge, captains ready room, a huge lounge area, private quarters, kitchen, turbolift, a sickbay, engineering, etc etc.... and the player is in total control of who enters his ship..... itdoesnt get more private than that if you fear another player is going to ruin your gameplay by jumping up and down next to you .....

    planet Vulcan is a great place too....and andoria...risa...Wolf 359 ....etc.... most of the time are pretty vacant most of the time.

    the point is...there are many places for RP as it is ... and the majority of them are vacant and unused by a large portion of the playerbase already.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited September 2013
    There is an RP community?
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    edited September 2013
    If the OP wants these locations to be open access to the public, then there is no way to implement this without possibly being trolled, and trying to implement some sort of kick/ban function would just cause a bunch of unnecessary problems.

    Private maps are your best way to go to roleplay and avoid the trolling problem.

    While it's true that your safest bet is to just go to your ship's bridge or Fleet Starbase, the point the OP was trying to make was having the canon/iconic locations for use to roleplay in, which cannot be done in public without risking be trolled.
    robdmc wrote: »
    That sounds like they would have to revamp an entire system. What about adding a holodeck onto the fleet starbase where you can invite as many guests as you want and make it so that when you enter the holodeck that you enter the map via arch and can freely leave it same way. A glorified map loader.

    I was going to suggest the Holodeck idea when I first started reading this thread. There's already a Holodeck on every Fleet Starbase. Just make it functional. Perhaps adding some Fleet Projects that makes it functional and then adding unlockable Programs (Locations) that can be visited in the Holodeck. This would give Fleets the desired Locations for roleplaying purposes, but they would be private and only accessible by members of that Fleet.

    I've started working on a proposal for a working Holodeck and how it might be implemented. I'll post it later when I'm finished.
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited September 2013
    I think DS9 is probably a prime place for adding a lot of RP and social areas, but it needs a total makeover, including Quarks. When they made the interior of DS9 it was obviously slapped together, so much detail was butchered.

    Any social area can't be just for RP, they need to have access to bank, exchange, mail, games, things that can bring people together and get them doing things. Drozana is close, except you can't be at the exchange and play Dabo, and the setting itself is undesirable, it has no atmosphere at all.
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2013
    One thought that occurs to me is adding doors on various social maps that lead to an instanced area (conference room, lounge, holodeck, etc). Attached but separate. No need to instance an entire social area.

    In order to troll those locations, the offender would need to enter the map instance, then exit through the door to another area. More effort involved.

    Various mechanisms could be applied to make trolling those locations even more prohibitive.

    Since the locations would be smaller, there could be more instances running. This might permit putting in a restriction such as requiring a team to enter the location. That instance would 'belong' to that team and nobody else could enter it.

    Alternatively, a lower instance cap could be applied so that the location could have a higher number of instances running than the 'parent' social map. By limiting the number of players per instance, say 10, it becomes more likely that trolls will find themselves either occupying it with other trolls or that their numbers will be more limited than at present. While I can see why large fleets would want that number over 10 players, I think it would serve for most purposes.

    No, it would not eliminate trolling. It may have the effect of making it less efficient and more discouraging to casual trolls.

    I would consider putting these semi-private areas in ESD, Qo'Nos, Drozana, New Romulus, and DS9. No other areas are heavily-populated enough or iconic enough to worry about.

    The alternative, which some might prefer, would be to add more doors for Foundry and allow people to create maps which can accept more than a team of five. That has the disadvantage of needing to overhaul the team mechanic to allow team capacity to vary by map... and the disadvantage of needing to overhaul the maps themselves to include this variable.
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