I'm currently using 1x breen 2xrr 1xHarpeng front on my torp boat. I have mines on rear which I'm satisfied with.
1)Do I actually need 3 torp doffs with the RR transphasics? Could I switch one for a mine doff?
2)the harpeng works mainly to not interfere with the cool down of my other torps and force my torpspreads onto my RR's, I actually quite like it but Is there anything else better I could slot there?
3) if the answer to question 1 is 'yes you need 3 torp doffs' should I change the RR torps to fleet? i.e if I'm not using the benefit of the reduced cool down then surely fleet is better no?
Notes:
I'm using a fleet tvaro using breen space set.
I'm only tier 3 rom but tier 4 in everything else.
I only use torpspread 3.
Any help, particular some math would be appreciated thanks:-)
I'm currently using 1x breen 2xrr 1xHarpeng front on my torp boat. I have mines on rear which I'm satisfied with.
1)Do I actually need 3 torp doffs with the RR transphasics? Could I switch one for a mine doff?
2)the harpeng works mainly to not interfere with the cool down of my other torps and force my torpspreads onto my RR's, I actually quite like it but Is there anything else better I could slot there?
3) if the answer to question 1 is 'yes you need 3 torp doffs' should I change the RR torps to fleet? i.e if I'm not using the benefit of the reduced cool down then surely fleet is better no?
Notes:
I'm using a fleet tvaro using breen space set.
I'm only tier 3 rom but tier 4 in everything else.
I only use torpspread 3.
Any help, particular some math would be appreciated thanks:-)
1) the mine doff doesn't help much, but the torpedo doff is great to have. Just remember not to auto fire so you can keep cloaked lol, but I bet you already know that.
2)The breen cluster torpedo is great to have. It can do a lot of damage, but the harpeng is nice for clearing spam and sometimes it forces someone to use hazard emitters too early. I personally use the cluster torpedo.
3) I'm not sure. I don't know the stats on the fleet torpedoes.
The rapid reloads aren't that good.... yes you should have 3 doffs on a torp boat... when your regular torps proc they will reduce the cool downs on your long duration torps like the breen.
My suggestion would be something like this...
Front
3 Transphasics.... fleet I guess if you really want but honestly any flavor or purple one is fine.
Breen cluster in front....
So spam your 3 torps... to reduce the cool down on the cluster... drop the cluster at point blank...
In the back.... put the harpeng ... clear spam as you pass it with it... torp doffs don't really work on the harpeng so I find it works best in the back... they only proc one time on a harpang max.
After that in the back... either another transpahsic torp and a mine... or perhaps a Tric torp... they can be nice to knock off extends... but you have to be careful they can also knock you out cloak.
PS if your not already doing it you can't just fire all on a torp boat... you have to keybind that stuff to its own key...
I have one torp boat with almost that exact setup... I run Space bar for my 3 torps in front... F key for my breen cluster in front... E key for my Mine / Rear (Phasic or Peng)... and then I also put my rear tric on the space key so I don't fire it by accident.
People think the power of Trans, comes with cluster.
To the eye yes it is a sight to see
Although in the logs you'll see a different story
Clusters are really your burst, not your bulk though if u search my name you can find more info on clusters.
Tact capt with Omega and Alpha
4 consoles a avrge hit will be 20k
5 consoles 25k
After watching the log I eventually found out the bulk of the damage was coming from mines.
Alpha + Omega with dpbeta3 = 96k with 2 and 3 you will have over 150k in mines out a cycle= team healer nightmare.
drop a cluster as your cherry.
Torp doff a must for cluster
I run 2 rapid front a cluster and a DBB
why* rapid it frees me a spot and in a old thread it has been tested more efficient than 3 regular. Why efficient the cycle is 2.5 with 3 torp while running 2 rapid = bliss. This saves me room for a extra forward weapon which I use a dual disruptor beam to add proc but the real reason I use a DBB, is so I don't get disoriented in fast pace combat.
Peng I started with but drop very quick on paper it seems like it will work but in all reality it will be cleared 80% of the time = wasted slot. 2 mines and a trans torp rear
why another trans rear
SPIN BABY SPIN
more reduction for cluster
more chances
more dps
You are not a solo bird you are a premade must
Trans flourish in heavy premade battles
dense formation = more mines to hit
Premade healer kryptonite is a aoe dps monster which a trans boat does very well.
Straight to hull, nullifies shields
1 expert trans bomber will counter 1 expert premade healer
There are only so many hull heals, when the screen is filled with mines.
In STO there is always a counter and your counter is aoe grav wells and FAW boats have fun playing STO
Nova Core
ParadiseKiller
House of Beautiful Orions Zeadonouse ToLate
Thanks for the replies! I'm using a cluster front and back. I could try dropping one for a standard torp.
Still some conflicting info on fleetvsrr though
Dbb instead of the harp! Gonna try that sounds good. Thx
[QUOTE=paradise1killer;12313551
I run 2 rapid front a cluster and a DBB
why* rapid it frees me a spot and in a old thread it has been tested more efficient than 3 regular. [/QUOTE]
Can you clarify this?
Are you using with Projectile DOffs, 2x Rapid Reload Transphasics are more efficient than 3 standard Transphasic torps?
Are you using with Projectile DOffs, 2x Rapid Reload Transphasics are more efficient than 3 standard Transphasic torps?
Yay that's 3 purple torp doff, u always want to run 3 doff because u have a chance to get cluster to 15 sec hard cap.
A thread talks about torp cycles 3 torp with 2 doffs or 2 rapids with 3 doff are the most efficient. What happens if u run 3 doff and 3 torp is u run into torp 1 sec hard cap cycle, its to fast an u really loose the 3rd torp, it will only fires 1/2 the time compared to the other 2 .
For example,
1,2,3,1,2,1,2,3,1,2,1,2,3
That's what you will see firing, the recharge is to quick and will push the 3rd not to fire because the rech is up so 1 will fire again.
Thanks for the replies! I'm using a cluster front and back. I could try dropping one for a standard torp.
Still some conflicting info on fleetvsrr though
Dbb instead of the harp! Gonna try that sounds good. Thx
I run a fleet MVAM but I have a fleet member running a fleet Nova, if your running sci, get grav well and engine disable/VM. Make them a sitting duck.
You only need one cluster in front for spike, your other torp will put it on a 15 sec hard cap recycle, its pointless to have 2 when u already have it on hard cap for cool down. The only reason for 2 is on cruiser with no doff. Maybe if you make a slow boat/trans hybrid drop some chron in back with spread = 100% guaranty slow and hit. A bug since launch that always allowed chron proc to be automatic with spread. I ve had people tell me its been fix but havnt tested it since S5, good luck
Nova Core
ParadiseKiller
House of Beautiful Orions Zeadonouse ToLate
Maybe if you make a slow boat/trans hybrid drop some chron in back with spread = 100% guaranty slow and hit. A bug since launch that always allowed chron proc to be automatic with spread. I ve had people tell me its been fix but havnt tested it since S5, good luck
It has been fixed. Chronition Spreads never miss the target, but don't apply the slow proc 100 percent of the time.
Yes its true that with 3 torps and 3 doffs... 1 torp will get sat out more often... however I still say go 3 and 3... for a few reasons.
1) you pretty much ensure zero down time on your torps... if you want to fire you can all thet time every time.
2) it really depends one what ship your in and what you are doing. Most likely you are in a varo or a brel... in which case very likely you are not planning to decloak at all.
With a EBC ship it is very easy to create a build that will simply not be decloaking. I for instance don't run EPTS on my EBC ships... however if I was going to start trying to pop of overloads.... I would be forced to do that.
Consider your play style.... sitting one weapon slot out for 7-8s at a time isn't a big deal... by running 3 with phasics you can forget about the low dmg rapid torps and get higher dmg regular transphasics... so what if you sit out one weapon slot for a few cycles.
If the thought of only firing one torp at around its real cool down bothers you. You can always run 2 Phasics + 1 Harpeng in front + your cluster... or perhaps a tric and a cluster in front... or a lobi time torp.
The decloak single beam + torps is a valid build don't get me wrong... its just going to have to be built completely differently... EBC always on super annoy speed defense/hull tank... or the single beam decloak is going to have to do a lot more shield tank... so you will have to dip into the defense/speed tank skills to slot some more shield skills.
I tried the dbb, didn't like it. Found myself come out of cloak too often for no damage and a slight chance to debuff and got myself beaten in a 1v1 thanks to elite jem pets (antiproton spread spam isn't funny!). However staying in cloak just doesn't seem to have enough punch so I do like to come out for the ambush bonus from time to time (I also don't run epts). Gone back to the harp until I can afford 3 fleets to try that.
Personally, I find that three is unnecessary and I use two. The more you fire, the more likely the enemy is to knock you out of cloak and I use the other three DOFF slots for science power boosts.
Of course, if you are a tactical officer and you are not running a science build and you use your BOFF slots for escape and evasion, three torpedo doffs are probably the better bet.
But I find that with two projectile weapon doffs I can still fire my hyper-plasma (which is in the rear) and my quantum (which is up front) very rapidly. Sometimes I can get fifteen hyper-plasma torpedoes in a row with only two DOFFs.
So, the real question is, what DOFFs do you need for your build. If you have one that can really benefit you more than a third projectile weapons DOFF, consider swapping it out. It never hurts to try it and see which works better in PvP.
I tried the dbb, didn't like it. Found myself come out of cloak too often for no damage and a slight chance to debuff and got myself beaten in a 1v1 thanks to elite jem pets (antiproton spread spam isn't funny!). However staying in cloak just doesn't seem to have enough punch so I do like to come out for the ambush bonus from time to time (I also don't run epts). Gone back to the harp until I can afford 3 fleets to try that.
EHB torp boats are in general pretty TRIBBLE for 1v1s.... as a rule. They shine more in a real match where you can buzz someone who is distracted and kill them before they know whats happening... and you can help the team a lot by ignoring the target the team is working on and instead forcing the healer to throw heals at someone else or onto themselves.
In a 1v1 you are gong to get decloaked all the time cause they have nothing better to do then wait for you.
On the decloaking for the ambush... remember the ambush is only really giving you +10% you do get 15% bonus firing from cloak anyway. I don't worry about the ambush bonus... if someone manages to decloak me... I pop my stuff that will boost my shield resists and attack hard though.
Comments
1) the mine doff doesn't help much, but the torpedo doff is great to have. Just remember not to auto fire so you can keep cloaked lol, but I bet you already know that.
2)The breen cluster torpedo is great to have. It can do a lot of damage, but the harpeng is nice for clearing spam and sometimes it forces someone to use hazard emitters too early. I personally use the cluster torpedo.
3) I'm not sure. I don't know the stats on the fleet torpedoes.
My suggestion would be something like this...
Front
3 Transphasics.... fleet I guess if you really want but honestly any flavor or purple one is fine.
Breen cluster in front....
So spam your 3 torps... to reduce the cool down on the cluster... drop the cluster at point blank...
In the back.... put the harpeng ... clear spam as you pass it with it... torp doffs don't really work on the harpeng so I find it works best in the back... they only proc one time on a harpang max.
After that in the back... either another transpahsic torp and a mine... or perhaps a Tric torp... they can be nice to knock off extends... but you have to be careful they can also knock you out cloak.
PS if your not already doing it you can't just fire all on a torp boat... you have to keybind that stuff to its own key...
I have one torp boat with almost that exact setup... I run Space bar for my 3 torps in front... F key for my breen cluster in front... E key for my Mine / Rear (Phasic or Peng)... and then I also put my rear tric on the space key so I don't fire it by accident.
To the eye yes it is a sight to see
Although in the logs you'll see a different story
Clusters are really your burst, not your bulk though if u search my name you can find more info on clusters.
Tact capt with Omega and Alpha
4 consoles a avrge hit will be 20k
5 consoles 25k
After watching the log I eventually found out the bulk of the damage was coming from mines.
Alpha + Omega with dpbeta3 = 96k with 2 and 3 you will have over 150k in mines out a cycle= team healer nightmare.
drop a cluster as your cherry.
Torp doff a must for cluster
I run 2 rapid front a cluster and a DBB
why* rapid it frees me a spot and in a old thread it has been tested more efficient than 3 regular. Why efficient the cycle is 2.5 with 3 torp while running 2 rapid = bliss. This saves me room for a extra forward weapon which I use a dual disruptor beam to add proc but the real reason I use a DBB, is so I don't get disoriented in fast pace combat.
Peng I started with but drop very quick on paper it seems like it will work but in all reality it will be cleared 80% of the time = wasted slot. 2 mines and a trans torp rear
why another trans rear
SPIN BABY SPIN
more reduction for cluster
more chances
more dps
You are not a solo bird you are a premade must
Trans flourish in heavy premade battles
dense formation = more mines to hit
Premade healer kryptonite is a aoe dps monster which a trans boat does very well.
Straight to hull, nullifies shields
1 expert trans bomber will counter 1 expert premade healer
There are only so many hull heals, when the screen is filled with mines.
In STO there is always a counter and your counter is aoe grav wells and FAW boats have fun playing STO
ParadiseKiller
House of Beautiful Orions
Zeadonouse
ToLate
Still some conflicting info on fleetvsrr though
Dbb instead of the harp! Gonna try that sounds good. Thx
I run 2 rapid front a cluster and a DBB
why* rapid it frees me a spot and in a old thread it has been tested more efficient than 3 regular. [/QUOTE]
Can you clarify this?
Are you using with Projectile DOffs, 2x Rapid Reload Transphasics are more efficient than 3 standard Transphasic torps?
Yay that's 3 purple torp doff, u always want to run 3 doff because u have a chance to get cluster to 15 sec hard cap.
A thread talks about torp cycles 3 torp with 2 doffs or 2 rapids with 3 doff are the most efficient. What happens if u run 3 doff and 3 torp is u run into torp 1 sec hard cap cycle, its to fast an u really loose the 3rd torp, it will only fires 1/2 the time compared to the other 2 .
For example,
1,2,3,1,2,1,2,3,1,2,1,2,3
That's what you will see firing, the recharge is to quick and will push the 3rd not to fire because the rech is up so 1 will fire again.
I run a fleet MVAM but I have a fleet member running a fleet Nova, if your running sci, get grav well and engine disable/VM. Make them a sitting duck.
You only need one cluster in front for spike, your other torp will put it on a 15 sec hard cap recycle, its pointless to have 2 when u already have it on hard cap for cool down. The only reason for 2 is on cruiser with no doff. Maybe if you make a slow boat/trans hybrid drop some chron in back with spread = 100% guaranty slow and hit. A bug since launch that always allowed chron proc to be automatic with spread. I ve had people tell me its been fix but havnt tested it since S5, good luck
ParadiseKiller
House of Beautiful Orions
Zeadonouse
ToLate
It has been fixed. Chronition Spreads never miss the target, but don't apply the slow proc 100 percent of the time.
1) you pretty much ensure zero down time on your torps... if you want to fire you can all thet time every time.
2) it really depends one what ship your in and what you are doing. Most likely you are in a varo or a brel... in which case very likely you are not planning to decloak at all.
With a EBC ship it is very easy to create a build that will simply not be decloaking. I for instance don't run EPTS on my EBC ships... however if I was going to start trying to pop of overloads.... I would be forced to do that.
Consider your play style.... sitting one weapon slot out for 7-8s at a time isn't a big deal... by running 3 with phasics you can forget about the low dmg rapid torps and get higher dmg regular transphasics... so what if you sit out one weapon slot for a few cycles.
If the thought of only firing one torp at around its real cool down bothers you. You can always run 2 Phasics + 1 Harpeng in front + your cluster... or perhaps a tric and a cluster in front... or a lobi time torp.
The decloak single beam + torps is a valid build don't get me wrong... its just going to have to be built completely differently... EBC always on super annoy speed defense/hull tank... or the single beam decloak is going to have to do a lot more shield tank... so you will have to dip into the defense/speed tank skills to slot some more shield skills.
Of course, if you are a tactical officer and you are not running a science build and you use your BOFF slots for escape and evasion, three torpedo doffs are probably the better bet.
But I find that with two projectile weapon doffs I can still fire my hyper-plasma (which is in the rear) and my quantum (which is up front) very rapidly. Sometimes I can get fifteen hyper-plasma torpedoes in a row with only two DOFFs.
So, the real question is, what DOFFs do you need for your build. If you have one that can really benefit you more than a third projectile weapons DOFF, consider swapping it out. It never hurts to try it and see which works better in PvP.
EHB torp boats are in general pretty TRIBBLE for 1v1s.... as a rule. They shine more in a real match where you can buzz someone who is distracted and kill them before they know whats happening... and you can help the team a lot by ignoring the target the team is working on and instead forcing the healer to throw heals at someone else or onto themselves.
In a 1v1 you are gong to get decloaked all the time cause they have nothing better to do then wait for you.
On the decloaking for the ambush... remember the ambush is only really giving you +10% you do get 15% bonus firing from cloak anyway. I don't worry about the ambush bonus... if someone manages to decloak me... I pop my stuff that will boost my shield resists and attack hard though.