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Quick Questions about Ship Shields

furiontassadarfuriontassadar Member Posts: 475 Arc User
edited September 2013 in The Academy
Which is better to have: shields with more capacity, or shields with more regeneration? Or does it depend on the type of ship and/or what you plan on using the ship for?

Also, when it comes to the regeneration rate of a shield, does that in any way effect BOFF abilities that regenerate shields? Or is that merely its normal, flat regeneration rate when it's not being effected by a shield regenerating ability?

Thanks in advance for any tips or advice!
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
Post edited by furiontassadar on

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    corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2013
    Which is better to have: shields with more capacity, or shields with more regeneration? Or does it depend on the type of ship and/or what you plan on using the ship for?

    Depends on what you're loading your ship out to do. This episode is rather old, but has a good breakdown on shield types and what their best used for,... http://www.youtube.com/watch?v=tJcbvlw66SE=17m30s Personally, I use Shield Array Mk XII [Cap]x3 on all of my ships. For me and my play style, they're the best balance between regen rate and capacity.

    Basically, you want Regenerative Shields if you run a high shield power. Else, it's doesn't really matter unless you have something boosting it like a Doff, Skill or Console.

    Shields are on a linear scale with Capacity at one end and regeneration at the other. You need to decide whats best for you. I go with capacity on mine and use skills, buffs and batteries to replenish low shield power as needed. Heres a pic from the video. 30Di8wG.png
    Also, when it comes to the regeneration rate of a shield, does that in any way effect BOFF abilities that regenerate shields? Or is that merely its normal, flat regeneration rate when it's not being effected by a shield regenerating ability?

    Thanks in advance for any tips or advice!

    Type of shield has no effect on Boff's,... however, certain Boff's can and do have impact on various ship capabilities,... I don't know if any of them directly affect shield regeneration though.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
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    janetza#4790 janetza Member Posts: 0 Arc User
    edited September 2013
    Regeneration won't save you. Go with a cap always.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
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    baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    from what i hear and my personal experiance the elite resiliant fleet shields with capx2 and resB are the most used/bought shields.
    Go pro or go home
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    deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited September 2013
    I use the regen, but for a specific reason, I go into battle and i find my shields don't always last... especially against the borg. I like my shields back when i move onto the next group. I'm not tanking, I just do hit and kill/die. Beside the regen consoles that I use, boost my weapon damage, lol
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    robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2013
    Regenerative and capacitance shields are 2 very different play styles.

    When it comes to capacitance you are trying to fill the shields with heals that focus on recharge. Science team and RSP will allow you to fully recharge your shields and if your unable to fully recharge your shield then you are not making full use of the capacity. The big problem with this is that if your unable to keep up with your heals you will eventually have to hull tank.

    Regenerative is not about fully healing your shield. If you are focused on fully healing that shield then you are not making use of the regenerative properties. Instead you want to do things that will aid the regenerative process. TSS adds shield resists and a small amount of health. The increased resists will help reduce the damage it takes so your shield can recharge a bit better. EptS becomes more important with the boosted power level. The main problem with regen shields is spike damage between tac teams. It can be more sustainable over time.

    When you are looking at each build you also need to keep in mind that the console you select would be a bit different. While a field generator is always good you might want to consider a Shield Emitter Amplifier and up the regen rate. Shield emitters and SIF generators are also good choices.

    You may also want care about your crew levels and use a biofunction monitor or, more preferably, a nurse doff.

    You will find that you will want to dedicate more console space towards regenerative builds and due to the sci console limitations to most escorts and some cruisers it becomes harder to do. Resilient shields become the best of both worlds. The absorbtion function has made them some of the best shields in the game and when you have the Maco shields and compare then with the standard gear you quickly see how op they are since the capacity is that of a resilient with [Cap]x3 never mind all the extras on it like the power boost and resistances. [Elite Fleet Adaptive Resilient Shield Array Mk XII [Cap]x2 [ResB] [Adapt]] is also another good choice as well.
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    furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited September 2013
    Thanks for all the info, guys. I guess it really does depend on what you're aiming to get out of your shielding; I think I mainly wanted to double check to make sure that one shield type wasn't overwhelmingly superior to the rest. It seems like Capacity-based and Resilient shields do somewhat take the lead over the others, especially at higher gear levels, but it's good to know one can get mileage out of Regenerative shield builds or even standard Shield Arrays as well.

    I think at this point, however, my line of questioning has expanded beyond just shields and onto BOFF ability and overall equipment building. robdmc already had some good advice in that regard, but I think it might help to go to the specific starship builds section of the forums and ask there about the specific ship I plan on using, and list what I already have thus far, to see where I might optimize things.

    Thanks once again for all the advice, and sorry for the late reply.
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
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