Long Term Holographic Bridge officer. This bridge officer would be able to train any skill from any of the three professions in Earth Space doc/Quonos. Would be limited to one per player. And could sit in any station on your ship.
An example would be my LH Boff HenryBob. who is trained in TT1 HE2 Grav 1 and Viral matrix 3, and is sitting in the commander spot on my galaxy.
Main reason for wanting this Boff. Would really go along way to bringing the older STO ships up to snuff and able to compete with the newer lockbox leet op ships.
People need to get over the "all skills, all seats" Boff ideas,... there are specializations for a reason, balance for one.
Just the fact of being a hologram doesn't mean they know all skills, they would still be programmed in one skill specifically. They may "learn" other skills, like the Voyager Doctor did, but they'll never be as good in those extra skills as they were in their primary purpose.
"Go play with your DPS in the corner, I don't care how big it is." ~ Me "There... are... four... lights!" ~Jean Luc Picard
People need to get over the "all skills, all seats" Boff ideas,... there are specializations for a reason, balance for one.
Just the fact of being a hologram doesn't mean they know all skills, they would still be programmed in one skill specifically. They may "learn" other skills, like the Voyager Doctor did, but they'll never be as good in those extra skills as they were in their primary purpose.
A Hologram is an interactive computer. Certain amount of memory is used for Personality, certain amount of memory is used for knowledge, and a certain amount of memory is used for training. The Doctor is loaded with a ton of knowledge and skills in medicine, but nothing in engineering. Increase his memory and download a ton of skills and knowledge in Engineering and he can fix a heart and a Warp Core. Holograms could use modular memory so his personality and memories stay the same, but the Medical data can be swapped out for Engineering data. So instead of having a universal bridge officer, the hologram would be 3 different bridge officers in one where Science, Engineering, and Tactical data can be swapped around. Could go with preset skills due to it being a new technology with limitations and so that hologram bridge officer is not too powerful.
this could be nice.
then i can finally use the commander station in my vo'quv for a tactical boff.
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
A Hologram is an interactive computer. Certain amount of memory is used for Personality, certain amount of memory is used for knowledge, and a certain amount of memory is used for training. The Doctor is loaded with a ton of knowledge and skills in medicine, but nothing in engineering. Increase his memory and download a ton of skills and knowledge in Engineering and he can fix a heart and a Warp Core. Holograms could use modular memory so his personality and memories stay the same, but the Medical data can be swapped out for Engineering data. So instead of having a universal bridge officer, the hologram would be 3 different bridge officers in one where Science, Engineering, and Tactical data can be swapped around. Could go with preset skills due to it being a new technology with limitations and so that hologram bridge officer is not too powerful.
And even in the Trek universe, computer memory is a limited quantity. Hence the many times the Voyager Doctor had issues, sometimes serious ones, from cramming too much into himself.
I'm not opposed to the idea of Holographic Boffs. I'm against the idea of "all seats, all skills" Boffs. No matter what their made of be it photons or molecules. I say pick a skill. If you need a Holographic Boff in another seat, get one trained in that skill.
I see "all seats, all skills" as a generic cop out. Something done by the lazy and unwilling to put some thought and effort into things. Same reason that there are very few ships with all universal seating,... jack of all trades, master of none mentality.
Making something that excels in all things regardless where you sit them, is just asking to be labeled OP. Not to mention being totally unrealistic, even for the Trek universe.
"Go play with your DPS in the corner, I don't care how big it is." ~ Me "There... are... four... lights!" ~Jean Luc Picard
The boff seats on ships are there for a reason, it limits the ship to what the ship is supposed to be doing, escorts are tact heavy, science is science heavy etc,
This is to keep a sense of balance in the game, (using the term balance loosely), not having cruisers with cmd tact being more powerful than what cruisers are supposed to deal, cruisers are healing/support dps not escorts (a good excelsior build differs.. but still)
Plus i can imagine this universal boff idea that keeps plopping up to be a detractor to c-store ships, ships you buy not just for consoles but the boff seats/console layouts why buy this ship when i can just us my free ship but change the cmd slot sto something else..
TL;DR
NO to universal boff/s,
We have universal seats on certain ships. Thats MORE than enough freedom
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
I'd actually suggest that they give us photonic boffs with the Tier III version of certain skills in the ensign and lt slots. If you put them in a 1-2 slot boff location they'd then still be more useful than say a standard purple boff. Just my two cents.
Suggestion, to nerf it so it isn't too overpowered, double the cool down on abilities . Or make something you activate, only active for five minutes with a 15-30 minute cool down.
I think the closest thing we could get without a major (and buggy) change to several systems, would be an LTH that could be trained/programmed in any skill from any career path and could only be slotted in an existing universal BOFF station.
This would not circumvent the normal BOFF training system, nor the normal BOFF station system. The only change they would need to make would be to allow universal stations to slot skills from multiple career paths at the same time.
The high-end Commander stations are never, as best I can recall, universal. (*BoP's excluded) So the LTH would be limited to Lt. Cmdr stations or lower.
That implementation would probably not be op. Or at least not much. I could live with that. Still don't think they would do it, but it's within reason.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
And even in the Trek universe, computer memory is a limited quantity. Hence the many times the Voyager Doctor had issues, sometimes serious ones, from cramming too much into himself.
I'm not opposed to the idea of Holographic Boffs. I'm against the idea of "all seats, all skills" Boffs. No matter what their made of be it photons or molecules. I say pick a skill. If you need a Holographic Boff in another seat, get one trained in that skill.
I see "all seats, all skills" as a generic cop out. Something done by the lazy and unwilling to put some thought and effort into things. Same reason that there are very few ships with all universal seating,... jack of all trades, master of none mentality.
Making something that excels in all things regardless where you sit them, is just asking to be labeled OP. Not to mention being totally unrealistic, even for the Trek universe.
Yes because as we all know from watching the show that a better trained officer using the con to fly the ship, would be as limited as an ensign with little to no experience right? The whole definition of limited boff stations is a big joke saying that your ship has in a sense outdated positions for a given trained boff to use.
Comments
Just the fact of being a hologram doesn't mean they know all skills, they would still be programmed in one skill specifically. They may "learn" other skills, like the Voyager Doctor did, but they'll never be as good in those extra skills as they were in their primary purpose.
"There... are... four... lights!" ~Jean Luc Picard
A Hologram is an interactive computer. Certain amount of memory is used for Personality, certain amount of memory is used for knowledge, and a certain amount of memory is used for training. The Doctor is loaded with a ton of knowledge and skills in medicine, but nothing in engineering. Increase his memory and download a ton of skills and knowledge in Engineering and he can fix a heart and a Warp Core. Holograms could use modular memory so his personality and memories stay the same, but the Medical data can be swapped out for Engineering data. So instead of having a universal bridge officer, the hologram would be 3 different bridge officers in one where Science, Engineering, and Tactical data can be swapped around. Could go with preset skills due to it being a new technology with limitations and so that hologram bridge officer is not too powerful.
then i can finally use the commander station in my vo'quv for a tactical boff.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
And even in the Trek universe, computer memory is a limited quantity. Hence the many times the Voyager Doctor had issues, sometimes serious ones, from cramming too much into himself.
I'm not opposed to the idea of Holographic Boffs. I'm against the idea of "all seats, all skills" Boffs. No matter what their made of be it photons or molecules. I say pick a skill. If you need a Holographic Boff in another seat, get one trained in that skill.
I see "all seats, all skills" as a generic cop out. Something done by the lazy and unwilling to put some thought and effort into things. Same reason that there are very few ships with all universal seating,... jack of all trades, master of none mentality.
Making something that excels in all things regardless where you sit them, is just asking to be labeled OP. Not to mention being totally unrealistic, even for the Trek universe.
"There... are... four... lights!" ~Jean Luc Picard
The boff seats on ships are there for a reason, it limits the ship to what the ship is supposed to be doing, escorts are tact heavy, science is science heavy etc,
This is to keep a sense of balance in the game, (using the term balance loosely), not having cruisers with cmd tact being more powerful than what cruisers are supposed to deal, cruisers are healing/support dps not escorts (a good excelsior build differs.. but still)
Plus i can imagine this universal boff idea that keeps plopping up to be a detractor to c-store ships, ships you buy not just for consoles but the boff seats/console layouts why buy this ship when i can just us my free ship but change the cmd slot sto something else..
TL;DR
NO to universal boff/s,
We have universal seats on certain ships. Thats MORE than enough freedom
This would not circumvent the normal BOFF training system, nor the normal BOFF station system. The only change they would need to make would be to allow universal stations to slot skills from multiple career paths at the same time.
The high-end Commander stations are never, as best I can recall, universal. (*BoP's excluded) So the LTH would be limited to Lt. Cmdr stations or lower.
That implementation would probably not be op. Or at least not much. I could live with that. Still don't think they would do it, but it's within reason.
Link: How to PM - Twitter @STOMod_Bluegeek
Yes because as we all know from watching the show that a better trained officer using the con to fly the ship, would be as limited as an ensign with little to no experience right? The whole definition of limited boff stations is a big joke saying that your ship has in a sense outdated positions for a given trained boff to use.
Praetor of the -RTS- Romulan Tal Shiar fleet!