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NOOOO. You Y U NERF HIVE!!!

hereticknight085hereticknight085 Member Posts: 3,783 Arc User
Oh cmon, it was completely unnecessary to nerf hive in the way you did. I mean cmon, the ground version was easy as hell, and the space one was the only challenging space STF. And now you nerfed it? I don't get it. I really don't.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
Post edited by hereticknight085 on

Comments

  • stark2kstark2k Member Posts: 1,467 Arc User
    edited September 2013
    Oh cmon, it was completely unnecessary to nerf hive in the way you did. I mean cmon, the ground version was easy as hell, and the space one was the only challenging space STF. And now you nerfed it? I don't get it. I really don't.

    because the space one was a cheap one hit kill zone, glad they nerfed it. :cool:
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  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited September 2013
    Yay, HSE group shout outs on the various STF channels!

    I'm classifying this OP post as a troll post. HSE had to be nerfed, not because it was challenging, but because it was broken. Spawning and dying, not a challenge, lame.
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  • cybermuddcybermudd Member Posts: 51 Arc User
    edited September 2013
    Just because the space mission kills you a lot (especially spawn kills) does not mean its challenging.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    lol it was broken and bugged, OP

    i guarantee you werent completing it before today.
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2013
    It wasn't nerfed, it was fixed because of how badly broken it was.
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  • pwebranflakespwebranflakes Member Posts: 7,741
    edited September 2013
    There was no "nerf", per say -- it was updated to fix a bug with how the Unimatrix vessels were behaving. The original design was for the lances not to be able to hit you if you were near the Queen's Diamond ("Under the Guns"), 20k away from the Unimatrix vessels, in full impulse or cloaked. The bug often prevented these criteria from keeping you clear of being hit by a lance.

    The changes to vessels entering into combat after the initial cutscene was to ensure players would not be hit when they have no control over their ship (due to being in a cutscene).

    The mission should still provide a challenge.

    Cheers,

    Brandon =/\=
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited September 2013
    lol it was broken and bugged, OP

    i guarantee you werent completing it before today.

    I had completed it when it was misbehaving, actually. The trick was to not get your death counter high enough to ruin your ability to respawn and rejoin the fight after taking a plasma lance to the face.

    The other trick was to take down one of the big ships really fast so that you'd only be taking one lance at a time. And to have enough competent players on the team that one or two going down didn't absolutely ruin your chances for defeating the blasted thing. (Though it would quite easily preclude you from getting the optional)
  • o1derfull1o1derfull1 Member Posts: 294
    edited September 2013
    Aw, Senior Flakes..... I thought the first rule they teach in Community Manager School was 'Do not feed the trolls."
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  • jonsillsjonsills Member Posts: 10,489 Arc User
    edited September 2013
    Pet peeve, Bran - it's "per se", not "per say". It's a Latin phrase, meaning "in itself".

    As to the (possibly trollish) complaint - it's something I've seen in the CO forums as well. There exists a minority of players who believe that if you're not dying often, if it's possible to complete something without having just the right build and the perfect equipment that you had to spend real-world money on, it's somehow not "challenging". Heck, the most recent added mission in CO has an end-boss whose fight mechanic involves picking the correct color post to touch, then getting to a pad of the same color before he unleashes an attack that will otherwise one-shot you into oblivion - and if you get killed, you are locked out of the rest of the battle, and can only watch from outside. And this was deemed "not really challenging" by that small group, apparently because it's possible, if you're careful and a little lucky, to survive.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2013
    Not a nerf. The mechanics were bugged.
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  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited September 2013
    There was no "nerf", per say -- it was updated to fix a bug with how the Unimatrix vessels were behaving. The original design was for the lances not to be able to hit you if you were near the Queen's Diamond ("Under the Guns"), 20k away from the Unimatrix vessels, in full impulse or cloaked. The bug often prevented these criteria from keeping you clear of being hit by a lance.

    The changes to vessels entering into combat after the initial cutscene was to ensure players would not be hit when they have no control over their ship (due to being in a cutscene).

    The mission should still provide a challenge.

    Cheers,

    Brandon =/\=

    Brandon, thank you for fixing the bug and ignore the trolls (OP included).
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  • jetwtfjetwtf Member Posts: 1,207
    edited September 2013
    Thank you Cryptic and especialy the employee who fixed Hive onslaught. Thank you for fixing it and not nerfing it to easy mode ISE standards. Thank you for fixing the lance to behave the way it was supposed to while "Under the guns'.
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  • edited September 2013
    This content has been removed.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2013
    Grats to the team involved!
    Did hive elite yesterday, and it was fun again. Hard, but fun. :D
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    I rather enjoyed the way it was before LoR, it was challenging and hard. After LoR it usually involved me waiting till my team quit so iwouldnt get a leaver penalty.

    Glad ill be able to play it again, for a challenge instead of massive frustration.
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited September 2013
    My idea of "a challenge" is not one-hit kills at spawn.
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  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited September 2013
    Some found easy, some found challenging it doesn't change the fact it was broken. As i found out recently you want a challenge PVP! God dammit it's hard but fun.
  • emarosa26emarosa26 Member Posts: 125 Arc User
    edited September 2013
    It's typical of the forum that people would complain about it being "nerfed".

    On topic though, I'm glad. I may actually be able to complete it now! Apart from the broken mechanics, the STF itself was good.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited September 2013
    The only thing that made me sad was spawn camping tac cubes and unstoppable death lances.

    But yay!
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  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited September 2013
    it was broken but it is fixed now.
    But it is understandable if you want to have a medal for surviving or a certificate of appreciation in the bugged mission to impress people in real life.
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited September 2013
    Oh I think since LOR came out, I beat it... once... maybe twice... Never met the optional. We were just fast enough to kill the first guy and all extremely hard to kill. But any other team, we just died, a lot. We just tried not to die and have to respawn. Because if we respawned, we were dead, over... and over... and over...
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2013
    Thread after thread complaining about the one-hit bugs in hive space, then they fix it and now the threads can start about how it's too easy.... and people wonder why so few devs interact on the forum.
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited September 2013
    tekehd wrote: »
    Thread after thread complaining about the one-hit bugs in hive space, then they fix it and now the threads can start about how it's too easy.... and people wonder why so few devs interact on the forum.

    The OP is a troll post so you're feeding the troll. Nice job.

    Mods just need to lock these threads down.
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  • iskandusiskandus Member Posts: 1,062 Arc User
    edited September 2013
    Unfortunately, it's still broken. The "fix" didn't work. Still get one shot within 5Km of the Queen and on Full Impulse as well.
  • spacebreederspacebreeder Member Posts: 69 Arc User
    edited September 2013
    iskandus wrote: »
    Unfortunately, it's still broken. The "fix" didn't work. Still get one shot within 5Km of the Queen and on Full Impulse as well.

    u also get lanced if u are cloaked too it worse then befor I think there after doing what they did to terrordome leave it dead long enough to say no one playing it and removed it

    good mission TRIBBLE programming of it !!!!
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited September 2013
    I love to play the mission just to hear the Queen go silly. As it stands, it's unplayable.

    I applaud the intention to fix bugs but more often than not, Cryptic's bug fix doesn't work and shouldn't make it into Release Notes.
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